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<< Previous Stage Sonic Generations (console/PC)
Planet Wisp

Planet Wisp (プラネットウィスプ Puranetto Wisupu?) is the ninth and last Stage in the console/PC version of Sonic Generations. It represents Sonic Colors during the Modern era of the game.

Description[]

Similar to its original counterpart, Planet Wisp is a small planet that is part of Egg Planet Park, with a tractor beam generator connecting it to the park. The home of the Wisps, the stage takes place during daytime, though some stars, along with Sonic's world, can be spotted in the background.

Planet Wisp itself is a natural mountainous area, with stone covered by spring green grass, lots of vegetation, and tall gray trunks that end in flat, small platforms. Because of Dr. Eggman's actions though, Planet Wisp is industrialized in some areas, having gigantic red robotic factories under construction and a complex for Eggman's tractor beam generator. Some rivers are polluted as well, with a strange purple liquid flowing through them.

Story[]

A past version of Planet Wisp from the time where Egg Planet Park was still around, this area got transported to White Space as a side-effect of the Time Eater's time-traveling, where it was drained of color and life.

Planet Wisp would be the ninth and final stage Modern and Classic Sonic would travel to when trying to escape White Space. By speeding through Planet Wisp, the Sonics were able to fix space, thereby restoring Planet Wisp from its lifeless state, and freeing a frozen Charmy Bee in the progress. When the Time Eater later got destroyed, Planet Wisp seemingly returned back to its rightful place in the timeline.

Gameplay[]

Planet Wisp is a straight-forward stage. The start of both Acts will take place outdoors, where the player will have to do some platforming to avoid falling into bottomless pits. As they progress however, Planet Wisp will move into Dr. Eggman's complexes, which have many obstacles, such as missile launchers and saws, to stop the player.

Act 1 is filled with small rooms that are full of obstacles, such as moving saws and missile launchers. The player can also use the Pink Spikes Color Power to move Gear Platforms that will take them to other places or open paths.

Overview[]

Act 1[]

Planet Wisp Act 1 starts with Classic Sonic running through the nature of Planet Wisp. Act 1 features Pink Wisps, which the player can use to turn into the Pink Spikes and climb walls.

As Classic Sonic progresses through the Act, he will soon find himself in Dr. Eggman's factories. When Classic Sonic gets out of Eggman's factories, he will pass through a Goal Plate to finish the Act.

Act 2[]

Similar to Act 1, the start of Planet Wisp Act 2 has Modern Sonic running through the nature of the planet. There, he will have to make some simple platforming and grinding sections to get across giant bottomless pits and purple rivers.

Eventually, the player will use an Orange Wisp to turn into the Orange Rocket to enter a gigantic robot factory. Most of this section is 2D side-scrolling. As with Act 1, the player will have to avoid obstacles such as moving saws and missile launchers to advance. Some sections also have the player having to jump onto moving platforms to pass through pits.

Eventually, the player will get to the top part of the factory, which will have a Goal Ring at the end.

Challenge Acts[]

Act 1[]

  • With Your Powers Combined: Use the Aqua, Thunder and Flame Shields to get to the Goal in time.
  • Doppelganger Race!: Face off against Sonic's double and beat him in a race to the Goal.
  • Goal Post Juggle 2: Don't let the Goal Post hit the ground as you get to the Goal in time.
  • Chase After Blaze: Try to catch Blaze before time runs out, but watch out for the bombs.
  • Rescue the Animals 2!: Save a set number of captured animals from Capsules while avoiding bombs dropped by Sprinklers and reach the Goal in time.

Act 2[]

Trivia[]

  • Planet Wisp is the only stage in the console/PC version of Sonic Generations to appear exclusively on Nintendo consoles prior to this game.
  • While the Act 2 remix of Planet Wisp's music sounds almost exactly like the original music (Act 1 or 4 to be precise), the Act 1 remix of Planet Wisp's music has a darker tone caused by using a techno theme, which is reminiscent of the music for the bad future versions of Sonic the Hedgehog CD's Rounds. Both of them share the theme of Eggman destroying the environment.
  • At certain points in Planet Wisp Act 1, there can be warp glitches when using Pink Spikes, taking the player to the last place they used said Color Power.
  • Planet Wisp Act 2 is the only Modern level to have the Goal Ring appear in a side-scrolling section.
  • In the Sonic Generations soundtrack, "Planet Wisp: Act 1" is the only track in the Modern era not to integrate the faster Power Sneakers version into the track.

Music[]

Name Artist(s) Length Music track
"Planet Wisp: Act 1" Kenichi Tokoi 3:24
"Planet Wisp: Act 2" Kenichi Tokoi 2:56
N/A (White Space) Jun Senoue 0:48

Videos[]


See also[]


Main article · Script · Staff · Glitches · Beta elements · Gallery · Re-releases (Sonic X Shadow)
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