Pirates' Island
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Sonic Rush Adventure
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| Pirates' Island | |
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Sonic in Pirates' Island | |
| First appearance | |
| Location | |
| Previous stage | |
| Next stage | |
| Playable characters (story mode) | |
| Level number |
7 |
| Number of acts |
2 |
| Boss fight | |
Pirates' Island is the seventh Zone of Sonic Rush Adventure. This stage takes place in an ancient city, taken over by Captain Whisker and his band of pirates and is located in the Sol Dimension.
Overview
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Pirates' Island was originally ruins left behind by an ancient people, but the pirates, under the command of Captain Whisker, set up their hideout here, filling the valuable ruins with weaponry of all kinds while remodeling the archaeological relics.
Being the final "regular" level of the game, Pirates' Island features a large number of game gimmicks: Trebuchets allows Sonic and Blaze to launch themselves into air while the thrown rock breaks down obstacles, high-pressure water cannons creates rails for Sonic and Blaze to grind on, large anchors which either acts as a platform or a large weight that can crush the player, fountains that can shoot people into the air, dolphins that can be ridden underwater, and finally timed gates that will close after a certain amount of time, thus blocking shortcuts.
The bosses of this stage are Captain Whisker and Johnny. This is a somewhat unique boss fight in the Sonic series as the player faces two opponents at the same time. Whisker can breath fire, launch his fists at the player and create shockwaves when stomping into the ground and Johnny can fire himself as projectile. The two of them can also attack together; Whisker throws Johnny at high speed, thus making Johnny a faster projectile that can bounce off walls and becomes far more unpredictable.