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Current Xbox 360 Logo
X360 Consoles

Xbox 360 consoles


Kinect Sensor

The Xbox 360 is a home video game console produced by Microsoft and is the successor to the Xbox. It competed with the Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. Originally released in 2005, the console sold over 84 million consoles until on 20 April 2016, where Microsoft announced they will no longer be producing any new hardware although Microsoft will continue to support the platform.[1] The console's successor, the Xbox One was released on November 2013.

The console hosts several Sonic the Hedgehog titles.


Kinect is a motion sensor camera created by Microsoft for the Xbox 360 and was released in late 2010. Kinect was released to compete with the Wii Remote's motion controls and the PlayStation Move for the PlayStation 3. Sonic Free Riders was released exclusively for the Kinect and so far it is the only Sonic game to use the Kinect. The Kinect for the Xbox 360 is incompatible with the Xbox One.

Sonic games

Box artwork gallery

Characters introduced

Xbox Live Arcade

The Xbox 360 also has its integrated Xbox Live, an online service created and operated by Microsoft. Xbox Live allows for online multiplayer gaming and connectivity with the Xbox Games Store, an online digital distribution network. Here, in the Games Store, players can purchase and download game demos and Xbox Live Arcade (XBLA) games. Amongst these games are a number of classic Sonic titles:

Box art gallery

Backward compatibility

All Xbox 360 models have backwards compatibility with selected Xbox games via software emulation. Amongst the games in the list, all Sonic games released for the Xbox (Sonic Heroes, Sonic Mega Collection Plus, Shadow the Hedgehog and Sonic Riders) will work when the game disc is inserted into the Xbox 360 console. A hard disk drive is required to save any Xbox games' progress. All of the Xbox Sonic games versions do not have a widescreen setting (despite that the Xbox has widescreen setting with all of its Sonic games) and each game has some additional emulation issues and glitches listed below:[8]

Sonic Heroes: The PAL version of Sonic Heroes will not work if the display refresh rate is set to 50 Hz.

In-game, the text is not sharp and has some graphical errors on it (lines under or through letters). The stage title screens have lines through them. All CGI cutscenes play at around 15 frames per second but is in sync with the audio. On the opening movie the song has to repeat sections in order to stay in sync. During gameplay, button prompts are not sharp. On the title screen the logo still has aliasing issues. In the credits, the cutscenes shown actually play without the subtitles while it is meant to be muted on the original Xbox version. Although in the Xbox version, the white button is used to activate Team Blast (mapped to LB) either LB or RB (black button) will activate Team Blast.

Sonic Mega Collection Plus: Sound glitches in PAL version when playing Sonic the Hedgehog, may occur in other games.

Shadow the Hedgehog: Intro and CGI cutscenes will lag after starting. Some sound effects are muffled. Small frame rate issues happen when large amounts of gunfire and enemies are on-screen. Freezes occasionally during cutscenes and gameplay.

Sonic Riders: Cinematic cutscenes have grey cylinder guides under characters, the level Metal City has loading problems as the player can see the stage progress as it loads.


  • In Holiday 2008, Sega Superstars Tennis (along with Xbox Live Arcade Compilation Disc which came with all Xbox 360 Arcade systems until late 2009) was bundled with Xbox 360 Arcade systems.
  • Of all the characters introduced on this video game console, the only two that has managed to get to another game are Silver the Hedgehog and Orbot.
  • Only two Sonic games where released exclusively on the system, those being Sonic Free Riders and Dreamcast Collection. The remaining games were also released on the PS3.


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