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Sonic Wiki Zone
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Development for ''Sonic Boom'' began in 2011, when Sega went to the newly formed BigRedButton Entertainment, made up of former [[Wikipedia:Naughty Dog|Naughty Dog]] (the creators the ''[[Wikipedia:Jak and Daxter|Jak and Daxter]]'' and ''[[Wikipedia:Crash Bandicoot|Crash Bandicoot]]'' series), High Impact Games and Heavy Iron Studios employees. The game was in development before the Nintendo-Sega partnership, but ''Sonic Boom'' was added to the Nintendo exclusive contract.
 
Development for ''Sonic Boom'' began in 2011, when Sega went to the newly formed BigRedButton Entertainment, made up of former [[Wikipedia:Naughty Dog|Naughty Dog]] (the creators the ''[[Wikipedia:Jak and Daxter|Jak and Daxter]]'' and ''[[Wikipedia:Crash Bandicoot|Crash Bandicoot]]'' series), High Impact Games and Heavy Iron Studios employees. The game was in development before the Nintendo-Sega partnership, but ''Sonic Boom'' was added to the Nintendo exclusive contract.
   
Development for Sonic's redesign went through a long process before the developers decided to stick with the "Scarf Sonic" design.<ref name="SST" />In an interview with JamesGames with Steven Frost, he revealed that both versions will have a separate story and hopes that some characters may come to the game.<ref>{{Cite web|author= JamesGames|date= 29 April 2014|title= Interview with Sonic Boom Producer Stephen Frost|url=http://jamesgamesblog.tumblr.com/post/84215614955/interview-with-sonic-boom-producer-stephen-frost/}}</ref>
+
Development for Sonic's redesign went through a long process before the developers decided to stick with the "Scarf Sonic" design.<ref name="SST" />In an interview with JamesGames with Stephen Frost, he revealed that both versions will have a separate story and hopes that some characters may come to the game.<ref>{{Cite web|author= JamesGames|date= 29 April 2014|title= Interview with Sonic Boom Producer Stephen Frost|url=http://jamesgamesblog.tumblr.com/post/84215614955/interview-with-sonic-boom-producer-stephen-frost/}}</ref>
   
 
These new games are essentially the ultimate evolution of the franchise's main conflict: nature versus technology.<ref name="Polygon">{{Cite web|url=http://www.polygon.com/2014/6/12/5801968/sonic-the-hedgehog-wii-u-eds-sonic-boom-e3-2014 |title= Sonic series' nature-versus-machines struggle is heightened in Sonic Boom |author= Alexa Ray Corriea |date= 12 June 2014 |accessdate=13 June 2014}}</ref>
 
These new games are essentially the ultimate evolution of the franchise's main conflict: nature versus technology.<ref name="Polygon">{{Cite web|url=http://www.polygon.com/2014/6/12/5801968/sonic-the-hedgehog-wii-u-eds-sonic-boom-e3-2014 |title= Sonic series' nature-versus-machines struggle is heightened in Sonic Boom |author= Alexa Ray Corriea |date= 12 June 2014 |accessdate=13 June 2014}}</ref>
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Metacritic: 39%
 
Metacritic: 39%
   
Game Informer: 4/10
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GameInformer: 4/10
   
Game Spot: 2/10
+
GameSpot: 2/10
   
 
IGN: 4.3/10
 
IGN: 4.3/10

Revision as of 05:13, 15 November 2014

For other subjects named "Sonic Boom", see Sonic Boom (disambiguation).

Sonic Boom: Rise of Lyric (known as Sonic Toon: Ancient Treasure in Japan[4]) is a video game published by Sega and developed by Big Red Button Entertainment that was released on November 11, 2014 in North America[2] and will be released in Europe on November 21, along with Japan on December 18, 2014. It is one of the two video game prequels for the Sonic Boom television series, the other being Sonic Boom: Shattered Crystal, and will be released on the Wii U as the third and final video game in the Nintendo-Sega partnership, the previous two being Sonic Lost World and Mario & Sonic at the Sochi 2014 Olympic Winter Games.

Plot

Spoiler warning: Plot, ending details or any kind of information follow.

