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(The title "Sonic Colours" is PAL version only, Canada is not PAL)
Tag: rte-source
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{{Tab
{{Quote|[[Doctor Eggman|Eggman]]! I am going to save [[Planet Wisp|this planet]]! And I am going to free [[Wisp|these aliens]]! No copyright law in the universe is going to stop me!|[[Sonic the Hedgehog]]}}
 
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|tab1 = Main page
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|tab2 = Gallery
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}}
 
{{Infobox video game
 
{{Infobox video game
 
|title = Sonic Colors
 
|title = Sonic Colors
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|followed = ''[[Sonic the Hedgehog 4: Episode I]]''
 
|followed = ''[[Sonic the Hedgehog 4: Episode I]]''
 
}}
 
}}
 
{{Quote left|[[Doctor Eggman|Eggman]]! I am going to save [[Planet Wisp|this planet]]! And I am going to free [[Wisp|these aliens]]! No copyright law in the universe is going to stop me!|[[Sonic the Hedgehog]]}}
{{Nihongo|'''''Sonic Colors'''''|ソニック カラーズ|Sonikku karāzu}} in Japan and North America, or '''''Sonic Colours''''' [[Wikipedia:American and British English spelling differences#-our, -or|in Canada, Europe and Australia]], is a video game for the [[Wii]] and [[Nintendo DS]]. It was first announced on 26 May 2010 in an Italian press release by [[Sega]] which included a teaser trailer.
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{{Nihongo|'''''Sonic Colors'''''|ソニック カラーズ|Sonikku karāzu}} in Japan and North America, titled '''''Sonic Colours''''' in [[Wikipedia:American and British English spelling differences#-our, -or|Europe and Australia]], is a video game for the [[Wii]] and [[Nintendo DS]]. It was first announced on 26 May 2010 in an Italian press release by [[Sega]] which included a teaser trailer.
   
In this game, [[Sonic the Hedgehog]] and [[Miles "Tails" Prower]] investigate [[Dr. Eggman's Incredible Interstellar Amusement Park]], where [[Doctor Eggman|Dr. Eggman]] admits to the public that he has turned over a new leaf and has created an amusement park to make up for his past deeds. The park is revealed to be an cover for Eggman, who is capturing nearby planets and kidnapping the natives: an alien race known as the [[Wisp]]s. With the power of the Wisps, Sonic visits each of the planets to stop the doctor's plan.{{-}}
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In this game, [[Sonic the Hedgehog]] and [[Miles "Tails" Prower]] investigate [[Dr. Eggman's Incredible Interstellar Amusement Park]], where [[Doctor Eggman|Dr. Eggman]] admits to the public that he has turned over a new leaf and has created an amusement park to make up for his past deeds. The park is revealed to be a cover for Eggman, who is capturing nearby planets and kidnapping the natives: an alien race known as the [[Wisp]]s. With the power of the Wisps, Sonic visits each of the planets to stop the doctor's plan.
 
==Development==
 
{{EnWP}}
 
[[Sonic Team]] examined criticism of previous ''Sonic'' titles from critics and fans and tailored the game to match. The resulting changes included an amalgamation of 2.5D and 3D level designs and graphics, and omission of a core "gimmick" such as the sword in ''[[Sonic and the Black Knight]]''.<ref name="canvas">{{Cite journal|title=Fresh Canvas|journal=[[Nintendo Power]]|last=Thomason|first=Steve|date=July 2010|issue=256|pages=50–57}}</ref><ref>{{cite web |url= http://www.computerandvideogames.com/article.php?id=259787?cid=OTC-RSS&attr=CVG-General |title= Sonic Colours ‘not for core gamers’ - Iizuka |date= August 13, 2010 |publisher= [[Wikipedia:Computer and Video Games|CVG]] |accessdate=January 8, 2011}}</ref> One of the first developments made was the decision that the setting should not be part of the "Sonic storybook" lines, and instead simpler, fun roots seen in the classic 2D titles, to avoid the issues that have plagued the recent 3D titles, and contains an amusement park. Sonic Team then realized that "any sort of terrestrial amusement park would be too small to contain Sonic's adventures." From this came the idea of an interplanetary park, which would allow for more creativity and variance in the game. The music was then written to "expand beyond the usual 'cool' Sonic sound and focus on making fun, up-tempo music that will really get players' blood pumping."<ref name="canvas" />
 
 
During the development, Takashi Iizuka intended ''Sonic Colors'' to be aimed at children, stating that the game is intended to be "...played by children of probably between six and twelve years old to make sure that everyone can play it and have fun with it,", but with no exception to the hard-core fans.<ref>http://www.officialnintendomagazine.co.uk/article.php?id=19283</ref><ref>http://info.sonicretro.org/Takashi_Iizuka_interview_by_Digital_Chumps_%28September_3,_2010%29</ref> While Iizuka had previously admitted that it is "nearly impossible to please all Sonic gamers".<ref>{{cite web |url= http://www.computerandvideogames.com/article.php?id=258188 |title= Sega: 'Nearly impossible' to please all Sonic fans |author= Andy Robinson |date= August 2, 2010 |publisher= CVG |accessdate=January 8, 2011}}</ref> This statement alienated some critics and core gamers who enjoyed previous entries such as ''Sonic Unleashed'' and ''[[Sonic the Hedgehog 4: Episode I|Sonic the Hedgehog 4]]''.<ref>{{cite web |url= http://www.destructoid.com/sonic-colors-designer-tells-you-to-stop-being-excited-181331.phtml |title= Sonic Colors developer tells you to stop being excited |author= Jim Sterling |date= August 13, 2010 |publisher=[[Wikipedia:Destructoid|Destructoid]] |accessdate=January 8, 2011}}</ref> Sega of America later assured that the game is intended for a wider demographic, aiming to make it accessible for both younger consumers and core fans.<ref>{{cite web |url= http://www.destructoid.com/sega-sonic-colors-is-for-everyone--183380.phtml |title= Sega: Sonic Colors is for everyone! |author= Jim Sterling|date= September 8, 2010 |publisher= Destuctoid |accessdate=January 8, 2011}}</ref> Sega also admitted that the game was also designed to appeal to Mario fans,<ref>{{cite web |url=http://www.videogamer.com/wii/sonic_colors/news/new_sonic_has_been_designed_to_appeal_to_mario_fans.html |title= New Sonic has been designed to appeal to Mario fans |publisher= VideoGamer.com |accessdate=January 22, 2012}}</ref> and added that "So from that perspective we hope that fans of [[Mario]] will really be able to enjoy playing as Sonic in ''Sonic Colours''."<ref>{{cite web|url=http://www.eurogamer.net/articles/2010-10-11-sonic-redesigned-to-appeal-to-mario-fans|first=Fred|last=Dutton|title=Sonic redesigned to appeal to Mario fans|publisher=EUROGAMER.net|accessdate=January 22, 2012}}</ref> Iizuka later explained his comment, stating the game is a proper mainstream platforming title for the Wii and DS, intending to expand on the audience gained from the ''[[Mario & Sonic at the Olympic Games|Mario & Sonic]]'' series.<ref>{{cite web |url= http://spong.com/feature/10110209/Interview-Sonic-Colours-Producer-Takashi-Iizuka |title= Sonic Colours Producer, Takashi Iizuka - Interview |author= Svend Joscelyne |date= September 14, 2010 |publisher= Spong.com |accessdate=January 8, 2011}}</ref> Also, in the way of the development, the daytime stages of ''[[Sonic Unleashed]] ''was put as inspiration for the game too.<ref>http://www.segabits.com/wp-content/uploads/2010/10/ONM7.jpg</ref>
 
 
Another huge improvement that was added to the game, is the "Color Powers". Which lizuka described as a way to avoid including more characters to differ gameplay elements. "As by now we can essentially have different types of gameplay, but not only that, but by empowering Sonic with the different color powers". [[Orbot]] and especially [[Cubot]] were added so they can add "real fun and joyous aspect to the story " as well.<ref>https://www.nintendo.co.uk/News/2010/Q-A-Sonic-Colours-for-Wii-and-Nintendo-DS-252405.html</ref> The script for ''Sonic Colors'' was written by "MadWorld''"'' and "Happy Tree Friends''"'' writers, [[Ken Pontac]] and "Warren Graff", so it better suits the western audience and children.<ref>{{cite web |url= http://www.2d-x.com/e3-2010-sonic-colors-wii/ |title= E3 2010: Sonic Colors Wii |author= Timothy Torres |date= June 17, 2010 |publisher= 2D-X.com |accessdate=January 8, 2011}}</ref>
 
   
 
