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Sonic Dash

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Sonic Dash
Sonic Dash current icon
Developer(s)

Hardlight Studio

Publisher(s)

Sega

Series

Sonic the Hedgehog series

Release date(s)

iOS
INT 7 March 2013

Android
INT 26 November 2013
(Google Play)
INT 11 March 2014
(Amazon App Store)

Windows 8/Windows Phone 8
INT 3 December 2014

Genre(s)

Endless runner, Platformer

Mode(s)

Single-player

Platform(s)
Media

Digital download (v2.6.0)

Followed by

Sonic Dash 2: Sonic Boom

Sonic Dash is a game title developed by Hardlight Studio and released by Sega on 7 March 2013. The title of the game was first mentioned on 26 February 2013, at company description in LinkedIn, which reveals the game being developed to iOS and to Android, similarly to Hardlight's previous game Sonic Jump.[1] On 21 February Sega removed the title from the company's description.

Sonic Dash received positive to mixed reviews, praising the gameplay mechanics and beautiful graphics, but criticizing on the game's repetitiveness and frequent crashes. As of 11 July 2013, Sonic Dash has received more than twenty million downloads on iOS and has been downloaded over fifty million times on Google Play.[2]

A sequel, entitled Sonic Dash 2: Sonic Boom, based on the Sonic Boom franchise and television series, was released on Android on July 1, 2015.[3]

Gameplay

Sonic Dash is an endless runner; it is very similar to the gameplay of the Temple Run series and Subway Surfers video games.[4][5] The player directs Sonic or one of his friends through a never-ending 3D version of Sonic Heroes' Seaside Hill/Ocean Palace, moving forward at all times. To avoid obstacles in the player's path, he/she can Jump, Roll Attack (resembles the Spin Attack) and Dodge sideways (resembling the Quick Step). In sections where the player has to travel across large gaps, he/she can use the Homing Attack on several enemies to traverse it. The goal is simply to run as far as possible without hitting a wall, falling off the course, or taking a hit with no rings in possession.

When rings are collected, the Dash Meter at the bottom of the screen fills, and when it is full, the player can perform the Dash, which is similar to the Sonic Boom or Boost. The player cannot jump during a boost, though Sonic automatically blasts through obstacles. The score multiplier doubles while using the Dash. Upgrades such as "Headstart", "Magnet" and "Dash Boost" can be used and upgraded in-game. Players are able to share and compete for accomplishments such as "fastest time" or "longest distance". At certain times, Sonic reaches a set of three springs where rings will be banked automatically. Monitors above these springs indicate where they will take the player:

  • Totem pole or Pillar: Takes the player to Seaside Hill.
  • Loop-de-loop : Takes the player to a section with a few loop-de-loops, corkscrews, or other automated sections.
  • Statue: Takes the player to Ocean Palace.
  • Sailboat: Takes the player to the beach.
  • Zazz Symbol: Takes the player to a boss battle to fight Zazz.
  • Eggman Symbol: Takes the player to a boss battle to fight Dr. Eggman.
  • Question mark: Random effect, can be any of the above, except the boss battles.

When the player hits a spring, they have the opportunity to perform four tricks. The player must swipe their finger according to on-screen directions. Doing so successfully will give the player a ring boost from 10 to 100 rings. Failing in the middle of a trick sequence gives no reward. Possible trick combinations include:

  • Left, up, right, down (← ↑ → ↓)
  • Left, down, up, right (← ↓ ↑ →)
  • Right, down, left, up (→ ↓ ← ↑)
  • Right, left, up, down (→ ← ↑ ↓)
  • Down, up, left, right (↓ ↑ ← →)
  • Down, left, right, up (↓ ← → ↑)

Missions

There are currently 30 sets of missions, each including 3 missions, making a total of 90 missions. Here is the list of mission sets and their missions:

