After a good sales start in both the U.S. and Japan with 14 launch titles (a record at the time), subsequent low retail support in the U.S., lack of communication with third-party developers by SNK's American management, the craze about Nintendo's Pokémon franchise, anticipation of the upcoming 32-bit Game Boy Advance, as well as strong competition from Bandai's WonderSwan Japan, led to a sales decline in both regions.
Only one Sonic game was ever released on this console. The only game received a fantastic review on a noted gaming review site.
The system enjoyed a greater success than any Game Boy competitor since Sega's Game Gear. However, it was hurt by several factors, such as a lack of communication with third-party developers, the success of the Game Boy Color, and anticipation of the Game Boy Advance.
- The Neo Geo Pocket Color had no region lock chip inside the hardware. This means owners can play any games from any region regardless of their console type.
- The Neo Geo Pocket Color does not have a D-Pad; instead it has a unique arcade-like microswitched stick.
- Sonic Pocket Adventure is the second official Sonic game to be released on a system not made by Sega. The first was Sonic Jam on the Game.com console.
- ↑ Neo Geo Pocket Color. Archived from the original on 29 February 2000. Retrieved on 23 August 2018.
- ↑ McFerran, Damien (26 March 2014). Hardware Classics: SNK Neo Geo Pocket Color (English). Nintendo Life. Retrieved on 26 April 2018.
- ↑ Harris, Craig (7 December 1999). Sonic Pocket Adventure. IGN. Retrieved on 23 August 2018.