Hyper-go-on (カラーパワー Color Power) is the colorful power used by Wisps and their life source.
It is a very strong energy that has many powers, even possessing the ability to power machinery. It transforms Sonic, converts Wisps back to their normal selves, teleports whole planets, and may have other unknown uses. In Sonic Colors, Eggman's scheme to conquer the world was to use Hyper-go-on energy, convert it to negative energy, and use it to power a massive Mind Control Ray. Sonic is the only character who can naturally utilize that power, simply when a Wisp goes inside his body, but it is only a minimal part of the Wisp's power.
By harnessing the Hyper-go-on energy from a Wisp, Sonic is able to use its Color Power, transforming into a different form that grants a special ability, such as new attacks or environmental advantages. The type of transformation and ability he obtains depends on the type of Wisp and its Hyper-go-on energy.
- White Wisp: Collecting it fills Sonic's boost gauge.
- Cyan Wisp: Using it turns Sonic into a laser.
- Yellow Wisp: Using it turns Sonic into a drill.
- Orange Wisp: Using it turns Sonic into a rocket.
- Pink Wisp: Using it turns Sonic into a spikeball.
- Blue Wisp: Using it turns Sonic into a cube.
- Green Wisp: Using it turns Sonic into a hovercraft.
- Purple Wisp: Using it turns Sonic into a berserker.
- Red Wisp: Using it turns Sonic into a fireball.
- Violet Wisp: Using it turns Sonic into a black hole.
- Final Color Blaster: Using all the Wisps' power to form the ultimate attack move.
- An unused Eggman voice clip reveals that Hyper-go-on energy is more powerful than Chaos energy, but this has been proven false, as Super Sonic defeats the Nega Mother-Wisp using the Chaos Emeralds.
- In Sonic Colors, whenever Eggman robs a Wisp of its Hyper-go-on energy, they turn into Nega Wisps. Despite this, when Sonic uses the Hyper-go-on energy, the Wisps appear to be fine. This could be because Eggman completely drains the Wisps, whereas Sonic only uses some of their power.
- It is unknown if using the Hyper-go-on energy could tire or hurt a Wisp, but it seems very unlikely.