Mission Set Mission 1 Mission 2 Mission 3 Rewards
1 Collect 100 gold rings

Skip Cost: 2 Red Star Rings

Change lanes 10 times

Skip Cost: 2 Red Star Rings

Run 1800 meters

Skip Cost: 2 Red Star Rings

2 Jump 5 times

Skip Cost: 2 Red Star Rings

Collect 1 power-up

Skip Cost: 2 Red Star Rings

Score 5000 points

Skip Cost: 4 Red Star Rings

3 Roll 5 times

Skip Cost: 2 Red Star Rings

Jump over 8 crabmeat

Skip Cost: 4 Red Star Rings

Collect 100 gold rings

Skip Cost: 4 Red Star Rings

4 Score 10000 points

Skip Cost: 4 Red Star Rings

Visit Temple Zone

Skip Cost: 4 Red Star Rings

Run 4000 meters

Skip Cost: 4 Red Star Rings

5 Dash once

Skip Cost: 4 Red Star Rings

Roll into 10 crabmeat

Skip Cost: 4 Red Star Rings

Visit a loop or corkscrew

Skip Cost: 6 Red Star Rings

6 Use 1 revive and continue running

Skip Cost: 4 Red Star Rings

Collect 15 ring streaks

Skip Cost: 6 Red Star Rings

Score 25000 points in one run

Skip Cost: 6 Red Star Rings

7 Play with at least 1 booster

Skip Cost: 6 Red Star Rings

Spend 20 seconds airbourne

Skip Cost: 6 Red Star Rings

Defeat a chopper

Skip Cost: 6 Red Star Rings

8 Spend over 100 gold rings in the store

Skip Cost: 6 Red Star Rings

Collect 5 power-ups

Skip Cost: 6 Red Star Rings

Score 10 crabmeat combos

Skip Cost: 8 Red Star Rings

9 Defeat Eggman or Zazz once

Skip Cost: 6 Red Star Rings

Score 15000 points without jumping

Skip Cost: 8 Red Star Rings

Run 13000 meters

Skip Cost: 8 Red Star Rings

10 Collect 200 gold rings in one run

Skip Cost: 8 Red Star Rings

Dash 10 times

Skip Cost: 8 Red Star Rings

Drop your rings 10 times in one run

Skip Cost: 10 Red Star Rings

11 Complete a Daily Challenge

Skip Cost: 8 Red Star Rings

Run into 15 mines

Skip Cost: 10 Red Star Rings

Collect 30 ring streaks

Skip Cost: 10 Red Star Rings

12 Play with at least 2 boosters

Skip Cost: 10 Red Star Rings

Score 20000 points without dropping any rings

Skip Cost: 10 Red Star Rings

Jump over 20 crabmeat in one run

Skip Cost: 10 Red Star Rings

13 Use 1 headstart

Skip Cost: 10 Red Star Rings

Maintain a full dash meter for 1500 meters

Skip Cost: 10 Red Star Rings

Roll under 15 bridges

Skip Cost: 10 Red Star Rings

14 Avoid rings for 800 meters

Skip Cost: 10 Red Star Rings

Score 25 crabmeat combos

Skip Cost: 10 Red Star Rings

Jump over 5 plant pots in Temple Zone

Skip Cost: 10 Red Star Rings

15 Score 50000 points in one run

Skip Cost: 10 Red Star Rings

Remain in the same lane for 300 consecutive meters

Skip Cost: 10 Red Star Rings

Defeat Eggman or Zazz 3 times

Skip Cost: 10 Red Star Rings

16 Play with 3 boosters 2 times

Skip Cost: 10 Red Star Rings

Dash 3 times in one run

Skip Cost: 10 Red Star Rings

Complete a Daily Challenge on 2 consecutive days

Skip Cost: 10 Red Star Rings

17 Remain in the same lane for 800 consecutive meters

Skip Cost: 10 Red Star Rings

Run into 30 mines

Skip Cost: 10 Red Star Rings

Run 5000 meters in one run

Skip Cost: 10 Red Star Rings

18 Use 3 revives in one run

Skip Cost: 10 Red Star Rings

Use 2 headstarts

Skip Cost: 10 Red Star Rings

Defeat 10 choppers

Skip Cost: 10 Red Star Rings

19 Drop your rings 20 times in one run

Skip Cost: 10 Red Star Rings

Roll under 25 bridges

Skip Cost: 10 Red Star Rings

