It is based on a mining town set in a dry area, featuring mining tunnels, train tracks and minecarts, along with some cacti throughout the course. At one point in the course, the player must use a mining cart to get through an area of the level.
Ahead of the staring line is a catch-mode section if the character needs Rings followed by a curve to the first grind, air ride and power skill shortcuts (keep to the left, center and right respectively for those shortcuts). Whatever route is taken is led to a Kicker. The character should try to perform a high Air Trick since the second grind, air ride and power skill shortcuts can be accessed from taking the high path. Beyond any shortcut lies a Kicker which takes the character to a mine tunnel leading into a minecart section. Finally a Kicker followed by a straightforward path takes the character to the start/finish.
Much like the Standard layout, the beginning of this course has a catch-mode section and a curve leading to the first grind, air ride and power skill shortcuts Eventually the character is taken to a catch-mode section containing rings and Air replenishment items before a Kicker. A U-turn track section lies ahead requiring the character to turn to the right (he/she may hit the quarterpipe ramp for some Air) although the second grind skill shortcut at the start of this section navigates through the U-turn at a faster speed. After a performing a trick, the character is then led to either the power or air ride shortcuts (keep right and center respectively) which quickly leads towards a long section. A train serving as an obstacle will move by either the left or the right paths as indicated on its train tracks while the center path is covered by rocks being able to be knocked away with the power skill and after that is the mine-cart section. Finally a Kicker with a linear straightforward path leading to the start/finish.