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- For Special Stages in general, see here.
Like many variations, Special Stages in Sonic Heroes are similar to the ones from Sonic the Hedgehog 2 to a small extent. After Sonic Heroes, these variants of Special Stages have later appeared in Mario & Sonic at the Olympic Winter Games and the Nintendo 3DS version of Sonic Generations. They are circular light tubes instead of typical, half-pipe cylinder constructions. Here, the player can collect multicolored spheres whilst avoiding bombs.
In Sonic Heroes, to enter the Special Stage, the player must find the Special Stage Key from small cages in the normal zone and hold onto them until the level is completed. Special care must be taken in that if the player is hit, the key is lost. If the player collects the Special Stage Key from the first act (Seaside Hill, for example), the player will enter the Special Stage with the "Bonus Challenge", while getting the key in the second act of the zone (Ocean Palace, for example) transports the player to the Special Stage with the "Emerald Challenge" where a Chaos Emerald can be collected. There are seven Special Stages for every two levels, making a total of fourteen.
The Bonus Challenges will award the player extra lives upon completion, making them completely optional. Here, the player's team are running automatically and must collect different types of spheres on the glass pipe route, most of which are arranged in rows. The player has to collect them to fill the Power Dash Meter in the top-right corner and reach the goal within the time limit. The Power Dash Meter has three sections: yellow, orange and red. The player can press and hold // to make the team run faster. When using the Power Dash, the Power Dash Meter begins to deplete and the player has to collect more Power Spheres while running.
There are three variants of spheres: multicolored spheres, blue Power Spheres (these increase the Dash Meter's level) and red Score Spheres (these give the player points). If the player keeps collecting spheres, they will earn extra time and increase the score for as long as the linking combo is maintained. The player has to be careful not to touch bombs, as they will slow the team down instantly and drain power from the Dash Meter. Bombs are placed in large groups on floors and walls and some of them spin around the pipe. There are also multicolored spring balls which bounce the player further along the route. In certain sections, a large orange and white balloon containing a neutral Chao and a Dark Chao flies in front. They will throw either Blue Spheres, Red Spheres, or bombs onto the path. There are formation change gates placed around the stage to change characters for collecting spheres in different formations. Some later challenges feature pulleys that can be used to swing and collect Power Spheres by pushing left and right.
When the player gains access to a Special Stage with an Emerald Challenge, the main goal is to chase down the floating Chaos Emerald by boosting and try to catch it before it reaches the end of the Special Stage route. These challenges are much harder, but the features are the same as in the Bonus Challenge. However, Chao balloons, formation change gates and pulleys aren't seen in these challenges. If the emerald has gotten a huge lead, three lined groups of red Score Spheres will help the player catch up. Team Rose is recommended to use to collect Chaos Emeralds from Emerald Challenges, due to the team having much shorter regular stages of all four teams in the game, although it may be more difficult since Team Rose is slower. Getting all Chaos Emeralds and clearing all four stories unlocks the game's last story.
Special Stages are also playable in 2P Play of Sonic Heroes. The player must have obtained 40 Emblems from 1P Play to unlock it. In this mode, two players each control a team as they compete to race through the stage for an Emerald trailing to the other side of the stage. The gameplay is the same as in the Emerald Challenge Special Stages, except that two players are competing for the Emerald. The winner of this mode is the player whose team catches up to the trailing Emerald first. However, if the Emerald reaches the end of the stage and neither player has obtained it, the winner in this case would be the player whose team was closest to the end of the stage when the Emerald reached the end. There are three different stages of the minigame, simply titled "Special Stage 1", "Special Stage 2" and "Special Stage 3".
When the player selects "ALL", the game will go through all three of the stages aforementioned order. The player who wins at least two out of three stages wins the entire minigame.
Mario & Sonic at the Olympic Winter Games
These variants of Special Stages have made an appearance as a major part of the Dream Bobsleigh event in Mario & Sonic at the Olympic Winter Games. The event starts at Nocturne Gate (which is featured in Sonic Chronicles: The Dark Brotherhood) and after entering the gate, the competitors go through the Special Stage, which retains most of the same features from Sonic Heroes, although the stage also uses elements of Koopa Cape from Mario Kart Wii.
The Special Stages in Sonic Heroes made a returning appearance in the Nintendo 3DS version of Sonic Generations. When the player has completed one of the seven zones in the game, the player is able to access the Special Stage without any other general requirements. Collecting Chaos Emeralds unlocks the Time Eater challenge at the end of the game. Only Modern Sonic is able to access them.
These Special Stages are based on ones from Emerald Challenges. The goal is very much the same and the mechanics from Sonic Heroes are identical. The player has to collect different Power Spheres to fill the Boost Gauge while holding down to use the Sonic Boost. At the same time, the player has to avoid Bombs that slow Sonic down. However, the player only controls Sonic as a playable character (formation change gates are nowhere to seen) and one major difference is that the controls are much smoother when compared to Sonic Heroes. Other major differences include Rainbow Spheres which completely refill the Boost Gauge and Dash Panels that force Sonic into his Spin Mode (which prevents Sonic from boosting), where Sonic has to avoid Electric Gates. Sonic's Spin Jump and Jump Dash are almost never needed.
- Special Stages in Sonic Heroes are notorious for being quite glitchy and having control issues. In many sections, the player's high speed may radically decrease after getting stuck above a corner. Occasionally, the team will glitch outside of the tube and end up in an uncontrollable state. This is more likely to occur in Emerald Challenge 7 than the others.
- Sonic Heroes is known to be the first three-dimensional Sonic game to feature Special Stages. Previously, Chaos Emeralds could be found either at the end of Action Stages or as part of the game's storyline in Sonic Adventure and Sonic Adventure 2.
- Ironically in Sonic Heroes, the third Emerald Challenge is the hardest of the seven and the seventh Emerald is the easiest to obtain.
- In 2P Battle Mode of the Special Stage, if one player uses Team Chaotix and the other player uses any other team, and one player doesn't control Team Chaotix while the other player does, Team Chaotix will always win no matter what due to Espio being fast in Special Stages.
- In the Nintendo 3DS version of Sonic Generations, an easy S Rank can be awarded on the first Special Stage by holding down for the entire level.