Granting Rings (requires to light all of three bumbers in lit up wide spring).
Granting Power Core (requires to light all of three bumbers in lit up wide spring).
Flat bounce platforms, that are mostly red colored, blue center with yellow star in it.
Springs (スプリング,Supuringu?), also known as Jump Springs (ジャンプバネ,Janpu Bane?) and Springboards, are one of the most common objects in Sonic the Hedgehog series. Springs are used to launch playable characters through the air to help get to otherwise unreachable places. In first games, most springs are red and yellow platforms, but as the series moved onto the 3D era, springs took on a more distinct design. In the world of Sonic the Hedgehog, springs are not mentioned in the storylines, but they are featured as in-game objects or devices created by humans and has advertising.
At earlier game appearances, Springs were just red or yellow panels with a gray-colored spring underneath them. These springs are common, and they often have a circular base. Red ones propel the player to a higher elevation, while yellow ones only send Sonic a medium to low distance. Some Springs are hidden underground and will appear when the character walks over them. In more recent games, they come as one Spring which have colored red with a gold star in the middle of a blue circle. They can be easily reached with a Homing Attack although the player can bounce off springs by simply jumping on them or running into them in later games. These springs' power has varied miscellaneously. There have been few zones featuring Springs as the main gimmick such as Spring Yard Zone and Spring Stadium Zone.
During the series, there are several other spring gimmicks that appear once or even few more times. Since 8-bit and 16-bit versions of Sonic the Hedgehog 2 and have been appeared some springs on walls and later in Sonic Advance and Sonic Rush games, springs are set on rooftop corners. These springs looked and acts like normal Springs, but are placed on side walls and bounce the player to the 35 degree towards or downwards. Many Eggman's Badniks use springs to defense themselves thought the series.
Sonic the Hedgehog (1991)
Springs first appear in both 16-bit and 8-bit versions of Sonic the Hedgehog. The game introduced two basic variations of springs. Yellow spring appears to bounce the player short height. Red springs send more higher. Some of springs are hidden in top of palm-trees in Green Hill Zone. Springs are also part of pseudo pinball sections at Spring Yard Zone. In the Labyrinth Zone, springs can send even higher if the player bounces from the water. Star Light Zone also has Seesaws, which works similarly like spring.
The 8-bit version of Sonic the Hedgehog has both types of springs like the 16-bit counterpart. Seesaws are also featured in Bridge Zone. There are also many colorful springs set everywhere in Special Stages.
Sonic the Hedgehog 2
Springs makes appearance in both versions of Sonic the Hedgehog 2. 16-bit version updates the spring model wider than in previous appearance. 16-bit version also has different versions of springs, introducing springs that set to side walls which bounces to the upper side direction. Different types of springs called catapults are also introduced at Chemical Plant Zone, pinball shooters in tunnel sections of Casino Night Zone and steam powered ones at Metropolis Zone, that can hurt the player near close next to it. Metropolis Zone also has small yellow plates on pits, which can bounce the player higher and to the top of the pit. Springs can also be hidden in the ground.
However due the palette limitations of the game, 8-bit version has numerous colored versions of springs which mostly are colored as yellow, green, pink and gray. Because of this, the game only has "yellow type" of springs.
Sonic the Hedgehog CD
Springs appear in Sonic the Hedgehog CD as both yellow and red type of springs are featured and normally working like in Sonic the Hedgehog 2. Sonic also spins in air as he is bounces the spring. Springs are also featured as part of layout of Special Stage. There are even floors in Wacky Workbench that can bounce the player very high. Some stages feature red springs on moving wheels which moves back and forth. Several crushers can also oddly bounce the player to the higher levels at high speed if he/she is standing on it.
Both types of springs are featured in Sonic Chaos, which also has side wall springs and ones that are hidden under the ground. Springs are also featured in Special Stages The game introduced Pogo Springs that makes player jump higher and move with them at same time. Certainenemies or even actual boss have spring on their use.
Sonic Drift series
Yellow springs (called Jump Springs) are featured on the racing courses in Sonic Drift which send the player forward through the air and make driver spin in the air for few seconds while nullifying any power-up the user may have in effect at the moment. In Sonic Drift 2, these springs are colored red and renamed as Jump Bane (ジャンプバネ,Jump Bane?), but they function similarly like they did in the previous game. In Sonic Drift 2, there is also the Jump power-up which lets the playable characters launch themselves through the air like the springs.
