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Sonic the Hedgehog (16-bit)

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Sonic the Hedgehog
Developer(s) Sonic Team
Publishers(s) Sega
Designer(s) Hirokazu Yasuhara
Engine Yuji Naka (programming)
Release date(s) NA June 23, 1991[1]
EU June 23, 1991
JP July 26, 1991
CAN May 29, 1999 (PC)
NA January 13, 2006 (GBA)

EU November 14, 2006 (GBA)

Genre(s) Platform, Adventure
Mode(s) Single player
Rating(s) VRC: GA , PEGI: 3
Platform(s) Mega Drive/Genesis, iPod, iPhone OS Mobile phone, Virtual Console, Game Boy Advance, Xbox 360
See also: Compilation releases and release history
Media 4-megabit cartridge]]
Input Game controller, Click Wheel

Sonic the Hedgehog is the first Sonic title in the series. The game's original programmer was current Sonic Team leader and series creator Yuji Naka, and the planner was Hirokazu Yasuhara. The gameplay was faster than any other game before it and amazed many people at launch. This was due to the Genesis's Motorola 68000 processor, whose basic speed and ability to handle 16-bit numbers gave it incredible speed compared to its predecessor, the Master System.

Contents

[edit] Gameplay

Sonic the hedgehog plays very similar to other platformers, in which the titicular character must get to the end of the stage in the alotted time, while collecting the items along the way.Essential to the gameplay are the golden rings the player collects along his/her way in each level; a feature which would become one of the defining characteristics of the series. These items are regularly placed around the level map and serve multiple functions. First, the player collects rings to protect Sonic. As long as they have at least one ring, the player will not lose a life when injured. Instead, when hit, up to 40 of the rings the player has collected will fly outward and scatter around the immediate area for some seconds, some of which can then be retrieved before they disappear. If the player runs into an enemy without a single ring, they will lose a life. If the player collects 100 rings they will gain a life, and gain an additional life for every 100 rings after that, provided the rings are not lost.

If the player has at least 50 rings at the end of an act, a giant golden ring will float above the finishing sign which can be jumped through to enter one of the Special Stages (this excludes the final act of a stage, when Sonic will enter a boss fight). At the end of each act, the total number of rings the player has is multiplied by 100 and added to the player's score. During the score-tallying, the player can also jump through the air to find hidden emblems which can range from 100 to 10,000 points. This was the only console Sonic where the player could not get more lives by collecting over 200 rings (this is the only 16-bit title where it is impossible to obtain 300 rings in a single stage).

Also scattered throughout each level are monitors which, when broken by the character, reward the player with one of a variety of bonuses. These include a shield which will protect Sonic from a single hit, a 10-ring bonus, an extra life, temporary invincibility (accompanied with a temporary change in music), and "Super Sneakers", which give the player a temporary speed boost (and increase the tempo of the music for the duration). The item monitors have become another long-lasting feature in the series, though they have been changed to bubble-like containers in later games.

Despite the various types of protection available, neither the shield, rings, nor invincibility will prevent the player losing a life if Sonic is crushed (by a trap or between a wall and a moving platform), drowned, runs out of time (each act has a ten-minute time limit), or falls into a bottomless pit.

Progression through the game is made easier for the player by lamp posts that act as checkpoints. When Sonic passes a lamp post, its color changes from blue to red, and the next time a life is lost, gameplay will restart at that point rather than at the beginning of the act. In the Japanese version, if a checkpoint is activated and a life is lost as a result of running out of time, the time at the checkpoint will reset to 0:00.

Hazards the player experiences include a wide variety of "badniks" - these appear as animals trapped inside mechanical bodies which are released the moment the player hits them. Each badnik takes one hit to destroy, but they vary greatly from Zone to Zone; some will walk in a set path, others will try blasting the player, and some cannot be avoided at all. The player must also avoid rows of sharp spikes, cliffs, and elaborate death traps. There is also the threat of drowning (in Labyrinth Zone and the third act of Scrap Brain Zone which acts contained water), as the player can only survive approximately 30 seconds underwater (locating air bubbles can extend this).

[edit] Sonic's Abilities

File:Sonic_walk.gif walk -- Push left or right on the D-pad to initiate Sonic's movement in either direction. As you hold the button down, Sonic gains speed.

File:Sonic_run.gif run -- Begin walking and hold down the button to make Sonic gain speed. After a few seconds, he'll break into a run.

File:Sonic_screech.gifscreech -- While running, quickly press and hold the opposite direction on the D-pad to make Sonic screech to a halt. He'll skid for a short distance, based on how fast he was moving.

File:Sonic_lookup.giflook up -- While standing still, press up on the D-pad to make Sonic gaze to the sky. As you hold up, the camera pans upward, giving you a view of Sonic's overhead surroundings.

File:Sonic_crouch.gif crouch -- While standing still, press down on the D-pad to make Sonic duck down. As you hold down, the camera pans downward, giving you a view of the stage beneath where Sonic stands.