== Plot ==
 
== Plot ==
 
 
===Wii===
 
===Wii===
 
[[File:Avcc.jpg|thumb|left|200px|Dr. Eggman's Interstellar Amusement Park brochure]]
 
[[File:Avcc.jpg|thumb|left|200px|Dr. Eggman's Interstellar Amusement Park brochure]]
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===Nintendo DS===
 
===Nintendo DS===
The Nintendo DS version of the game has the same scenario, but more brief and no jokes added. The difference is that the translator works perfectly in the DS version. After each world is beaten, Sonic unlocks missions for that planet and his friends appear in it (most of his friends did not appear in the Wii version). Thus, after all of the Chaos Emeralds are collected from [[Special Stage (Sonic Colors)|Special Stages,]] there is a special boss called [[Nega-Mother Wisp]]. She is actually Yacker's mother who is possessed by the Negative [[Hyper-go-on]] energy. Sonic has no choice but to fight her in the form of [[Super Sonic]].
+
The Nintendo DS version of the game has the same scenario, but more brief and no jokes added. The difference is that the translator works perfectly in the DS version. After each world is beaten, Sonic unlocks missions for that planet and his friends appear in it (none of his other friends did not appear in the Wii version). Thus, after all of the Chaos Emeralds are collected from [[Special Stage (Sonic Colors)|Special Stages,]] there is a special boss called [[Nega-Mother Wisp]]. She is actually Yacker's mother who is possessed by the Negative [[Hyper-go-on]] energy. Sonic has no choice but to fight her in the form of [[Super Sonic]].
   
 
After fighting her, she is able to turn back to her normal form, [[Mother Wisp]]. Sonic found out that she is not only Yacker's mother but is the mother of all Wisps and the creator of [[Planet Wisp]]. Eggman captures the Mother Wisp before the cutscene "Hyper-go-ons Charging" as it can be assumed the "giant alien" was her. At this point Sonic had just cleared [[Aquarium Park]]. However, Eggman does lose control of the Mother Wisp before Sonic clears the third mission in [[Asteroid Coaster]], but he has already turned her into a Nega-Wisp by then.
 
After fighting her, she is able to turn back to her normal form, [[Mother Wisp]]. Sonic found out that she is not only Yacker's mother but is the mother of all Wisps and the creator of [[Planet Wisp]]. Eggman captures the Mother Wisp before the cutscene "Hyper-go-ons Charging" as it can be assumed the "giant alien" was her. At this point Sonic had just cleared [[Aquarium Park]]. However, Eggman does lose control of the Mother Wisp before Sonic clears the third mission in [[Asteroid Coaster]], but he has already turned her into a Nega-Wisp by then.
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Game Land is Dr. Eggman's artificial planet of arcade games, that houses its most popular game, the Sonic Simulator, in which players run through 21 levels with an optional pal. Here the player can unlock levels by collecting [[Red Rings]] from the other amusement parks to in turn finish the third act of each level which gives the player a [[Chaos Emerald]].
 
Game Land is Dr. Eggman's artificial planet of arcade games, that houses its most popular game, the Sonic Simulator, in which players run through 21 levels with an optional pal. Here the player can unlock levels by collecting [[Red Rings]] from the other amusement parks to in turn finish the third act of each level which gives the player a [[Chaos Emerald]].
   
'''''Note:''''' Game Land's levels act as Special Stages. If a set of 3 acts are completed, the player gets a Chaos Emerald at the end of the third. As with most ''Sonic'' games, collecting all 7 Chaos Emeralds awards the player with the ability to transform into [[Super Sonic]], although it has to be enabled using the [[Options Satellite|Options Menu]].
+
'''''Note:''''' Game Land's levels act as Special Stages. If a set of three acts are completed, the player gets a Chaos Emerald at the end of the third. As with most ''Sonic'' games, collecting all 7 Chaos Emeralds awards the player with the ability to transform into [[Super Sonic]], although it has to be enabled using the [[Options Satellite|Options Menu]].
   
All the stages above (besides Game Land), once selected, will take the player to the stage-specific area map. Each area map has 6 acts and a boss selectable, and 7 "S" ranks and 30 [[Special Rings]] to be earned. However, Terminal Velocity being the final stage has only 2 acts selectable plus the final boss, with no Special Rings to collect.
+
All the stages above (besides Game Land), once selected, will take the player to the stage-specific area map. Each area map has 6 acts and a boss selectable, and 7 "S" ranks and 30 [[Special Rings]] to be earned. However, Terminal Velocity being the final stage has only two Acts selectable plus the final boss, with no Special Rings to collect.
   
 
====Special Stages====
 
====Special Stages====
 
{{main|Special Stage (Sonic Colors)}}
 
{{main|Special Stage (Sonic Colors)}}
 
[[File:Sonic Colors (DS) - Image - (1).png|thumb|140px|Special Stage (Nintendo DS Version).]]
 
[[File:Sonic Colors (DS) - Image - (1).png|thumb|140px|Special Stage (Nintendo DS Version).]]
The DS version has [[Special Stages]] in which by completing each, a [[Chaos Emerald]] will be received. It is entirely similar to the Special Stages that were used in ''[[Sonic Rush]]'', except instead of collecting rings, Sonic will have to collect colorful balls, like in ''[[Sonic Heroes]]''. The player needs to collect the spheres of the same colors as the top screen. The rainbow ones can be collected at any time and count as 2 spheres. If they have a number on them, they count as the number they have. There are also checkered ones, that if the player has collected all of them a 10 sphere bonus will be received. Also, there is a special checkered sphere before the end of each round (there are 3 rounds, each one requiring a different sphere color), and if the player touches it, many required colorful spheres will roll from the one side to the other. But the player has to be careful as touching any balls that aren't in the right color will shove them out of the course, disabling their collection.
+
The DS version has [[Special Stages]] in which by completing each, a [[Chaos Emerald]] will be received. It is entirely similar to the Special Stages that were used in ''[[Sonic Rush]]'', except instead of collecting rings, Sonic will have to collect colorful balls, like in ''[[Sonic Heroes]]''. The player needs to collect the spheres of the same colors as the top screen. The rainbow ones can be collected at any time and count as 2 spheres. If they have a number on them, they count as the number they have. There are also checkered ones, that if the player has collected all of them a 10 sphere bonus will be received. Also, there is a special checkered sphere before the end of each round (there are three rounds, each one requiring a different sphere color), and if the player touches it, many required colorful spheres will roll from the one side to the other. But the player has to be careful as touching any balls that aren't in the right color will shove them out of the course, disabling their collection.
   
 
==Wisps==
 
==Wisps==
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==Differences between the [[Nintendo DS]] and the [[Wii]] versions==
 
==Differences between the [[Nintendo DS]] and the [[Wii]] versions==
 
*The Wii version features a similar gameplay to ''[[Sonic Unleashed]]'', while the Nintendo DS version features a gameplay similar to ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]''. This also affects the cutscenes and the game mechanics.
 
*The Wii version features a similar gameplay to ''[[Sonic Unleashed]]'', while the Nintendo DS version features a gameplay similar to ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]''. This also affects the cutscenes and the game mechanics.
*The Wii features 6 Acts and a boss per Zone (except in Terminal Velocity), while the DS features 2 Acts and a boss per Zone.
+
*The Wii version features six Acts and a boss per Zone (except in Terminal Velocity), while the DS version features two Acts and a boss per Zone.
**The 4 next Acts were replaced by three missions and a tutorial per Zone is added.
+
**The four next Acts were replaced by three missions and a tutorial per zone is added.
 
***These missions also features characters that aren't present in the Wii version: [[Cream]], [[Cheese]] & [[Milk]], [[Silver]] and [[Blaze]], [[Knuckles]] and [[Rouge]], the [[Chaotix]], [[Amy]] & [[Big]], and [[Shadow]] and [[Omega]].
 
***These missions also features characters that aren't present in the Wii version: [[Cream]], [[Cheese]] & [[Milk]], [[Silver]] and [[Blaze]], [[Knuckles]] and [[Rouge]], the [[Chaotix]], [[Amy]] & [[Big]], and [[Shadow]] and [[Omega]].
*In the Wii version, [[Terminal Velocity]] has 2 Acts and a Boss, while the DS version has only a Boss. However, during the beginning of the Boss, Sonic goes through the area like an Act.
+
*In the Wii version, [[Terminal Velocity]] has two Acts and a Boss, while the DS version has only a Boss. However, during the beginning of the Boss, Sonic goes through the area like an Act.
 
*There are eight types of Wisps usable in the Wii version, while in the Nintendo DS version five Wisps are usable. This makes the Green, Pink, Purple, Blue Wisps exclusive for the Wii, and the Red and Violet Wisps for the Nintendo DS.
 
