|This object exists primarily or exclusively within the Post-Super Genesis Wave continuity.|
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.
The Sling Rings are objects that appear in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics. They are unique devices resembling Power Rings, but with energy links between themselves.
The Tethers resemble in their simplicity a pair of Power Rings. Despite their magical nature, the Sling Rings are actually a form of technology. When active, they are tethered together like a chain by a string of golden sparkles. This string is solid and extendable like a rubber band, allowing the rings to be stretched apart over a certain distance before snapping back, and for others to hang onto them like a rope.
Shattered World Crisis
- Note: From the readers point of view, this picks up from where the Sling Rings' original history ended.
The Sling Rings was one of the device the Chaotix had on them. When Knuckles' helped the group locate a Chaos Emerald, they used the Sling Rings to follow Knuckles through the airspace of the Pumpkin Hill Zone. However, Charmy, who carried the Sling Rings and his team with them, was freaked out by Knuckles' true ghost stories along the way, forcing Knuckles to carry Vector and Espio with the Sling Rings. The Chaotix later used the Sling Rings again to follow Knuckles' trail of the Chaos Emerald into the Aquatic Mine Zone.
- Given that both Charmy and Knuckles were able to carry Vector and Espio in mid-air with the Sling Rings without trouble, it is possible that the Sling Rings negate gravity on the carrier's behalf.
- The Sling Rings are based on the tethered Ring-game mechanic from the video game, Knuckles' Chaotix.