A tricky dungeon
|Number of acts||
Above ground, grass grows over the ancient marble buildings and there are columns and statues everywhere. Below ground, however, the Marble Zone is full of moving platforms and crushing, spiked weights.
Certain bricks can be destroyed for points; sometimes up to 30,000 can be obtained if the bricks are destroyed in sequence. This zone also has many shortcuts, and walls that the player can break through for rings and shields.
At the end of Act 3, Dr. Robotnik attacks with an improvement to his craft that shoots fireballs on one of the two platforms Sonic can stand on, briefly setting it on fire.
|English name||Japanese name||Sprite|
|Bat Brain||Basaran (バサラン)|
|Buzz Bomber||Beeton (ビートン)|
The music is unlockable in Sonic Generations by collecting Red Star Rings or completing missions.
|Marble Zone||2:07||Masato Nakamura|
VideoEditSonic the Hedgehog Marble Zone Act 1(01:43)
Marble Zone appeared alongside other Sonic 1 zones as a track in the game Sonic Drift. It was the second track of the game, following Green Hill Zone and preceding Spring Yard Zone (as in its original appearance). Unlike its original appearance, the entire level is played above ground.
The Marble Zone appeared in the third issue of Sonic the Comic, in the story "Mayhem in the Marble Zone". In this story, Sally Acorn's brother Tufftee runs off to be a hero, only to captured by badniks in the Marble Zone and eventually rescued by Sonic. Although it is mentioned that the Green Hill Zone and the Marble Zone are close to each other, Sonic still jumps through a giant ring in order to get there.
The second episode of the 1993 cartoon series Adventures of Sonic the Hedgehog took place in Marble Zone ("Subterranean Sonic"). Marble Zone is the home of Spelunk a cranky mole who mines the underground tunnels for treasure. Despite the location being named Marble Zone, it looks completely different than it did in the video game.
- An early version of this zone featured UFOs in the sky, but they were dropped for the final release.
- Marble Zone also had a hazard which behaved similar to the dropping crushing hazards, except it shot out horizontal instead of vertical and had 3 spikes on the end of it. However, it was removed upon the final release.
- At the area where Sonic needs to outrun flowing lava in a hallway, there is a spike located at that area. But the spikes won't crush Sonic against the ceiling after poking out of the floor. Sonic would be pushed to the sides and receive damage but would not show his hit sprite.
- This was originally intended to be the 3rd zone.