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Sonic Jump

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For the iOS/Android game, see Sonic Jump (2012).
Sonic Jump
Title Screen of Sonic Jump

Sonic Team



Release date(s)

JP 21 Feb 2005
USA April 2007
EU April 2007


i-mode 505/506/700/FOMA/900/901/902/903

Sonic Jump is a mobile phone game released as part of the Sonic Cafe service offered by Sega; and on the Sega Mobile service in USA and Europe, who later released a sequel called Sonic Jump 2.

A reboot of this short mobile series was made for iPhone and released on 15 October 2012.



In this game, the player is Sonic on a six-level quest to defeat another one of Eggman's schemes. There are inter-level cutscenes and appearances by characters such as Tails and Knuckles.


The actual gameplay is simple - Sonic bounces upwards off platforms and much reach the top of each level - if he touches the bottom, the game is over. There are four different types of platform - regular, disintegrating (one jump and it's gone), spikes underneath so if hit from below Sonic takes damage, and a higher-than-usual jump. Badniks can be defeated by spinning at or near the apex of a jump. Points are accrued by defeating badniks, gaining Rings, and clearing levels quickly. Beating a level with 50+ rings allows the player to earn a piece of a Chaos Emerald.



Sonic Jump was not received well, receiving a 5 out of 10 from IGN. It noted that the game has "sluggish and occasionally inaccurate" controls and is generally "quite dull}.[1]


  • The Sonic sprites are ripped from Sonic Advance.
  • On the title screen, Sonic's eyes are blue, not the usual green.
  • If Sonic gets hit, he doesn't always lose all of his rings.


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