*There are eight types of Wisps usable in the Wii version, while in the Nintendo DS version five Wisps are usable. This makes the Green, Pink, Purple, Blue Wisps exclusive for the Wii, and the Red and Violet Wisps for the Nintendo DS.
 
*The bosses are different between consoles, and the gameplay is different too:
 
*The bosses are different between consoles, and the gameplay is different too:
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*In the Wii version, the [[Red Star Ring|Special Rings]] serve to access Game Land, while in the DS version the Special Rings serve to unlock illustrations and music.
 
*In the Wii version, the [[Red Star Ring|Special Rings]] serve to access Game Land, while in the DS version the Special Rings serve to unlock illustrations and music.
   
==Videos==
+
==Development==
 
{{EnWP}}
<tabber>
 
 
[[Sonic Team]] examined criticism of previous ''Sonic'' titles from critics and fans and tailored the game to match. The resulting changes included an amalgamation of 2.5D and 3D level designs and graphics, and omission of a core "gimmick" such as the sword in ''[[Sonic and the Black Knight]]''.<ref name="canvas">{{Cite journal|title=Fresh Canvas|journal=[[Nintendo Power]]|last=Thomason|first=Steve|date=July 2010|issue=256|pages=50–57}}</ref><ref>{{cite web |url= http://www.computerandvideogames.com/article.php?id=259787?cid=OTC-RSS&attr=CVG-General |title= Sonic Colours ‘not for core gamers’ - Iizuka |date= August 13, 2010 |publisher= [[Wikipedia:Computer and Video Games|CVG]] |accessdate=January 8, 2011}}</ref> One of the first developments made was the decision that the setting should not be part of the "Sonic storybook" lines, and instead simpler, fun roots seen in the classic 2D titles, to avoid the issues that have plagued the recent 3D titles, and contains an amusement park. Sonic Team then realized that "any sort of terrestrial amusement park would be too small to contain Sonic's adventures." From this came the idea of an interplanetary park, which would allow for more creativity and variance in the game. The music was then written to "expand beyond the usual 'cool' Sonic sound and focus on making fun, up-tempo music that will really get players' blood pumping."<ref name="canvas" />
Gameplay Trailer 1 = [[File:Sonic Colors Gameplay Trailer HD|left|350px]]
 
  +
|-|
 
 
During the development, Takashi Iizuka intended ''Sonic Colors'' to be aimed at children, stating that the game is intended to be "...played by children of probably between six and twelve years old to make sure that everyone can play it and have fun with it,", but with no exception to the hard-core fans.<ref>http://www.officialnintendomagazine.co.uk/article.php?id=19283</ref><ref>http://info.sonicretro.org/Takashi_Iizuka_interview_by_Digital_Chumps_%28September_3,_2010%29</ref> While Iizuka had previously admitted that it is "nearly impossible to please all Sonic gamers".<ref>{{cite web |url= http://www.computerandvideogames.com/article.php?id=258188 |title= Sega: 'Nearly impossible' to please all Sonic fans |author= Andy Robinson |date= August 2, 2010 |publisher= CVG |accessdate=January 8, 2011}}</ref> This statement alienated some critics and core gamers who enjoyed previous entries such as ''Sonic Unleashed'' and ''[[Sonic the Hedgehog 4: Episode I|Sonic the Hedgehog 4]]''.<ref>{{cite web |url= http://www.destructoid.com/sonic-colors-designer-tells-you-to-stop-being-excited-181331.phtml |title= Sonic Colors developer tells you to stop being excited |author= Jim Sterling |date= August 13, 2010 |publisher=[[Wikipedia:Destructoid|Destructoid]] |accessdate=January 8, 2011}}</ref> Sega of America later assured that the game is intended for a wider demographic, aiming to make it accessible for both younger consumers and core fans.<ref>{{cite web |url= http://www.destructoid.com/sega-sonic-colors-is-for-everyone--183380.phtml |title= Sega: Sonic Colors is for everyone! |author= Jim Sterling|date= September 8, 2010 |publisher= Destuctoid |accessdate=January 8, 2011}}</ref> Sega also admitted that the game was also designed to appeal to Mario fans,<ref>{{cite web |url=http://www.videogamer.com/wii/sonic_colors/news/new_sonic_has_been_designed_to_appeal_to_mario_fans.html |title= New Sonic has been designed to appeal to Mario fans |publisher= VideoGamer.com |accessdate=January 22, 2012}}</ref> and added that "So from that perspective we hope that fans of [[Mario]] will really be able to enjoy playing as Sonic in ''Sonic Colours''."<ref>{{cite web|url=http://www.eurogamer.net/articles/2010-10-11-sonic-redesigned-to-appeal-to-mario-fans|first=Fred|last=Dutton|title=Sonic redesigned to appeal to Mario fans|publisher=EUROGAMER.net|accessdate=January 22, 2012}}</ref> Iizuka later explained his comment, stating the game is a proper mainstream platforming title for the Wii and Nintendo DS, intending to expand on the audience gained from the [[Mario & Sonic series|''Mario & Sonic'']] series.<ref>{{cite web |url= http://spong.com/feature/10110209/Interview-Sonic-Colours-Producer-Takashi-Iizuka |title= Sonic Colours Producer, Takashi Iizuka - Interview |author= Svend Joscelyne |date= September 14, 2010 |publisher= Spong.com |accessdate=January 8, 2011}}</ref> Also, in the way of the development, the daytime stages of ''[[Sonic Unleashed]] ''was put as inspiration for the game too.<ref>http://www.segabits.com/wp-content/uploads/2010/10/ONM7.jpg</ref>
Two-player=[[File:Sonic Colours - Multiplayer (Co-op) Game Land Zone|left|350px]]
 
  +
|-|
 
 
Another huge improvement that was added to the game, is the "Color Powers". Which lizuka described as a way to avoid including more characters to differ gameplay elements. "As by now we can essentially have different types of gameplay, but not only that, but by empowering Sonic with the different color powers". [[Orbot]] and especially [[Cubot]] were added so they can add "real fun and joyous aspect to the story " as well.<ref>https://www.nintendo.co.uk/News/2010/Q-A-Sonic-Colours-for-Wii-and-Nintendo-DS-252405.html</ref> The script for ''Sonic Colors'' was written by "MadWorld''"'' and "Happy Tree Friends''"'' writers, [[Ken Pontac]] and "Warren Graff", so it better suits the western audience and children.<ref>{{cite web |url= http://www.2d-x.com/e3-2010-sonic-colors-wii/ |title= E3 2010: Sonic Colors Wii |author= Timothy Torres |date= June 17, 2010 |publisher= 2D-X.com |accessdate=January 8, 2011}}</ref>
Official Trailer=[[File:Sonic Colors Launch Trailer HD-1|left|350px]]
 
|-|
 
Gameplay Trailer 2=[[File:Sonic Colours - Gameplay Trailer 2|left|350px]]
 
|-|
 
Gameplay Trailer 3=[[File:Sonic Colors™ Gameplay Trailer 3 (720 HD)|left|350px]]
 
|-|
 
Commercial=[[File:Sonic Colors TV Commercial|left|350px]]
 
|-|
 
Gameplay Clips=[[File:Sonic Colors Gameplay Clips|left|350px]]
 
|-|
 
DS Trailer=[[File:Sonic Colors DS Trailer|left|350px]]
 
|-|
 
E3 2010=[[File:Sonic Colors Wii - E3 2010 Trailer|left|350px]]
 
</tabber>
 
{{-}}
 
   
 
==Reception==
 
==Reception==
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*''Sonic Colors'' is the second ''Sonic'' game that the main plot consists of Dr. Eggman attempting to take over the world by controlling its citizens' minds with a powerful weapon, the first being ''[[Sonic Jump]]''.
 
*''Sonic Colors'' is the second ''Sonic'' game that the main plot consists of Dr. Eggman attempting to take over the world by controlling its citizens' minds with a powerful weapon, the first being ''[[Sonic Jump]]''.
 
*The [[Wisp]]s in the DS version are different than those in the Wii version, with the exception of the Orange, White, Yellow and Cyan Wisps. They can also be used in a different way, depending on the version.
 
*The [[Wisp]]s in the DS version are different than those in the Wii version, with the exception of the Orange, White, Yellow and Cyan Wisps. They can also be used in a different way, depending on the version.
*In the E3 demo, when Sonic would activate the "Drill Power" the announcer would say, ''"Spin!"'' but in the final version of the game, he says, ''"Drill!"'' Also, before activating the power of any Wisps, the announcer would say, ''"Color!"'' in the demo version, but in the final build he does not say anything until Sonic activates the power.
+
*In the E3 demo, when Sonic would activate the "Drill Power", the announcer would say, ''"Spin!"'' but in the final version of the game, he says, ''"Drill!"'' Also, before activating the power of any Wisps, the announcer would say, ''"Color!"'' in the demo version, but in the final build he does not say anything until Sonic activates the power.
 
