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Sonic Wiki Zone
Sonic Wiki Zone
Tag: rte-source
Tag: rte-source
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==Trivia==
 
==Trivia==
 
*This is the first game in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]] to be a game sequel where the cast and settings from the prequel are completely switched out with those from another continuity: in this case, the elements from the original Sonic continuity are switched out with those from the ''[[Sonic Boom (series)|Sonic Boom]]'' franchise.
 
*This is the first game in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]] to be a game sequel where the cast and settings from the prequel are completely switched out with those from another continuity: in this case, the elements from the original Sonic continuity are switched out with those from the ''[[Sonic Boom (series)|Sonic Boom]]'' franchise.
  +
*This is the first sequel in the Sonic franchise that doesn't take place in the same continuity as the first game.
   
 
==Gallery==
 
==Gallery==

Revision as of 12:00, 5 July 2015

Sonic Dash 2: Sonic Boom is an endless runner platform video game published by Sega, exclusively for mobile devices, and is the sequel to Sonic Dash.[2] Unlike its predecessor, the cast and levels of Sonic Dash 2: Sonic Boom are derived from Sonic Boom television series, though the gameplay elements remain. The game was given a soft launch on Google Play on 1 July 2015 for the Android.

Gameplay

Sonic Dash 2: Sonic Boom uses many of the same gameplay elements from Sonic Dash. The game is an endless runner, where the player directs the playable characters through never-ending 3D levels, collecting rings and avoiding obstacles and enemies. The playable character automatically moves forward at all times, so the player has to utilize the characters' skills and movements to avoid or overcome obstacles. The goal is simply to run as far as possible without hitting a wall, falling off the course, or taking a hit with no Rings in possession.

Like its predecessors, Rings can be collected throughout the levels or purchased via microtransactions, and accumulated Rings can be used to purchase further content in the game, such as items and upgrades. Throughout the levels Red Star Rings can be found, however players can purchase them as well. They are used to buy new characters to play as well.

Sonic Dash 2: Sonic Boom features both enemies and levels/environments taken directly from the Sonic Boom television series. As new features, the game introduces Team Play mode where the player to race with up to three characters and earn higher scores, the Enerbeam mechanic where tilting the device will swing the runner along Ener-Rails, and special unlockable powers for the characters such as Amy's Hammer, Knuckles' Jump Up & Slam attack, Sonic's enhanced Dash and more. The game also includes magical beings called "Sprites" which the player can collect and evolve to improve their run, similar to the Chao in Sonic Chronicles: The Dark Brotherhood.[2]

Daily Challenges

The player can participate in new Events and Daily SEGA Challenges to earn special prices.[2]

Characters

Playable

Other

Sprites

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A selection of different Sprites.

Sprites are the companions for this game. One free sprite can be received every 8 hours (6 for VIP members), or one can be bought immediately for 16 Red Star Rings. Some are one-time use, or consumable. Others are permanent. Permanent sprites can be leveled up and evolved. Leveling up costs an increasing amount of rings. At levels 5 and 10, an evolution can be done. The first evolution needs to use up 2 permanent sprites and one consumable sprite. The second one demands 2 level 6 sprites and one consumable. The maximum level for a sprite is 15.

Enemies

Trivia

  • This is the first game in the Sonic the Hedgehog series to be a game sequel where the cast and settings from the prequel are completely switched out with those from another continuity: in this case, the elements from the original Sonic continuity are switched out with those from the Sonic Boom franchise.
  • This is the first sequel in the Sonic franchise that doesn't take place in the same continuity as the first game.

Gallery

Template:Gallery box

References

  1. Cowley, Ric (1 July 2015). Sonic Dash 2: Sonic Boom soft-launched on Android [Update]. Pocket Gamer. Retrieved on 4 July 2015.
  2. 2.0 2.1 2.2 2.3 Sonic Dash 2: Sonic Boom. Sega. Retrieved on 1 July 2015.