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Panic Puppet Zone

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Panic Puppet Zone
Sonic3DPanicPuppet
Sonic in the Panic Puppet Zone.
Appearances and Overview
First appearance

Sonic 3D Blast
(First and only appearance)

Location

Flicky Island

Stage theme(s)

Industrial theme

Previous stage

Gene Gadget

Next stage

The Final Fight

Level number

7

Number of acts

3

Enemies

Panic Puppet Zone Badniks

Boss fight

Panic Puppet Zone boss

Panic Puppet Zone is the seventh Zone of Sonic 3D Blast for the Sega Mega Drive and Sega Saturn.

Description

Panic Puppet Zone has a different Act structure to the preceding Zones; the first Act has Sonic rescuing Flickies that haven't been roboticized yet, and are simply held captive in containers instead of Badniks (Robotnik had no time to roboticize them). In the second Act, there are no birds to free, and all the player must do is reach the end of the level. Robotnik has deployed an army of robots to stop Sonic in his tracks, and there are only a few rings to be found in the level.

This Zone is the core of the Doctor's operation on Flicky Island; a massive military/industrial complex bristling with conveyor belts, turrets, and trapdoors. At the very center of the Zone lies a gigantic, Robotnik-shaped tower, reminiscent of the one constructed in Stardust Speedway's Bad Future on Sonic the Hedgehog CD.  In terms of gameplay, it is essentially a palatte swap of Gene Gadget Zone but with different badniks and a few new features.

Boss

The third Act is the boss inside the Robotnik statue itself. It consists of three parts; the first part has the arms of the robot designed as spiked maces. Sonic must get near one to lure Robotnik into dropping it, then hit the flashing siren on the arm's shoulder to damage it.

The second part uses flamethrowers; the same fire that the Doctor weaponized for use in Volcano Valley. When Robotnik's machine blows flames, Sonic must hit the flashing shoulder-pad again.

In the last part, Robotnik uses an ice cannon. The cannon can shoot multiple frozen bullets that bounce around on the floor and spread out. Sonic must stay in the corner of the cannon that's firing, as the pellets don't tend to ricochet in that direction.

Each flashing shoulder-pad must be hit a total of three times each in every part. After the player beats Dr. Robotnik, the normal ending of the game begins. However, if the player has collected all of the Chaos Emeralds, then Sonic will be transported to the Final Fight.

Trivia

Gallery

Music

External links


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