*This is the first time Sonic can perform a [[Stomp]] attack on a handheld console.
 
*This is the first time Sonic can perform a [[Stomp]] attack on a handheld console.
 
*When Eggman's mind-control machine explodes, it hits the moon instead of the earth. This is a direct reference to ''[[Sonic Adventure 2]]''.
 
*When Eggman's mind-control machine explodes, it hits the moon instead of the earth. This is a direct reference to ''[[Sonic Adventure 2]]''.
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*Towards the end of the game, the [[Miles Electric]]'s screen is shown. Earlier in the game, Tails says that the translations on there are in binary code, but the code shown on the device is in hexadecimal format (Tails may have switched it to a better code offscreen). The bottom line of code translates to: ''"If you can read this, youXfre a geek!"''.
 
*Towards the end of the game, the [[Miles Electric]]'s screen is shown. Earlier in the game, Tails says that the translations on there are in binary code, but the code shown on the device is in hexadecimal format (Tails may have switched it to a better code offscreen). The bottom line of code translates to: ''"If you can read this, youXfre a geek!"''.
 
*Unlike the other games, Sonic does not get an extra life upon gaining 100 [[Ring]]s in the Wii version. However, he does in the Nintendo DS version.
 
*Unlike the other games, Sonic does not get an extra life upon gaining 100 [[Ring]]s in the Wii version. However, he does in the Nintendo DS version.
**By achieving an A/S Rank on any act, the player will earn 1/3 lives in both versions, respectively. But in the Wii version, the player must reach for all the lives. In the DS version they are automatically added instead.
+
**By achieving an A/S Rank on any Act, the player will earn 1/3 lives in both versions, respectively. But in the Wii version, the player must reach for all the lives. In the DS version they are automatically added instead.
 
**When Sonic attacks the "text" while in the results screen (using techniques such as [[Sonic Boost|Sonic Boost and]] [[Stomp]]), an extra life may pop out.
 
**When Sonic attacks the "text" while in the results screen (using techniques such as [[Sonic Boost|Sonic Boost and]] [[Stomp]]), an extra life may pop out.
 
*In the DS version, Cheese is missing his bow-tie.
 
*In the DS version, Cheese is missing his bow-tie.
 
*The DS version uses some CGI cutscene footage from the Wii version such as the opening, but still uses speech bubbles for characters in most cases.
 
*The DS version uses some CGI cutscene footage from the Wii version such as the opening, but still uses speech bubbles for characters in most cases.
*Sonic acts surprised that Dr. Eggman captured an entire planet, even though he has already done this with the Little Planet in ''[[Sonic the Hedgehog CD]]''.
+
*Sonic acts surprised that Dr. Eggman captured an entire planet, even though he has already done this with the [[Little Planet]] in ''[[Sonic the Hedgehog CD]]''.
*During an act, when Super Sonic mode is activated, any Wisps' power cannot be used except from the White Wisp.
+
*During an Act, when Super Sonic mode is activated, any Wisps' power cannot be used except from the White Wisp.
 
*This is the first 3D ''Sonic'' game where, if the player starts a new game, the player is taken to the first stage immediately rather than showing a cutscene first or even saving a file.
 
*This is the first 3D ''Sonic'' game where, if the player starts a new game, the player is taken to the first stage immediately rather than showing a cutscene first or even saving a file.
 
*The DS version of this game takes the drowning tune out of ''[[Sonic Rush]]''.
 
*The DS version of this game takes the drowning tune out of ''[[Sonic Rush]]''.
Line 361: Line 342:
 
**Also, in the instruction manual (both versions), "Nega Wisp" is accidentally misspelled as "Mega Wisp".
 
**Also, in the instruction manual (both versions), "Nega Wisp" is accidentally misspelled as "Mega Wisp".
 
*This game is one of the few games where the regular boss fights are against Eggman's unmanned robots rather than Eggman in a manned robot.
 
*This game is one of the few games where the regular boss fights are against Eggman's unmanned robots rather than Eggman in a manned robot.
*This is the first main series game where any variation of the [[Tornado]] does not make an appearance ([[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]] doesn't count since that game didn't happen).
 
 
*When Orbot installs a new voice chip for Cubot, he says "''The think bone's connected to the talk bone... the talk bone's connected to the mouth bone''". This is a reference to ''[[wikipedia:Dem Bones|Dem Bones]]'', a traditional song written by [[wikipedia:James Weldon Johnson|James Weldon Johnson]].
 
*When Orbot installs a new voice chip for Cubot, he says "''The think bone's connected to the talk bone... the talk bone's connected to the mouth bone''". This is a reference to ''[[wikipedia:Dem Bones|Dem Bones]]'', a traditional song written by [[wikipedia:James Weldon Johnson|James Weldon Johnson]].
 
*In the Nintendo DS version of ''Sonic Colors'', "aquarium" is misspelled as "acquarium."
 
*In the Nintendo DS version of ''Sonic Colors'', "aquarium" is misspelled as "acquarium."
Line 379: Line 359:
 
* In the DS version, Blaze's English voice actor is credited in the game's credits as Berra Hudson, her 4Kids voice actor (misspelled as Bella Hudson), while she was voiced by Laura Bailey.
 
* In the DS version, Blaze's English voice actor is credited in the game's credits as Berra Hudson, her 4Kids voice actor (misspelled as Bella Hudson), while she was voiced by Laura Bailey.
   
==Gallery==
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==Videos==
 
<tabber>
{{Gallery box}}
 
 
Gameplay Trailer 1 = [[File:Sonic Colors Gameplay Trailer HD|left|350px]]
 
 
|-|
 
Two-player=[[File:Sonic Colours - Multiplayer (Co-op) Game Land Zone|left|350px]]
 
|-|
 
Official Trailer=[[File:Sonic Colors Launch Trailer HD-1|left|350px]]
 
|-|
 
Gameplay Trailer 2=[[File:Sonic Colours - Gameplay Trailer 2|left|350px]]
 
|-|
 
Gameplay Trailer 3=[[File:Sonic Colors™ Gameplay Trailer 3 (720 HD)|left|350px]]
 
|-|
 
Commercial=[[File:Sonic Colors TV Commercial|left|350px]]
 
|-|
 
Gameplay Clips=[[File:Sonic Colors Gameplay Clips|left|350px]]
 
|-|
 
DS Trailer=[[File:Sonic Colors DS Trailer|left|350px]]
 
|-|
 
E3 2010=[[File:Sonic Colors Wii - E3 2010 Trailer|left|350px]]
 
</tabber>
 
{{-}}
 
==References==
 
==References==
 
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{{Scroll box|content=

Revision as of 00:31, 11 March 2016

Eggman! I am going to save this planet! And I am going to free these aliens! No copyright law in the universe is going to stop me!


Sonic the Hedgehog

Sonic Colors (ソニック カラーズ Sonikku karāzu?) in Japan and North America, titled Sonic Colours in Europe and Australia, is a video game for the Wii and Nintendo DS. It was first announced on 26 May 2010 in an Italian press release by Sega which included a teaser trailer.

In this game, Sonic the Hedgehog and Miles "Tails" Prower investigate Dr. Eggman's Incredible Interstellar Amusement Park, where Dr. Eggman admits to the public that he has turned over a new leaf and has created an amusement park to make up for his past deeds. The park is revealed to be a cover for Eggman, who is capturing nearby planets and kidnapping the natives: an alien race known as the Wisps. With the power of the Wisps, Sonic visits each of the planets to stop the doctor's plan.

Plot

Wii

Avcc

Dr. Eggman's Interstellar Amusement Park brochure

After supposedly developing a sense of remorse for his past misdeeds, Dr. Eggman opens an amusement park called Dr. Eggman's Amazing Interstellar Amusement Park, which is located in space made up of several planet-sized attractions, in order to make up for his transgressions. Suspicious of the doctor's intentions, Sonic and Tails investigate in the amusement park before the opening day. As they comment on how pretty the place is, they see Orbot and Cubot chasing two alien-like creatures; Sonic promptly rescues them, and ends up discovering wonderful powers with some of them. The aliens are called Wisps, and one of them that Sonic saved is named Yacker. In order to communicate with Yacker, Tails builds a translator in his Miles Electric. Through communicating with Yacker (albeit with complications due to the fact that the translator has several glitches that scramble the words), they learn that the other Wisps have been kidnapped by Dr. Eggman, who plans to harness their energy, called Hyper-Go-On, for his nefarious schemes.

