Sonic the Hedgehog 2 (16-bit)
|Mystic Cave Zone|
A dark, mysterious cave
|Number of acts||
Mystic Cave Zone is the sixth zone of Sonic the Hedgehog 2 for the Sega Mega Drive, coming after Hill Top and before Oil Ocean Zone. As with most other stages in this game, Mystic Cave Zone consists of two standard Acts with a boss fight at the end of Act 2.
After braving the subsurface magma chambers of Hill Top Zone's volcanoes, Sonic now descends deeper underground to the dark, yawning caverns beneath Westside Island's mountain range. Mystic Cave features moss-covered rocks and dangling plant tendrils within these dimly-lit subterranean spaces. Impassable walls can be lowered to form convenient bridges if you are sharp-eyed enough to spot the hidden switches within the slimy vines that hang from the ceiling.
Dr. Robotnik has deployed a variety of fiendish badniks within the caves to slow our heroes down. Crawlton snake-bots are particularly frightening; like a scaled down version of Gigalopolis Zone's Bead Worm Boss, the blue-yellow segmented worms spring out at you from hidden nooks, with their heads being the only weak point. Flasher firefly-bots hover around enveloped in forcefields of light, and the only way to destroy them is to wait until the shield peters out.
There is a infamous area in Act 2 where the player must grab a vine and missing it causes Sonic or Tails to drop in a pit full of spikes so deeply displaced from the main path that even Super Sonic can't get out so the player is forced to lose a life.
In a prototype version of Sonic the Hedgehog 2, Mystic Cave Zone is labeled Dust Hill Zone in the level select. This was probably a mistake, since Dust Hill Zone is one of the scrapped levels from Sonic the Hedgehog 2 and Mystic Cave probably didn't have an actual name at that point.
In this Zone's boss fight, Dr. Robotnik attacks with a double-barreled drilling machine. He's been mining in the caves in search of the Chaos Emeralds. This burrowing mecha tunnels into the roof of the cavern, dislodging rocks and stalactites which rain down injuriously on Sonic and Tails. After bombarding the heroes with debris, Robotnik's mecha descends and comes at them with its drilling arms. Dodge and jump on Robotnik to defeat him.
|Mystic Cave Zone||2:07||Masato Nakamura|
|Mystic Cave Zone (2-Player)||2:05||Masato Nakamura|
VideoSonic the Hedgehog 2 Mystic Cave Act 1(01:13)
Other Game Appearances
Sonic Drift 2
Mystic Cave also appears as a racecourse in Sonic Drift 2 for the Sega Game Gear. This stage is the fifth track of the White Grand Prix (White being the intermediate of the three available tournaments), coming after Hill Top and before Emerald Hill. Unlike the majority of races in the 2nd Chaos Grand Prix, this isn't a three-lap circular course; the objective is simply to get through the tunnel system ahead of everyone else. And the winning racer gets a Chaos Emerald!
Appearances in Other Media
Sonic the Comic
In Sonic the Comic, the Mystic Cave Zone is the base of Captain Plunder's Sky Pirates. The Zone is filled with Flasher and Crawlton badniks, as well as spike traps, just like its appearance in Sonic the Hedgehog 2. It is accessible by Star Post (which in STC continuity allow instantaneous travel between Zones).
Sonic visited the Zone on two occasions. On the first time, he and the Freedom Fighters traveled to the Zone to rescue Amy Rose, who had been kidnapped by Plunder's pirates. The two groups nearly came to blows before Amy explained that it would be more profitable for both groups to work together.
Later, Sonic visited the Zone to investigate a cult called that Followers of Doctor Sun. Sonic discovered that Doctor Sun was really Robotnik in disguise, and he had been using the cult to turn children into badniks.
Adventures of Sonic the Hedgehog
A cave that may have been intended to be the Mystic Cave appeared in episode "Slowwww Going" of Adventures of Sonic the Hedgehog. Scratch and Grounder took Sonic to the cave after hitting him with the Subatomic Slow Go Beam Weapon.
An unnamed cave appears in the episode "Harmony or Something" of Sonic Underground, as the home of the Oracle of Delphius. It was found by Sleet and Dingo, so Doctor Robotnik sent an attack squadron to eliminate the Oracle. The Sonic Underground got to the cave to warn him, but Sonic's rushing in without a plan stranded them on a rock. He and Sonia started arguing, but were interrupted by a vision of their mother, Queen Aleena. She implored them to work together, use their medallions and save the Oracle. Sonic and Sonia made up, and the three of them played "We're All In This Together". After the song, they defeated Sleet, Dingo and the SWATbots. As a reward for working together, the Oracle gave them the ability to use their powers whenever they wish.
- This is the first zone to feature a boss that drops spiked debris onto the player's head.
- The two-player music of this zone was originally going to be used for a scrapped zone, Dust Hill Zone.
- Sonic Drift 2 page at The Green Hill Zone has more information on all the Sonic Drift 2 tracks.
- Sonic Drift 2 page at Sonic Retro also hosts useful Drift-based factoids.
- Also, the Sonic 2 (Mega Drive) page at The GHZ.