Items in Sonic Chronicles: The Dark Brotherhood
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A list of the items that can be acquired in Sonic Chronicles: The Dark Brotherhood.
Contents |
Equipment
Edit
| Name | Characters | Description | Effect |
| Alloy Slippers | Amy, Big, Cream | Modern footwear made from very durable material. Moderately increases armor. | Defense +1 |
| Angel Amulet | All | A mystical amulet with the inexhaustible power to put the fallen back on their feet. | |
| Boxing Gloves | Not usable by robots | Super tough gloves provide the maximum fighting edge. Slightly increases damage. | Attack +1 |
| Chao Print Dress | Amy, Cream | A stylish dress sure to make one look extra striking. Moderately increases damage. | |
| Dura-Hydraulics | Omega | Double reinforced parts for maximum durability. Greatly increases armor. | |
| Earth Ring | All | A ring infused with earthquake force. | Gives Earth damage to basic attacks |
| Economizer | All | A wrist device able to boost its wearer's energy levels. Lowers PP cost of all POW Moves by 1. | |
| Golden Gloves | Not usable by robots | A master crafted combat glove without peer, a rare artifact. Slightly increases damage. | Attack +2 Defense +2 |
| Grapple Claws | Omega | Standard grade, durable and reliable combat claws, Moderately increases damage. | Attack +2 |
| Immunity Idol | All | A mystical charm with the inexhaustible ability to make one immune to afflictions. | |
| Iron Hydraulics | Omega | Hardened metal for durability and greater hitting power. Moderately increases armor. | |
| Light Sneakers | Sonic, Tails, Shadow | Simple, reliable sneakers. Slightly increases armor. | Defense +1 |
| Lucky Gloves | Not usable by robots | Durable, yet agile gloves soaked in clover juice. | Attack +1 Luck +2 |
| Mirror Gloves | Not usable by robots | Made with flexible metal, these shiny gloves boost combat prowess. Moderately increases damage. | Attack +1 Defense +1 |
| Nocturne Blade | All | A blade infused with ultimate martial skill. | Attack +4 |
| Nimble Slippers | Amy, Big, Cream | Light, agile slippers for quick feet. Slightly increases armor. | Defense +2 |
| Oily Hydraulics | Omega | Well lubricated and lightweight parts for more agility. Slightly increaes armor. | Defense +3 |
| Refresher | All | A medical kit that recovers 1 POW Point at the end of each round of combat. | |
| Rusty Hydraulics | Omega | Leftover parts from disassembled E-100 series robots. Moderately increases armor but decreases defense. | Defense -1 |
| Serrated Claws | Omega | Aggressive, razor sharp combat claws that require caution to use. Greatly increases damage. | Attack +1 |
| Shielded Sneakers | Sonic, Tails, Shadow | Prototype footwear offering the best armor available. Greatly increases armor. | Defense +1 |
| Speedy Sneakers | Sonic, Tails, Shadow | Light and well cushioned for more agility. Slightly increases armor. | Speed +3 |
| Spiny Claws | Omega | Needle-like claws that tear through steel. Greatly increases damage. | |
| Spooky Charm | All | A mystical charm likely to cause fear in one's enemies. | Foes flee more often |
| Steel Toe Boots | Knuckles, Rouge, Eggman, Shade | Steel reinforced to provide more kick in combat. Greatly increases armor. Moderately increases damage. | |
| Swift Boots | Knuckles, Rouge, Eggman, Shade | Agile and speedy boots for the quick footed. | Speed +2 Defense +2 |
| Water Ring | All | A ring infused with the power of tidal fury. | Gives Water damage to basic attacks |
| Wind Ring | All | A ring infused with the power of a hurricane. | Gives Wind damage to basic attacks |
Consumables
Edit
| Name | Characters | Description | Effect |
| Antidote | All | A curative elixir that removes all bad status effects from one team member. | |
| Bug Spray | All | A potent pesticide for pesky critters of the insect variety. | Weakens insects |