Allying with the Wisps and using their powers, Sonic visits multiple planets, liberating the Wisps and shutting down the generators that link them to the amusement park. Eventually, Sonic soon learns that Dr. Eggman is transforming the Wisps into Nega-Wisps and using them as fuel for a mind-control cannon to make Earth the star attraction of his theme park. When Dr. Eggman tries to fire the cannon at the world, a piece of wreckage, created when Sonic destroyed the first boss, causes it to malfunction and explode.

As the amusement park begins to explode, Sonic sends Tails back down the space elevator while Sonic faces Dr. Eggman who is using a powerful robot that harnesses the negative energy of the Wisps. With the help of every type of Wisp, Sonic defeats Eggman with the Final Color Blaster. The malfunctioning cannon creates a black hole that consumes the amusement park and the defeated Eggman. While even Sonic is unable to outrun the black hole, all of the Wisps use their energy to neutralize the black hole and save Sonic as he lies fainted. Yacker changes the Nega Wisps back to normal. Sonic wakes up back on Earth, breathing heavily and looking tired. Tails reprimands Sonic for pushing him into the space elevator but thanked him for handling Eggman all by himself. Yacker arrives to thank them before returning to his planet along with the Wisps.

Nintendo DS

The Nintendo DS version of the game has the same scenario, but more brief and no jokes added. The difference is that the translator works perfectly in the DS version. After each world is beaten, Sonic unlocks missions for that planet and his friends appear in it (none of his other friends did not appear in the Wii version). Thus, after all of the Chaos Emeralds are collected from Special Stages, there is a special boss called Nega-Mother Wisp. She is actually Yacker's mother who is possessed by the Negative Hyper-go-on energy. Sonic has no choice but to fight her in the form of Super Sonic.

After fighting her, she is able to turn back to her normal form, Mother Wisp. Sonic found out that she is not only Yacker's mother but is the mother of all Wisps and the creator of Planet Wisp. Eggman captures the Mother Wisp before the cutscene "Hyper-go-ons Charging" as it can be assumed the "giant alien" was her. At this point Sonic had just cleared Aquarium Park. However, Eggman does lose control of the Mother Wisp before Sonic clears the third mission in Asteroid Coaster, but he has already turned her into a Nega-Wisp by then.

Characters

Image Characters Biography
Sonic Colors - Sonic - (3)
Sonic the Hedgehog Sonic is a hedgehog who loves freedom and the truth. He can’t leave anyone in need of help and he’s spent years rescuing victims from Dr. Eggman’s conniving schemes. He knows better than to believe the rotund scientist, especially when Dr. Eggman claims he’s doing something nice.
Tails 80
Miles "Tails" Prower Tails is a flying, two-tailed fox who helps Sonic out on his many adventures. Tails’ mechanical genius often gets them out of trouble and helps them stay just ahead of Dr. Eggman’s henchmen. In Sonic Colors , Tails builds a translator that lets them communicate with the Wisps who are being captured by Dr. Eggman.
Yacker
Yacker Yacker is a curly haired White Wisp who barely escaped from Dr. Eggman’s evil robots. He asks Sonic and Tails to help him save the Wisps who are being held captive and the three of them set out on their journey.
Dr
Dr. Eggman Despite being a scientific genius with an IQ of 300, Dr. Eggman’s evil plans are constantly foiled by Sonic. He’s convinced everyone of his generosity with his impressive theme park – everyone but Sonic that is. What is he really after...?
Sonic-Colours-Orbot
Orbot Orbot was built by Dr. Eggman to wait on him hand and foot. Though Orbot obeys Dr. Eggman faithfully, he really doesn’t like him very much.
Cubot
Cubot Cubot is another one of Dr. Eggman’s creations, paired with Orbot to perform various duties. He likes Dr. Eggman, but he is lazy and tries to get out of doing any work.

Playable

Non-playable

Enemies

Voice actors

This game (not counting Sonic Free Riders) is the first game in the main series to feature the new English voice cast, with all voices except for Eggman's being changed.

Role English voice Japanese voice
Sonic the Hedgehog Roger Craig Smith Jun'ichi Kanemaru
Miles "Tails" Prower Kate Higgins Ryo Hirohashi
Yacker Utako Yoshino
Dr. Eggman Mike Pollock Chikao Ohtsuka
Orbot Kirk Thornton Mitsuo Iwata
Cubot Wally Wingert Wataru Takagi
Announcer Roger Craig Smith Fumihiko Tachiki

DS-exclusive characters

Role English voice Japanese voice
Knuckles the Echidna Travis Willingham Nobutoshi Canna
Blaze the Cat Laura Bailey Nao Takamori
Amy Rose Cindy Robinson Taeko Kawata
Silver the Hedgehog Quinton Flynn Daisuke Ono
Cream the Rabbit Michelle Ruff Sayaka Aoki
Big the Cat Kyle Hebert Takashi Nagasako
Vector the Crocodile Keith Silverstein Kenta Miyake
Espio the Chameleon Troy Baker Yuuki Masuda
Charmy Bee Colleen O'Shaughnessey Youko Teppouzuka
Shadow the Hedgehog Kirk Thornton Kouji Yusa
Rouge the Bat Karen Strassman Rumi Ochiai
E-123 Omega Vic Mignogna Taiten Kusunoki

Stages

The stages (except the Special Stages in the Nintendo DS version) are accessed by a world map. The 8 stages listed below, Challenge Mode (aka Egg Shuttle where each act is played consecutively), and the Options Menu can be selected from the world map (Wii version).

The Wii version, including boss fights, features seven acts for each of the first six stages, while the seventh stage (Terminal Velocity) has three. In addition, the Game Land area serves as the game's Special Stage equivalent, containing seven "zones" with three acts each, making a grand total of 66 stages to play through.

File:Sonic1hyug.jpg

Tropical Resort.

A wonderful space park with a view of Sonic's home planet, the visitors riding in their hover cars can enjoy shopping, sight-seeing and lots of fun in the luxurious paradise. Centered around a lush tropical vegetation and urban industrialism, this resort is just to relax and enjoy.

Sonic-colors-wii-review-02

Sweet Mountain.

A very "sweet" and joyous land comprised of different types of food ranging from candies to hamburgers and even to popcorn. This planetoid is very distinct from the others the entire landscape is mixture between military industrialism and a seemingly infinitely layered cake ground. Sweet Mountain is very beautiful with its candy cane grind rails to its towering burgers, even its mechanical side is breathtaking. Additionally, one of the most beautiful features is its pinkish, peach-orange sky.

Soniccolors257-610

Starlight Carnival.

Starlight Carnival is a space armada set in the darkness of space illuminated by the glowing neon lights that cover everything in sight. The space fleet comes out of worm holes, which transport it around space and bring its big festive light show around the dark space. The tour along pathways of light, through festive starships and across their illuminated and colorful decks is truly an amazing experience.

File:2132428177 full.jpg

Planet Wisp.

Planet Wisp is the home planet of the Wisps. It was once a lush and harmonious little planet in far away space, but the evil Dr. Eggman took the peaceful Wisps' home planet with a powerful tractor beam, and it is currently being constructed into a theme park, so this area is off-limits to park-goers. Planet Wisp is filled with very prominent alien vegetation with a beautiful Earth-like sky, but, due to Eggman, machinery takes at least half of the planet, and lakes of toxic waste can be seen taking over the once clear waters.

Sonic-Colours-Wii-Aquarium-Park-Screenshot-12

Aquarium Park.

Aquarium Park is a gorgeous and amazing oriental-themed underwater aquarium. Visitors can enjoy the amazing city of pagodas and the countless pools and aquariums filled with all sorts of sea life (and mechas). The Aquarium Park is a planet with a flooded surface; therefore it's made up of many underwater spheres holding cities and sea life combined. Its most comical and famous location is its sushi restaurant "The Bucket-O'-Sushi", where apparently the food is terrible. They have recently added fish to the menu, primarily an endangered and rare species.

File:800px-AsteroidCoaster.jpg

Asteroid Coaster.

Asteroid Coaster is a theme park centered around wild and dangerous rides. The large rock planet is surrounded by a huge, endless asteroid field, that's also used for the countless roller coasters. These rides run through the asteroid field, vast space, and large planetoids filled with toxic sludge in dangerous curves, loops, and corkscrews in spiky, draconic, skeletal roller coaster carts.

The Asteroid Coaster is the wild, cool, and awesome world for the boyish love of danger, action, and extreme rides.

Walkthrough 045a

Terminal Velocity.

Terminal Velocity is a hay-wire space speedway that takes place on the space elevator, a transportation tower connecting Sonic's home world to Dr. Eggman's amusement park with extreme acceleration and velocity. After a system failure it starts to crumble, leading chunks of the pathway ascending from out of place.

