Classic Sonic using Ring Time in Sonic Generations.
|Statistics and Overview|
When in use, nearby enemies turn into Rings.
Ring Time is a gameplay effect that first appeared as a Skill in the console/PC version of Sonic Generations and later as a power-up in Sonic Jump (2012). When using Ring Time, the user turns nearby enemies into Rings.
Ring Time can be used only by Classic Sonic after he completes Sky Sanctuary's fourth Challenge Act, "Ring Time Challenge". This skill costs 60 Skill Points to equip. If it is equipped at the beginning of a level, then five identical symbols with a Motobug and a ring will appear in the top left of the screen underneath the number of Rings, along with an icon of /, which must be pressed in order to activate the skill. Once the skill is activated, Classic Sonic is surrounded by an atom-like "shield". This skill lasts for 15 seconds and any enemies that Sonic approaches during this time will be turned into rings.
Sonic Jump (2012)
Ring Time also appears in the 2012 version of Sonic Jump as a power-up that can be found in Item Boxes. When used, the player is surrounded by a golden ring and golden sparkles for a limited amount of time. Whilst using Ring Time, any enemies that the player gets near will turn into a group of Rings which the player can collect.
The Ring Time power-up can also be purchased in the game's shop for 200 Rings or 600 Rings for a x5 bundle. Addiotnally, Ring Time can be upgraded to improve its performance.
|Characters||Sonic | Tails | Knuckles | Amy | Blaze | Rouge | Silver | Dr. Robotnik | Flicky | Pocky | Cucky | Picky | Pecky|
|Zones||Green Hill Zone | Mountain Zone | Jungle Zone | Blue Sky Zone | Mechanical Zone|
|Enemies||Bat Brain | Bomb | Bubbles | Buzz Bomber | Caterkiller | Crabmeat | E-06 Bladed Spinner | Spikes|
|Other||Egg Mobile | Gallery | Goal Plate | Item Box (Shield, Magnetic Shield, Bomb, Ring Time) | Ranks | Red Star Ring | Rings | Spikes | Spring|