|Alignment and character traits|
|Skills, abilities and powers|
The Pink Wisp has an appearance similar to the White Wisp, except instead of having two antennae on its head, it has five short spikes on its head. When Sonic absorbs it, he looks like his head, like his other Wisp transformations, but has the Wisp's color and it has more quills than he normally has.
It can give Sonic the Pink Spikes Color Power, which turns him into a spikeball that can climb up walls and stick to ceilings, and perform a move similar to the Spin Dash. This is the only time Modern Sonic can perform the Spin Dash. He can also Homing Attack in this form, unlike other forms. It can also destroy certain obstacles that can't normally be destroyed.
Pink wisps can be somewhat harsh, but they are in fact very kind by nature. They are often found near walls.
- According to the Sonic Colors manual, Pink Wisps "can be somewhat harsh, but are in fact very kind by nature. You'll often find them near walls".
- The Pink Wisp can be used to deal extra damage in the Refreshinator battle.
- Only Classic Sonic can use the Pink Wisp in Sonic Generations because of the Pink Spikes' Spin Dash. In a hacked version of the game, where classic can go into modern Sonic's levels and vice versa, Modern Sonic is shown to have limited coding for said wisp, but he only goes to his ball form, can't jump or die, and can only move left and right.
- It is debated whether the Pink Spikes reinforces Sonic's spines or grows new ones.
- The Pink Spike's jingle is similar to that of the DS-exclusive Red Wisp.
- The Pink Wisp is often referred to as the Pink Spikes. However, the Pink Wisp is the name of the Wisp, but the Pink Spikes is Sonic using the color power of the Pink Wisp.
- The way the player controls the Pink Spikes is similar to the control of Samus' Morph Ball in the Metroid series. It works like the Spider Ball, in which Samus can stick to the wall.