Run as Amy for 15000 meters

Skip Cost: 10 Red Star Rings

20 Spend 200 seconds airbourne

Skip Cost: 10 Red Star Rings

Play with 3 boosters 10 times

Skip Cost: 10 Red Star Rings

Play Sonic Dash for 2 consecutive days

Skip Cost: 10 Red Star Rings

5 Red Star Rings
21 Spend 1000 rings in the store

Skip Cost: 10 Red Star Rings

Score 3000 points without jumping

Skip Cost: 10 Red Star Rings

Visit a loop or corkscrew 7 times

Skip Cost: 10 Red Star Rings

5 Red Star Rings
22 Score 25000 points

Skip Cost: 10 Red Star Rings

Maintain a full dash meter for 3000 consecutive meters

Skip Cost: 10 Red Star Rings

Complete a Daily Challenge

Skip Cost: 10 Red Star Rings

5 Red Star Rings
23 Use 2 Super Headstarts

Skip Cost: 10 Red Star Rings

Collect 60 Ring Streaks

Skip Cost: 10 Red Star Rings

Upgrade 3 Power-Ups to Level 5

Skip Cost: 10 Red Star Rings

5 Red Star Rings
24 Roll into 50 badniks

Skip Cost: 10 Red Star Rings

Run 50000 meters

Skip Cost: 10 Red Star Rings

Score 50000 points in one run without dropping any rings

Skip Cost: 10 Red Star Rings

5 Red Star Rings
25 Jump over 30 plant pots in Temple Zone

Skip Cost: 10 Red Star Rings

Spend 600 seconds airbourne

Skip Cost: 10 Red Star Rings

Play Sonic Dash for 4 consecutive days

Skip Cost: 10 Red Star Rings

5 Red Star Rings
26 Defeat Eggman or Zazz 5 times

Skip Cost: 10 Red Star Rings

Roll under 40 bridges

Skip Cost: 10 Red Star Rings

Defeat 20 choppers

Skip Cost: 10 Red Star Rings

5 Red Star Rings
27 Run as Tails for 20000 meters

Skip Cost: 10 Red Star Rings

Collect 80 ring streaks

Skip Cost: 10 Red Star Rings

Revive 15 times

Skip Cost: 10 Red Star Rings

5 Red Star Rings
28 Use 5 Super Headstarts

Skip Cost: 10 Red Star Rings

Collect 15 Power-Ups

Skip Cost: 10 Red Star Rings

Collect 3000 rings

Skip Cost: 10 Red Star Rings

5 Red Star Rings
29 Visit a loop or corkscrew 12 times

Skip Cost: 10 Red Star Rings

Play with 3 boosters 15 times

Skip Cost: 10 Red Star Rings

Score 20000 points

Skip Cost: 10 Red Star Rings

5 Red Star Rings
30 Maintain a full dash meter for 8000 consecutive meters

Skip Cost: 10 Red Star Rings

Jump over 100 crabmeat

Skip Cost: 10 Red Star Rings

Play Sonic Dash for 6 consecutive days

Skip Cost: 10 Red Star Rings

5 Red Star Rings

Daily Challenges

Each day, the player has the opportunity to win prizes by collecting 4 puzzle pieces that make up a picture of Sonic. Doing this multiple days in a row will increase the value of the prize won. The player can do this up to 5 days in a row before the Daily Challenges reset back to Day 1. However, in earlier versions, the player could keep the Daily Challenge menu at Day 5+ as long as they completed the Daily Challenge daily.

The prizes and their corresponding days are listed below:

  • Day 1: 500 Rings
  • Day 2: 3 Final Score Bonus Boosters
  • Day 3: 5 Ring Streak Boosters
  • Day 4: 5 Red Star Rings
  • Day 5: The player randomly wins one of 5 different prizes. The player can win either 10 Red Star Rings, 10 Enemy Combo Boosters, 1000 Rings, 10 Final Score Bonus Boosters, or a new playable character such as Tails, Amy, or Knuckles (if these characters have already been unlocked, then the player can instead win 5 Golden Badnik Boosters).

