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Ocean Palace
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Ocean Palace is the second stage of Sonic Heroes.

Description

It comes after Seaside Hill and before the boss, Egg Hawk. Ocean Palace, as the name says, is a palace in the middle of the ocean. It is similar to Seaside Hill and has the same platforms, robots and everything except the palace-like ruins.

Story

After making it to the Whale Island, the heroes discover an ancient sea palace. Team Sonic and Team Dark chose to flee from the palace to pursue Eggman and both smash his robots, destroy collapsing pillars, ride on giant, rock carrying turtles and eventually end up having to out run three Kaos which are giant, circular, boulders with demonic-looking faces and spikes sticking out on the side, and make it to the goal at the central palace. Team Rose is being dragged along with Amy by her hopeless obsession to find Sonic and must find the goal ring in the ruins floating on the sea. Team Chaotix must rescue a Chao from the palace on the orders of their mysterious client. The Egg Hawk is fought in a road in the ruins near sea level.

Rank requirements

The following is a list of requirements to attain a rank for each mission with each team.[1]

Normal Missions

Rank A Rank B Rank C Rank D Rank E Mission 1
Team Sonic 50,000 45,000 40,000 32,000 <32,000 Escape from the ancient ruins!
Team Dark 90,000 85,000 70,000 55,000 <55,000 Flee from the ancient ruins!
Team Rose 40,000 35,000 30,000 25,000 <25,000 Find the ruins floating on the sea!
Team Chaotix 50,000 45,000 37,000 32,000 <32,000 Rescue the captured Chao!

Extra Missions

Rank A Rank B Rank C Rank D Rank E Mission 2
Team Sonic 45,000 40,000 35,000 30,000 <30,000 Get to the Goal Ring within 5 minutes.
Team Dark 5:00 5:30 7:00 9:00 >9:00 Defeat 100 Enemies (Time needed minutes.)
Team Rose 5:30 6:00 7:30 9:00 >9:00 Collect 200 rings (Time needed minutes.)
Team Chaotix 43,000 40,000 30,000 25,000 <25,000 Rescue the captured Chao without being detected by the enemies.

Other game appearanes

Mario and Sonic at the Olympic Winter Games

This stage combined with Seaside Hill forms the Dream Alpine track in the game. The background music from this stage can also be purchased.

Mario and Sonic at the London 2012 Olympic Games

In Mario and Sonic at the London 2012 Olympic Games, part of Ocean Palace is used for Dream Fencing. It uses flags with the same designs as the stone pillars, and the bleachers are located in the sea.

Sonic Dash

Ocean Palace appears as part of the never-ending stage of Sonic Dash, with the other part being Seaside Hill.

Trivia

  • Elements of this stage appear in Seaside Hill for Sonic Generations. After the player listens to the background music for Seaside Hill in the Modern level, the music then switches to Ocean Palace music.
  • For some reason, the player can never see the Kaos falling into the water after he/she outruns them in the chase part of the level. The player can only hear them falling into the water pit between the chase area and the central palace entrance in which the goal ring is located. If the player tries spinning the camera while in the air to see them falling in, it would result in the player either falling into the water pit below him/her or getting hit by the Kaos in mid air, causing him/her to fall into the water pit.
  • This is another one of the levels from the various games in which Sonic (or anyone else), gets chased by something.
  • This stage reappears at Mario & Sonic at the London 2012 Olympic Games as the stage for the Dream Fencing event.

Music


Videos

Sonic_Heroes_Ocean_Palace_(Team_Sonic)

Sonic Heroes Ocean Palace (Team Sonic)

Sonic_Heroes_-_Team_Dark_-_Stage_2_Ocean_Palace_(A-Rank)

Sonic Heroes - Team Dark - Stage 2 Ocean Palace (A-Rank)

Sonic_Heroes_Ocean_Palace_(Team_Rose)

Sonic Heroes Ocean Palace (Team Rose)

Sonic_Heroes_-_Team_Chaotix_-_Stage_2_Ocean_Palace_(A-Rank)

Sonic Heroes - Team Chaotix - Stage 2 Ocean Palace (A-Rank)

Sonic_Heroes_-_Ocean_Palace_-_Super_Hard

Sonic Heroes - Ocean Palace - Super Hard


See also

References

  1. Guess, Gerald (6 January 2004). Sonic Heroes: Prima's Official Strategy Guide. Prima Games. p. 159. ISBN 0761544496.

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