The Pink Spikes (ピンク・スパイク Pinku Supaiku?), also known as the Spike form, is a transformation for potentially multiple users which first appeared in the Wii version of Sonic Colors. It is a Color Power gained by absorbing a Pink Wisp and its Hyper-go-on, which turns the user into an extremely spiky ball.
When using the Pink Spikes, the user turns into a hot pink spiky ball. In Sonic's case, his entire body turns into a large version of his own head with no facial features except for his eyes, which have lost their pupils and have turned yellow. Also, his six quills have turned into several pointy and long spikes that extends outward and also run down his forehead.
Powers and abilities
As the Pink Spikes, the user gains long, razor-sharp and extremely durable spikes on their body which can penetrate any substance and even destroy reinforced crates that even Sonic cannot destroy. By inserting these spikes into a surface, the user can stick perfectly firm to any surface, allowing them to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents, and can easily tear robot armor apart with a single touch. They can be used to augment the Spin Dash, making it much more powerful than normal.
In gameplay, the player can only use the Pink Spikes while in possession of a Pink Wisp. Transforming into the Pink Spikes will cause the Wisp Gauge to start depleting, and once it runs out, the users will revert back to normal. To extend its duration, the player has to collect more Pink Wisps.
If the player is in an area not suited for the Pink Spikes, the Wisp Wisp will go dormant (which is illustrated by its icon sleeping), thus preventing the player from becoming the Pink Spikes.
When making contact with walls and ceilings as the Pink Spikes, the player will instantly stick onto them, allowing the player to travel along any surface. To get off a surface, the player has to jump off and steer away from the surface. Also, touching an enemy as the Pink Spikes with instantly destroy the enemy. The Pink Spikes is also able to use the Spin Dash on any surface, allowing the player to accelerate to higher speeds.
In the Wii version of Sonic Colors, the Pink Spikes can first be used in Planet Wisp Act 2. However, the Pink Spikes can only be activated in the 2.5D side-scrolling sections. After utilizing a Pink Spikes for a few moments, the player will be awarded with 3,500 Color Bonus points for each second the Pink Spikes is active.
Unlike the other Color Powers in the game, Sonic can still Double Jump and use the Homing Attack as the Pink Spikes. While as the Pink Spikes in this game, the player is also invulnerable to harm, meaning the player cannot lose Rings or Lives due to damage, allowing the player to move over dangerous obstacles, such as spikes, without harm. However, there are sometimes bumper-like obstacle on the surfaces that can instantly knock the Pink Spikes off said surface if touched. Also, when charging the Spin Dash in this game, the Wisp Gauge will be drained at a much faster rate. Also it is useful to use it break through the Black Mounds
To use the Pink Spikes in gameplay, the player has the following controls:
|Wii Remote Sideways||Wii Remote + Nunchunk||Classic Style||GameCube Controller|
|Activate Pink Spikes||Shake Wii Remote||Shake Wii Remote|
|Move||Control Stick||L Stick||Control Stick|
|Jump||a Button||A Button|
|Charge and Accelerate||b Button||B Button|
In the 2 Player mode in Eggman's Sonic Simulator, two players are able to combine two Pink Spikes transformation, by activating them at the same time when they are within a certain distance, to create a new Color Power. This forms a connecting line between the two players which will destroy all enemies that come in contact with the line.
In the console/PC version of Sonic Generations, only Classic Sonic can use the Pink Spikes. It can only be used in Planet Wisp Act 1 as the Pink Wisps are only be found there. In this game, the player is not given a visual Wisp Gauge to measure the duration of the Pink Spikes, though an unrestored Pink Spikes lasts about fifteen seconds and does not have its duration affected by the Spin Dash.
In this game, while the player can move over spikes without harm and cannot lose a life due to damage like in Sonic Colors, the Pink Spikes can still lose Rings when hit by attacks from enemies or when touching more hostile obstacles, such as bombs or buzzsaws. Also, as an exclusive gimmick for the Pink Spikes, the Pink Spikes can be used Gear Platforms to opening gates and alternate paths and destroy Spike Blocks.
To activate the Pink Spikes, the player has to press /. To control the Pink Spikes' movements, the player must use the control stick, and to perform the Spin Dash, the player must hold down / and then release it.
- The Pink Spikes has a few glaring glitches with its controls. Often, the Pink Spikes can get turned around and head in the opposite direction that the player is holding the control stick in. Also, if traveling too fast towards a corner, the Pink Spikes will fall off the wall instead of turning.
- The Pink Spikes can be used to deal extra damage in the Refreshinator battle.
- The Pink Spike's jingle is similar to that of the Nintendo DS-exclusive Red Burst from Sonic Colors.
- The way the player controls the Pink Spikes is similar to the control of Samus' Morph Ball in the Metroid series. It works like the Spider Ball, in which Samus can stick to the wall.
- The introduction of the Pink Spikes marks the first time since Sonic the Hedgehog (2006) that Sonic can perform the Spin Dash offensively in the main series of the Sonic the Hedgehog series.