Sonic-Colours-Wii-ONM-screen-5

Game Land.

Game Land is Dr. Eggman's artificial planet of arcade games, that houses its most popular game, the Sonic Simulator, in which players run through 21 levels with an optional pal. Here the player can unlock levels by collecting Red Rings from the other amusement parks to in turn finish the third act of each level which gives the player a Chaos Emerald.

Note: Game Land's levels act as Special Stages. If a set of three acts are completed, the player gets a Chaos Emerald at the end of the third. As with most Sonic games, collecting all 7 Chaos Emeralds awards the player with the ability to transform into Super Sonic, although it has to be enabled using the Options Menu.

All the stages above (besides Game Land), once selected, will take the player to the stage-specific area map. Each area map has 6 acts and a boss selectable, and 7 "S" ranks and 30 Special Rings to be earned. However, Terminal Velocity being the final stage has only two Acts selectable plus the final boss, with no Special Rings to collect.

Special Stages

Sonic Colors (DS) - Image - (1)

Special Stage (Nintendo DS Version).

The DS version has Special Stages in which by completing each, a Chaos Emerald will be received. It is entirely similar to the Special Stages that were used in Sonic Rush, except instead of collecting rings, Sonic will have to collect colorful balls, like in Sonic Heroes. The player needs to collect the spheres of the same colors as the top screen. The rainbow ones can be collected at any time and count as 2 spheres. If they have a number on them, they count as the number they have. There are also checkered ones, that if the player has collected all of them a 10 sphere bonus will be received. Also, there is a special checkered sphere before the end of each round (there are three rounds, each one requiring a different sphere color), and if the player touches it, many required colorful spheres will roll from the one side to the other. But the player has to be careful as touching any balls that aren't in the right color will shove them out of the course, disabling their collection.

Wisps

Main article: Wisp

Sonic Colors is the first game in the Sonic the Hedgehog series to introduce the Wisps, the following games they appear in being Sonic Generations and in Sonic Lost World. Wisps are an alien race, whose members serve as power-ups used in the game. Utilizing a certain Wisp makes Sonic use its Hyper-go-on to activate different Color Powers, which can be used by the player to reach alternate paths, collect Special Rings, destroy enemies or simply to proceed through the stage.

Wisp Color Description
Colours BsicPose Wisps White Fills the Boost Gauge allowing the player to activate the Boost.
Redwisp Red (DS version exclusive) Transforms the player into a fire ball which helps it destroy enemies and dash through obstacles
Orange Wisp - Sonic Colors Artwork - (1) Orange Allows the player to reach higher areas whilst transforming into a rocket.
Yellowwisp Yellow Allows the player to drill underground.
Greeen Wisp - Sonic Colors - (1) Green (Wii version exclusive) Allows the player to transform into a hovercraft to float towards higher areas and dash through a trail of rings in order to gain speed.
Bluewisp Cyan Allows the player to transform into a laser in order to reach areas and destroy enemies at an extremely fast speed.
Dark-Blue-wisp Blue (Wii version exclusive) Transforms hindering blocks into blue rings to access through the level
Pink Wisp - Sonic Colors Artwork - (1) Pink (Wii version exclusive) Pink Wisps allow the player stick onto vertical walls whilst curling into a spike ball.
Wisp Purple Purple (Wii version exclusive) Transforms the player into a giant head with large fangs, allowing it to break through obstacles whilst 'chomping'.
Wisp Violet Violet (DS version exclusive) Transforms the player into a giant ball which sucks in enemies and obstacles.

Music

Sonic02

Cover art for Vivid Sound X Hybrid Colors.

Since the game has an amusement-park setting and a more fantastical visual style, they're trying to expand the usual "cool" Sonic sound and focus on making fun, up-tempo music that will really get players' blood pumping."

Takashi Iizuka

The game had its own soundtrack called Vivid Sound X Hybrid Colors produced by Wave Master. It also consists of the main themes and the in-game level music.

The theme song of the game is Reach For The Stars, sung by Jean Paul Makhlouf from the band Cash Cash. The ending theme of the game is Speak With Your Heart, which is also sung by Cash Cash.

Differences between the Nintendo DS and the Wii versions

  • The Wii version features a similar gameplay to Sonic Unleashed, while the Nintendo DS version features a gameplay similar to Sonic Rush and Sonic Rush Adventure. This also affects the cutscenes and the game mechanics.
  • The Wii version features six Acts and a boss per Zone (except in Terminal Velocity), while the DS version features two Acts and a boss per Zone.
  • In the Wii version, Terminal Velocity has two Acts and a Boss, while the DS version has only a Boss. However, during the beginning of the Boss, Sonic goes through the area like an Act.
  • There are eight types of Wisps usable in the Wii version, while in the Nintendo DS version five Wisps are usable. This makes the Green, Pink, Purple, Blue Wisps exclusive for the Wii, and the Red and Violet Wisps for the Nintendo DS.
  • The bosses are different between consoles, and the gameplay is different too:
    • The first and fourth boss are Rotatatron and Refreshinator in the Wii version, while in the Nintendo DS version the bosses are Globotron and Drillinator.
    • During the second and fifth boss, Sonic starts inside the ship and then outside in the Wii version, while in the Nintendo DS version Sonic fights outside the ship directly.
    • The third and sixth boss has two frigates in the Wii version, but in the Nintendo DS version it has only one. ***During the boss Frigate Skullian, the ship is bigger than Frigate Orcan and it has a cargo under it, and Sonic runs on a beam of light like the ones from Starlight Carnival in the Wii version. But in the Nintendo DS version, Frigate Skullian is so smaller than Frigate Orcan and the cargo is behind it just like a train; it has a big yellow weak spot like Sonic Rush and Sonic Rush Adventure, and Sonic runs on a path with a similar design of the Skullian.
  • In the Wii version, the game begins with the first Act, and the first cutscene where Sonic and Tails went to Tropical Resort is after the second Act. In the DS version the game begins with the first cutscene, and then the Acts.
    • The scene where they go by the elevator is a remembrance from Sonic when they are in Tropical Resort for the first time in the Wii version, while in the DS version that scene really happens and then they are there for the first time.
      • After that, they found Orbot and Cubot chasing the Wisps in the Wii version, while in the DS version Sonic goes through Act 1 to test the stage and then they found Orbot and Cubot chasing the Wisps.
        • Yacker is accompanied by a Cyan Wisp in the Wii version, while in the DS version he's accompanied by a White Wisp.
  • In the Wii version, the Miles Electric translator functions badly, which makes a lot of jokes during the cutscenes, while in the DS version the translator functions correctly and all the jokes were removed.
  • In the Wii version, Yacker disappears from Sonic and Tails during Planet Wisp, while in the DS version he disappears after Aquarium Park, as he appears in all stages' Wisp appearances (except in Asteroid Coaster).
  • The cutscenes where Eggman, Orbot and Cubot are sucked by the black hole and then they are missing in space do not appear in the DS version.
  • In the Wii version, the Chaos Emeralds can be obtained in Game Land after collecting the Red Star Rings, while in the DS version the Emeralds can be collected by clearing the Special Stages (which also are exclusive to the Nintendo DS version).
  • In the Wii version, the Special Rings serve to access Game Land, while in the DS version the Special Rings serve to unlock illustrations and music.

