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Tagline

Sonic Runners Adventure is a side-scrolling endless runner platformer video game in the Sonic the Hedgehog series, developed and published by Gameloft for Android mobile platforms. It is the sequel to Sonic Runners. The game was first released in select regions on 10 June 2017.

Development

Sonic Runners Adventure was first confirmed to be in development in April of 2017 when Gameloft released a FAQ webpage for a purported sequel to Sonic Team's 2015 game Sonic Runners, titled Sonic Runners Adventure.[2] The page was taken down a few days later,[2] but would be restored when the game was launched in PAL regions without an official announcement on 10 June 2017.[3]

Plot

Spoiler warning: Plot, ending details or any kind of information follow.

While on his own, Sonic receives a transmission from Tails, telling him to come to South Island as Dr. Eggman is up to his old tricks again by kidnapping Animals. Locating Tails, Sonic learns from the fox cub that the doctor somehow caught him and made him build a robot teleporter. Sonic tracks down Eggman afterward and defeats him, but Eggman escapes through his collapsing robot teleporter, forcing Sonic and Tails to go after him using the same device. With Sonic getting injured during the transfer process however, Tails leaves Sonic to rest while searching for Eggman himself. Shutting down Eggman's newest facility, Tails rejoins with Sonic, who soon spots Eggman attempting to retreat. While Tails hunts Eggman down and defeats him, the doctor escapes once again, leaving Sonic and Tails to chase after Eggman once more.

With Knuckles joining Sonic and Tails along the way, the echidna takes the lead when the group arrives in a hostile environment. Discovering with the aid of Tails that Eggman has set up an Extractor, Knuckles stops the machine while defeating Eggman as the doctor tries to stop him. However, upon his defeat, Eggman retreats once more. Team Sonic then chases Eggman to Sky Sanctuary. There, Eggman uses a Mind Control Ray on Sonic to escape, and Tails and Knuckles soon realize what Eggman has been up to all along: Eggman used the Mind Control Ray to take control of Tails back on South Island, and has been setting up to control the world with a Mind Control Ray powered by the Extractor and the latent energies in Sky Sanctuary. Resolving to keep Eggman from using his weapon at all, Team Sonic destroys the Mind Control Ray, and Sonic steps in to defeat Eggman for good once more. As he flees, Eggman vows revenge, but Sonic promises that he and the others will be ready when the time comes.

Gameplay

Similar to its predecessor, Sonic Runners Adventure is a 2.5D side-scrolling platformer with endless runner mechanics. The goal of the game is to guide the player's character through a series of levels based on locations from the Sonic the Hedgehog series, and end it with a satisfactory score. Characters automatically move forward, so players must tap their screen to jump to avoid obstacles and enemies. Running down slopes and utilizing certain gimmicks will increase a character's speed.[1]

Scattered around each level are the traditional Rings; hold at least one Ring will protect the player from damage, though they will drop all their Rings when they take a hit. Once dropped, the Rings will be unrecoverable. Taking damage without any Rings will cost the player a try. Star Posts help the player to deposit Rings to prevent them from getting lost when the player incurs damage. At the end of a level, only the Rings in the player's possession will get deposited, while the total of all the Rings collected during the run (including the lost ones) are tailed on the Result screen. The player can also earn Rings by gathering Achievements. By collecting Rings, the player can exchange them in gameplay to unlock further content.

When beginning the game, Sonic the Hedgehog will be the only playable character, but the player can unlock more characters, each with their own unique abilities corresponding to their attribute (Speed, Fly or Power) and team affiliation (Hero, Chaotix, or Dark), by progressing with the game. The latter set of abilities in particular are triggered each time a character collects three hundred Rings during a run. In addition, each character has a level that can be increased (reaching a maximum of five) in exchange for Rings. By increasing a character's level, one increases the duration of equippable items and individual skills.

