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Rooftop Run (Sonic Generations)

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Rooftop Run
H2 08
Appearances and Overview
Game appearances

Sonic Generations

Location

Spagonia

Stage theme(s)

Urban theme

Previous stage

Crisis City

Next stage

Planet Wisp

Playable characters
(story mode)

Sonic the Hedgehog (Classic and Modern)

Level number

8

Number of acts

2

Enemies

Rooftop Run (オレンジルーフス Orenjirūfusu?, lit. "Orange Roofs") is the eighth Stage in the console/PC version of Sonic Generations. This stage is part of the original Rooftop Run from Sonic Unleashed. It is one of the stages featured in the Modern era of the game.

Description

The visual aspects of the stage are very similar to its counterpart in the PS3/360 versions of Sonic Unleashed. A celebration of some kind seems to be partaking whilst the two Sonics progress through the stage, with confetti and balloons decorating the sky, similar to Tropical Resort from Sonic Colors. The balloons can be used to bounce to a higher area. A lot of the gimmicks from the night stages of the original Spagonia are in the classic version although many of them act differently. The rolling barrels previously used to break open gates will instead chase Classic Sonic. An airship with an Eggman symbol has been shown, where Classic Sonic will jump into the airship, while Modern will chase the Flying Battery with three Egg Chasers. Like Seaside Hill, this stage has a reference to Sonic 3 and Knuckles, in the form of the Flying Battery Zone.

Concept art of the Egg Chaser robot was found in the Sonic Generations demo, and was later officially revealed in a set of screenshots along with the Egg Fighter and Egg Launcher. The Egg Chasers will act differently in classic stages, chasing him on a 2-D plane.

Red Star Rings

Act1

Red Star Ring #1 Make your way to the top of the rooftops and look for floating gun. Jump on it and to a lift above. Let it carry you to the next Ring.

Red Star Ring #2 In an open area with floating platforms and swinging axes. Run let and make your up but don’t hit the springs. Turn right and jump your way across the red platforms to get this ring.

Red Star Ring #3 Get in the are with Barrels rolling down. Red ring is in the second are with the barrels rolling at you which is right after your first checkpoint inside the barrels building. Make your way to the top and wait for the barrel to pass.

Jump across and if you miss it, don’t worry. There is a mid level ledge you can get to, if you miss the higher up. You can go through here to make your way back via floating platforms. Ring is over a switch to de-activate a shield. Follow it and push the barrels on the enemies below.

Red Star Ring #4 When you find yourself in the open, after the barrels area. Look for the balloons and instead of taking the high road, stick to the middle and lower path.

It will take you to the trekking of the clock tower from the bottom. Move up and try to stay up on ledges to the left side of the tower. You will reach this red eventually.

Red Star Ring #5 It’s in the clock rotating area. Jump off and go to the right – make your way up the platforms and jump on the enemy from the top with red ring on the side.


Get all the rings above and you will unlock Long Spin Dash skill. This lets you stay in the ball form longer and gives you more speed.

Act 2

Red Star Ring #1 On the first railing you grind on, right before the rainbow hoop.

Red Star Ring #2 When you get to the open area, look for the fountain and take the spring up high. You will find some balloons – follow these and take the path to a 1-up and stay on the high ground. You will see the boosters and a small tunnel with the red ring.

Red Star Ring #3 After crossing the checkpoint, go back to 2D perspective and do a wall-kick to get this ring.

Red Star Ring #4 Take the upper path from the third ring and you will run across down into a bumper. Move your way up and you will notice sets of balloons. Home attack and make your way up. Follow the path to get this ring.

Red Star Ring #5 You will find in the long stretch where you have to side step and avoid the lasers. Look for it on the right side of the first turn.


Get all these rings to unlock Trick Mastery Skill.

Characters

Challenge Acts

Act 1

Act 2

  • Barrel Ring Bonus: Smash open barrels to get the Rings inside and grab a set number before time runs out.
  • Doppelganger Race!: Face off against Sonic's double and beat him in a race to the Goal.
  • Rooftop Rail Grind: Go boarding across the rooftops and clear the stage in time.
  • Endless Boost: Boost to the Goal before time runs out to earn the Endless Boost Skill.
  • Vector: Pick Up the Beat: Pass notes back and forth with Vector until the croc misses the beat.

Trivia

  • Spagonia appears to be in a middle of a celebration that wasn't present in the original version of the Stage. It seems this celebration is international as every country's flag of Sonic Unleashed is present in the background of the classic gameplay.
  • The cameo appearance of Flying Battery Zone makes a reference to when it had a seemingly random appearance in the first Zone of Sonic the Hedgehog 3.
    • In a video showcasing Rooftop Run Act 2, the Flying Battery Zone flies around the city following Sonic, it drops the barrels that roll down the hills and it lets out the Aero Chasers towards the end of the Stage, releasing more when then the others are destroyed.
    • This time around the Flying Battery Zone's appearance makes some of the oddities in Sonic Unleashed make more sense compared to its originally random appearance it had in Sonic 3. The Flying Battery Zone releasing the barrels and Aero Chasers explains why they are there, in Sonic Unleashed the barrels would appear out of nowhere when Sonic got to the top of the hill, and the Aero Chasers would also randomly fly onto the stage when the others were destroyed.
  • This is the only stage in Sonic Generations to have been previously created with the Hedgehog Engine. Therefore it is the Stage with the least amount of graphical enhancements. Although the Generations version differs in many ways compared to the original Sonic Unleashed portrayal.
  • The Act 2 theme for the Stage is similar to the original with several enhancements to the violin, melody and bass modifications, and an alternate intro.
  • In the original, Sonic went to the Big Tower using springs, while in this version, he uses a Rainbow Ring and Combo Tricks to get over top of it to ride a rail on the other side.
  • Act 1's remix for this stage seems to be completely different from the original, unlike most of his remixes.
  • This is the only positive stage in the Modern era, since this stage throws a celebration while Crisis City is a burning apocalypse and Planet Wisp is a forest destroyed by Eggman's technology.
  • Some parts in the Stage are also from the Spagonia Town Stage from Sonic Unleashed, such as the Spagonia University.
  • In Act 1, it has parts where you can use huge barrels to destroy enemies, much similar to some parts of the night stage of Rooftop Run in Sonic Unleashed.
    • Classic Sonic turning the clock tower can also resemble one of the night stages of when the Werehog changes the time.
  • In Act 1, Classic Sonic can be controlled in 3D via a glitch using the Thunder Shield Double Jump ability while being catapulted through a set of springs directly after leaving the front of the university.
    • If you get a checkpoint while in 3D before losing a life (with at least 1 life left), the controls will become glitchy, and the camera will be viewed similar to Modern Sonic's 3D sections.

Gallery

Videos

Sonic Generations Rooftop Run (Classic) 1080 HD02:57

Sonic Generations Rooftop Run (Classic) 1080 HD

Sonic Generations Rooftop Run (Modern) 2'0802:37

Sonic Generations Rooftop Run (Modern) 2'08"95 1080 HD

350x


Music


See also


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