Playable characters

Character Icon Unlocking Requirement
Sonic the Hedgehog
Sonic Dash Sonic
None (Default Character)
Miles "Tails" Prower
Sonic Dash Tails
  • 45 Red Star Rings
  • Daily Spin Jackpot
  • 5 days of Daily Challenges
  • Buying the Character Pack (also inlcudes Knuckles)
Knuckles the Echidna
Sonic Dash Knuckles
  • 60 Red Star Rings
  • Daily Spin Jackpot
  • 5 days of Daily Challenges after unlocking Tails and Amy
  • Buying the Character Pack (also includes Tails)
Amy Rose
Sonic Dash Amy
  • 30 Red Star Rings
  • Daily Spin Jackpot
  • 5 days of Daily Challenges after unlocking Tails
Shadow the Hedgehog
Sonic Dash Shadow
  • First Global Challenge to run 100 laps around the world (challenge ended)
  • 60 Red Star Rings
  • Daily Spin Jackpot
  • Playing Sonic Dash for 28 consecutive days and receiving the Daily Reward
Blaze the Cat
Sonic Dash Blaze
  • Second Global Challenge to score big (challenge ended)
  • 55 Red Star Rings
  • Daily Spin Jackpot
Silver the Hedgehog
Sonic Dash Silver
  • Festive Challenge to collect Christmas presents on the track (challenge ended)
  • 65 Red Star Rings
  • Daily Spin Jackpot
Rouge the Bat
Sonic Dash Rouge
  • Fifth Global Challenge to score big (challenge ended)
  • 70 Red Star Rings
  • Daily Spin Jackpot
Cream the Rabbit
Sonic Dash Cream
  • Easter Global Challenge to collect Easter eggs on the track (challenge ended)
  • 75 Red Star Rings
  • Daily Spin Jackpot
Andronic the Droid Hog
Sonic Dash Andronic
  • Run as the Android Robot 50 times to unlock Andronic (challenge ended)
  • 60 Red Star Rings
  • NOTE: This character is only available in the Google Play version of Sonic Dash.
Espio the Chameleon
Sonic Dash Espio
  • 10 Red Star Rings
  • Collect 100 Espio Character Tokens (Amazon Fire Phone only)
  • NOTE: Espio is currently only available on the Amazon Appstore version of the game.
Red
Red-0
  • Collect 100 Angry Birds EPIC tokens (challenge ended)
  • 40 Red Star Rings (ended)
  • NOTE: This character was part of the Angry Birds EPIC promotion and is no longer available unless unlocked during the promotion.
Chuck
Chuck 0
  • Collect 100 Angry Birds EPIC tokens (challenge ended)
  • 50 Red Star Rings (ended)
  • NOTE: This character was part of the Angry Birds EPIC promotion and is no longer available unless unlocked during the promotion.
Bomb
Bomb 1
  • Collect 100 Angry Birds EPIC tokens (challenge ended)
  • 60 Red Star Rings (ended)
  • NOTE: This character was part of the Angry Birds EPIC promotion and is no longer available unless unlocked during the promotion.

Enemies

Badniks

  • Crabmeat, which can be defeated in any way.
  • Spikes, which must be defeated from the side, or do a Spin Dash as landing on them will hurt the player.
  • Chopper, which flies out of large gaps. The player must tap on it to perform a Homing Attack and continue. Sometimes particularly large gaps with multiple Choppers (up to five) appear, which require stringing Homing Attacks. It is possible to destroy them with a Spin Jump during a Dash.

Bosses

Each boss only appears once per run. The order in which the bosses appear varies.

  • Zazz - Boss for the Sonic Lost World promotion that was later made permanent. The first boss. Zazz rides on his Moon Mech and attacks by shooting stars in a pattern. Zazz and his Moon Mech can only be damaged by Homing Attacks once the springs have been reached.
  • Dr. Eggman - The second boss. Eggman rides in his Egg Mobile and attacks by shooting missiles and bombs in a pattern. The gameplay is the same as the Zazz boss battle but you have to use Homing Attacks on the missile launchers before the Egg Mobile.

