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Sonic Rush

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Quotation1 Double the screens... Double the excitement! Quotation2

Sonic Rush (ソニック・ラッシュ Sonikku Rasshu?) is the first game in the Sonic the Hedgehog series for the Nintendo DS. Sonic Rush capitalizes on the 'dual screen' aspect of the DS in three ways: one, it uses the two screens like one extended vertical screen, for very steep climbs and drops; two, the game centers on two parallel universes colliding; three, the game features two hero characters, Sonic the Hedgehog and a new character, Blaze the Cat. The game has a sequel, Sonic Rush Adventure.

The game is a 2.5D side-scroller. The game explores both 2D and 3D venues such as standard levels and gimmicks, as well as boss fights, which are fully 3D. The stylus is not used frequently in the game, except in map mode and for Special Stages as Sonic.



The game mainly features fast paced action and a ton of different gimmicks in each level.

Sonic Rush is a 2.5D platformer, similar to earlier games in the series as well as later ones like Sonic Advance. In the tradition of past Sonic games, the player (playing as either Sonic the Hedgehog or Blaze the Cat) moves quickly through levels, collecting Rings, items and defeating enemies. The player collects rings as a form of health; when they are attacked by an enemy, they lose all of them. If they are hit by an enemy and have no rings, they lose a life.

One different element of this game versus the original Genesis titles is that the more you get hit in a level, the farther your rings scatter. Both of the DS screens are used to display the play area, with the player's character moving between them as necessary. Levels in the game are divided into "zones", each consisting of two acts of normal gameplay and a Boss battle. Although the game is primarily two-dimensional, there are three-dimensional elements which create a 2.5D effect such as paragliding in Altitude Limit.

For the first time in the series of 2D games, Sonic and Blaze's sprites are rendered in 3D. Boss battles—in which Blaze fights Dr. Eggman and Sonic fights an Eggman doppelganger named Eggman Nega are also rendered as 3D models. The Special Stage features Sonic running through a wide and endless three-dimensional half-pipe, collecting rings and hitting trick panels to meet requirements, with a goal of collecting Chaos Emeralds, being similar to the Special Stages of Sonic the Hedgehog 2. Sol Emeralds also appear as collectibles for Blaze, necessary to reach the final level, but Blaze collects these through the games' default boss fights and not through the Special Stages.

Features include a grading system that grades the player based on the time it takes for them to complete the level. There is a point system based on the one in Sonic Advance 2 but displaying points in multiple categories. There is also a "Tension Gauge" on the left side of the screen which is filled by doing tricks and defeating enemies. The energy it generates allows the player to use the Super/Fire Boost (Sonic and Blaze respectively) which gives the user a burst of increased speed while dashing with invincibility. Moving through the level more quickly which results in more points and a higher grade, and when playing as Sonic, accessing the special stage.

Sonic Rush has a multiplayer mode in which Sonic and Blaze race to the end of a chosen level from the game with different power-up items. There is also a feature in which players who own the game can send a demo of the game to other Nintendo DS users.


Spoiler warning: Plot, ending details or any kind of information follow.

For the scripts of the storylines, see Sonic Rush/Script (Sonic), Sonic Rush/Script (Blaze) and Sonic Rush/Script (Extra).

Blaze the Cat lands in Sonic's world from her own dimension. She has seven Sol Emeralds—similar to the Chaos Emeralds—but they are stolen by Doctor Eggman. She then makes it her goal to retrieve them; this is where Sonic meets her (the Chaos Emeralds were stolen from him by Eggman Nega.) While she is searching for the Sol Emeralds, Sonic is searching for the Chaos Emeralds.

