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Items in Sonic Chronicles: The Dark Brotherhood

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The following is a list of items that can be acquired in Sonic Chronicles: The Dark Brotherhood.

Equipment

Name Character Description Effect
Alloy Slippers Amy, Big, Cream Modern footwear made from very durable material. Moderately increases armor. Defense +1
Angel Amulet All A mystical amulet with the inexhaustible power to put the fallen back on their feet. N/A
Boxing Gloves All excluding robots Super tough gloves provide the maximum fighting edge. Slightly increases damage. Attack +1
Chao Print Dress Amy, Cream A stylish dress sure to make one look extra striking. Moderately increases damage. N/A
Dura-Hydraulics Omega Double reinforced parts for maximum durability. Greatly increases armor. N/A
Earth Ring All A ring infused with earthquake force. Gives Earth damage to basic attacks
Economizer All A wrist device able to boost its wearer's energy levels. Lowers PP cost of all POW Moves by 1. N/A
Golden Gloves All excluding robots A master crafted combat glove without peer, a rare artifact. Slightly increases damage. Attack +2
Defense +2
Grapple Claws Omega Standard grade, durable and reliable combat claws, Moderately increases damage. Attack +2
Immunity Idol All A mystical charm with the inexhaustible ability to make one immune to afflictions. N/A
Iron Hydraulics Omega Hardened metal for durability and greater hitting power. Moderately increases armor. N/A
Light Sneakers Sonic, Tails, Shadow Simple, reliable sneakers. Slightly increases armor. Defense +1
Lucky Gloves All excluding robots Durable, yet agile gloves soaked in clover juice. Attack +1
Luck +2
Mirror Gloves All excluding robots Made with flexible metal, these shiny gloves boost combat prowess. Moderately increases damage. Attack +1
Defense +1
Nocturne Blade All A blade infused with ultimate martial skill. Attack +4
Nimble Slippers Amy, Big, Cream Light, agile slippers for quick feet. Slightly increases armor. Defense +2
Oily Hydraulics Omega Well lubricated and lightweight parts for more agility. Slightly increases armor. Defense +3
Refresher All A medical kit that recovers 1 POW Point at the end of each round of combat. N/A
Rusty Hydraulics Omega Leftover parts from disassembled E-100 series robots. Moderately increases armor but decreases defense. Defense -1
Serrated Claws Omega Aggressive, razor sharp combat claws that require caution to use. Greatly increases damage. Attack +1
Shielded Sneakers Sonic, Tails, Shadow Prototype footwear offering the best armor available. Greatly increases armor. Defense +1
Speedy Sneakers Sonic, Tails, Shadow Light and well cushioned for more agility. Slightly increases armor. Speed +3
Spiny Claws Omega Needle-like claws that tear through steel. Greatly increases damage. N/A
Spooky Charm All A mystical charm likely to cause fear in one's enemies. Foes flee more often
Steel Toe Boots Knuckles, Rouge, Eggman, Shade Steel reinforced to provide more kick in combat. Greatly increases armor. Moderately increases damage. N/A
Swift Boots Knuckles, Rouge, Eggman, Shade Agile and speedy boots for the quick footed. Speed +2
Defense +2
Water Ring All A ring infused with the power of tidal fury. Gives Water damage to basic attacks
Wind Ring All A ring infused with the power of a hurricane. Gives Wind damage to basic attacks

Consumables

These items can be used by every character.

Name Description Effect
Antidote A curative elixir that removes all bad status effects from one team member. N/A
Bug Spray A potent pesticide for pesky critters of the insect variety. Weakens insects
Clover Juice Made with an extract capable of boosting ones luck for short periods. Luck +10
Crazy Beans Boosts you in unpredictable ways. Try them and see what happens! N/A
Cure All Spray A large dose antidote able to remove status ailments from all team members at once. N/A
Health Leaf The leaf of a plant known for its healing effects. HP +100
Health Root The root of a plant known for its healing effects. HP +250
Health Seed The seed of a plant known for its healing effects. HP +50
Immunity Booster A vaccine effective in preventing debilitating symptoms for short periods. N/A
Iron Tonic Made with medicine capable of toughening the skin for short periods. Moderately increases armor. N/A
Med Emitter An alien device that produces an energy pulse that heals all party members. HP +250
POW Candy A refreshing formula that invigorates mind and body. PP +5
POW Drink A refreshing formula that invigorates mind and body. PP +50
POW Gum A refreshing formula that invigorates mind and body. PP +10
Prune Juice Made with an extract guaranteed to improve combat abilities for short periods. Attack +10
Psychic Water A rare concoction capable of providing heightened premonition for short periods. Defense +10
Revival Ring A ring with the power to put the fallen back on their feet. Revives one KOed team member. HP +10%
Refresher Wave An alien device that produces an energy pulse that invigorates all party members. PP +50
Ring of Life A ring with the power to put the fallen back into fighting shape. Revives one KOed team member. HP +100%
Rock Salt A rare earth extract capable of raising one's raw strength for short periods. Moderately increases damage. N/A
Speed Bar Made with medicine capable of boosting one's reflexes for short periods of time. Speed +10

Quest Items

Name Location Description
Beam Cannon Modified version of the Weapon Part A non-lethal weapon created to banish the Marauders without harming them.
Chaos Emerald 1 Kron Colony One of the legendary Chaos Emeralds.
Chaos Emerald 2 Zoah Colony One of the legendary Chaos Emeralds.
Chaos Emerald 3 N'rrgal Colony One of the legendary Chaos Emeralds.
Chaos Emerald 4 Voxai Colony Alpha One of the legendary Chaos Emeralds.
Chaos Emerald 5 Voxai Colony Alpha One of the legendary Chaos Emeralds.
Chaos Emerald 6 Nocturne One of the legendary Chaos Emeralds.
Chaos Emerald 7 Nocturne One of the legendary Chaos Emeralds.
Communicator Green Hill Zone
Central City
A device used by the Marauders to keep in touch with their base.
Eggman Detector Modified version of the scanner A device that detects Eggman's electronic signature.
Eggman Device Green Hill Zone A device built by Eggman. It doesn't seem to do anything.
GUN Official Blue Ridge Zone "Please, no time to talk. I must return to Station Square. I'm very important, you know!"
Little Boy Green Hill Zone "Thanks so much for saving me, Sonic! Please take me home to Central City!"
Nocturnus Tech Kron Colony
Zoah Colony
N'rrgal Colony
A piece of Nocturnus Clan technology so advanced that even Tails can't figure out its function.
Pattern Generator Upgraded from the Eggman Device A device that generates code patterns that interfere with energy fields.
Precursor Tablet Kron Colony A stone tablet covered in strange writing.
Prized Stapler Salesman Sal in Green Hill Zone A stunningly beautiful device, when you really look at it.
Timothy Blue Ridge Zone "My dad isn't really crazy, just old. He'll be glad to see me, I know."
Weapon Part Metropolis A part needed for Eggman and Tails to create their ultimate weapon!

External links


Sonic Chronicles: The Dark Brotherhood

Main article | Gallery | Chapters (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10)

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