Metallic Madness
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- For the final boss battle in Sonic Heroes, see Metal Madness
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Sonic CD
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| Metallic Madness | |
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The start of Metallic Madness. | |
| Game | |
| Previous stage | |
| Level number |
7 |
| Number of acts |
3 |
| Boss fight | |
Metallic Madness is the final round of Sonic CD.
Contents |
Description
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Practically everything is metal in this technologically-ruled base owned by Doctor Robotnik. The floor has built-in turbines, so Sonic must watch out for death traps, such as moving buzz-saws, cages with spinning bars, and spinning blades on wheels. There are also springs on moving wheels, which can make it tricky to reach higher places. Towards the end of Act 2, Sonic gets shrunk down to 25% of his original size when passing through a laser, allowing Sonic to fit into smaller passages and jump higher. At the end of the shrinking mini-maze, Sonic returns to his normal size. The boss of Metallic Madness is Dr. Robotnik in his Psyco-Egg.
The Past shows the base in semi-construction though many of the machines and computers appear intact and functional. Building girders are strewn about the ceilings and floors in many areas, construction cones can be seen on the ground and the metal shines with a soft, light purple hue.
The Bad Future shows the complex dark, foreboding and in a state of great decay, as if abandoned for years. The machinery and surrounding walls and flooring have a rusted brownish-green hue to them, with a pitch black background illuminated with multi-colored mechanical pillars and countless computer consoles. Though functional, many of the surrounding mechanisms, if not the entire place itself, appear(s) cracked, broken, and desperately holding on to what electrical power it can get, as if in danger of shutting down.
The Good Future shows the complex in a brighter light, with the metal walls and floors looking sleek and clean and with a bright blue hue. Mechanical plants and fountains adorn specific areas. Miles of forestry have sprung up all around it, as if nature is successfully reclaiming this particular area from its earlier metallic rule, and mechanized, palace-like structures sit in the far distance. The place looks almost like a sprightly, futuristic shopping mall where animals dance freely and victoriously amidst the corridors. Despite the lighter feel, though, many dangerous traps are still present.
Sonic the Comic
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The cyber-formed appearance of the Miracle Planet from "The Sonic Terminator" story arc (Sonic the Comic #24 to #28) was based on Metallic Madness, as revealed in the script for issue #26 (here). In particular, the concept of Sonic being shrunk in size to fit through a small hole is based on an obstacle from Zone 2 of this level. Writer Nigel Kitching provided a video reference of the level for artist Richard Elson to work on.
Gallery
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Music
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Trivia
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- In Man of the Year, the Present theme of this level from the Japanese version of Sonic CD is used for when Robotnik wreaks havoc.
- The same theme is also the theme of Metal Sonic's All-Star move; Maximum Overdrive.
- In the Japanese version of the bad future theme, phrases like "Sonic, dead or alive, is mine," "You can't do anything, so don't even try it. Get some help," and "Don't do what Sonic does," can be heard in speech synthesis, which sounds like the "speech" synthesis program included in the OS for Amiga computers which were common to develop Mega Drive games.
- Act 2 of Metallic Madness' past is apparently impossible to complete, as a pathway later in the act has no actual/reachable exit. However, the start of Act 2 is topless, making passing it easy.
- Act 1 and Act 2 have different backgrounds.