Before a run, the player can equip the playable character with "Booster items". Boosters items can be used during runs to aid the player's performance. Some can be activated by pressing the on-screen buttons at the right moment (albeit never at the same time), while others activate automatically when the level begins. One particular Booster item may even appear in the levels in Time Mode. The number of Boosters that can be equipped depends on the chosen character's level and number of acquired characters on their team. At minimum, a team can only have one character, who can only carry one Booster item, and at maximum, a team can have three characters, each one carrying three different Booster items. In addition to Booster items, the player can also equip "Buddies". Buddies are companions for the characters, and each on has unique abilities that provide different benefits during runs.[1]

Several changes from the original game have been made as well; the game can be played offline, although an Internet connect is required for the first launch and certain external links. Each level also has different mission goals for the player to complete. The progress of each mission goal is displayed by the goal bar in the upper part of the screen during runs. Completed goals are shown as golden stars, while goals that are failed or incomplete are grayed out. By completing each mission goal, the player receives stars. Stars allow the player to unlock new levels and progress through the storyline.[1]

There are three types of levels in the game: "Finite", "Looped", and "Infinite".[1] In finite levels, to successfully complete the level, the player needs to reach the finish line. The player will also need to reach the end of the level if they receive a Star for completing a goal. In infinite levels, the player will keep running until all the objectives are completed or the player's character is defeated. Once the player has successfully completed all goals, the level will end. During Infinite and finite levels in particular, a character's speed increases with time, until they reach their maximum.[1] In looped levels, the player has to complete several laps before reaching the finish line. The player needs to reach the end of the last lap to keep all the Stars received during the run. During Looped levels, Rings will also not respawn with every lap; instead, they are replaced with sparkles.[1] The game also has Timed Mode, where Time Freeze Booster items are collected to stop the timer countdown for a while, and Bonus levels, where the player has to collect as many Rings as possible without enemies or obstacles.

Gimmicks and obstacles

Characters

Playable characters

Icon Character Type Controls Unlocking Requirement
SRA-Sonic
Sonic Speed/Hero Available from the beginning
SRA-Tails
Tails Fly/Hero Unlock chapter 2
SRA-Knuckles
Knuckles Power/Hero Unlock chapter 3
SRA-Espio
Espio Speed/Chaotix
  • Triple jump
  • 30% of Rings are converted to x10 Rings for a limited time
Get to level 5 of Green Hill and buy for 2,000 Rings
SRA-Charmy
Charmy Fly/Chaotix
  • Float
  • 30% of Rings are converted to x10 Rings for a limited time
Unlock chapter 2 and buy for 2,000 Rings
SRA-Vector
Vector Power/Chaotix
  • Dash attack
  • 30% of Rings are converted to x10 Rings for a limited time
Unlock chapter 3 and buy for 2,000 Rings
SRA-Shadow
Shadow Speed/Dark
  • Triple jump
  • Turns enemies into Golden enemies, which count as two normal enemies, for a limited time
Get to level 5 of Green Hill and buy for 2,000 Rings
SRA-Rouge
Rouge Fly/Dark
  • Float
  • Turns enemies into Golden enemies, which count as two normal enemies, for a limited time
Unlock chapter 2 and buy for 2,000 Rings
SRA-Omega
Omega Power/Dark
  • Dash attack
  • Turns enemies into Golden enemies, which count as two normal enemies, for a limited time
Unlock chapter 3 and buy for 2,00 Rings

Non-playable characters

Enemies

Bosses

Stages

Sonic Runners Adventure consist of four Stages (referred to as "chapters"), each one split up into nine obligatory levels, two optional levels, and one boss. The obligatory levels are unlocked as the player completes them while the optional ones require a certain numbers of Stars to be unlocked. At the end of each chapter, the player must defeat a boss, which will in turn unlock the next chapter. The chapters in their order are:

  1. Green Hill
  2. Desert Ruins
  3. Lava Mountain
  4. Sky Sanctuary

Bonus levels

Main article: Bonus level

Bonus levels are extra levels where the player can obtain additional Rings. These levels can be entered by collecting a Bonus item and then finishing the level in which it was found. In each Bonus level, the playable character flies through an obstacle-free space for a short time, during which they can pick up Rings from various clusters.

Buddies

Buddies are companions with special abilities which the player can equip to their characters on the Team screen before a run. By bringing a Buddy along for a run, it will create benefits for the player. Most Buddies can be purchase from the Team menu with Rings while others are unlocked as the player progresses with the game. The description of a Buddy's abilities can be found on the Team screen by tapping its icon.