Blaze meets Cream the Rabbit, and is surprised by Cream's politeness. Meanwhile, Tails learns that Blaze's world and Sonic's are beginning to merge somehow. Sonic begins to grow suspicious of Blaze and, along with Tails, looks for her. Soon, Sonic and Tails find Blaze and Cream. Sonic questions Blaze about her nature, but she doesn't give any information, because she says it is her responsibility, and leaves with Cream. Sonic follows her, and when he meets her on Eggman Nega's base, it is revealed that Eggman and Eggman Nega are working together to collect both the Chaos Emeralds and the Sol Emeralds. She declares that she will destroy both the Eggmans and save both worlds on her own. When Sonic once again questions her nature, she turns on him and fights him, thinking he's trying to get in her way. During the fight, Blaze tells Sonic that she is the only one who can save their worlds, so he should not disturb her. It depends on which story is chosen to see who wins, and Blaze realizes the error of her ways regardless of the outcome. Eggman kidnaps Cream, and Blaze goes after him while Sonic takes on Nega. Blaze searches for Cream in the wreckage of his mech and Cream descends from the sky (flying away from the wreckage) and Blaze freely acknowledges to Cream that they are friends. Sonic notices this and smiles, but is alerted to Amy running towards him wielding her Piko Piko Hammer by Knuckles, prompting him to run from her.


Sonic and Blaze meet off in the last cutscene.

Sonic collects the last of the seven Chaos Emeralds and meets Blaze, who has lost the Sol Emeralds' power to Nega and failed to restore balance between the two worlds. Sonic and his friends help Blaze realize the meaning of friendship, and she turns into Burning Blaze apparently answering Sonic who turned into Super Sonic. They fight Eggman and Eggman Nega and defeat them. The two worlds are restored, Sonic and Blaze chat for a minute about how they will miss one another especially Cream who will miss Blaze. Blaze tells Sonic it is for the best she leaves like this. She thanks Sonic for his help and friendship. But before she goes off Sonic stops her and says they will meet again and she replies "yes...again" they slowly come closer to each other and shake each other's hands as their dimensions pull them back to their rightful worlds forcing Blaze into her own world Sonic as well. As she flies there, she realizes that she truly understands her powers. Later, on Sonic's planet, Cream is crying because she misses Blaze, but Sonic tells her that Blaze promised to return someday.


Playable characters

Character Official manual description
Rush Sonic pose Sonic the Hedgehog - Sonic the fastest hedgehog in the universe, must now face a deadly new challenge. An arch-nemesis is threatening his world and it's up to Sonic to chase down the Chaos emeralds to save the day. That would be more straight-forward perhaps if it wasn't for the mysterious Blaze the Cat.....
Rush Blaze pose1 Blaze the Cat - Fiery and purple, Blaze the Cat is a new character to the Sonic universe. She too is hunting for the Sol Emeralds and is as determined as Sonic. While everything Sonic does will affect her chances to success, she'll be shaping his fortunes too, for better or worse? They both will find out very soon...

Supporting characters

Main Villains


  1. Leaf Storm
  2. Water Palace
  3. Mirage Road
  4. Night Carnival
  5. Huge Crisis
  6. Altitude Limit
  7. Dead Line
  8. Unknown
  9. Exception


  1. Egg Hammer Mega
  2. Egg Turtle
  3. Egg Scarab
  4. Egg Libra
  5. Egg Hammer Fortress
  6. Egg Eagle
  7. Blaze/Sonic
  8. Egg King
  9. Egg Salamander



Sonic Rush playable at Tokyo Game Show before its release.

Before Sonic Rush was released, a short demo, Sonic E3 Demo, was developed. The gameplay involved rubbing the DS's touch screen to make Sonic run along a predetermined path and trying to complete a simple race course. The demo was rendered in 3D, but only one level could be played. After the demo was finished, Sonic Team began work on Sonic Rush. Developer Akinori Nishiyama said in an interview that Sonic Team wanted to make Sonic Rush two-dimensional, as the Sonic Advance trilogy had been, but add some three-dimensional elements. Nishiyama said that "for [the] Sonic DS title, we wanted to keep the elements from 2D, yet still explore some of the new elements from 3D. So we wanted to try to find a way to somehow marry both elements from 2D and 3D. After the release of Sonic Rush, a sequel, Sonic Rush Adventure, was developed and released on 18 September 2007.


