Quick Time Events (or QTEs) (referred to as Real Time Interactions) have been used in the more recent Sonic games (Sonic Unleashed and Sonic Colors). They are on-screen prompts with one or more of the buttons on the player's controller which they must press in time, which will alter the game; ranging from just not doing as much damage as responding to the QTE, to resulting in the character's death, and losing a life. They usually appear in boss battles.
- The Egg Eagle occasionally performs an attack that tries to blow the player off the platform. The player must press the A and B buttons to stay on.
- Sonic vs. Blaze—When Sonic (or Blaze, depending on which story the player is playing in) has one health bar left, press the A and B buttons and try to push him/her off the side.
This is the first Sonic game to utilise this feature. It comes mostly in the nighttime levels when you perform a critical attack that usually scores bonus points. In the daytime levels, they happen when you go through some of the trick ramps that are usually 3-6 button sequence and or when launched from blue springs to jump pads.
- Tornado Defense (Xbox 360/PS3 versions only)- Press the corresponding buttons to defeat the enemies and weapons that appear on-screen (If failed, the enemies move away or in the case of a weapon, the Tornado takes damage). Sometimes the player is given a 3 or 5 button sequence to press quickly and in the correct order to defeat all the enemies in a large pack and score bonus points. During the battle against the Egg Cauldron, the player generally does the same action as he/she did: pressing corresponding buttons although after Eggman launches a full-scale attack the player presses a button 5 times to damage the boss.
- Dark Gaia Phoenix- After hitting him five times after spraying water at him—(Wii: Sequence: Shake(5), Shake (5))
- Dark Guardian - Breaking his regenerative HP Move before it ends—(Wii: Sequence: Shake (2))
- Egg Lancer- (Wii/PS2 version) Before entering the chimney which restarts the running platform—(Sequence (usually): A, Z, B. Results in death if incorrect). For the Xbox 360/PS3 versions, after hitting the blue spring, the player has to press the correct button on each of the three jump pads (Although the sequence of buttons appears random, if Sonic accesses these jump pads again that sequence will always be the same) before the last jump pad which is a 3-button sequence. Failure to press the correct buttons at any point will result in a missed chance to hit the boss or lose a life if the player forgets to use the Homing Attack to home onto the screens from falling into a bottomless pit.
- Egg Dragoon - (Xbox 360/PS3 versions only) After lowering its health to a certain point (Sequence for first time is always the same: B/Circle, Y/Triangle, A/X, LB/L1, RB/R1 and A/X 10 times. Sequence for second time: B/Circle, Y/Triangle, A/X, Random, Random, Y/Triangle 16 times and B/Circle.) Failure to press the correct buttons (not including the first B/Circle) and/or on time will result in the chance of attacking the Egg Dragoon lost.
- Dark Gaia - (Xbox 360/PS3 versions) When the Gaia Colossus reaches Dark Gaia, the player presses 3/4/5 onscreen buttons during the first/second/third time. (All console versions) When Sonic is about to attack one of Dark Gaia's eyes via a trick ramp, it's always a 3-button sequence.
- Perfect Dark Gaia - After defeating the snake minions that create the barrier and Perfect Dark Gaia grabs onto the Gaia Colossus, the player controlling Super Sonic performs the following sequence is always the same: B/Circle, Y/Triangle, X/Square, Y/Triangle, X/Triangle and A/X. When Dark Gaia fires a laser out of his eye at the Gaia Colssus—(Sequence: X/Square 60 times. Results in death if incorrect)
Sonic Colors (DS)Edit
Nega Wisp Armor (Final form)- Just before he fires his laser—(Sequence: X, then press Y until defeated. Quick reaction required, results in death if under laser's fire for too long)