Icon Buddy Effect Unlocking Requirement
SRA-Chip
Chip Chance of continuing after being defeated once per run: 100% Buy for 2,500 Rings
SRA-DarkChao
Dark Chao Chance of defeating a missed enemy on the screen: 25%

Deflects Eggman's Yellow Balls

Buy for 2,500 Rings
SRA-DarkChaos
Dark Chaos Chance of defeating an enemy or destroying an obstacle instead of getting damage: 50%

Deflects Eggman's Yellow Balls

Buy for 1,500 Rings
SRA-HeroChaos
Hero Chaos Chance of keeping all the Rings when damaged: 50% Buy for 1,500 Rings
SRA-KnucklesOmochao
Knuckles Omochao Increases booster item duration for Power-type characters by 5 seconds Unlock chapter 3
SRA-RCTornado
RC Tornado After the player's character is defeated, their buddy flies ahead collecting Rings for the next 10 seconds

Does not work in boss levels

Buy for 2,500 Rings
SRA-RCTornadoUFO
RC UFO Chance of collecting missed Rings: 25% Buy for 2,500 Rings
SRA-SonicOmochao
Sonic Omochao Increases booster item duration for Speed-type characters by 5 seconds Get to level 4 of Green Hill
SRA-TailsOmochao
Tails Omochao Increases booster item duration for Fly-type characters by 5 seconds Unlock chapter 2
SRA-WizardChao
Wizard Chao Chance of producing the Magnet effect when using a Cannon or a Jump Panel: 35% Buy for 1,500 Rings
SRA-Yacker
Yacker Increases the area of effect of the Magnet by 50%

Compatible with RC Tornado and RC UFO

Buy for 2,500 Rings

Items

Collectable items

  • Rings: Can be collected regularly in-game during runs. Taking damage once without protection will make the player lose all Rings. Each Ring grants a single point to the score. Obtaining achievements will also reward the player with Rings.[1]

Booster items

Booster items are special items that the player can equip to the characters before a run, which gives them certain temporary advantages. They can be purchase from the Team menu with Rings before a run. The duration of a Booster item's effect depends on the chosen playable character's level (excluding the Springs Booster item), which can be viewed in its description on the Team screen. There will also be a Booster item duration indicator over the characters during a run.[1]

Icon Booster Description
MagnetSRA
Magnet Draws Rings towards the playable character. Must be activated manually.[1]
InvincibleSRA
Invincibility Makes the playable character damage proof. Must be activated manually.[1]
SpringSRA
Springs Covers all pits with Jump Springs; they stay there until the player falls and bounce on them. Activates upon starting a level.[1]
TimeFreezeSRA
Time Freeze Stops time in Timed Mode levels --available to purchase and equip only before Time Moded levels. Activates upon starting a level.[1]

Achievements

Achievements are special rewards in Sonic Runners Adventure that give the player a significant amount of Rings. To claim them, one has to complete the achievements under a particular category. One can check one's achievements under the Achievement section accessible from the main menu. Once every achievement has been completed, the player can claim it on the Achievements. Collecting all the achievements will unlock a special reward. Once an an achievement has been completed once, one can complete the achievement again at a higher level, which brings greater rewards.[1] The following achievements can be obtained:

Name Unlocking requirement
1 2 3
Buddy Collector Collect 2 buddies Collect 5 buddies Collect all buddies
Dark Pack Get 1 Team Dark character Get 2 Team Dark characters Get all Team Dark characters
Dream Team Get 1 Hero Team character Get 2 Hero Team characters Get all Hero Team characters
High Roller Collect 5,000 Rings Collect 25,000 Rings Collect 50,000 Rings
Marathoner Run 2,500 meters Run 10,000 meters Run 35,000 meters
Omelette Maker Beat Eggman 1 time Beat Eggman 3 times
Perfectionist Complete the "Finish the level with no damage" objective 1 time Complete the "Finish the level with no damage" objective 5 times
Superstar Acquire 20 Stars Acquire 50 Stars Acquire 100 Stars
Total Chaos Get 1 Team Chaotix character Get 2 Team Chaotix characters Get all Team Chaotix characters
Treasure Hunter Finish Bonus levels 10 times
Unstoppable Destroy 100 enemies Destroy 500 enemies Destroy 2,000 enemies