Development

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Sonic Team examined criticism of previous Sonic titles from critics and fans and tailored the game to match. The resulting changes included an amalgamation of 2.5D and 3D level designs and graphics, and omission of a core "gimmick" such as the sword in Sonic and the Black Knight.[3][4] One of the first developments made was the decision that the setting should not be part of the "Sonic storybook" lines, and instead simpler, fun roots seen in the classic 2D titles, to avoid the issues that have plagued the recent 3D titles, and contains an amusement park. Sonic Team then realized that "any sort of terrestrial amusement park would be too small to contain Sonic's adventures." From this came the idea of an interplanetary park, which would allow for more creativity and variance in the game. The music was then written to "expand beyond the usual 'cool' Sonic sound and focus on making fun, up-tempo music that will really get players' blood pumping."[3]

During the development, Takashi Iizuka intended Sonic Colors to be aimed at children, stating that the game is intended to be "...played by children of probably between six and twelve years old to make sure that everyone can play it and have fun with it,", but with no exception to the hard-core fans.[5][6] While Iizuka had previously admitted that it is "nearly impossible to please all Sonic gamers".[7] This statement alienated some critics and core gamers who enjoyed previous entries such as Sonic Unleashed and Sonic the Hedgehog 4.[8] Sega of America later assured that the game is intended for a wider demographic, aiming to make it accessible for both younger consumers and core fans.[9] Sega also admitted that the game was also designed to appeal to Mario fans,[10] and added that "So from that perspective we hope that fans of Mario will really be able to enjoy playing as Sonic in Sonic Colours."[11] Iizuka later explained his comment, stating the game is a proper mainstream platforming title for the Wii and Nintendo DS, intending to expand on the audience gained from the Mario & Sonic series.[12] Also, in the way of the development, the daytime stages of Sonic Unleashed was put as inspiration for the game too.[13]

Another huge improvement that was added to the game, is the "Color Powers". Which lizuka described as a way to avoid including more characters to differ gameplay elements. "As by now we can essentially have different types of gameplay, but not only that, but by empowering Sonic with the different color powers". Orbot and especially Cubot were added so they can add "real fun and joyous aspect to the story " as well.[14] The script for Sonic Colors was written by "MadWorld" and "Happy Tree Friends" writers, Ken Pontac and "Warren Graff", so it better suits the western audience and children.[15]

Reception

Previews

A preview of the Official Nintendo Power Magazine gaming studios said that the action was fast, the levels were nice and long, and that there were loads of different routes available through each level. Their favorite Wisp was the Drill Wisp. In the end they mentioned that Sonic was at his best at mimicking Mario elements similar to 2010's hit game Super Mario Galaxy 2. They said the game will be the equivalent of all-daytime stages of Sonic Unleashed. As of 2011, the game has nearly sold 2 million copies worldwide. [16]

IGN said that Sonic Colors might be, "The best Sonic game of this generation", praising its level design and fully-packed action with vibrant colors. It also was also nominated as the Best of E3 by IGN, but however, it did not win. Sonic Colors was nominated for Best Platformer Game at Gametrailers E3 2010 awards. Later IGN had given their own review giving it a very positive score of 8.5 which is awarded as the "Editors Choice award" on IGN's behalf on both DS and Wii.

For the Nintendo DS version they had said that it is one of Sonic's best portable platformers and it had a little classic touch in it. They said that upward slopes and pits was very frustrating, but the boss-fights were great. They said that the levels were very fun as it had great pacing, but one major problem was that the game had no checkpoints and that the player would have to start from the beginning of the level even if the player is in a boss-fight.

For the Wii version, they said that it is one of the most attractive looking games for the Wii that year because of its great animation. They said the music was good for the huge amount of visual stages, from Casino, to parks and interstellar space areas. In addition, they were pleased in the fact that the cast of characters was greatly reduced.

They noted that the game's platforming was good and was similar the platforming of the Mario series. They complained on the game having many extra competitions that made it frustrating, and that the Co-op screen wasn't very fun, noting that "one screen isn't enough for two Sonics."

Review

Reviews for the game were mostly positive, with a Metacritic ranking of 78 for the Wii version and 79 for the DS version,[17][18] and a GameRankings score of 78.84% for the Wii version and 77.07% for the DS version. IGN gave both versions a score of 8.5 and an Editor's Choice Award, calling it "the best Sonic game in 18 years," praising its gameplay, level design and vivid graphics, while criticising some difficulty spikes later in the game, as well as the two player co-op, stating, "One screen isn't enough for two hedgehogs."[19][20] IGN also gave the Wii version the 'Quick Fix Award' in their Best of 2010 awards.[21] Famitsu gave the Wii version 34/40 while the DS version scored 32/40.[22] NGamer gave the Wii game 86%, praising its gameplay and soundtrack, though criticizing some easy and "rehashed" bosses.[23][24] Nintendo Power gave the Wii version of Sonic Colors 9 out of 10, praising the game as "an unequivocal success", and gave the DS version 7.5 out of 10, criticizing the game's short length. On the Nintendo Power awards, Sonic Colors won "Best Wii Graphics" and was nominated for "Best Wii Game of the Year."[25] Official Nintendo Magazine gave the game 86% for the Wii version and 85% for the DS version.[26] WiiMagazin, a German gaming magazine, gave the Wii version a 92% and the DS version a 90% rating praising a remark saying, "There is a God, and he's a Sonic-fan".[27] Joystiq gave the game 4 out of 5 stars, saying "Sonic Colors succeeds where so, so many other Sonic games have failed."[28] Eurogamer gave the Wii version 8/10, calling it "stupefyingly fast and utterly thrilling."[29] GameSpot gave the Wii version an 8 out of 10 praising the game's level design, sense of speed, and graphics, but criticizing its bare-bones, poorly-designed co-operative play.[30] CNET reviews gave the game 4 stars, praising that the game offers a mix of 3D action and classic Sonic side-scrolling with dazzling visuals and exhilarating platforming.[31] 1UP gave the Wii version a B+ rank, calling it "the best 3D Sonic in ages."[32] Wired gave the Wii version a 7/10, praising its "Excellent music, colorful graphics" and "fun and varied level design" while criticising its "somewhat twitchy jumping controls" and the fact that later levels "are filled with cheap deaths."

GameTrailers was more critical of the game, citing unresponsive controls and underused Wisp powers, giving the Wii version a 6.4,[33] preferring the DS version, which scored a 7.9.[34] GamesRadar gave the Wii version 7/10, praising the game's replayability while criticizing some 'horribly cheap deaths'.[35] Game Informer gave the Wii version a 7.0 score, criticizing floaty physics and inconsistent difficulty,[36] though it did award the DS version a score of 8.5, saying "Dimps continues its run of entertaining titles with Sonic Colors."[37]

Trivia

  • Orbot's name was first officially known in this game.
  • Eggman's plot is a combination of his classic plots (kidnapping animals, the Wisps) and modern plots (harnessing the powers of foreign beings, also the Wisps).
    • Like the modern plots, the beings in question betray him (the Nega Wisps, despite having been sapped of their energy, dislike him and subsequently join with Sonic; also, the Mother Wisp broke out of Eggman's control as a Nega Wisp in the DS version).
  • This is the second game to feature three bosses with counterparts as the three next bosses, the first being Sonic Heroes.
Sonic Hat

Sonic Hat

  • If a customer pre-ordered Sonic Colors at GameStop, the customer got a free hat with the look of Sonic's blue quills on their head.
  • This game marks the first time Sonic is able to perform a double jump since Sonic R.
    • Note that the double jump replaced the Jump Dash. However, the Jump Dash can be pulled off by boosting in midair when the boost gauge is empty, much like the PS2/Wii version of Sonic Unleashed.
  • Sonic Colors is the second Sonic game that the main plot consists of Dr. Eggman attempting to take over the world by controlling its citizens' minds with a powerful weapon, the first being Sonic Jump.
  • The Wisps in the DS version are different than those in the Wii version, with the exception of the Orange, White, Yellow and Cyan Wisps. They can also be used in a different way, depending on the version.
  • In the E3 demo, when Sonic would activate the "Drill Power", the announcer would say, "Spin!" but in the final version of the game, he says, "Drill!" Also, before activating the power of any Wisps, the announcer would say, "Color!" in the demo version, but in the final build he does not say anything until Sonic activates the power.
  • This is the first time Sonic can perform a Stomp attack on a handheld console.
  • When Eggman's mind-control machine explodes, it hits the moon instead of the earth. This is a direct reference to Sonic Adventure 2.
  • While the Nintendo DS version of Sonic Colors uses the gameplay engine from Sonic Rush, only the Trick system was removed and the Homing Attack is mapped to the jump button.
  • This is the first main series 3D Sonic game where Sonic can transform into Super Sonic during the normal stages, though he cannot fight bosses.
  • The Wii version is the first main series 3D game in which the final boss is fought by Sonic in his normal form, as well as being the first where Sonic fights Eggman instead of that games monster. Both of these things would re-occur in both versions of Sonic Lost World. The Nintendo DS version has Super Sonic fight the Nega-Mother Wisp instead.
  • An unused Eggman voice clip reveals that the Wisps' Hyper-go-on energy is more powerful than Chaos energy. This may not be the case though, as Super Sonic is able to beat Nega-Mother Wisp in the DS version.
  • During one of Eggman's announcements, he mentions a yellow car with license plate "1NOM155" is about to get hit by an asteroid. This could be a reference to Crazy Taxi (another Sega game) as one of the characters, Axel, drives a taxi with the same license plate.
MilesElectric

An image showing the screen of the Miles Electric.

