- For other uses of "Labyrinth", see Labyrinth (disambiguation).
Sonic the Hedgehog (1991)
Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.
— Description from the Instruction manual.
The area is located within the caves of South Island's prominent mountain range (see image), and is a ruin-like maze partially submerged in water, containing the decaying remnants of an ancient civilization. It features many spikes, spears and water-driven contraptions, although, despite the doctor's efforts, Sonic's greatest hazard in this zone is not the enemies or the traps, but the water. Sonic is terrible at swimming and he can only hold his breath for so long. After staying underwater for a limited amount of time (eighteen seconds on the Mega Drive version, with warning bells after five, ten, and fifteen seconds) a countdown starts (five breaths/about twelve seconds), at the end of which Sonic drowns. Touching air bubbles found at certain points underwater resets the counter and prevents Sonic from drowning. This element found its way into many more early Sonic games.
Sonic the Hedgehog (1991)
Although only the fourth of seven stages (between Spring Yard Zone and Star Light Zone), Labyrinth is widely regarded as the hardest level in Sonic the Hedgehog (1991). Act 3 is particularly notorious for an underwater maze section in which the scenery repeats itself continuously until a hidden switch is found.
The Labyrinth Zone boss is unusual, in that Sonic does not need to defeat Dr. Robotnik in order to win. Instead, he follows his unarmed Egg Mobile up through an ascending passage, avoiding deadly obstacles and staying ahead of the rising water level.
Sonic the Hedgehog (8-bit)
Sonic the Hedgehog (8-bit)
Labyrinth Zone also appears in the Master System / Game Gear version of Sonic the Hedgehog as the fourth stage. As with all other stages in this game, Labyrinth Zone consists of two standard Acts followed by a shorter, third Act which contains the Zone's boss (and not a ring in sight).
The 8-bit Labyrinth Zone is significantly less dangerous than its 16-bit counterpart; the Acts are both smaller, and less hopelessly maze-like. Acquiring the Chaos Emerald can pose difficulties, though; it sits at the bottom of a spike pit close to the end of Act 2, requiring Sonic to pick up an Invincibility TV in order to collect the gem safely.
For the boss, Robotnik has repaired and re-armed his combat submersible since Sonic last fought it in Bridge Zone. Now it sports rather inaccurate homing torpedoes on top of the energy balls from last time. Interestingly, during the boss, Sonic has the ability to breathe underwater without the aid of air bubbles. This can also be seen in other zones with nonhazardous water.
Other game appearanes
The Labyrinth Zone appears alongside other Sonic 1 Zones as a racetrack in the game Sonic Drift under the name Labyrinth.
In other media
Adventures of Sonic the Hedgehog
Labyrinth Zone appears in the episode "Submerged Sonic" in which it is ruled by King Saline. Although the submarine boss from the 8-bit Sonic the Hedgehog appeared in this episode the design of it is different then its game counterpart.
Sonic the Comic
In Sonic the Comic, the Labyrinth Zone appears as a network of tunnels dug by Badniks (lead by Arachbot) underneath half of planet Mobius. It later appeared in its more familiar appearance from the games, as a sunken city.
In the Sonic the Hedgehog comics published by Archie Comics, the Labyrinth Zone was prominently featured in the first half of the "Genesis" story arc. Sonic, Sally, Rotor, and Antoine travel through the zone after defeating Doctor Eggman in the Marble Zone.
- Labyrinth Zone was originally intended to be the second stage, but it was pushed back in the level order because the designers felt it would be too hard for so early in the game. This can be seen in the level select of the first version of the game, although the zones were corrected to their final order in the revision.
- Goggles were intended to be featured underwater. While they have unused sprites on both Sonic's head and as a video monitor icon, it was eventually revealed that they were merely intended as aesthetics rather than a lost gameplay mechanic. In the 2013 mobile re-release, the icons can be placed in Debug Mode and act as an air bubble.
- The Labyrinth Zone reappears in Sonic the Hedgehog 4: Episode I, under the name Lost Labyrinth Zone, in which it's in a state of disrepair.
- In the 16-bit version of Sonic the Hedgehog, if the player spins when he/she reaches the end of Act 2, the screen will freeze and the player will have to reset the game.
- A similar glitch is present in the 8-bit version, if the player jumps/stands in an area where the screen starts flickering between the ground and water colors (i.e. if the player in the water, and he/she sees the color of being on land in the water flickering between the two) if he/she are in that area there long enough, the game will reset itself back to the title screen.
- Act 5-1 of Game Land in Sonic Colors appears to be based on the Labyrinth Zone level layout.
- The Hydrocity Zone in the third installment Sonic the Hedgehog 3 has many similarities to the Labyrinth Zone.
- This zone appeared in the early Nick Arcade prototype of Sonic the hedgehog 2, albeit with its data partially overwritten. Eventually, this garbled zone got turned into the Oil Ocean Zone.
Sonic the Hedgehog (16-bit)
|Labyrinth Zone||Masato Nakamura||2:07|
- ↑ Sonic the Comic #5, "Lost in the Labyrinth Zone"
- ↑ Sonic the Poster Mag #9, "Trapped in the Vortex!"
- ↑ Sonic the Comic #83, "Bubble Trouble"