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Labyrinth Zone

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Labyrinth Zone

Labyrinth Zone on the Mega Drive
First appearence

Sonic the Hegehog

Other appearences

Sonic Drift

Description

An aquatic maze

Location

South Island

Previous stage

Spring Yard Zone (16-bit);
Jungle Zone (8-bit)

Next stage

Star Light Zone (16-bit);
Scrap Brain Zone (8-bit)

Playable characters
(story mode)

Sonic the Hedgehog

Level number

Fourth

Number of acts

3

Enemies

Burrobot; Jaws; Orbinaut

Boss fight

Eggmobile (retreat)

Summit of South Island, showing Labyrinth Zone

Labyrinth Zone is a ruin-like maze partially submerged in water, the decaying remnants of an ancient civilization. The area is located within the caves of South Island's prominent mountain range (see image). It features many spikes and water-driven contraptions, although, despite the Doctor's efforts, Sonic's greatest hazard in this zone is not the enemies or the traps, but the water! Sonic is terrible at swimming - and he can only hold his breath for so long. After staying underwater for a limited amount of time (18 seconds on the Mega Drive version, with warning bells after 5, 10, and 15 seconds) a countdown starts (5 breaths/about 12 seconds), at the end of which Sonic drowns. Collecting air bubbles found in certain points resets the counter and prevents Sonic from drowning. This element found its way into many more early Sonic games; much to the terror of a great number of fans.

Contents

[edit] Sonic the Hedgehog (16-bit)

Although only the fourth of seven stages (between Spring Yard Zone and Star Light Zone), Labyrinth is widely regarded as the hardest level in Sonic the Hedgehog (16-bit). Act 3 is particularly notorious for an underwater maze section in which the scenery repeats itself continuously until a hidden switch is found.

[edit] Boss

Main article: Eggmobile (retreat)

The Labyrinth Zone boss is unusual, in that Sonic does not need to defeat Doctor Eggman in order to win. Instead, he follows Eggman up through an ascending passage, avoiding deadly obstacles and staying ahead of the rising water level.

[edit] Badniks

English name Japanese name Sprite
Burrobot Mogurin (モグリン) File:Mogurin.gif
Jaws Puku-puku (プクプク) File:Pukupuku.gif
Orbinaut Unidus (ウニダス) File:Unidus.gif

[edit] Screenshots

[edit] Sonic the Hedgehog (8-bit)

Labyrinth Zone Act 1 (Master System)

Labyrinth Zone also appears in the Game Gear / Master System vesrion of Sonic 1, as the fourth stage. As with all other stages in this game, Labyrinth Zone consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss (and not a ring in sight).

Robotnik's submarine appears once more (Master System)

The 8-bit Labyrinth Zone is significantly less arduous than its 16-bit counterpart; the Acts are both smaller, and less hopelessly maze-like. Acquiring the Chaos Emerald can pose difficulties, though; it sits at the bottom of a spike pit close to the end of Act 2, requiring Sonic to pick up an Invincibility TV in order to collect the gem safely.

For the boss, Eggman has repaired and re-armed his combat submersible since Sonic last fought it in Bridge Zone. Now it sports rather inaccurate homing torpedoes on top of the energy balls from last time.


[edit] Sonic Drift

Labyrinth from Sonic Drift].

The Labyrinth Zone appears alongside other Sonic 1 Zones as a racetrack in the game Sonic Drift.

[edit] Sonic the Comic

In Sonic the Comic, the Labyrinth Zone appears as a network of tunnels dug by badniks (lead by Arachbot) underneath half of planet Mobius.[1] It later appeared in its more familiar appearance from the games, as a sunken city.[2][3]

[edit] External links

[edit] References

  1. Sonic the Comic #5, "Lost in the Labyrinth Zone"
  2. Sonic the Poster Mag #9, "Trapped in the Vortex!"
  3. Sonic the Comic #83, "Bubble Trouble"