Sonic the Hedgehog 3 & Knuckles
Springs appear in Sonic the Hedgehog 3, Sonic & Knuckles and Sonic the Hedgehog 3 & Knuckles. As both yellow and red types are in the games, there are several others too. Marble Garden Zone has BadnikSpiker which unlike real spikes, can bounce the player to air. Special Stages of Sonic & Knuckles have yellow spheres that bounces player forward in the air. Red springs also appear in zones of Competition mode, but the mode has specific spring item to collect which works similar way. It comes to the player's way as it is collected.
Balloon lines at Carnival Night Zone can bounce the player. At Mushroom Hill Zone, medium sized mushrooms can also bounce to player to higher crosses, Flying Battery Zone has some capsules, that can bounce by touching the switch to as high as the yellow springs. Also some of pipe hole sections have spring settings, that appear as the player needs more speed to keep going up through the pipe. Sandopolis Zone has strange looking stretchy rack between the ground and wall as by stretching and letting go, it bounces the same direction as side wall spring.
Small clouds in Sky Sanctuary Zone can bounce the player higher and higher depending how fast you fall on them. Also at one section of same zone is side springs that come out of the ground to bounce back player. These same springs later appear in Death Egg Zone, which only placed to the walls and bounce to player up or down (depending of gravity in act 2).
Sonic the Hedgehog Triple Trouble
Springs appear normally in Sonic the Hedgehog Triple Trouble with having normal and side wall springs or having them at Badniks backs like in Sonic Chaos. Springs are featured in normal zones and even some Special Stages. The pogo spring also reappears in one zone.
Knuckles Chaotix features both red and yellow types and also introduces blue springs, which appears only time in the series. In the game, blue springs are even more powerful than the red ones. Yellow and red springs appear in Bonus Stages. Special Stages feature two different kind of spring balls as the yellow spring ball sends the player to forward and green spring ball to upward.
Springs in Tails Adventure are only featured in Poloy's Forest, where they are colored as blue. The player is able to backtrack in the stage by using these springs. Tails can also push these springs along the ground to any direction, where he/she wants.
Sonic 3D Blast
Red springs have made appearance in Sonic 3D Blast, as usually springs have Sonic Medals (collecting 10 of them earn a Continue) above them. Sometimes the player must have Flickies to reach some of medals. Springs appear the most commonly in Spring Stadium Zone. Also, Diamond Dust Zone features rare blue springs being set on the walls that sends Sonic into a roll backwards. Red springs in Diamond Dust Zone also are covered by snow drifts, which have to be break out first to reveal them.
In Sega Saturn version of Sonic 3D Blast, there are pair of red springs set on half-pipe routes of Special Stages, which are not included in Sega Genesis version of the game. Red springs can bounce the player into the mid-air to catch rings or even find higher platform routes.
After Sonic Jam, newly designed springs are introduced as common objects in Sonic Adventure at action stages. Also the game only has one type of springs, although some of them are side wall springs. Springs also has different sound effect since this game.
The game also features jump plates which the player can use to to press the jump button sequentially as the Sonic jumps from plate to plate.
Sonic Pocket Adventure
Springs return to its original design in Sonic Pocket Adventure, as yellow and red types, normal and side wall springs appear generally. Some other types from Sonic the Hedgehog 2 appear in several zones which despite the name and level design are directly from Sonic the Hedgehog 2.
Sonic Adventure 2
Springs are featured in Sonic Adventure 2, where they look and function similarly from previous game with exception of small detail changes such as blue line on the spring's edges. Sonic Adventure 2 also introduces a set of three springs, enemies with springs and Bounce Spinners. In unlockable Green Hill, springs have original sound effect, when the player bounces on it.
Sonic Advance series
Springs are regularly featured in Sonic Advance games. Sonic Advance only features yellow type of spring. In Sonic Advance 2 and Sonic Advance 3 only red type of springs are featured. In the Sonic Advance games, hitting a spring with Amy Rose's Hammer causes her to be catapulted higher than regularly intended. Some games also features Special Springs, which are for player to enter Special Stages.
