Today begins the third week of the Ultimate Sonic Level Tournament! Inspired by the Sonic News Network's extremely popular Ultimate Sonic Character Tournament held in 2010, the Sonic Level Tournament has chosen a total of 256 stages, and you, the judges, will narrow down the competition until only one stage is crowned the most popular stage in the Sonic the Hedgehog series!
This week features every stage from Sonic CD and Sonic 3D Blast. These matchups have been sorted mainly by stage theme and ordered by stage order in each game, and we hope this setup streamlines the process of voting and gives you time to think through your decision before casting a vote. Note that each stage represents every appearance they have had in the entire Sonic the Hedgehog series. Please vote accordingly.
You have one week! Vote below!
Green Grove Zone is the first stage in Sonic 3D Blast. Like most first stages, it is based on Green Hill Zone. The goal of this level is to help Sonic find all the missing Flickies. Dr. Robotnik has used the Flickies to create his badniks again and, as usual, Sonic needs to save them. Sonic has to deposit five saved Flickies into each goal ring in order to advance. Once you have done so, twice in act 1 and three times in act 2, Sonic will complete the level and advance to the boss.
Spring Stadium Zone is the third stage in Sonic 3D Blast. Its appearance is most like Spring Yard Zone from Sonic the Hedgehog. It is the first zone to in this game to be built by Dr. Robotnik. Sonic must avoid deadly spike traps and encounters many different springs and bouncy things. The zone consists of three acts: two levels and one boss. Each level has about three goal rings in which to deposit Flickies. The boss is the Eggmobile with long spiky arms attached to it. Sonic must avoid this and attack the Doctor when the time is right. After this, Sonic will advance to Diamond Dust Zone.
Rusty Ruin Zone is filled with stone blocks, green and...kelp grass, from the waves that seem to have poured over the ruin. Operating fans are littered throughout the stage to help Sonic acheive a Whirl Attack, allowing him to break down pillars that would otherwise be impossible for the hedgehog to eliminate on his own. Like the previous zone, Green Grove, Sonic must free the Flickies that have been captured and turned into Badniks in Acts 1 and 2, depositing the Flickies in a large Goal Ring, which will in turn allow Sonic to progress farther into the level, eventually to the boss in Act 3, which is Robotnik commanding a large steel piece of armour that tries to crush Sonic. Once Sonic defeats Robotnik, he is taken on to the next zone, Spring Stadium.
Diamond Dust Zone is the fourth level in Sonic 3D Blast. It is a wide cold snowy mountain tundra that reminiscent of IceCap Zone from Sonic 3. This zone features rivers of slush that Sonic can walk on, but lead to some pointy frozen spikes! Some of the ground is frozen forcing Sonic to slide around a bit. There are also frozen ice spikes on the ground that Sonic can break with a Spin Dash, but stull hurt him if he touches them. To make it more difficult for the Blue Blur to chill, Robotnik has placed several exploding snowmen around that detonate if approached. Speaking of the good doctor, he has attached several ice blowers that can freeze Sonic, including portable ones in his Eggmobile for his eventual battle with the hero is this cool Zone.
Gene Gadget Zone is the sixth level of Sonic 3D Blast. The ever pressence of machines mean that Sonic getting close to the doctors main base. This entire zone looks a lot like a space station, with various tubes that Sonic can enter in order to navigate this big level. Robotnik has filled the floor with devices that electrocutes Sonic if he stands on those devices for too long. Luckily, the Blue Shield is there to make Sonic immune to electric damage. Tails and Knuckles no longer appear to help out Sonic has this is Robotnik territory. Robotnik will try to ambush our blue hero with a conveyor belt, some spikes and an Eggmobile with missile lauchers. After that, Sonic can finally enter the headquarters.
Volcano Valley Zone, the fifth stage of Sonic 3D Blast, is an underground lava-filled cavern packed with dangerous badniks at every turn! The lava can make platforming a matter of life or death, but find the fire shield and there's room for error. After freeing the captive Flickies, Sonic must face off against another of Robotnik's deadly creations, but this time Sonic won't escape without getting burned!
Panic Puppet Zone is the core of all of Robotnik's operations on Flicky Island. The Act layout and structure is different from the preceding stages in the game, as you are first tasked to rescue non-roboticised Flickies in the first act, then reach the end of the level in the second. The boss of Panic Puppet is Robotnik controlling the large central Robotnik tower that Sonic can view in the previous acts. A three part battle, the fight gets heated quickly (Literally! The second part shows Robotnik beginning to attack with flamethrowers). After the final part, it cools down (as he wields ice cannons in the last part) and once you beat him, you complete the game! If Sonic has collected all of the Chaos Emeralds, he is instead transported to The Final Fight!