Chapters

Chapter 1: Green Hill

Level Stars
required
Name Level type Favored type Mission goals
1 2 3
1 N/A Homecoming Finite Speed Collect 60 Rings Collect 90 Rings Collect 130 Rings
2 N/A A New Threat Finite Speed Defeat 5 Badniks Defeat 10 Badniks Defeat 15 Badniks
3 N/A The Light Looped Speed Collect 440 Rings Collect 550 Rings Collect 660 Rings
4 N/A Hello Robo! Finite Speed Defeat 10 Badniks Defeat 15 Badniks Defeat 20 Badniks
5 N/A Rumors Looped Speed Collect 535 Rings Defeat 45 Badniks Collect 620 Rings using Espio
6 N/A The Chase Finite Speed Defeat 25 Badniks within 160 seconds Defeat 40 Badniks within 160 seconds Defeat 50 Badniks within 160 seconds
7 N/A Infiltration Looped Speed Collect 445 Rings Collect 490 Rings Collect 565 Rings
8 N/A The Horde Finite Speed Defeat 45 Badniks Collect 1,400 Rings Defeat 55 Badniks using Shadow
9 N/A Old Friend Looped Speed Collect 530 Rings Collect 620 Rings Collect 710 Rings
10 16 Pirate Stash Infinite Speed Reach 1,300 meters within 130 seconds Collect 1,250 Rings within 130 seconds Defeat 65 Badniks within 130 seconds using Shadow
11 19 Villain Stash Infinite Speed Reach 1,450 meters within 125 seconds Reach 1,650 meters within 125 seconds Reach 1,850 meters within 125 seconds
12 N/A Kick that Egg Boss N/A Collect 160 Rings within 100 seconds Defeat the boss within 100 seconds Defeat the boss with no damage within 100 seconds

Chapter 2: Desert Ruins

Level Star
required
Name Level type Favored type Mission goals
1 2 3
13 N/A Sandy New World Finite Fly Collect 395 Rings using a Fly Type character Collect 485 Rings using a Fly Type character Collect 615 Rings using a Fly Type character
14 N/A The Oasis Looped Fly Defeat 20 Badniks using a Fly Type character Defeat 30 Badniks using a Fly Type character Defeat 40 Badniks using a Fly Type character
15 N/A The Sandstorm Looped Fly Collect 450 Rings Collect 550 Rings Collect 650 Rings
16 N/A The Stronghold Finite Fly Defeat 35 Badniks Defeat 40 Badniks Defeat 45 Badniks
17 N/A Dust Devils Finite Fly Collect 1,500 Rings Defeat 45 Badniks Collect 1,725 Rings using Charmy
18 N/A Ace in the Hole Looped Fly Collect 690 Rings Defeat 45 Badniks Finish the level with no damage using Charmy
19 N/A With Sonic Speed Looped Fly Collect 870 Rings Defeat 80 Badniks Collect all Rings
20 N/A Eagle Eye Finite Fly Defeat 90 Badniks Collect 2,700 Rings Defeat 120 Badniks using Rouge
21 N/A Steel Legion Looped Fly Collect 970 Rings Defeat 70 Badniks Finish the level with no damage
22 35 Desert Treasure Infinite Fly Reach 1,450 meters within 175 seconds Reach 2,100 meters within 175 seconds Reach 2,900 meters within 175 seconds
23 40 The Stash Infinite Fly Collect 2,480 Rings within 175 seconds Reach 2,850 meters within 175 seconds Defeat 105 Badniks within 175 seconds
24 N/A Checkmate Boss N/A Collect 255 Rings within 140 seconds Defeat the boss within 140 seconds using a Fly Type character Defeat the boss with no damage within 140 seconds using a Power Type character