Objects and obstacles

Boosters

There are 5 different types of boosters in the game. The player can have up to 3 boosters active during each run.

Booster Description
Sonic Dash Spring Bonus Booster

Spring Bonus

Hitting a spring gives a score bonus that increases with every successive spring reached.
Sonic Dash Enemy Combo Booster

Enemy Combo

Each enemy combo is worth bonus points.
Sonic Dash Ring Streak Booster

Ring Streak

Ring streaks give an additional score bonus.
Sonic Dash Final Score Bonus Booster

Final Score Bonus

Your score gets an added bonus at the end of a run.
Sonic Dash Golden Badnik Booster

Golden Badnik

Defeat Golden Badniks for a x6 score bonus!

Upgrades

Each character can be upgraded to improve their performance during a run. There are 5 different upgrades in total.

Upgrade Description
Shield Make your shield last even longer
Dash Fill Rate Dash meter increases much faster
Dash Boost Boost your dash meter so it lasts longer!
Headstart Run faster for longer!
Magnet Pick up more rings!

Each upgrade can be upgraded up to 6 times. The upgrade prices vary depending on the character.

Character 1st Upgrade Price 2nd Upgrade Price 3rd Upgrade Price 4th Upgrade Price 5th Upgrade Price 6th Upgrade Price
Sonic 800 Rings 1600 Rings 3200 Rings 6400 Rings 12800 Rings 10 Red Star Rings
Tails 800 Rings 1600 Rings 3200 Rings 6400 Rings 12800 Rings 10 Red Star Rings
Knuckles 800 Rings 1600 Rings 3200 Rings 6400 Rings 12800 Rings 10 Red Star Rings
Amy 1600 Rings 3200 Rings 6400 Rings 12800 Rings 25600 Rings 15 Red Star Rings
Shadow 1600 Rings 3200 Rings 6400 Rings 12800 Rings 25600 Rings 15 Red Star Rings
Blaze 400 Rings 800 Rings 1600 Rings 3200 Rings 6400 Rings 5 Red Star Rings
Silver 1600 Rings 3200 Rings 6400 Rings 12800 Rings 25600 Rings 15 Red Star Rings
Rouge 400 Rings 800 Rings 1600 Rings 3200 Rings 6400 Rings 5 Red Star Rings
Cream 400 Rings 800 Rings 1600 Rings 3200 Rings 6400 Rings 5 Red Star Rings
Red 1600 Rings 3200 Rings 6400 Rings 12800 Rings 25600 Rings 15 Red Star Rings
Chuck 1600 Rings 3200 Rings 6400 Rings 12800 Rings 25600 Rings 15 Red Star Rings
Bomb 1600 Rings 3200 Rings 6400 Rings 12800 Rings 25600 Rings 15 Red Star Rings

Development

In November 2012, an interview with the UK toy trade magazine Toys 'n' Playthings, Sega of Europe employee Sissel Henno confirmed that Sega would have "several new digital titles" in 2013.[6] On 28 February 2013, the title Sonic Dash was spotted on a listing from a Linked In profile.[7] On 1 March 2013, Sega confirmed the game,[8] with an official press release going out on 4 March.[9] The game was announced to be on iOS, while as for the Android version, there were rumors that it would be ported but Hardlight Studio's Chris Southall said there might be, because it would be very hard to port the flexible iOS Unity 3D engine into Android as of the experienced problem also in porting Temple Run and its sequel, so it was expected to take time before the Android version can be announced. In addition, Android development also took a long time because of newer devices requiring testing and development before getting it released.[10]

On 19 September 2013, Sonic The Hedgehog's official Facebook page announced that Sonic Dash may come out on the Android "soon", possibly by the fall of 2013 [2], although Hardlight's Facebook warned players that there was a fake version that was not developed by themselves.[3]

Release

Sonic Dash was first released on 7 March 2013 for iOS phones with costing $1.99 in the U.S. and £1.49 in the UK. Since 29 March 2013, it can be downloaded for free. On 26 November 2013 for the Android on Google Play (Though it was later Released on the Amazon App Store on March 11, 2014). At its release, the Android version was caught up with the current iOS version, having all of the features the iOS version currently has except for Game Center, whereas, the Android version uses Google Play Games Services instead of Game Center.