The music of Sonic Rush was written by acclaimed Sega composer Hideki Naganuma. It was released in Japan as a CD, Sonic Rush Original Groove Rush, on 23 November 2005 through Wavemaster Studios. The CD has 45 tracks, seven of which are digital remixes rather than master tracks. There are two pieces of music for each zone, one for when Sonic is running through the zone and another for when Blaze is running through it. There is also a Sound Test feature where you can listen to the tracks, level BGM and character voice recordings.


Aggregate scores
Aggregator Score
GameRankings 83%[1]
Metacritic 82%[2]
Review scores
Publication Score B+[3]
GamePro 3.5/5[4]
GameSpot 8.2/10[5]
GameSpy 3.5/5[6]
IGN 9/10[7]
Nintendo Power 9.0[8]

Sonic Rush was released on November 15, 2005 in North America; November 18 in Europe; and November 23 in Japan.[9] It was the ninth best-selling DS game of December 2006.[10] It sold approximately 360,000 copies in Europe, making it Sega's fourth best-selling game during the third quarter of its fiscal year ending March 2007.[11] The game was released to positive reviews, with a Game Rankings score of 83%[1] and a Metacritic score of 82%.[2] Critics praised the game for its usage of elements from older Sonic games. GameSpot, IGN, and Nintendo Power compared the game to older games in the series, specifically those on the Sega Genesis.[5][7][8] GameSpy staff writer Greg Sewart offered a similar opinion, also praising the game for its "gorgeous graphics".[6] The game's overall quickness was not as well received. GameSpy's Greg Sewart, although giving a mostly positive review, complained that "it's so fast you almost can't tell what's going on most of the time."[6] and GamePro thought similarly.[4][3] The game's music was well-received, called "bright [and] buoyant" by and compared to that of Jet Set Radio by GameSpot.[5] GameSpy called the music "all very fitting and very catchy", noting its use of sampling and unconventional structure.[3]

In 2008, Sonic Rush was listed at #17 in IGN's list of the top 25 DS games.[12] On September 11, 2009, it was listed as one of the "cheers" on IGN's "Cheers & Tears" list of action games for the DS.[13]


