Sandopolis Zone
From the Sonic News Network, the Sonic Wiki
The Sandopolis Zone is the third stage of Sonic & Knuckles. It follows the Flying Battery Zone and precedes the Lava Reef Zone. It is an extremely large desert.
The first act takes place outside, in a sweltering desert area patrolled by Sandworms, Skorps and Rock'n badniks. Little sandfalls should allow Sonic or Knuckles to progress up them by jumping, while others will automatically be run up. The loops here are different, because when you go through one, you will go around and around, then it launches you high into the air. On reaching the end of the level, a pyramid rises out of the ground and a stone Guardian (resembling the Egg Golem from Sonic Adventure 2: Battle) emerges to fight the player. The Guardian can easily be broken apart by a Spin Attack to the head, but will quickly reform and continue to attack. To defeat it, you must lead it to the quicksand pit on the far left of the area and have it jump in. After beating this mini-boss, the player will enter the pyramid.
The second act takes place inside the pyramid. Chains hanging from the ceiling throughout the level act as light switches, and the lights must be on or ghosts will appear to attack you. Switches can be pushed to open doors to subsequent rooms, although they close fast and you must pass through them quickly. Some rooms have bricks sealed in the walls that release sand flows when broken, which raises the ground level in the room, allowing progression to higher foors but also causing a risk of crushing the player against the roof. The boss is a giant robotic statue with massive arms, piloted by Doctor Eggman. You need to attack the head so that it reveals Eggman, then attack him. After you defeat him, release the animals to proceed to Lava Reef.
[edit] Trivia
- The entrance to Lava Reef is different between Sonic and Knuckles. Sonic goes into a tunnel, but falls through a hole, but Knuckles runs right over it, even though the pre-released ghosts should indicate that Sonic has been there first, and Knuckles should fall to because the hole is already open.
- In the first act, there are a couple pools of quicksand that, instead of killing the character, will drag the character down into another part of the level, usually revealling hidden items such as ring boxes. It is hard, however, to recognize the different quicksand pools since they all behave the same and is usually best to avoid sinking in any quicksand. The second act has all regular quicksand pools.
[edit] Sonic the Comic
The Sandopolis Zone also appeared in Sonic the Comic's "Mystery of the Sandopolis Zone", a fairly faithful adaptation of the zone's story from Sonic the Comic #47 and #48. In the story, Sonic and Knuckles met each other in the Sandopolis Zone while they were independently travelling to the Launch Base Zone (conflated with the Lava Reef Zone here, as it is on a volcano) to prevent the launch of the Death Egg. However, they were sidetracked by the sudden appearance of Captain Plunder, who had travelled to the island with his sky pirates to loot the treasure of the Lost Pyramid of Sandopolis (much to Knuckles' consternation). Along with his assistants Filch and the Professor, he managed to raise the pyramid out of the ground.
A stone Guardian appeared from the pyramid, claiming that all heretics must die. Knuckles and Sonic defeat it by (as in the game) luring it into a quicksand pit, only for the pirates to sneak into the pyramid while they are occupied. The pirates activate an ancient lighting system and load up on treasure from the tomb, but flee for the exits as soon as the lights go out. Knuckles is happy to let them go, since he knows about the pyramid's curse... sure enough, the pirates are soon attacked by three ghosts, and forced to drop their treasure in order to escape.
Still in the pyramid's central tomb, Knuckles breaks an ancient seal on the wall, allowing sands to flow into the pyramid, burying it again. Before they are buried themselves, Knuckles uses his knowledge of ancient texts to lead Sonic into a secret tunnel, by which they escape.