On 3 December 2014, Sonic Dash was released for Windows Phone 8 and Windows 8. It has every feature of the Android and iOS versions except for recording gameplays and Google Play Games/Game Center.

Sonic Dash Extreme

Main article: Sonic Dash Extreme

Sonic Dash Extreme is the arcade cabinet version of the mobile phone game developed by Sega Amusements,[11] that is first shown to be available in select places in United Kingdom in May 2015.[12] The arcade version is closely the same game with only slight different gameplay elements, as featuring different control scheme and have randomized character select.

Reception

Sonic Dash has received mixed to positive reception, receiving an aggregated score of 69/100 from Metacritic based on 26 reviews[13]. Much of the game has been praised for its graphics and other controls. But its in-app purchases, according to Destructoid,[14] ranges from "not needed" to "pretty damn annoying."

IGN gave it a 6 out of 10, praising its gameplay and controls but criticizing its "Play-To-Win elements" and the amount of "unavoidable deaths."[15]

According to Eurogamer, "The randomly-generated zones are filled with classic obstacles and enemies zooming towards you at an ever faster rate, and are showed off by some fantastic camerawork as Sonic zooms through long, twisting paths and loops. Rings are everywhere, which protect Sonic from a single enemy hit but not a collision, and can be 'banked' between zones to gradually level up the hog," although it finds "the entire game is framed and ultimately spoiled by in-app purchases," referring to the aggressive use of in-app purchases in the game.[16] The game had been downloaded 20 million times by July 2013 and 65 million times by June 2014. Sonic DASH has reached an astounding 98,000,000 downloads by March 2015, making the Sonic franchise continue to break records for the SEGA Networks division. Altogether, the Sonic franchise alone has reached a total of 143.5 Million downloads on mobile devices.[17]

Gallery

Sonic tshirt head (1) An image gallery is available for
Sonic Dash.