Sonic Boom: Rise of Lyric follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose and Sticks the Badger as they battle against the evil Dr. Eggman. On what seemed as a regular day of foiling Dr. Eggman's plans, the group find themselves arriving on an island where they encounter an ancient tomb sealed deep within the island. There, Sonic makes a little mistake and releases a powerful snake-like villain from a race called the Ancients, named Lyric the Last Ancient, who plans to power his army of war mongering robots with the Chaos Crystals to destroy everything organic and create a world of twisted metal and robots. To stop Lyric's evil plan, the group must put aside their differences and find the Chaos Crystals before Lyric. The stakes have never been higher, and the only chance to overcome Lyric is to band together and work as a team.

Gameplay

Sonic Boom: Rise of Lyric is an action-adventure game with a stronger emphasis on exploration and combat compared to previous Sonic the Hedgehog installments.[5] The game features four playable characters, Sonic, Tails, Knuckles and Amy. The game will support local co-operative multiplayer and is typically housed around two player co-op mode, with additional modes for up to four players locally. However, if a player is playing alone, they are allowed to switch to any character at any time (similar to the various Lego video games),[6] while the computer will take control of the other characters.[7]. The game does not support online multiplayer but instead features local multiplayer.[8]

Each character has their own unique abilities and gameplay mechanics to explore the areas and environment. Sonic can use his speed, reach secret areas with the Spin Dash and use the Homing Attack, Knuckles can burrow underground for a while and climb along marked wall sections, Tails can fly and use various gadgets and Amy can use her hammer to swing on poles. The gameplay also features new mechanics such as the "EnerBeam", a tethering device used by all four characters. This device can be used to perform various actions such as hanging from speeding rails, removing enemy shields, moving switches and platforms, lasso enemies and throw them in any direction and they also play a big role in boss fights as well. The gameplay often focuses cooperation between characters, such working together using EnerBeams to use Switches, move platforms or push minecarts, with the player's switching control between multiple characters and using their abilities to progress.[7]

The game features four different levels to play on with three main gameplay styles: a boss fight, a speed level and two adventure-style levels. The adventure style levels features slower and more methodical game pace than other Sonic the Hedgehog titles. The different characters' abilities also allow the players to take multiple paths through the adventure levels; Sonic can cross gaps using the Homing Attack while Amy can climb and swing between pink platforms in a classic side-scrolling section. The levels also feature different collectibles, some of which can only be collected by certain characters with their different abilities. The speed levels serve as gateways from the hub world to the adventure levels themselves where the player has to race at high speed through platform-filled sections. During these levels, the player can use the Enerbeam to zipline from side to side and as well use the different characters and their special abilities.[7]

During gameplay, the characters can offer different tips to the player through conversation between the characters. Also, if the player has trouble getting through the levels, the computer will help the player out more with the other characters. Also getting attacked by an enemy will only cause the player to lose a portion of their Rings.[7]

Characters

Playable

Other

Enemies

Bosses

Levels

The Pit

Main article: The Pit
Snapshot - 4

Concept artwork of The Pit.

The Pit is the first level of the game. It is an open-world forest area that has the player control all four heroes. Eventually, as the route they go grows, only Sonic and Knuckles will be playable, as they embark at an industrial mining area. Different areas for different characters will play a big part in this stage, such as Knuckles capable of digging and climbing on walls and ceilings respectively and Sonic Spin Dashing his way on high ground.

Ancient Template

Main article: Ancient Template
GNBoom6

Amy in Ancient Template

Ancient Template is the level in the game. It is an underwater facility in the future where the player controls Sonic and Amy. This entire complex filters out all the muck and gunk dumped into the sea during the war with the Ancients in the past and returns the oceans to normal. Sonic and Amy venture into the Ancient Template to retrieve the Chaos Crystal powering this area.

Crater Lake

Crater Lake is the third level in the game.

Slowpoke Isle

Slowpoke Isle is the fourth level in the game.

Creeper Gorge

Creeper Gorge is the fifth level in the game. It is a rocky mountain features living vines with pink thornes that move as a hazard in paths.

Sky Citadel

Snapshot - 3

Sky Citadel is sixth level in the game. It is a floating city over Bygone Island that is very unstable.

