|Mecha Green Hill Zone|
Sonic in Mecha Green Hill Zone
|Number of acts||
Mecha Green Hill Zone is the fourth zone of Sonic Chaos for the Sega Game Gear/Sega Master System, coming after Sleeping Egg Zone and preceding Aqua Planet Zone. In keeping with the other stages of this game, Mecha Green Hill consists of two standard Acts followed by a shorter, third Act which contains the boss. Geographically, this Zone is located on South Island (as is the rest of Sonic Chaos).
Mecha Green Hill Zone is a tropical area, but everything from the ground to the trees is completely mechanized. Steel palm trees deploy coconut bombs and Bane Motora badniks trundle across bleak fields of synthetic grass. The ground is stark and metallic, and the skies are sickly, polluted green (or orange, on the Game Gear version). The level also incorporates the 'tilting bridges' from Gigalopolis Zone, that you have to sprint across fast or fall off.
Mecha Green Hill Zone, despite the cybernetics, somewhat resembles the Green Hill Zone from the 16-bit Sonic the Hedgehog. The similarity in both name and appearance (as well as the fact that both are on South Island) has led some to believe that they are in fact the same place, and that Green Hill was somehow captured by Dr. Robotnik and converted to the Mecha Green Hill Zone (in a similar way to the Bad Future levels of Sonic CD), however this is never stated in the game itself.
Mecha Green Hill Zone's boss is a cross between a beetle, a sloth, and a monkey. While shimmying up and down a robotic palm, the machine spits out energy bolts from a cannon hidden inside its back. Not nearly as problematic as its Sleeping Egg predecessor, the boss can be defeated through the standard tactic of dodging the attacks and jumping on its head. Another means of defeating it is for the player to jump above his head and stay there giving him repeated damage. This only works with Sonic because Tails just keeps bouncing around.
Incidentally, the boss' Japanese name, Kamado MAX, derives from the Japanese word kamadome, meaning "Do not cut the trees".
- The music in this Zone is a remix of You Can Do Anything, the main theme of Sonic CD. Sonic the Hedgehog 2's Green Hills Zone uses the theme as well. Coincidentally, both zones are based on Green Hill Zone from Sonic 1 and both are the 4th zone of their respective games.
- Sonic Chaos page at The GHZ
|Characters||Sonic | Tails | Dr. Robotnik | Flicky|
|Badniks||Bomb | Bane Motora | Beeton | Frogger | Mecha Hiyoko | Metal-o-Turtle | Tsuno-tsuno|
|Zones||Turquoise Hill Zone | Gigalopolis Zone | Sleeping Egg Zone | Mecha Green Hill Zone | Aqua Planet Zone | Electric Egg Zone | Special Stage|
|Bosses||Lady Bug Boss | Bead Worm Boss | Bouncy Boss Robot | Tree Crawler Boss | Sphere-o-Bot Boss | Laser Walker|
|Items||Ring | Monitor (Super Ring, Power Sneakers, Rocket Shoes, Invincibility, Extra Life) | Continue | Spring | Pogo Spring | Air Bubbles | Signpost|
|Other||Chaos Emerald | South Island | Corkscrew Loop | Flying | Spin Attack | Spin Jump | Spin Dash | Super Peel Out | Switch|