Chapter 3: Lava Mountain

Level Star
required
Name Level type Favored type Mission goals
1 2 3
25 N/A A Helping Hand Finite Power Defeat 20 Badniks using a Power Type character Defeat 25 Badniks using a Power Type character Defeat 30 Badniks using a Power Type character
26 N/A Megalomania Looped Power Collect 440 Rings using a Power Type character Collect 520 Rings using a Power Type character Collect 600 Rings using a Power Type character
27 N/A Hot as Heck Looped Power Defeat 40 Badniks Defeat 50 Badniks Defeat 60 Badniks
28 N/A Saving Private Rabbit Finite Power Defeat 75 Badniks Collect 1,385 Rings Finish the level with no damage
29 N/A The Shelter Looped Power Defeat 75 Badniks Collect 750 Rings Collect 800 Rings using Vector
30 N/A Recon Finite Power Collect 1,740 Rings Collect 2,320 Rings Collect 2,600 Rings
31 N/A The Extractor Looped Power Collect 830 Rings Defeat 110 Badniks Finish the level with no damage
32 N/A A Day at the Breach Looped Power Defeat 105 Badniks using Omega Collect 795 Rings Collect all Rings using Vector
33 N/A The Core Finite Power Defeat 120 Badniks within 190 seconds Defeat 180 Badniks within 190 seconds Defeat 230 Badniks within 190 seconds
34 67 Ringfall Infinite Power Collect 2,050 Rings within 220 seconds Reach 3,700 meters within 220 seconds Defeat 210 Badniks within 220 seconds using Omega
35 80 Eggman's Treasures Infinite Power Reach 2,575 meters within 230 seconds Reach 3,200 meters within 230 seconds Reach 3,385 meters within 230 seconds
36 N/A Blackout Boss N/A Collect 345 Rings within 180 seconds Defeat the boss within 180 seconds using a Power Type character Defeat the boss with no damage within 140 seconds using a Fly Type character

Chapter 4: Sky Sanctuary

Level Star required Name Level type Favored type Mission goals
1 2 3
37 N/A Sweet Home Finite Fly Collect 1,200 Rings Collect 1,500 Rings Collect 1,800 Rings
38 N/A Unforeseen Changes Finite Speed Defeat 45 Badniks within 100 seconds Defeat 55 Badniks within 100 seconds Defeat 65 Badniks within 100 seconds
39 N/A Marks on the Wall Finite Speed Defeat 90 Badniks Collect 1,830 Rings Finish the level with no damage using Shadow
40 N/A Rat in the Corner Looped Fly Collect 770 Rings Defeat 70 Badniks Finish the level with no damage using Charmy
41 N/A Hi-Tech Looped Power Defeat 120 Badniks Collect 815 Rings Collect all Rings
42 N/A Brain Drain Looped Speed Collect 910 Rings Defeat 100 Badniks using Sonic Collect all Rings
43 N/A Alternative Route Finite Power Collect 1,450 Rings Collect 2,030 Rings Collect 2,760 Rings
44 N/A Double Impact Looped Fly Collect 1,050 Rings Defeat 80 Badniks Finish the level with no damage
45 N/A Villain Hunt Finite Power Defeat 130 Badniks within 180 seconds Defeat 190 Badniks within 180 seconds Defeat 250 Badniks within 180 seconds
46 N/A Villainous Stash Infinite Collect 3,000 Rings within 225 seconds Reach 3,900 meters within 225 seconds Defeat 165 Badnik within 225 seconds
47 120 Ancient Treasure Infinite Reach 2,550 meters within 250 seconds Reach 3,500 meters within 250 seconds Reach 4,150 meters within 250 seconds
48 N/A The Last Refuge Boss N/A Collect 420 Rings within 220 seconds using a Speed Type character Defeat the boss within 220 seconds using a Fly Type character Defeat the boss with no damage within 220 seconds using a Power Type character

Other modes

Options

Options is the settings menu for Sonic Runners Adventure which holds the following options:

  • Language: Change the language of the messages to be displayed.[1]
  • Music volume: Adjust the volume of the music in the game.[1]
  • SFX volume: Adjust the volume of the sound effects in the game.[1]
  • Reset Game: Deletes the main game's save file.[1]

Reception

Carter Dotson of TouchArcade has expressed hope that an iOS version of the game will be released, and praised that it was a game with a fixed price, unlike Sonic Runners who made use of the freemium mechanics.[3]

Trivia

Videos

Sonic Runners Adventure Launch Trailer00:30

Sonic Runners Adventure Launch Trailer


References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 Sonic Runners Adventure game info and issues. Gameloft (10 June 2017). Retrieved on 10 June 2017.
  2. 2.0 2.1 Gameloft accidentally leaks 'Sonic Runners Adventure'. TouchArcade (10 April 2017). Retrieved on 16 June 2017.
  3. 3.0 3.1 'Sonic Runners Adventure' Released on Gameloft's Android Store in Some Countries. TouchArcade. Retrieved on 12 June 2017.
Sonic the Hedgehog mobile phone games