Hill Top Zone
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Sonic the Hedgehog 2
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| Hill Top Zone | |
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| First appearance | |
| Other appearances | |
| Description |
A mountainous region high above the clouds. |
| Location | |
| Nearby areas |
Sonic 2 (16-bit): |
| Characters (story mode) |
Sonic 2 (16-bit): |
| Level number |
Sonic 2 (16-bit): |
| Number of acts |
Sonic 2 (16-bit): 2 |
| Enemies | |
| Boss fight | |
Hill Top Zone (not to be mislabeled "Hilltop Zone") is the fifth zone of Sonic the Hedgehog 2 for the Sega Mega Drive, following Casino Night Zone and preceding Mystic Cave Zone. As with most other stages in the game, Hill Top Zone consists of two standard Acts with a boss fight at the end of Act 2.
The zone later reappears as a race course in Sonic Drift 2 for the Sega Game Gear.
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Sonic the Hedgehog 2 (16-bit)
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This stage features lava pits and underground caverns, which are similar features of the Marble Zone in the preceding game. However, Hill Top features no sturdy ruins of long-gone civilizations; they would have been ground to dust by the frequent earthquakes which ravage the zone and fill the caverns with scorching magma. Outside, pine trees rise over a landscape of blue-tinted rocks, with rickety vine chairlifts connecting one peak to another. See-saws and shuttle loops are scattered throughout the zone; while the former springs our heroes up the mountainsides, the latter invariably sends Sonic and Tails plummeting into the volcanic caves. The see-saws function identically to the ones in the Star Light Zone from Sonic the Hedgehog, except a glowing red sphere sits on one end instead of a spiked ball.
Geographically, the zone is located amidst the high peaks of Westside Island. It can actually be seen from Emerald Hill Zone; the vertiginous ridges of Hill Top's background can be glimpsed on the horizon at the far right of the first stage.
Badniks
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- Rexon - A plesiosaur-based badnik which sits in lava and spits fireballs at you. Once its head and neck is destroyed, its body can be used as a platform to stand on.
- Spiker - A cone-shaped badnik that fires a spiky cone upwards/downwards when you jump over it or walk under it.
- Gohla - A new version of Orbinaut, encircled by four fireballs which it throws forward one at a time. Referred to as an unmarked badnik called "Sol" in the instruction manual, and "Ghora" in Sonic Jam.
Boss
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Submarine Eggman as seen at Hill Top Zone.
Added by Molten Scandium
In this zone's boss fight, Dr. Eggman attacks with a fire-spewing submersible which sets the grassy platforms alight, a similarity to the Marble Zone. After attempting to scorch the heroes with a flame jet, Eggman submerges beneath the lava, before resurfacing again on the other side and repeating the process. This boss can be defeated easily by continuously bouncing on the machine as soon as it appears. Using this method, Eggman can be defeated before he sinks into the lava for the first time.
Since Eggman designed this vehicle to be resistant to molten lava, not even Super Sonic can damage him by just standing against him! Super Sonic still needs to use his Spin Jump attack to defeat him.
Music
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| Name | Length | Artist | Music Track |
|---|---|---|---|
| Hill Top Zone | 1:51 | Masato Nakamura |
Video
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Added by Mariosonic15
Other Game Appearances
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Sonic Drift 2
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Added by Molten ScandiumHill Top Zone also appears as a racecourse in Sonic Drift 2. This stage (known as "Hill Top 1") is the second track of the Purple GP, after Emerald Hill 1 and before Dark Valley 1. The racers enter the region during the White Grand Prix, where "Hill Top 2" is the fourth track, coming between Ice Cap and Mystic Cave. As with most other races in the 2nd Chaos Grand Prix, you have to complete three laps of the track to proceed, and the fastest racer gets a Chaos Emerald.
This zone sports the same blue soil and high-altitude clouds as it did in Sonic the Hedgehog 2, although trips to the fiery underground are unavailable during this visit. It's for the best, as lava would have a bad effect on the tires! However, the road surface is dotted with mounds of earth created by the frequent earthquakes, so be careful. Also, in Hill Top 1, a lone Moto Bug can be found shifting back-and-forth.
Appearances in Other Media
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Sonic the Comic
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The Hill Top Zone appeared in Sonic the Comic issue #20, "Hill Top Terror".
Sonic and Tails traveled to the Hill Top Zone in the Tornado, having been summoned by Chief Kordon, leader of a tribe of birds native to the zone. Kordon had summoned Sonic because the Mountain of Destiny, the local volcano on whose slopes the natives had built their homes, had become active. Kordon and his witch doctor believed the gods were angry, and although Sonic considered this to be mere superstition, he decided to investigate.
Descending into the crater of the volcano, Sonic and Tails were taken by surprise by a Rexon and nearly fell into the lava, but the shock caused Sonic to transform into Super Sonic. He discovered that the volcanic activity had been caused by Doctor Robotnik's Seismatron. Super Sonic and Tails escaped moments before the volcano erupted. The berserk Super Sonic then intended to destroy Tails, but he goaded him into preventing the eruption with reverse psychology, allowing Sonic to contain the explosion and carve a giant statue of himself on top of the Mountain of Destiny, which presumably stands there still.[1]
Trivia
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- This level seems to be the 16-bit version of Sky High Zone.
- The trees in this zone's background were apparently going to be used in Winter Zone, a scrapped stage.
References
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- ↑ Sonic the Comic #20, "Hill Top Terror"
External Links
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- Hill Top Zone at the Sonic the Comic Wiki
- Sonic Drift 2 page at The Green Hill Zone has more information on all the Sonic Drift 2 tracks.
- Sonic Drift 2 page at Sonic Retro also hosts useful Drift-based factoids.
- Also, the Sonic 2 (Mega Drive) page at The GHZ.