File:Sonic_spin.gif spin -- While moving, press down on the D-pad to make Sonic curl into a rolling attack. He'll remain in this position until you jump or slow down. The speed of Sonic's movement while in spin mode is based on how fast you're moving when you launch it, and also on the terrain Sonic rolls along.

File:Sonic_spin_jump.gif spin jump -- Press any button at any time to make Sonic leap into the air with a spin attack. The height of the jump is proportional to how long you hold the button down.

File:Sonic_push.gif push -- Certain blocks can be pushed by running up against them. Continue holding the D-pad against the offending cube to have Sonic push it along the ground.

[edit] Zones

Sonic the Hedgehog had seven zones (plus the Special stages):

[edit] Items and Power-ups

File:Ring.gifRing (リング) -- As long as Sonic has some of these, he won't lose a life if he takes damage. Sustain a hit and all your collected Rings will scatter, giving you a brief opportunity to grab a few back before they disappear. (Note that Rings will not protect Sonic from getting smashed or falling off the screen, both of which result in instant death.) A 1up is awarded for every 100 Rings collected and each Ring is worth 100 points at the end-of-Act score tally.

File:Itembox.gif Item Box -- In each stage, you'll find a number of these power-up bearing monitors. Pop them open with a spin to procure one of five power-ups: Big 10 Ring - Worth 10 Rings

  1. Barrier (バリア) - Absorbs one hit
  2. High Speed - Temporary speed increase
  3. Muteki - Temporary invincibility
  4. 1up - Gives Sonic an extra chance

File:Startmarker.gif Sai Start Marker -- These hold your place in a stage: should you lose a life, you'll start back at the last Start Marker you crossed.

File:Bobbin.gif Bobbin -- Round bumpers found only in Spring Yard Zone and the Special Stages. Bounce off one for 10 points, up to 10 times for a total of 100 points. (They stop dispensing points after the tenth hit.)

File:Spring.gif spring -- Leap onto the broad side to catapult Sonic into the air. The yellow ones send him flying a short distance and the more powerful red ones send him farther.

File:Spikes.gif spikes -- Don't touch the pointy side! They're usually found in sets of three, but that's not a steadfast rule. Sometimes they're just lying out in the open, and sometimes they pop in and out of the ground (or the ceiling, or the walls).

File:Switch.gifswitch -- Jump on the button to cause a change in the nearby scenery, usually necessary to proceed.

File:Bubbles.gif air bubbles -- Large, oxygen-filled bubbles periodically rise from these clusters: tag one to fill Sonic's lungs with air and prolong the time you can spend underwater.

File:Bonuspoint.gif bonus points -- As you approach the bonus plate at the end of an Act, leap into the air to find invisible bonus points that are added to your score. They can be worth 100, 1000, or a sweet 10,000.

File:Bonusplate.gif bonus plate -- These signs can be found at the end of each first and second Act. Cross them to end the stage.

File:Specialring.gif Special Stage ring -- These giant Rings appear above bonus plates when you cross with at least 50 Rings on hand. Jump in to warp to the Special Stage. (Once you've collected all 6 Chaos Emeralds, the Special Stage rings no longer appear.

File:Capsule.gifcapsule -- These are found at the end of each third Act, after defeating the boss. Push the button on top to destroy the machine and free the helpless animals within.

[edit] Enemies

File:Motora.gifMotobug -- Beetle bots that roll innocently along the ground.

File:Beeton.gif Buzz Bomber -- Bee bots that fly across from the right side of the screen, pausing once to fire a large flashing projectile downward.

File:Batabata.gifChopper -- Piranha bots that leap upward from beneath bridges. ("Bata-bata" is Japanese for a clattering noise.)

File:Ganigani.gif Crabmeat -- Crab bots that crawl along the ground and fire projectiles from their pincers. ("Kani" is Japanese for crab.)

File:Meleonb.gif File:Meleong.gif Newtron -- These chameleon bots hang out on the side of cliffs and remain invisible until approached. They come in two flavors: blue ones transform into missiles and jet along the ground. Green ones appear just long enough to fire an energy blast at Sonic.

File:Nal.gif Caterkiller -- Caterpillar bots that crawl slowly along the ground. The safest method of disposal is to roll into their spherical noggins: venture a poke anywhere else and you'll sustain damage and send their segments flying.

File:Basaran.gif Bat Brain-- Bat bots that latch onto ceilings until approached, then drop down and fly through the air a ways before returning to their roost.

File:Arma.gif Roller -- Armadillo bots that roll down long slopes after Sonic. They tumble faster than Sonic runs, so leap to avoid being steamrolled. At the bottom of the hill, Arma pauses and briefly opens up: this your only chance to attack.

File:Yadorin.gif Yadrin -- Hermit crab bots that crawl along the ground. Their shells are cloaked with spikes, making them invulnerable from above. ("Yadokari" is Japanese for hermit crab.)