Development

SBRoL Concept Artwork

The main cast of Sonic Boom: Rise of Lyric.

Development for Sonic Boom began in 2011, when Sega went to the newly formed BigRedButton Entertainment, made up of former Naughty Dog (the creators the Jak and Daxter and Crash Bandicoot series), High Impact Games and Heavy Iron Studios employees. The game was in development before the Nintendo-Sega partnership, but Sonic Boom was added to the Nintendo exclusive contract.

Development for Sonic's redesign went through a long process before the developers decided to stick with the "Scarf Sonic" design.[6]In an interview with JamesGames with Stephen Frost, he revealed that both versions will have a separate story and hopes that some characters may come to the game.[11]

These new games are essentially the ultimate evolution of the franchise's main conflict: nature versus technology.[12]

Reception

The game has received severely negative reviews. The game has been mostly criticized for its framerate issues, dated graphics, and choppy gameplay. The co-op function has also been criticized for lowering the game's framerate and lighting to unacceptable levels as well.


Game Rankings: 38.25%

Metacritic: 39%

GameInformer: 4/10

GameSpot: 2/10

IGN: 4.3/10

Hardcore Gamer: 2.5/5 Stars

Trivia

  • Chris Senn, lead level implementer for BigRedButton Entertainment, was co-lead designer and art director for the cancelled Sonic X-treme.[13]
  • This is the first 3D Sonic platform game since Sonic the Hedgehog (2006) to feature Amy as a full-playable character.
    • Coincidentally, it is also the first 3D Sonic platform game since Sonic Adventure not to feature Amy as a side character and with her own unique gameplay style.
  • The background music in the debut trailer is the song Bangarang, performed by Skrillex.
  • The game has similarities to Sonic Heroes with focusing on teamwork and combat.
  • This is the second Sonic game to feature a beat 'em up style gameplay in conjunction with speed and exploration rather than just the momentum-based platforming gameplay the Sonic series is known for. The first being Sonic the Werehog's gameplay from Sonic Unleashed.
  • This is one of the few Sonic the Hedgehog video games to not feature the Chaos Emeralds.[14]
  • In an interview with Bob Rafei, he stated that the Enerbeam tether idea came from Knuckles' Chaotix.[15]
  • This is the sixth Sonic game to have an E10+ rating by the ESRB.
  • A glitch occurs with Knuckles that can cause the game to be finished within one hour

Gallery

Template:Gallery Box

Videos

Trailers



References

  1. 1.0 1.1 Chris Carter (6 February 2014). Sega reveals new Sonic Boom sub-franchise and game.
  2. 2.0 2.1 Kellie (24 June 2014). Pack Fronts and North American Release Dates for Sonic Boom Games. Retrieved on 24 June 2014.
  3. Sonic Boom: Rise of Lyric - EB Games Australia. Retrieved on 2 September 2014.
  4. [1]
  5. Dermot Creegan (14 June 2014). E3 2014: Sonic Boom: Spinning-Off or Out of Control?. Retrieved on 17 June 2014.
  6. 6.0 6.1 Symbotic (9 February 2014). Interview Reveals More Details on Sonic Boom.
  7. 7.0 7.1 7.2 7.3 7.4 2 Hours w/ Sonic Boom Wii U - Video Preview (2 June 2014). Retrieved on 3 June 2014.
  8. Tristan Oliver (7 February 2014). Video Interview Reveals No Online Play for Sonic Boom.
  9. Kellie (29 May 2014). Introducing Sticks to the Sonic Boom Franchise. Retrieved on 30 May 2014.
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 Kellie (23 July 2014). Meet Characters in the Sonic Boom Universe. Retrieved on 24 July 2014.
  11. JamesGames (29 April 2014). Interview with Sonic Boom Producer Stephen Frost.
  12. Alexa Ray Corriea (12 June 2014). Sonic series' nature-versus-machines struggle is heightened in Sonic Boom. Retrieved on 13 June 2014.
  13. Christian Senn.
  14. Doctor MK (12 February 2014). New Sonic Boom Details: No Chaos Emeralds.
  15. Symbotic (3 March 2014). GameZone interviews Bob Rafei, CEO of Big Red Button.

External Links

Sonic the Hedgehog spin-off games