Eggman's ultimate masterpiece in mid-air sized anti-Sonic weaponry. It boasts extreme durability and a wide variety of attacks. At present only one has been made, but it dogs Sonic through multiple scenes. — Description, Sonic Unleashed
The Interceptor is an enemy that appears in Sonic Unleashed. It a large and powerful model of Badniks created by Dr. Eggman and is the doctor's ultimate masterpiece in mid-air sized anti-Sonic weaponry. At the present though, only one unit has been produced.
The Interceptor's main body consist of a split sphere which is joined together by an axel and with cyan lights on the inside. On the front it has a single cyan eye with a curved line of white lights below it, resembling a smile, and above its eye, it has a gun-like parabolic antenna. Joined on its torso's axel, the Interceptor has two arms with a sphere-shaped shoulder and a cyan light in the middle, a bulky forearm and a roller for a hand. It is mainly carolina blue with green outlines.
Powers and abilities
The Interceptor is capable of flight and can move at speeds in mid-air rivaling that of Sonic's speed. It is also quite strong, capable of creating shock waves by pounding into the ground. Additionally, it has enough physical durability to barge through trees and wooden gates without slowing down and even withstand exloding bombs with a scratch, though several meter thick brick walls and Sonic's attacks are too much for it.
The Interceptor is able to shoot powerful laser beams from its eye and shoulders and it possesses shredding rollers on its hands that lets it mow down anything it comes into contact with.
On the PlayStation 3/Xbox 360 version, the Interceptor appears in Savannah Citadel Act 5, Dragon Road Acts 1 and 1-2, Skyscraper Scamper Acts 1, 1-2, and 3, and Jungle Joyride Acts 1 and 1-2. On this version, the player cannot attack the Interceptor and instead has to avoid its attacks until Sonic can escape it. Its first attack consist of firing a laser along the track which can be avoided by moving to the side, its second is a ground pound that will spread a shockwave across the field which can be dodged by jumping, and its third is a roundhouse punch if Sonic gets too close to it. While avoiding the Interceptor, the player will also have to avoid incoming bombs from the front, which the game will shown on the screen where they will appear.
In the PlayStation 2/Wii version, the Interceptor appears in the second Windmill Isle Stage and Eggmanland. In this version, the Interceptor can be damaged and even defeated by the player; whenever the Interceptor overtakes Sonic, its main body can be attacked with the Sonic Boost. If the Interceptor is hit five times, it will be destroyed. The Interceptor's attack consists of it trying to run over Sonic with the shredding wheels on its hands. When attacking, it will either place both its arms on the central track or each of its arms on the outer tracks and move forward for a while, which the player can avoid by moving to one of the free tracks. The Quick Step is the best way to avoid these attacks.
The Big Chaser is an enemy in Sonic Colors that acts very similarly to the Interceptor in the PlayStation 3/Xbox 360 version of Sonic Unleashed, attacking Sonic with lasers down the tracks and a punch attack when Sonic gets too close. Its appearance is seemingly based off the Spikes or Crabmeat from the original Sonic the Hedgehog.
The Interceptor shares many similarities with the Aero-Chasers:
They both chase Sonic down long stretches of terrain.
In the PlayStation 3/Xbox 360 version of Sonic Unleashed, they both attack with up to three possible "lines of fire".
In the PlayStation 3/Xbox 360 version of Sonic Unleashed, they both become so distracted in their task of eliminating Sonic that they lose awareness of the environment around them and usually crash into a large object.
The Interceptor in the PlayStation 2/Wii version of Sonic Unleashed will tend to beat on itself due to malfunction if Sonic damages it enough.