|B-3x Hot Shot|
The Hot Shot is a mechanical walker with a machine gun, missile launchers, and a lock-on plasma cannon. Its main weak-point is the cockpit, requiring four strikes to defeat it. Hot Shot bears a resemblance to its Hero Story equivalent F-6t Big Foot, although Big Foot lacks the lock on cannon that its counterparts possess, making Hot Shot slightly more dangerous.
These specifications appear in-game as scrolling text at the very start of the boss fight:
General Characteristics Combat weight: 116,900 lbs. Dimensions Full length: 16.6 ft. Width: 10.2 ft. Height: 18.1 ft.
Power Plan1: GUN F-series Diesel Engine / Two GUN R-series turbofan engines
Speed Road: 42 mph Air: 90 mph (?)
Armament One 200mmm Long-Range Beam Cannon One M-32A1 22mm Gatling gun Two four AIM-120C Advanced Medium-Range air-to-surface Missiles
Protection: Chobham-type armor on glaois and turret and armored bulkheads between turret and engine Depleted uranium armor in production Automatic fire detection and suppression Collective overpressure Nuclear Biological and Chemical (NBC) protection GVDR-1A radiological warning device
It appears only in the Dark Story, trying to destroy Shadow after he was released from Iron Gate by Eggman. Shadow likewise proceeded to fight and destroy it to demonstrate to Eggman a taste of the power he possessed.
Official Battle Description
"Watch the “Enemy” health meter in the upper-right corner. It charts how much energy your foe has. Hotshot requires four hits to defeat. After you hit him once, Hotshot reveals his new weapon. A round, red targeting reticle appears and latches onto Shadow. Run to avoid it. You must keep up your speed or else it will catch up, so loop around the platform rather than making stops to change direction. If you can’t shake it, tap A button twice to jump away from it. Hotshot repeats these attacks as you run around and avoid them. After you hit him a third time, the bad robot uses his energy blast three times before landing. Keep on your toes. Every time he lands, he’ll fire a barrage of Missiles. When that ends, pound on his cockpit. You’ll soon be victorious."
Hot Shot begins the fight by taking to the air and flying in a circular path around the area. Hot Shot is capable of releasing gunfire during flight which can damage Shadow, even when he is using the spin dash. When Hot Shot lands, it normally fires missiles from the modules on its shoulders. After launching the missiles, Hot Shot is vulnerable and completely open to attacks. Hot Shot also possesses a charge shot which takes approximately 5 seconds to charge. It uses a reticle to aim at Shadow and thus, can be avoided by paying attention to the reticle. Four hits are required to defeat Hot Shot.
- Judging by the pilot's pre-battle quote, the Hot Shot walker used against Shadow belonged to GUN's Scorpion Troops.
- It has nearly the exact same design as the F-6t Big Foot.
Sonic Adventure 2 Dreamcast official Guide (Page 102)