| Clover Juice | All | Made with an extract capable of boosting ones luck for short periods. | Luck +10 |
| Crazy Beans | All | Boosts you in unpredictable ways. Try them and see what happens! | |
| Cure All Spray | All | A large dose antidote able to remove status ailments from all team members at once. | |
| Health Leaf | All | The leaf of a plant known for its healing effects. | HP +100 |
| Health Root | All | The root of a plant known for its healing effects. | HP +250 |
| Health Seed | All | The seed of a plant known for its healing effects. | HP +50 |
| Immunity Booster | All | A vaccine effective in preventing debilitating symptoms for short periods. | |
| Iron Tonic | All | Made with medicine capable of toughening the skin for short periods. Moderately increases armor. | |
| Med Emitter | All | An alien device that produces an energy pulse that heals all party members. | HP +250 |
| POW Candy | All | A refreshing formula that invigorates mind and body. | PP +5 |
| POW Drink | All | A refreshing formula that invigorates mind and body. | PP +50 |
| POW Gum | All | A refreshing formula that invigorates mind and body. | PP +10 |
| Prune Juice | All | Made with an extract guaranteed to improve combat abilities for short periods. | Attack +10 |
| Psychic Water | All | A rare concoction capable of providing heightened premonition for short periods. | Defense +10 |
| Revival Ring | All | A ring with the power to put the fallen back on their feet. Revives one KOed team member. | HP +10% |
| Refresher Wave | All | An alien device that produces an energy pulse that invigorates all party members. | PP +50 |
| Ring of Life | All | A ring with the power to put the fallen back into fighting shape. Revives one KOed team member. | HP +100% |
| Rock Salt | All | A rare earth extract capable of raising one's raw strength for short periods. Moderately increases damage. | |
| Speed Bar | All | Made with medicine capable of boosting one's reflexes for short periods of time. | Speed +10 |
Quest Items
Edit
| Name | Location | Description |
| Beam Cannon | Modified version of the Weapon Part | A non-lethal weapon created to banish the Marauders without harming them. |
| Chaos Emerald 1 | Kron Colony | One of the legendary Chaos Emeralds. |
| Chaos Emerald 2 | Zoah Colony | One of the legendary Chaos Emeralds. |
| Chaos Emerald 3 | N'rrgal Colony | One of the legendary Chaos Emeralds. |
| Chaos Emerald 4 | Voxai Colony Alpha | One of the legendary Chaos Emeralds. |
| Chaos Emerald 5 | Voxai Colony Alpha | One of the legendary Chaos Emeralds. |
| Chaos Emerald 6 | Nocturne | One of the legendary Chaos Emeralds. |
| Chaos Emerald 7 | Nocturne | One of the legendary Chaos Emeralds. |
| Communicator | Green Hill Zone/Central City | A device used by the Marauders to keep in touch with their base. |
| Eggman Detector | Modified version of the scanner | A device that detects Eggman's electronic signature. |
| Eggman Device | Green Hill Zone cave | A device built by Eggman. It doesn't seem to do anything. |
| GUN Official | Blue Ridge Zone | "Please, no time to talk. I must return to Station Square. I'm very important, you know!" |
| Little Boy | Green Hill Zone cave | "Thanks so much for saving me, Sonic! Please take me home to Central City!" |
| Nocturnus Tech | Kron Colony, Zoah Colony, N'rrgal Colony | A piece of Nocturnus Clan technology so advanced that even Tails can't figure out its function. |
| Pattern Generator | Upgraded from the Eggman Device | A device that generates code patterns that interfere with energy fields. |
| Precursor Tablet | Kron Colony | A stone tablet covered in strange writing. |
| Prized Stapler | Salesman Sal in Green Hill Zone | A stunningly beautiful device, when you really look at it. |
| Timothy | Down a well in Blue Ridge Zone | "My dad isn't really crazy, just old. He'll be glad to see me, I know." |
| Weapon Part | Metropolis Tunnels | A part needed for Eggman and Tails to create their ultimate weapon! |