Sonic Advance 2 features dark blue springs, that bounces high if the player press the A button down and release it in right time as character is attempting to jump. Music Plant also has Hi-hats, which replaces springs in action stage but work similarly like springs. Sonic Advance 3 features a gimmick which has red button, as pressing it activates specific springs for certain time until these springs will be closed. Cream the Rabbit uses spring which is carried on wheels at mini-game of Chao Garden in Sonic Advance 2 and Sonic Advance 3. She uses it to bounce Cheese to get enough of rings in the air while the player is controlling.
Springs make another appearance in Sonic Heroes and because of having three playable characters at same time, single springs becomes more rare in the game, as the most common type of springs are three-setter ones which by touching all three springs gives ten rings or Power Core. Some springs are locked to the boxes that can be opened after defeating some amount of enemies around it.
Shadow the Hedgehog
Springs appear in Shadow the Hedgehog as for these objects are given a slight, dark remodel. The springs are tinted with a darker shade of red and have a green glowing circle in the middle. The springs also look a little rusted, although the surface of it is made of rubber. After this game, they go back to their original design.
Sonic Rush series
Springs appear in both Sonic Rush and Sonic Rush Adventure as common objects. Oddly, spring's design in these games are slightly rounder shaped. Some of these springs are mostly even set up to the roof corners. As being bounced to the air, the player can do air combos to get points. Night Carnival in Sonic Rush features springs that can be loaded by pressing down and release it in right time, as launches to the air with enough power. Some springs can suddenly lead to the grinding sections in Sonic Rush Adventure.
Sonic the Hedgehog (2006)
Springs in Sonic the Hedgehog (2006) have been given a slightly detailed appearance. Normally basic, side wall and three-setter springs are featured in the game. Like in Sonic Heroes, some springs are locked to the boxes that can be opened after defeating one or few enemies around it. There are certain moments that Sonic doesn't even need spring to reach the other side of the destination by jumping. These sections are usually just automatic.
Sonic Rivals series
Springs are redesigned in both Sonic Rivals and Sonic Rivals 2, however they work identically like in previous games. Springs are flat white plates, as it is similar to the Check Points. Its top is colored red with a yellow in the middle and has a blue star at the center.
Springs (called as Springboards) make appearance in Sonic Unleashed. Spring's normal, three-setter and side wall types appears generally in the game. The game also introduces to the springs with Eggman logo on them to annoy player, thorn Springs that floats middle of the air and jump plates from Sonic Adventure. The game also introduces another blue variations of springs, that eventually launch Sonic into Action Pads, where the player has to occur quick time event in order to jump from action pad to another. Two of Eggman's Egg Fighter varieties in the game, the Egg Fighter: Knight and Egg Fighter: Shield wield shields which are equipped with a spring.
Sonic the Hedgehog 4
Springs appear in both episodes of Sonic the Hedgehog 4. The game only has red type springs which has Sonic Adventure design. Usually these spring are sometimes located near close of Bubbles line. Sylvania Castle Zone features platforms that float over the water, while the player perform the homing attack on it, it turns out the lower side out the water which is star-figure platform that can be used as a spring. In second act of White Park Zone appears several springs, that bounces the player front or further back to the route that run in parallel.
Springs appear in both Wii and Nintendo DS versions of Sonic Colors. Normal, three-setter and side wall springs with many other spring types return from Sonic Unleashed in the Wii version. Although yellow types of three-setter springs are only introduced in the Wii version.
Springs also appear in both console/PC and Nintendo 3DS versions of Sonic Generations. Classic Sonic acts have original yellow, red types of springs and catapults from Sonic the Hedgehog 2. Springs in classic acts can also seen floating in the air while having pointed head on the bottom. In modern Sonic acts, every type of Springs return from Sonic Unleashed. It should noted that classic springs have sharp lower end, which is able to see in certain levels, but mostly hidden at underground.
Springs are featured in Sonic Dash, as the player runs towards three different types of springs that are only located at the edge end of the routes. There are different features on each spring, that can be recognized of floating icons above the spring. Springs that have rings in it, leads them to the next route while giving rings at same time. If the player bounces to springs with Shuttle loop icons, the player has to complete small quick time event in the air to progress through. whale statue icon, the player is bounces to the grass route to the stoned bridge route of Seaside Hill, but if the player chooses springs with totem pole icon, the player is bought back to the grassy route.