  • The European box for the game displayed its 92% score from Official Nintendo Magazine, along with the blurb, "The Best Sonic Game Ever!"
  • There is also a mistake on the back of the box: "Includes wireless play and new a mysterious female companion created exclusively for Sonic Rush!", which is supposed to read "a new mysterious female companion".
  • This game marks the debut of Blaze the Cat and her Super form Burning Blaze.
  • This game also marks the debut of the recurring villain Eggman Nega.
  • This is the third game in which Vanilla the Rabbit appears. She previously appeared in the ending sequences of Sonic Advance 2 and Sonic Advance 3.
  • Ryan Drummond was originally going to be voicing Sonic in this game, as voice clips of his voice were heard in the E3 demo build.
  • This is the first Sonic game for the Nintendo DS.
  • Including Sonic Heroes, Sonic Advance 2 and Sonic Advance 3, Sonic Rush is one of the few Sonic games in which Cream has an important role to the games' plot.
  • If the player taps the character during gameplay on the touch screen, the character will do strange movements. Sonic will turn to the player and do stretches, while Blaze will jump like a scared cat, then turn her back at the player, tapping her foot. This also happens in Sonic Rush Adventure and Sonic Colors (DS).
  • Sonic can run out of breath underwater more quickly than Blaze can.
  • In the final cutscene of the game where Blaze returns to her dimension, the color of the skies appears green. However, in the sequel, Sonic Rush Adventure, its color is sky blue. It could be possible that she entered her world at a high altitude or that it was just either sunrise or sunset (or she might have been flying through Sky Babylon to her world, as the sky is green). Another possibility is that the green sky seen in the end of Sonic Rush was used only to emphasize the differences Blaze's world may have from Sonic's world, but was later mostly abandoned in favor of a blue sky in the game's sequel Sonic Rush Adventure.
  • In the Japanese version of the game, Sonic's vocal work is in English.
  • The ending credit sequences of Sonic and Blaze's separate stories feature the sprites of Sonic, Amy, Blaze and Cream.
  • The Chaos Emerald special levels seem to be based on the ones from Sonic The Hedgehog 2.
  • Super Sonic's animations are very similar to his sprites in Sonic Advance 2 and Sonic Advance 3.
  • Sonic Rush was released on the same day (in both North America and Europe) as Shadow the Hedgehog.
  • This game marks the introduction of the Sonic Boost. It is later used in Sonic Unleashed, Sonic Rush Adventure, Sonic Colors and Sonic Generations.
  • This is the first game where Sonic performs Trick Actions, which came back in Sonic Colors and Sonic Generations.
  • Despite the fact that Sonic the Hedgehog 4: Episode 1 is said to be the first 2D platformer with the Homing Attack, it's a little-known fact that the attack can be performed by Sonic in this game (as well as in Sonic Rush Adventure). To perform the Homing Attack in this game (and the sequel), the player must jump just above an enemy and press the R Button, Sonic will attack the enemy instead of doing a Jump Dash.
    • Even then, Sonic Rush is not the first 2D game to feature this attack - a rather missable version can be found in Sonic Advance 2 (by pressing GameboyA while jumping in mid-air when nearby an enemy).
  • This is the first Sonic game where Amy chases Sonic with her Piko Piko Hammer at the end of the game (exclusively in Sonic's story).
  • Sonic Rush is represented in the 3DS version of Sonic Generations as Water Palace makes a return.
  • When Sonic or Blaze boost or go past a Dash Panel, you can see one of the after-images moving slowly.
  • In the cutscene at the end of Sonic or Blaze's story, you can see Flickies celebrating too.
  • The announcer which speaks the game's name aloud, is actually Sonic.


  1. 1.0 1.1 Sonic Rush Reviews. Game Rankings. Retrieved on April 13, 2008.
  2. 2.0 2.1 Sonic Rush (ds: 2005): Reviews:. Metacritic. Retrieved on April 13, 2008.
  3. 3.0 3.1 3.2 Sonic Rush Nintendo DS Review Index, Sonic Rush Reviews. (November 16, 2005). Archived from the original on October 18, 2012. Retrieved on April 13, 2008.
  4. 4.0 4.1 Ouroboros (November 17, 2005). Review : Sonic Rush (DS) - from Archived from the original on 2011-06-07. Retrieved on February 26, 2009.
  5. 5.0 5.1 5.2 Gerstmann, Jeff (November 14, 2005). Sonic Rush for DS Review - DS Sonic Rush Review. GameSpot. Retrieved on February 20, 2009.
  6. 6.0 6.1 6.2 Sewart, Greg (November 15, 2005). GameSpy: Sonic Rush Review. GameSpy. Retrieved on February 20, 2009.
  7. 7.0 7.1 Harris, Craig (November 11, 2005). IGN: Sonic Rush Review. Retrieved on February 19, 2009.
  8. 8.0 8.1 Thomason, Steve (January 2006). Nintendo Power (199): 105.
  9. Related Games. GameSpot. Retrieved on March 31, 2010.
  10. Nintendo Power (210): 18. December 2006.
  11. Fiscal Year Ended March 2007 Full Year Results (Portable Document Format). Sega Sammy Holdings (May 14, 2007). Archived from the original on November 12, 2014. Retrieved on May 11, 2014.
  12. IGN: The Top 25 Nintendo DS Games. IGN (October 24, 2008). Retrieved on March 3, 2009.
  13. Thomas, Lucas M. (September 11, 2009). Cheers & Tears: DS Action Games. IGN. Retrieved on December 23, 2009.

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