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Rusty Ruin Zone

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Rusty Ruin Zone
Sonic3DRusticRuin
Sonic in the Rustic Ruin Zone.
Appearances and Overview
First appearance

Sonic 3D Blast
(First and only appearance)

Game appearances

Sonic 3D Blast

Location

Flicky Island

Stage theme(s)

Ancient ruins theme

Previous stage

Green Grove Zone

Next stage

Spring Stadium Zone

Level number

2

Number of acts

3

Enemies

Rusty Ruin Zone Badniks

Boss fight

Rusty Ruin Zone boss

Rusty Ruin Zone is the second Zone of Sonic 3D Blast for the Sega Mega Drive and Sega Saturn, coming after Green Grove and before Spring Stadium.

Description

As with other stages in this game, Rusty Ruin consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, Sonic must free captured Flickies from inside Badniks, depositing five of the birds into a Goal Ring to progress between sections of the level (usually three per Act).

Rusty Ruin looks as though it's been beneath the waves until quite recently, what with all the soggy kelp-grass littering the stonework. Robotnik has presumably dredged the place out of the sea in his search for the Chaos Emeralds, and repaired the old traps of another of Earths' long-dead civilizations. Swinging iron maces and flamethrower traps abound. Geographically, the zone is located on Flicky Island.

Rows of fans set in the floor enable Sonic to perform a Whirl Attack—a kind of spinning pirouette which bears remarkably similarities to Espio's maneuver in Knuckles' Chaotix. While spinning like this, Sonic can break down otherwise impenetrable pillar obstacles, although his handling becomes much more difficult to control.

Boss

Main article: Rusty Ruin Zone boss
Sonic3DRustyRuinBoss
The boss of Rusty Ruin Zone

Reviving a tactic he last used in Sandopolis Zone of Sonic the Hedgehog 3 & Knuckles, the ever-despicable Dr. Robotnik locks his Egg Mobile onto a giant suit of ancient armor and attempts to crush Sonic with stone claws. A cannon attached to the base, periodically spewing shots across the arena, doesn't help matters either. To defeat Robotnik, Sonic must leap atop the hands when they smash to the ground, and then ride them up higher to get in range of the Doctor's pod.

Trivia

  • In the beginning of the stage, there is a hole that presumably looks like what Sonic used to come in from. However, using the Spin Dash reveals a hidden 1-Up inside it.

Music

External links


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