Sonic Adventure 2
|Number of acts||
As Miles "Tails" Prower, the player must rescue Sonic from the jail cell in which he is imprisoned. This level is filled with G.U.N. security robots, all of which make excellent target practice for Tails and his newest creation, the Cyclone. Despite the fact that it is quite large, the level feels a bit cramped . The cells appear to be unoccupied for the most part, aside from the one occupied by Sonic, and one that contains Big the Cat (Dreamcast version only). Eggman has a level somewhat similar in tone to this one, which happens to be the first Dark stage in the game, known as Iron Gate.
The level starts out with Tails shooting enemies. Tails shoots enemies for awhile before he finds a rising platform. He now shoots enemies while on the platform, gets off ,and does it again. After he reaches the checkpoint, Tails is faced with another obstacle; he must shoot all the enemies, then goes to another rising platform on which there are many boxes for Tails to destroy. Then he must shoot many enemies until he gets to a giant platform. He continues to go up for awhile while shooting many enemies. When he gets to the top, he faces more platform obstacles and a mini-maze. Then, after he gets to the end, he shoots many enemies and finishes off the level. This level's night equivalent is Eggman's Iron Gate, though the player cannot see outside.
Near the Goal Ring, there is a gate that can only be opened once all the enemies in the room are defeated (including a Beetle that is hiding in a corner). After the gate is opened, Tails must use his Bazooka to break the steel containers. Proceeding straight ahead, Tails will receive the Laser Blaster.