Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|This location exists primarily or exclusively within the Sonic Boom continuity.|
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.
Sonic Boom: Rise of Lyric
Lyric's Weapon Facility (ウエポン・ファクトリー Uepon Fakutorī?, lit. "Weapon Factory") is the third area of Sonic Boom: Rise of Lyric. Presumably the Abandoned Research Facility one thousand years ago, it is a futuristic marvel of a weapon production facility controlled by Lyric the Last Ancient, and a breathtaking example of the Ancients' technological prowess.
After developing a vendetta against nature, Lyric had this facility mass-produce Sentinels to wipe out all life on earth. However, Sonic the Hedgehog and Tails, having traveled through time, came to the facility and put a stop to his operations.
Lyric's Weapon Facility takes place entirely within a factory that is, plainly put, a marvel of engineering. The place is a sterile environment made of grey, cold and streamless metal and is lit up by white lights. The architecture of Ancients is shown in the markings adorning the walls and floors. The facility is likewise crammed with countless forms of advanced machinery, including control panels, laser grids for welding metal, engines along the walls, wall tubes, conveyor belts, transports for glowing metal plates, and platforms-like gears which are several meters in diameter. There are also a few gabs covered in black fog. Supposedly, this place is run entirely by robots, the majority of which include Minions and a number of MAIA units.
Lyric's Weapon Facility holds a few significant rooms. There is a brightly lit control room with robot arms for misc. operations, computer screens showing schematics of Sentinels and a device similar to the time machine in the Abandoned Research Facility. There is also a security room next to the control room and a map room that previously held the map for the Chaos Crystals. The most significant room however, is an immensely large cylinder-shaped hangar containing a partially built Sentinel that is in the process of being constructed, which is surrounded by scaffolds.
A thousand years ago, Lyric's Weapon Facility was used by Lyric to create an army of Sentinels to rid the planet of organic life and then rebuild it as a world of metal. Eventually. Lyric found a hidden map showing the locations of the Chaos Crystals and stored it in this facility.
With MAIA's aid, Sonic and Tails traveled to Lyric's Weapon Facility from the future to find the map. Due to an error however, Tails got trapped on a conveyor belt which Sonic had to save him from. The duo soon found the MAIA in this time and explained their presence. MAIA understood and she made a deal: if they cleared a path to a Sentinel which she could use to stop Lyric, she would take them to the map room. Sonic and Tails thus snuck into a Sentinel's construction room where they saw Lyric reviewing his plans with Q-N-C.
Sonic and Tails soon got MAIA to the robot which she took control of and guided the heroes to the map room before trashing the facility. In the map room, Sonic and Tails meet Lyric. Telling Lyric that they had "unfinished business," Sonic distracted him while Tails downloaded the map onto the AVA. As the heroes escaped, Sonic trapped Lyric in the map room and it was all clear to him: the reason Lyric knew him when they first met was because of this encounter, thus creating a stable time loop. Promising Lyric they would meet again, Sonic returned to his time with Tails where they regrouped with Knuckles and Amy.
In Lyric's Weapon Facility, the player moves through several control rooms and scales a Sentinel on the way to the map room. Like other areas in the game, Lyric's Weapon Facility includes a speed level section, where the player runs down a long path with speed-enhancing gimmicks while avoiding hazardous obstacles, and as well slower-paced areas for exploration and combat. It also features the standard puzzles which the player must solve with the Enerbeam mechanic and Buttons. There are also elaborate tiles puzzles where the player must find and step on a white tile, for then to press a series of blue tiles correctly to proceed.
Since only Sonic and Tails are playable, Lyric's Weapon Facility contains gimmicks for their character actions, such as Spin Ramps for Sonic, and Tails Vents and Buddy Bot sockets for Tails. Damage-inducing environment hazards found here (besides bottomless pits) include burning floors, weights crushing the ground in intervals, and moving red laser grids which either make a path more dangerous or block it. There are also moving conveyor belts that make it more difficult for the player to navigate and can pull the characters into lasers.
In one place, there is a trash compacter that can work both with and against the player: enemies send in there will be destroyed, but if the player enters it, they will be defeated instantly. Additionally, there are force fields that can block the player's paths: the blue ones are harmless, but the red ones cause slight damage to both player and enemies upon contact.
In Lyric's Weapon Facility, the player's objective is to find the map for the Chaos Crystals. At the start of the level, the player can only control Sonic who must free Tails from inside a conveyor belt. First, the player has to destroy a nearby control panel to get the conveyor belt moving. With hot-glowing metal plates moving in on Tails, the player must move down a path while solving puzzles to lower force fields and activate gimmicks that let Tails get closer to the exit and activate gimmicks that the player can use to proceed. Once Tails is freed, the player gains control of him too.
After freeing Tails, the player has to move down the path to the control room to meet MAIA. There, the player has to clear out a wave of enemies to gain access to a room next door where they must solve three tile puzzle while fighting enemies and dodging lasers. Once cleared, the player opens a new path in the control room which they must return to. Upon arriving, the player must defeat more enemies to lower a force field blocking the path. The player then has to Zip-line into the Sentinel's construction room where they see Lyric.
Inside the room, the player has get to the head of the Sentinel. To do that, the player must use the puzzles, scaffolds and Ener-Rails surrounding the robot. On the way, after getting through a section of scaling, the player must defeat a wave of enemies. On the top of the scaffolds, the player has to get through a speed section to the Sentinel's head. After MAIA has taken control of the Sentinel, the player briefly rides an elevator behind the walls. The player must then make their way to an elevator shaft which they must scale using Bounce Pads. At the top, Sonic and Tails face Lyric and the level is complete.
- Inside a hidden room above the security room for Lyric's Weapon Facility, the player can find a young version of Old Tucker who the player must interact with to complete Old Tucker's side-quest which is given in Cliff's Excavation Site. Doing so will award the player with a Power Glyph.
- The game hints to Tucker's presence by Sonic saying "We should check out the area around the security room" when entering the security room.
- Lyric's Weapon Facility is the only level in Sonic Boom: Rise of Lyric that is not a hub world where the player can obtain a Power Glyph.