The foundation for Sonic Lost World was laid shortly after Sonic Colors was finished, with the project beginning after finishing Sonic Generations. Development started on PC, with early experiments involving "twisted tube-type level[s]" inspired by Jack and the Beanstalk. However, development ultimately shifted from the PC to the Wii U and Nintendo 3DS because of the success of previous Sonic titles on Nintendo platforms.
Sonic Lost World on the PC was announced on 6 October 2015 by SEGA Europe Ltd and SEGA of America as a game coming to the Steam store on 2 November 2015, with the Nightmare DLC included. The game is a part of a strategy from the company where they will publish "high quality" PC ports of past Sega games in the following years. Users who pre-ordered the game would also a receive a free copy of the PC version of Sonic & All-Stars Racing Transformed.
Noticeable changes to the original Sonic Lost World to fit with the PC's capabilities include:
- Full controller support, including the ability to play it with gamepads.
- Steam Achievements, cloud saves and a leaderboard functionality.
- Interchangeable keyboard prompts depending on whether the player plays with controller or mouse and keyboard.
- High-definition display with widescreen support.
- Locked 60 FPS, though the result varies depending on the hardware.
- The PC port lacks the multiplayer mode and Circus mini-game.
- After completing all the missions, Omochao will give a simple congratulations message to the player instead of an award in the Wii U version.
|Intel Pentium Dual-Core T4200||2GB RAM||NVIDIA GeForce 8800 (512MB) / ATI Radeon HD 2900 (512MB)||Version 9.0c||8 GB available space||DirectX 9.0c compatible Sound Card|
|Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz||3 GB RAM||NVIDIA GeForce GTX 460 (1GB) / ATI Radeon HD 5850 (1GB)||Version 9.0c||8 GB available space||DirectX 9.0c compatible Sound Card|
- On 5 November 2015, Sega posted a patch on the Steam's General discussion to help those with a minimum of capabilities to play the game. The patch consists of some command lines to be put inside the game's launch settings. The command lines are as follows:
- The line "--F30", will change the expected throttle to 30FPS.
- The line "--F", will completely disable framerate locking and allow the machine to run as best as it can.
- A public Test Branch Patch was launched on 11 November 2015 which included:
- VPN no longer required to run the game in certain territories.
- New pop-up debug message appearing when game crashes on launch.
- Mission button remapped to D-PAD UP.
- On 30 November 2015, a Japanese localization option was added to the game.
- On 6 January 2016, Sega released another patch that included:
- Steam Controller template has been added to the game.
- New players will start with 9 lives instead of 4.
- Existing save games will be updated automatically when current lives are exhausted.
The port has got mixed reviews from Metacritic gaining 57 out of 100 based on five reviews. Gamingenthusiast gave it 6.5/10, praising the unique 2D levels design and characters' dialogues, though criticizing the controls and the disjointed 3D. IGN of Spain lends it his 7 out of 10, saying that the port is very clean, well adapted and fan, but blasted the lack of an online mode and the slow down on some computers with lower capabilities. Other reviewers are very negative with the bad controls the game offers, like PCGamer, who gave it 32/100. games(TM), noticed the brilliance in design of levels and overall, but criticized the "a weak boss encounter or an awkward stop-start stage".
- This is the first Sonic game to have more than 100 Achievements in total. Most other Sonic games had an average of 47 achievements to 50 achievements in total.
- This is also the first Sonic game where the player cannot achieve any random achievement in an instant, but are instead unlocked in order. Players must achieve the first task they are given before the next achievement can occur.
- Despite having the Multiplayer mode absent in the PC version of the game, some of the mode elements are actually still in the game files, including a model of the Goal Ring.
- Every achievement icon with Sonic and the Wisps uses artwork from previous games.
- The "screen space ambient occlusion" option was originally planned to be added in the video preferences to allow the choice of enabling and disabling it, but that option scrapped from the settings.
- It is the only option in the game that does not have text stroke effects and has a bubble that is in a hexagonal shape.
- ↑ Mason, Mike (2013-06-13). Sonic Team's Iizuka Recognises Sonic Lost World, Mario Galaxy Comparisons. Nintendo Life. Retrieved on 2013-12-13.
- ↑ Whitehead, Thomas (2013-10-16). Interview: SEGA On Bringing Sonic Lost World to Wii U and 3DS. Nintendo Life. Retrieved on 2013-12-13.
- ↑ Sal Romano (6 October 2015). Sonic Lost World coming to PC on November 2. Gematsu.com. Retrieved on 6 November 2015.
- ↑ THE BLUE BLUR SPINS ON TO PC WITH SONIC LOST WORLD™!. Gamasuta.com (6 October 2015). Retrieved on 6 November 2015.
- ↑ Sonic Lost World Patch - Public test branch. SEGA (5 November 2015). Retrieved on 6 November 2015.
- ↑ Bargas, Gregory (12 November 2015). Sonic Lost World PC Review: Get Lost!. PC Enthusiast. Retrieved on 26 November 2015.
- ↑ Savage, Phil (20 November 2015). Sonic Lost World. PC Gamer. Retrieved on 26 November 2015.
- ↑ Sonic Lost World review. GamesTM (December 2015). Retrieved on 31 January 2016.