Scrapped Badniks are Badniks that have been scrapped from the Sonic the Hedgehog video games. There are many scrapped Badniks since the original Sonic the Hedgehog. Most known Badniks that were scrapped were in the Sega Genesis Sonic games.

List of scrapped Badniks

Sonic the Hedgehog (1991)

  • Splats - Rabbit robots that just bounce around. These badniks weren't used in the original release of Sonic the Hedgehog, but they were relatively prominent in promotional materials and the comic series. It appeared as a functional Debug Mode bonus in the 2013 iOS release of Sonic the Hedgehog.

Sonic the Hedgehog (8-bit)

Sonic the Hedgehog 2

  • Gator- A crocodile-looking Badnik, it would have appeared in the scrapped Dust Hill Zone. It would chase Sonic until it is destroyed.
  • Bubbler- A explosive Badnik that would have appeared in Chemical Plant Zone. It would have been dropped by the Bubbler's Mother Badnik.
  • Bubbler's Mother- A fish-looking Badnik in which would have appeared in Chemical Plant Zone. Its attack would be to drop Bubblers at Sonic (hence, the name).
  • Snail- A snail looking Badnik, it would have appeared in Emerald Hill Zone and Hill Top Zone. Sonic would simply have to jump on top of it to destroy it. It is very similar to Snale Blaster from Sonic the Hedgehog 3.
  • Stego- A triceratops-looking Badnik, it would have appeared in the scrapped Hidden Palace Zone. It would have the same affect as a Moto Bug, which would roam around until Sonic had hit it.
  • Redz- A red dinosaur looking Badnik, it would have appeared in the cut level Hidden Palace Zone. It slowly moves, as well. It does not attack back and can be destroyed by jumping on it. This is very similar to Moto Bug.
  • BBat- A bat-like Badnik, it would have appeared in the scrapped Hidden Palace Zone. It waits for Sonic to get closer, and then it attacks by simply following an U-shaped pattern, ideally hitting Sonic at the lowest point of the arc, resembling a Bunby Heri from the Mega Man series. Its concept would later be used for Batbot.
  • BFish- A fish looking Badnik, it would have apparently appeared in the scrapped Hidden Palace Zone. Unlike other fish Badniks in the past, it would simply move up and down, then dive at Sonic in an arc-like motion. Its appearance would end up becoming Masher, which was based on Chopper.
    • There are many other prospective Badniks such as Banper, Frog, and Cactus  designed for this game as seen in released internal documents, although the above are the only ones known to be completed in sprite form.

Sonic the Hedgehog CD

  • Antlion- A Badnik considered for R2 and R8. It appears in an unknown area in a Pencil Test animation as well as the credits sequence of Sonic Jam and the 2011 digital re-release.
  • Burrobot- A Badnik considered for R2 which was a redesigned version of the original Sonic the Hedgehog enemy with legs rather than treads.
  • Worm/Snake?- An unidentified Badnik considered for R2. Its purpose and attack are yet to be determined.

Sonic the Hedgehog 3

Knuckles' Chaotix

  • Amazing Arena Badnik?- An unknown, strange enemy that would have walked slowly and extended its neck every few frames. It may have been considered for Amazing Arena since it shares a similar color palette.

Sonic Adventure

  • Sky Chase Dragon Boss- A mechanical two-headed dragon seen in pre-release screenshots that would have chased the Tornado. According to leftover debug features, it is identified as a boss, so it would have either been the opponent of Act 1 or was replaced by the laser weapon. It may have been redesigned as the Egg Wyvern, a similar-looking Egg Carrier boss.

Sonic Heroes

  • Unidus- A recurring series enemy. Its unused model is based on its appearance in Sonic Adventure and Sonic Adventure 2, although it's unknown if it's an engine leftover or if it would have been a final enemy robot.


  • There are more known scrapped Badniks in Sonic the Hedgehog 2 than any other Sonic game.