  • Towards the end of the game, the Miles Electric's screen is shown. Earlier in the game, Tails says that the translations on there are in binary code, but the code shown on the device is in hexadecimal format (Tails may have switched it to a better code offscreen). The bottom line of code translates to: "If you can read this, youXfre a geek!".
  • Unlike the other games, Sonic does not get an extra life upon gaining 100 Rings in the Wii version. However, he does in the Nintendo DS version.
    • By achieving an A/S Rank on any Act, the player will earn 1/3 lives in both versions, respectively. But in the Wii version, the player must reach for all the lives. In the DS version they are automatically added instead.
    • When Sonic attacks the "text" while in the results screen (using techniques such as Sonic Boost and Stomp), an extra life may pop out.
  • In the DS version, Cheese is missing his bow-tie.
  • The DS version uses some CGI cutscene footage from the Wii version such as the opening, but still uses speech bubbles for characters in most cases.
  • Sonic acts surprised that Dr. Eggman captured an entire planet, even though he has already done this with the Little Planet in Sonic the Hedgehog CD.
  • During an Act, when Super Sonic mode is activated, any Wisps' power cannot be used except from the White Wisp.
  • This is the first 3D Sonic game where, if the player starts a new game, the player is taken to the first stage immediately rather than showing a cutscene first or even saving a file.
  • The DS version of this game takes the drowning tune out of Sonic Rush.
  • In the cutscene after the credits to show what happens to Eggman after the ending, Cubot says "What's up with those things anyway?"  However, the subtitles say "What's up with those guys anyway?"
  • In the back of the box of the game (the US Version), there is a text that says "And preform new moves". It is supposed to say "And perform new moves." Ironically, this is not a misspelling of any sort, but rather the wrong word.
    • Also, in the instruction manual (both versions), "Nega Wisp" is accidentally misspelled as "Mega Wisp".
  • This game is one of the few games where the regular boss fights are against Eggman's unmanned robots rather than Eggman in a manned robot.
  • When Orbot installs a new voice chip for Cubot, he says "The think bone's connected to the talk bone... the talk bone's connected to the mouth bone". This is a reference to Dem Bones, a traditional song written by James Weldon Johnson.
  • In the Nintendo DS version of Sonic Colors, "aquarium" is misspelled as "acquarium."
  • This is the first Sonic game in which none of the stages are on Earth, they are all on individual planets.
  • The Wii version is the first main series Sonic game in which the Chaos Emeralds are not involved in the story.
  • The Frenzy and Void wisps are revealed as Nega-Wisps in the Wii version manual and in the final cutscene.
  • According to a Nintendo magazine from Mexico, named Club Nintendo, this game is considered as a spin-off title. However, this game is actually a main series title from the Sonic franchise.
  • During the cutscene where Tails first translates Yacker, Sonic "breaks the fourth wall" by looking at the screen, saying that he is "gonna stick with aliens, if that's okay with everyone."
  • The different colored levels in Game Land show similarities to levels in the different areas, such as that the green levels appear similar to those in Tropical Resort.
  • When Sonic runs, his fists are noticeably not closed when they're behind his back. Instead, they are left open, similar to his running animation in Sonic Adventure and Sonic Adventure 2, except when boosting, they remain closed. The same thing occurs in Sonic Generations.
  • Even though Eggman says he already has a revenge plan at the end of the game, it is unknown what this "plan" could be, as in Sonic Generations, he seems to abandon it in favor of the Time Eater.
  • In the English version of Sonic Colors, Sonic makes it clear that he will call the Wisps "aliens". In the Japanese version, Sonic always calls them by their correct name, Wisps.
    • However, in the unused English voice clips, Sonic does refer to them as Wisps.
  • Some parts of the Final Boss music sounds similar to "Endless Possibility" from Sonic Unleashed.
  • In the DS version, using the Sonic Boost on the water surface or underwater changes it from a rainbow color to its traditional color.
  • In the DS version, when the black hole is created, Wii Wisps are seen in the background and rescues Sonic. A Blue Wisp rescues him.
  • In the DS version, Blaze's English voice actor is credited in the game's credits as Berra Hudson, her 4Kids voice actor (misspelled as Bella Hudson), while she was voiced by Laura Bailey.

Videos


References

  1. 1.0 1.1 1.2 1.3 Sonic Colors Wii. IGN. Retrieved on 5 May 2014.
  2. 2.0 2.1 2.2 Sonic Colors DS. IGN. Retrieved on 5 May 2014.
  3. 3.0 3.1 Thomason, Steve (July 2010). "Fresh Canvas". Nintendo Power (256): 50–57.
  4. Sonic Colours ‘not for core gamers’ - Iizuka. CVG (August 13, 2010). Retrieved on January 8, 2011.
  5. http://www.officialnintendomagazine.co.uk/article.php?id=19283
  6. http://info.sonicretro.org/Takashi_Iizuka_interview_by_Digital_Chumps_%28September_3,_2010%29
  7. Andy Robinson (August 2, 2010). Sega: 'Nearly impossible' to please all Sonic fans. CVG. Retrieved on January 8, 2011.
  8. Jim Sterling (August 13, 2010). Sonic Colors developer tells you to stop being excited. Destructoid. Retrieved on January 8, 2011.
  9. Jim Sterling (September 8, 2010). Sega: Sonic Colors is for everyone!. Destuctoid. Retrieved on January 8, 2011.
  10. New Sonic has been designed to appeal to Mario fans. VideoGamer.com. Retrieved on January 22, 2012.
  11. Dutton, Fred . Sonic redesigned to appeal to Mario fans. EUROGAMER.net. Retrieved on January 22, 2012.
  12. Svend Joscelyne (September 14, 2010). Sonic Colours Producer, Takashi Iizuka - Interview. Spong.com. Retrieved on January 8, 2011.
  13. http://www.segabits.com/wp-content/uploads/2010/10/ONM7.jpg
  14. https://www.nintendo.co.uk/News/2010/Q-A-Sonic-Colours-for-Wii-and-Nintendo-DS-252405.html
  15. Timothy Torres (June 17, 2010). E3 2010: Sonic Colors Wii. 2D-X.com. Retrieved on January 8, 2011.
  16. Stevie Grant (February 9, 2011). Sonic Colours sold close to 2 million. Sega Addicts. Retrieved on January 7, 2016.
  17. Sonic Colors for Wii. Metacritic. Retrieved on January 8, 2011.
  18. Sonic Colors for DS. Metacritic. Retrieved on January 8, 2011.
  19. Arthur Gies (November 8, 2010). Sonic Colors Wii Review. IGN. Retrieved on January 8, 2011.
  20. Anthony Gallegos (November 8, 2010). Sonic Colors DS Review. IGN. Retrieved on January 8, 2011.
  21. Best Quick Fix 2010 – Sonic Colors – Wii. IGN. Retrieved on January 8, 2011.
  22. RawmeatCowboy (November 9, 2010). Famitsu - review scores. GoNintendo. Retrieved on January 8, 2011.
  23. NGamer Reviews Sonic Colours Wii, Supports Miis.
  24. Ngamer Staff (November 9, 2010). Sonic Colours Review. CVG. Retrieved on January 8, 2011.
  25. Nintendo Power Gives Sonic Colours 9/10.
  26. Tristan Oliver (October 28, 2010). ONM: 86% for Sonic Colors Wii, 85% for DS. tssz. Retrieved on January 8, 2011.
  27. WiiMagazin gives Sonic Colors 92%.
  28. Randy Nelson (November 10, 2010). Sonic Colors review: A bolt from the update. Joystiq. Retrieved on January 8, 2011.
  29. Al Bickham (November 11, 2010). Sonic Colours Wii Review – Page 1. Eurogamer. Retrieved on January 8, 2011.
  30. Jane Douglas (November 12, 2010). Sonic Colors Review. GameSpot. Retrieved on January 8, 2011.
  31. Sonic Colors Review (Wii). CNET. Retrieved on January 8, 2011.
  32. Taylor Cocke (November 16, 2010). Sonic Colors Review for DS. 1UP.com. Retrieved on January 8, 2011.
  33. Sonic Colors Review Pod (Wii). GameTrailers (November 9, 2010). Retrieved on January 8, 2011.
  34. Sonic Colors Review Pod (DS). GameTrailers (November 9, 2010). Retrieved on January 8, 2011.
  35. Matthew Keast (November 9, 2010). Sonic Colors. GamesRadar. Retrieved on January 8, 2011.
  36. Tim Turi (November 9, 2010). Sonic Drops the Ball Juggling the Second and Third Dimensions - Sonic Colors - Wii. Game Informer. Retrieved on January 8, 2011.
  37. Tim Turi (November 9, 2010). Dimps Crafts Another Amazing 2D Sonic Game. Game Informer. Retrieved on January 8, 2011.

External links

Sonic Colors (Wii)

Main article · Script · Credits · Glitches · Beta elements · Gallery · Re-releases (Ultimate)
Sonic the Hedgehog console mainline games

Sonic the Hedgehog handheld games