The Restraint Trap consists of several red orb-like projectiles that overlap each other. These orbs are surrounded by a dark form of electricity. When using it, the Time Eater conjures up two energy orbs around its core and fires them at its foes. Upon impacting its target, the Restraint Trap will ensnare the foe and immobilize him with enough force to hold a Super State user.
In gameplay, the Time Eater will use the Restrain Trap after losing its lower parts, and only after firing its vortex laser and time clock twice. Should the Restraint Trap hit any of the Super Sonics, they will be left immobilized and unable to attack. The only way to break the Restrain Trap is by moving the control stick quickly. If only one of the Sonic Supers are imprisoned, the player can free him by boosting. While the Restrain Trap can be deployed in both the 2D and 3D perspective during the boss battle however, it is easier to avoid.
- ↑ In-game files: boss_TE_RestraintTrap_HD.model