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Sonic Wiki Zone
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Sonic Wiki Zone
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Rusty Ruin Zone
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The ruins of the fabled continent of Atlantis were brought up from the depths when Flicky Island was created. Robotnik has fitted the ancient booby traps with modern machinery, making them more dangerous than ever! Dark and gloomy, some parts of the Rusty Ruin Zone are drenched in fog and rain, but Sonic has a job to do and nothing will dampen his spirits.


— Description, Sonic 3D Blast manual[1]

Rusty Ruin Zone is the second Zone of Sonic 3D Blast for the Sega Mega Drive and Sega Saturn.

Description

As with other stages in this game, Rusty Ruin consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, Sonic must free captured Flickies from inside Badniks, depositing five of the birds into a Goal Ring to progress between sections of the level (usually three per Act).

Rusty Ruin Zone looks as though it's been beneath the waves until quite recently, what with all the soggy kelp-grass littering the stonework. Robotnik has presumably dredged the place out of the sea in his search for the Chaos Emeralds, and repaired the old traps of another of Earths' long-dead civilizations. Swinging iron maces and flamethrower traps abound. Geographically, the zone is located at Flicky Island.

Rows of fans set in the floor enable Sonic to perform a kind of spinning pirouette which bears remarkable similarities to Espio's maneuver in Knuckles' Chaotix. While spinning like this, Sonic can break down otherwise impenetrable pillar obstacles although his handling becomes much more difficult to control.

Boss

Main article: Rusty Ruin Zone boss
Sonic3DRustyRuinBoss

The boss of Rusty Ruin Zone

Reviving a tactic he last used in Sandopolis Zone of Sonic the Hedgehog 3 & Knuckles, the ever-despicable Dr. Robotnik locks his Egg Mobile onto a giant suit of ancient armor and attempts to crush Sonic with stone claws. A cannon attached to the base, periodically spewing shots across the arena, doesn't help matters either. To defeat Robotnik, Sonic must leap atop the hands when they smash to the ground, and then ride them up higher to get in range of the Doctor's pod.

Trivia

  • In the beginning of the Zone, there is a hole that presumably looks like what Sonic used to come in from. However, using the Spin Dash reveals a hidden 1-Up inside it.

Music

Name Artist(s) Length Music Track
N/A (Genesis; Act 1) N/A 3:27
N/A (Genesis; Act 2) N/A 4:11
N/A (Saturn; Act 1) N/A 3:10
N/A (Saturn; Act 2) N/A 3:26

References

  1. Sonic 3D Blast (Sega Saturn) United States instruction booklet, p. 10.

External links


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