File:Mogurin.gif Burrobot -- Mole bots that spring from below ground and roll along the surface. Look for their drill bit noses poking out of the earth to avoid a booty ambush. ("Mogura" is Japanese for mole while "moguri" means diver.)

File:Pukupuku.gif Jaws -- Piranha bots that swim around underwater. ("Puku-puku" is Japanese onomatopoeia for a bubbling noise.)

File:Unidus.gif Orbinaut -- Irritable sphere bots that hover around very slowly. They're orbited by 4 spiked balls which they fling off in rapid succession upon being approached. It's a dangerous assault, but once it's done, Unidus is completely open to attack. ("Uni" is Japanese for sea urchin.)

File:Bomb.gif Bomb -- Mindless kamikaze bots that waddle along the ground or ceiling and explode into a shower of projectiles when approached. They can't be damaged, only avoided.

File:Uniuni.gif -- These guys, palette aside, look exactly like Unidus. They're a bit more cool-headed, though, and won't fire off their barrier of orbs. While this means you don't have that tricky attack to avoid, they're virtually impossible to hit.

File:Tonton.gif Ballhog -- Pig bots that hop in place atop steep banks and roll balls down the slope.

[edit] Special Stages

If Sonic finishes the first or second act of any of the first five zones with at least 50 rings, a large, spinning ring will appear. If he jumps into it, he will enter a "Special Stage" that hides a Chaos Emerald. In these stages, Sonic, in ball form, falls through a series of rotating mazes. If he can avoid the "GOAL" signs along parts of the stage's walls, he will eventually find the Chaos Emerald encased in colored diamonds; touching the diamonds repeatedly will cause them to change color and eventually disappear, allowing access to the Emerald. The stage will end when Sonic either touches the Emerald or hits a "GOAL" sign. If 50 rings are collected before Sonic makes contact with a "GOAL" sign or gets the Chaos Emerald, then a 'Continue' will be awarded to the player, indicated by a brief, distinct change in melody. Many fans believe that Super Sonic does not appear in Sonic The Hedgehog because 7 Chaos Emeralds are required to transform, whereas this game has only 6.


[edit] Gallery

[edit] Master System

As the Master System was still selling like hotcakes in South America (and in limited amounts in the US through retail stores like Toy Liquidators), a version of Sonic the Hedgehog was produced for the Sega Master System. This version had slightly different levels and bosses, and simpler gameplay. The Master System version was released for the Wii Virtual Console on August 4, 2008.

[edit] Manuals

[edit] United States

The EU/US manual contained the following story prologue:

Dr. Ivo Robotnik, the mad scientist, is snatching innocent animals and turning them into robots! Only one tough dude can put an end to the Doc's evil scheme. It's Sonic, the real cool hedgehog with the spiked haircut and power sneakers that give him super speed. Help Sonic go down platforms and slides. Go into space and do the loop-de-loop until you're dizzy. Free all the animals and become the super hero. Be Sonic! Be atomic!

[edit] Japanese

A rough translation of the story prologue from the Japanese manual reads:

The malevolently gifted scientist, Dr. Ivo Robotnik, is about to hatch his biggest scheme yet. "Hmph. Those idiotic, moronic, South Islanders. They hope that the "evil scientist" is dead, when I'm about to hatch my greatest plot! Soon I can create the ultimate utopia, Robotnikland! And South Island will be a mere stepping stone." Meanwhile, on South Island, the people are living their normal lives when an army of animal-shaped robots appeared and started destroying everything! And, far above, floating in the Eggmobile, is the scientist Dr. Robotnik. "You think your puny technology can stop me? You can't stop me, no one can! There's not a being alive that can stop me!! Mwa ha ha!!" Now somewhere in the Green Hills of South Island is a 10-year-old super anthropomorphic hedgehog named Sonic. He saw helpless people being bullied by a robot. Sonic raced over at high speed and destroyed the robot. Much to his surprise, he saw an animal pop out of the robot. "Oh no! Someone's bullying animals and people alike! I...Hate...Bullies!! It's time to pick on someone his own size!"
...And now the fight is on.

[edit] Cheat codes

Level select at main menu press UP DOWN LEFT RIGHT hold A then press start Debug mode press UP C DOWN C LEFT C RIGHT C press start then hold A untill the game starts

[edit] Rereleases

[edit] Glitches

In the Green Hill Zone, Sonic may move so fast you lose a life.

If you stand at tip of a platform while rising and another platform is coming down, you WILL get crushed.

In the Labyrinth Zone if you press down, Sonic may roll at the end of the act resulting in an Illegal Instruction message.

On some versions, Sonic can sometimes can fall back on a set of spikes and die instantly, rather than have the invincibility when he is flashing.

[edit] Trivia

On the Marble Zone, if you look closely, some of the statues bear a humorous resemblance to Nintendo's Mario.

[edit] References

  1. Dobson, Jason (2006-06-23). Sonic The Hedgehog Celebrates 15th Anniversary. Gamasutra. Think Services. Retrieved on 2009-08-27.