Skills are customizable abilities for the playable characters in Sonic and the Secret Rings, Sonic and the Black Knight and Sonic Generations. They can be used to improve the characters' actions and/or abilities in gameplay.
Sonic and the Secret Rings
Skills first appeared in Sonic and the Secret Rings where they are unlocked by increasing the power of Shahra's Ring that Sonic wears throughout the game. They can be obtained by increasing Sonic's Level to a certain number by gaining Experience Points (EXP), collecting a specific number of different Medals from the game's missions, or by obtaining a certain type of Medal from a single mission.
Most of the Skills featured in this game fall under certain categories that identifies their attributes and effects, such as Action type, EXP type and so forth. These categories are marked by the Skill Icon next to them. These categories are as following.
In addition to the categories above, most of the Skills are further classified under three additional Element Groups, which is signified by the color of the Skill Icons. These categories separate the Skills into more general concepts:
|Fire||Focuses on attack power.|
|Wind||Focuses on speed and maneuverability.|
|Dark||Focuses on miscellaneous abilities.|
The Skills that are advailable at the beginning do not belong to any category or element. The number of Skill Points Sonic has in this game starts at a set amount and increases the more his level rises.
Sonic and the Black Knight
For Sonic, Skills are unlocked (expect for Soul Surge) by increasing the Proficiency Level of his combat styles (Knight Style, Cavalier Style and Paladin Style). For each level the combat style increases in, one or more new Skills for that combat style becomes available. Also, if Sonic acquires an upgraded version of an old Skill, which is signified by the sign "+" followed by its rank, the former Skill will be replaced by the upgraded Skill. Some Skills, however, requires that the player has achieved a certain title before it can be used, even if the player already has unlocked the Skill.
For Lancelot, Percival and Gawain, the Skills they acquire are determined by the weapon they are equipped with: each equipable weapon in Sonic and the Black Knight has a certain set of Skills tied to them, and by equipping a weapon to Lancelot, Percival and/or Gawain, they acquire the Skills tied to the weapon in question.
Unlike most the games wtih Skills, the Skill sets in Sonic and the Black Knight that the combat styles automatically acquire and the Skill sets that are tied to the weapons, are not customizable. That means that each Skill set for both combat styles and weapons are permanent and cannot be changed.
In Sonic Generations, Skills can be unlocked if the player can find all the Red Star Rings in an Act or purchase them from the Skill Shop using points the player has earned after clearing each act. Certain Skills can only be used for Classic Sonic, while there are some only meant for Modern Sonic. There are also some that can be used by both. Both Classic and Modern Sonic are at the start of the game given a hundred Skill Points to distribute. This number of Skill Points will neither increase decrease over the course of the game.
List of Skills
Sonic and the Secret Rings
|Sonic and the Secret Rings Skills|
Sonic and the Black Knight
|Flame Shield||Shield enables midair dashes.||70|
|Aqua Shield||Enables a Bound Jump to help get some air.||70|
|Thunder Shield||Enables double-jumping.||70|
|Twin Spin Attack||Allows you to attack in mid-jump.||30|
|Invincible Start||Start the stage with temporary invincibility.||40|
|Shield||A Shield protects you from a single hit.||60|
|Power Sneakers||Run faster, plain and simple.||60|
|Long Spin Dash||Your Spin Dash will carry you further.||30|
|Treasure Scanner||Allows you to see hidden items and Springs.||40|
|Homing Attack||Enables the use of Homing Attack.||100|
|Hercules Muscles||Push objects faster.||10|
|Breath Holder||Stay underwater longer.||20|
|Boardmaster||Hop on a skateboard whenever you want.||70|
|Ring Time||Turn enemies into Rings for a short time.||60|
|Blast Off||Press a button when "GO!" appears for a free Boost.||10|
|Speed Up||Increase Sonic's speed.||20|
|Direct Jump||Increase the speed of your Wall Jumps.||30|
|Power Stomp||Create a shockwave when stomping on ground.||30|
|Quick Slide||Enables Quick Step when on a skateboard.||30|
|Acceleration||Increases speed when starting to run.||10|
|Smasher Bonus||Breaking enemies etc. fills Boost Gauge.||30|
|Ring Energy Bonus||Collecting Rings fills the gauge faster.||40|
|Boost Gauge Up||
Extend the length of your Boost Gauge
|Serial Homing||Perform sequential Homing Attacks faster.||40|
|Auto-Gauge||Boost Gauge fills automatically over time.||30|
|Gauge Rebooter||Begin with a full Boost Gauge upon restart.||30|
|Trick Mastery||Perform tricks faster.||60|
|Endless Boost||Boost Gauge stays full but can't get Rings.||70|
|Power Brake||Stop on a dime, regardless of your speed.||10|
|Sure-Footed||Land on your feet after getting damaged.||20|
|Safety Net||Begin with 10 Rings after a restart.||40|
|Last Chance||Get an extra life when you're out of lives.||50|
|10-Second Rings||Dropped Rings take 10 seconds to disappear.||30|
|Athlecticism||Lose less speed moving uphill and in water.||20|
|Time Break||Slows down time temporarily.||80|
|Super Sonic||Collect 50 rings to become Super Sonic.||100|
- The Blast Off skill in the console/PC version of Sonic Generations is similar to the free boost-giving move available in the Wii/PS2 versions of Sonic Unleashed.