Videos

Sonic Dash - Universal - HD Gameplay Trailer13:21

Sonic Dash - Universal - HD Gameplay Trailer

Sonic Dash™ - Launch Trailer00:48

Sonic Dash™ - Launch Trailer

Sonic Dash - Sonic Lost World Boss Battle Trailer00:50

Sonic Dash - Sonic Lost World Boss Battle Trailer


Music

Name Track
Menu
Sonic Dash Menu
Level
Sonic Dash Level

Trivia

  • A scrapped Nintendo DS Sonic game, known as Sonic DS, somewhat resembles this game. The demo shown at E3 2004 had a linear race to the finish gameplay and took place in Seaside Hill. However, the mechanics for these two games are very different.
  • When the game was first released, there were only four characters available; Sonic, Tails, Knuckles and Amy.
  • Five global challenges with new game characters as star prizes were later added.
    • Shadow was added in 18 July 2013 as the star prize of the first global challenge, which ended at 3 August 2013.
    • Blaze was added in 26 September 2013 as the star prize of the second global challenge, which ended at 6 October 2013.
    • Silver was added in 24 December 2013 as the star prize of the Christmas Festive challenge, which ended at 6 January 2014.
    • Rouge was added in February 20, 2014 as the star prize of the fifth global challenge, which ended at 3 March 2014.
    • Cream was added in April 24, 2014 as the star prize of the Easter Festive challenge, which ended at 5 May 2014.
  • The third global challenge is the only global challenge to not have a new character as the star prize. Instead, the star prize was 5 wallpapers based off of the game Sonic Lost World.
  • The Global Challenge menu was removed in v2.0.
  • One of the block obstacles uses a tile from Labyrinth Zone.
  • The set of three springs in this game is similar to a gameplay mechanic in Seaside Hill in Sonic Generations, in which the player could choose two different kinds of paths out of a set of three paths.
  • When going over to the shop, a Sonic Riders model of the Blue Star, a Red Star Ring, a promotional Sonic the Hedgehog (2006) Tails poster, and Sonic's gloves and shoes can be seen.
    • This feature was removed in v2.0
  • This is the first game in which Amy, Tails and Knuckles have a manually activated boost.
  • Sonic can string together spin dashes by repeatedly flicking downwards and can cancel jumps (effectively a Stomp) by flicking downwards in midair.
  • Sonic rolls when using a Dash Panel, similar to Sonic Unleashed (Wii/PS2) and Sonic Generations.
  • For iOS, the minimum device required to play this game at an acceptable speed is one with an Apple A5 CPU or newer (The A5 CPU is used on the iPad 2, the iPhone 4S, the 5th Generation iPod Touch and the iPad Mini). On older devices, the game is unplayable due to very low frame rate, and certain graphics are disabled, such as the coral reef seen in the water.
    • On Android, Google Play automatically checks on the device for any compatibilities in order for the phone/tablet to play Sonic Dash. If any of the phones' requirements aren't succeeded, it won't be able to download Sonic Dash from Google Play. That doesn't mean that said device cannot run Sonic Dash.[18]
  • At the game's release in March 2013, Red Star Rings were once surprisingly rare and couldn't be found in the main game. Instead, they are given three at a time to the player after completing a set of three missions and in special circumstances. Prior to the game's newer updates, the only other way to obtain them is through in-app purchases, a requirement met with much controversy.
    • However, the Daily Challenges rewards players the chance to win five Red Star Rings on the second day, ten Red Star Rings on the fourth day, and twenty Red Star Rings on the fifth day if the player can select its prize during the quick raffle. As of recent updates, the Daily Challenges rewards players 5 Red Star Rings on the fourth day and 10 Red Star Rings during the fifth day if the player gains it during the quick raffle.
    • Since one of the recent updates, Red Rings can now be found during gameplay once per day, appearing from the second run during that day, assuming there's a connection to the Internet.
  • The Dash Panel has a new design that is different from the usual red and white design.
  • There is a bug where if Sonic fails to do homing attack on a Chopper but there is only a small distance between the land, Sonic will just run past the pit.
    • There's another bug where if Sonic uses a stomp after attacking a Chopper when he starts to be above solid ground, Sonic will fall through it and die. It's unknown if both of those bugs still apply with the Android version.
  • Sonic, Knuckles, Blaze, Silver, and Espio share the same running style.
    • However, while Silver's dash is different from the other four, it is similar to Shadow's dash.
  • Tails and Rouge are the only characters who fly instead of run.
  • Red, Chuck, and Bomb are the only characters who hop instead of run.
  • Knuckles, Shadow and Andronic have the same price.
  • For now, Cream is the most expensive character in the game while Espio is the cheapest.
  • Red, Chuck, and Bomb are the first non-Sonic characters to be playable in Sonic Dash (not including the Android Robot).
    • The celebration of having 100 million downloads might have brought them in as special guests, with the collaboration of Rovio, the creators of Angry Birds.
    • A recent update for Angry Birds EPIC features Sonic as a guest character.
    • Similarly like Team Fortress, Both Franchise had 3 Playable Characters on Sonic Games.
  • The bosses and the Angry Birds are the only characters in the game with voice clips.
  • The boss music for Zazz is the Deadly Six boss music from Sonic Lost World, and Eggman's music is the theme used for Egg Hornet in Sonic Adventure.
  • This is Espio's first time as a playable character since Sonic Rivals 2.
  • The music that plays during the main menu/title screen is a remix of Blue Sky Zone from Sonic Jump. Additionally, this makes Sonic Dash the second game to exclusively feature remixed tracks; the first being Sonic Generations if one doesn't count the cutscene score.
  • The character select artwork was changed for Amy and Rouge when the app was updated to v2.0.

References

Sonic the Hedgehog mobile phone games

Start a Discussion Discussions about Sonic Dash

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    • E-103 Delta wrote: Sonic runners is a game for android and Ios, not sure if it is compatible with Windows Phone, installed on new No...

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