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Sol Emerald (Archie)

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This object exists primarily or exclusively within the Post-Super Genesis Wave continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.
For the version of these object before the Super Genesis Wave, see Sol Emerald (Pre-Super Genesis Wave).

The Sol Emeralds are objects that appear the Sonic the Hedgehog comic book series and its spin-offs. They are a set of seven mystical gems from the Sol Zone and are that universe's equivalent to the Chaos Emeralds from Sonic's World. The Sol Emeralds are protected by Blaze the Cat and are vital in maintaining the Sol Zone.


Sonic Rush and Sonic Rush Adventure

When Dr. Eggman learned of the Sol Emeralds, he stolen them from the Sol Zone and brought to Sonic's World. Following Dr. Eggman, Blaze reclaimed the Sol Emeralds and used them to become Burning Blaze and defeat Eggman and his associate Dr. Nega alongside Super Sonic.[1] Blaze would later re-gather the Sol Emeralds to become Burning Blaze and stop another one of Eggman and Dr. Nega's schemes alongside Super Sonic, before using them to help Sonic and Tails get back home from the Sol Zone.[2]

Pirate Plunder Panic

Note: From the readers point of view, this picks up from where Sol Emeralds' original timeline ended.

Eventually, Blaze managed to recover all but one of the Sol Emeralds, and set out to recover the red one with help from the rest of Team Rose, Marine, and the Coconut Crew aboard the Ocean Tornado. They eventually learned that it had been claimed by the Blackguard Pirates, led by the nefarious Captain Metal, who planned for the gem that included the other six Emeralds and Blaze herself to power his Egg O' War in his bid for multiversal conquest. After a relentless hunt for all the components, Captain Metal caught Blaze and her Sol Emeralds,. Before he could pluck the Emeralds out of her and insert them into the Egg O' War, Blaze used them to become Burning Blaze and bring down both Captain Metal and the Egg O' War. She then used the Emeralds' power to sent her allies from Sonic's World back home.[3][4][5][6]

Powers and traits

The Sol Emeralds have very similar properties to the Chaos Emeralds. They possess large amounts of energies which can be harnessed by both living creatures and machines. They also seem to possess some sort of fire powers, since the Sol Emeralds created flames when transporting the visitors from Sonic's World back home from the Sol Zone. However, only Blaze can control and use their powers.[4] By harnessing the power of all seven Sol Emeralds, Blaze can achieve a Super State named Burning Blaze which gives her greatly enhanced innate talents, flight and invulnerability.

The Sol Emeralds have a close connection to the Sol Zone, proving life to the entire Zone. Without them, the Sol Zone will grow unstable and eventually die. For this feat, it seems that all seven Sol Emeralds need to be kept together. If even one of the emeralds is separated from the rest, the Sol Zone will remain unstable. The Emeralds also appear to have a will of their own, allowing them to act on their own accord, such as calling Amy and Cream to the Sol Zone.[6]


"Sol" translates to "sun" in a variety of languages, like the Latin root word "sol", and is the origin of the word "solar." This means that the Sol Emeralds translate to "solar emeralds."


  • In the Sonic Rush series, the Sol Emeralds are revealed to be the dimensional counterparts to the Chaos Emeralds and look exactly like them, except for the fact that they're emerald cut instead of brilliant cut.
  • It is possible that Dr. Nega and the pirate crew of Captain Whisker were somehow involved with the disappearance of the Sol Emeralds.

See also


  1. Sonic Rush
  2. Sonic Rush Adventure
  3. Sonic Universe #55, "Pirate Plunder Panic Part One"
  4. 4.0 4.1 Sonic Universe #56, "Pirate Plunder Panic Part Two"
  5. Sonic Universe #57, "Pirate Plunder Panic Part Three"
  6. 6.0 6.1 Sonic Universe #58, "Pirate Plunder Panic The Conclusion"

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