Wikia

Sonic News Network

Sonic Jump

Talk0
8,532pages on
this wiki
For the iOS/Android game, see Sonic Jump (2012).
Sonic Jump
Sonic-jump-title
Title Screen of Sonic Jump
Developer(s)

Sonic Team

Publishers(s)

Sega

Release date(s)

JP 21 Feb 2005
USA April 2007
EU April 2007

Platform(s)

i-mode 505/506/700/FOMA/900/901/902/903

Sonic Jump is a mobile phone game released as part of the Sonic Cafe service offered by Sega; and on the Sega Mobile service in USA and Europe, who later released a sequel called Sonic Jump 2.

A reboot of this short mobile series was made for iPhone and released on 15 October 2012.

Description

Plot

In this game, the player is Sonic on a six-level quest to defeat another one of Eggman's schemes. There are inter-level cutscenes and appearances by characters such as Tails and Knuckles.

Gameplay

The actual gameplay is simple - Sonic bounces upwards off platforms and much reach the top of each level - if he touches the bottom, the game is over. There are four different types of platform - regular, disintegrating (one jump and it's gone), spikes underneath so if hit from below Sonic takes damage, and a higher-than-usual jump. Badniks can be defeated by spinning at or near the apex of a jump. Points are accrued by defeating badniks, gaining Rings, and clearing levels quickly. Beating a level with 50+ rings allows the player to earn a piece of a Chaos Emerald.

Screenshots

Reception

Sonic Jump was not received well, receiving a 5 out of 10 from IGN. It noted that the game has "sluggish and occasionally inaccurate" controls and is generally "quite dull}.[1]

Trivia

  • The Sonic sprites are ripped from Sonic Advance.
  • On the title screen, Sonic's eyes are blue, not the usual green.
  • If Sonic gets hit, he doesn't always lose all of his rings.

References

External Links

Around Wikia's network

Random Wiki