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Infinite in Sonic Forces is a series of boss fights in which both Sonic the Hedgehog and the Avatar have to face against. He is fought three times throughout the game.

Mystic Jungle

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In Mystic Jungle, Infinite serves as the second boss in Sonic Forces. He is fought in Mystic Jungle's "VS. Infinite" stage, which is the ninth stage in Sonic Forces, and the fifth Sonic stage in the game.

Boss guide

The player begins the fight by running along a snake while chasing Infinite. The player can gather Rings that are placed along the way. During the fight, Infinite will make energy barriers made of cubes that appear on the path. Should Sonic touch these barriers, he will not only take damage, but also be cast into a Virtual Reality for a while, where spikes protrude and real spiked balls roll along the path Sonic runs on.

As Sonic runs forward, the player will see Wisps Capsules that can be picked up to boost forward and get closer to Infinite. When Sonic gets close enough, jump and use the Homing Attack to damage Infinite.

After hitting him, Infinite will change up his pattern for the energy barriers he places. Jump to avoid them when they appear and grab the Wisps Capsules that appear ahead of Sonic to boost ahead and damage Infinite once again. The player will have to do this two times before Infinite changes his pattern once again.

After that, Infinite will begin creating duplicates of himself before Sonic jumps into the air and launches off some Bumpers towards him. Use the Homing Attack to skip across the duplicates and eventually hit Infinite once again. Afterwards, Sonic will once again be back running on the ground chasing Infinite. He will make energy barriers that appear and rush Sonic from the side. Jump to avoid them and use the Homing Attack on Infinite when the target appear over him.

When the player does so, Infinite will once again repeat his pattern. However, Wisps Capsules will ahead of Sonic that can be used to rush towards him for another Homing Attack. When the player get Infinite’s Health Gauge down to its last segment, he will once again create duplicates and Sonic will be launched into the air and off some bumpers. Use the Homing Attack to destroy the duplicates as Sonic moves towards Infinite for the final attack, upon which Infinite will be defeated.

Music

Name Artist Length Music Track
"Battle with Infinite - First Bout" Tomoya Ohtani 3:30
Battle with Infinite - First Bout

Video

SONIC FORCES Mystic Jungle Vs Infinite

SONIC FORCES Mystic Jungle Vs Infinite


Metropolis

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In Metropolis, Infinite serves as the fourth boss in Sonic Forces. He is fought in Metropolis's "VS. Infinite" stage, which is the seventeenth stage in Sonic Forces, and the sixth Avatar stage in the game.

Boss guide

The battle starts out with Infinite floating out of the Avatar's reach. When Infinite's cube-based homing shots are fired, do not be afraid of them. When they get close enough, simply run under them. Jump only when the homing shots are completely on the ground. During the second phase of this boss fight, the homing shots will appear more frequently, and Egg Pawns will start blocking the player's path.

When cube particles appear on the ground, move away from them. After a second or two, Infinite will create a wall of cubes where those particles are. Infinite will do this a total of three times in succession. Upon reducing Infinite's health down to 50%, the second phase will begin with a scene where Infinite proceeds to have his visible eye convulse and then proceed to power up before summoning various Egg Pawns. During the second phase, the period between the walls' emergences will be smaller, meaning the player will see particles on the ground while they are stuck between two walls. Once the walls surrounding the Avatar are gone, move immediately to the left or the right.

If the player happens to get hit by Infinite's walls or homing shot during this boss fight, they will be placed in one of two Virtual Realities. If the player is place in the Virtual Reality where there are cannons appearing on both the ground and ceiling, the player has to keep moving to avoid the shots. With some parts of the screen beings obscured, it will be difficult to see where the cannon shots are going. Just keep in mind that each cannon fires one shot in the Avatar's direction, so once the first shot is made, start moving. If the player is placed in the Virtual Reality where there are missiles behind the Avatar in the background, move away from the first set that is aiming towards the screen. Once they fire again, move to the area where a missile has just been fired.

With all of this in mind, this boss should just be rinse and repeat.

Music

Name Artist Length Music Track
"Battle with Infinite - Second Bout" Tomoya Ohtani 3:02
Battle with Infinite - Second Bout

Video

Sonic Forces - Second Infinite Boss Fight Gameplay (S Rank)

Sonic Forces - Second Infinite Boss Fight Gameplay (S Rank)


Eggman Empire Fortress

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At the Eggman Empire Fortress, Infinite serves as the sixth boss in Sonic Forces. He is fought in the Eggman Empire Fortress's "VS. Infinite" stage, which is the twenty-seventh stage in Sonic Forces, and the tenth Sonic stage in the game.

Boss guide

When beginning the boss fight, start running towards Infinite. Soon enough, he will perform an attack in which he creates several energy cubes, which will turn into spinning crosses that block the player's path. The player should be able to merely boost past all of them, or dodge them using Quick Step. Once Sonic is past this attack, boost towards Infinite as he spawns Motobugs around him; merely perform the Homing Attacks on the Motobugs to clear them out and land then three more Homing Attacks on Infinite. After this, repeat this pattern once more to progress to the second phase.

For the second phase, the player will have the Avatar to assist them. During the second phase, Infinite's attack with his spinning crosses are doubled, with the crosses now intersecting. But similar to the first phase, the player merely has to boost in-between them, jump over them, or dodge them with Quick Step.

Infinite also introduces a new attack in this phase, where he charges up a spin, before doing the V. Maximum Overdrive Attack at Sonic and the Avatar. This attack is easily avoided with a simple Quick Step. Sometimes, in this phase, Infinite does not have Motobugs surrounding him, and simply floats in front of Sonic and the Avatar. Boost towards Infinite and perform up to three Homing Attacks on him.

If the player happens to be hit by Infinite's crosses or Maximum Overdrive, they will be temporarily placed in one of two virtual realities. If the player ends up in the virtual reality where there are vertical lasers perpendicular to the ground, move forward, but at a steady pace, and be aware of the lasers that pop out of the ground. Simply jump over them to avoid being hit. If the player ends up in the Virtual Reality with spinning lasers, move forward at a steady pace, and try to Quick Step to move in the opposite direction of the spinning laser to avoid it.

During this boss battle, keep two things in mind: do not stall in place for too long, and do not take too long to clear the boss fight. If the player stands in place, they will notice a wave of energy cubes closing in on Sonic and the Avatar. If the player is caught in the wave, they will take damage. If the player takes too long to finish this boss fight on the other hand, they will eventually run into a dead end where Infinite immediately flies up and lets his cube wave close in on Sonic and the Avatar, thus making the player restart from the beginning on the phase.

Once he is at a low enough health, the player can perform a Double Boost to finish off Infinite.

Music

Name Artist Length Music Track
"Battle with Infinite - Showdown" Yutaka Minobe 3:15
Battle with Infinite - Showdown

Video

Sonic Forces - Final Infinite Boss Fight Gameplay (S Rank)

Sonic Forces - Final Infinite Boss Fight Gameplay (S Rank)


Trivia

  • A cover of "Infinite" plays during the first two battles against Infinite, while the third song has an ominous orchestral mix playing in the background (save for when Sonic and the Avatar are charging their Double Boost, in which case bars from "Fist Bump" play as a result).

Gallery

Metropolis

Gallery

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