Sonic Lost World
Springs also appear in Sonic Lost World. The game features three different spring types: the regular spring from previous games, a much larger spring used to move from the section to another, and yellow springs from earlier games that are hidden under the ground or in walls and bounce the player less high than a regular spring.
Other game appearances
One section at Icy Isle of SegaSonic the Hedgehog arcade had set of orange springs in the wall which bounces the spinning player to back of distance. In Sonic R, several racing terrains have put springs for certain places where the racer bounces to the other side or to climb higher place. Springs in Sonic Labyrinth are there for bouncing over some bottomless pits to get other side or to get higher sections. Red springs are featured in Sonic Blast. Springs in the game are small for odd reason. These type of springs also appears in Special Stages.
In Sonic Jam, springs can be found at Sonic's World. It is actually first appearance of spring design which proceeds to appear since Sonic Adventure. Springs are featured at boards and several minigames in Sonic Shuffle. Spring is also featured at Sonic's moveset in Super Smash Bros. Brawl and will reappear in Super Smash Bros. for Nintendo 3DS and Wii U. As Sonic uses a spring as his Up+Special move. It acts like a personalized spring, which immediately appears underneath him and shoots Sonic up a great vertical distance. It can also be used by other characters before it disappears. Springs are featured as common elements in Sonic Jump games for mobile phones.
Pinball Shooters first appear in Casino Night Zone in Sonic the Hedgehog 2, as the player has to hold down press A, B or C button to load the pinball shooter to launch the player to the pinball sections. Pinball shooters are seen later in the series such as Sonic the Hedgehog 4,Sonic Generations, and Sonic Lost World.
Wide Springs (３連バネ,3-Ren?), also known as Long Springs (ロングスプリング,Rongusupuringu?), debuted in Sonic Adventure 2 and have been featured in almost every 3D games since then. As the name says, it features three bumbers side by side on the same platform. These type of springs are easier to connect during the fast sections and bounce to straight upward. In Sonic Heroes, if the player bounces off of one of the springs in a three-setter, it lights up. If the player were to make all three light up, their team would get bonus rings, or in some cases, a Power Core to use the team's special move.
As the three-setter Springs are usually red, Sonic Colors later features yellow types of three-setter Springs. Like yellow springs in first games, yellow three-setter Springs bounces the player less higher than red ones. After touching it, it starts to auto-scrolling to the right and usually the player has to balance on it.
The Propeller Springs debuted in Sonic Adventure 2 and have been later featured in a few current games. These spring can propel themselves higher off a three-setter spring by using the homing attack and holding the jump button still after they bounce off of the spring. They also appear in Sonic Generations.
Special Springs have appeared in Sonic Advance and Sonic Advance 3. These springs are slightly bigger and used to get to Special Stage. In Sonic Advance they are hidden in one act of each Zone except for Ice Mountain Zone which have special spring hidden in both acts. In Sonic Advance 3, the player needs to find ten hidden Chao per zone. After that, the player also has to collect key to activate Special Spring and entering to Special Stage.
Data Spring is type of spring that makes only appearance in two zones in Shadow the Hedgehog. The data spring is a similar to the normal spring that only appears in worlds made of data such as Digital Circuit, and Mad Matrix
Blue springs are another variants of springs that have only appeared in Sonic Unleashed. They look mostly the same as regular springs, although only colored blue instead of red. Comparing to normal springs, they execute a different method of sending the player through the air: when the player gets bounced of one of these springs, the player flies to the one of action pads where the player has to perform the quick time event as soon as possible.
Trap Springs are type of springs, that debuted in Sonic Unleashed and later appeared in Sonic Colors and Sonic Generations. These square springs with the Eggman Empire symbol have been used in certain places, where hitting them would send the character back towards a trap or to slow them down. It plays a short, high-pitched laugh after hitting it.
Thorn Springs appeared in Sonic Unleashed and Sonic Colors. These springs simply float around in the air and have spikes beneath it and will flip upside down to the spike side after a short time interval, harming Sonic should he dare to use a Homing Attack on it. Thorn Springs make a more frequent appearance on most of Sonic Unleasheds DLC day stages rather than in regular stages to increase the stages' difficulty.
In the first episode "Chaos Control Freaks" of the anime series Sonic X, Sonic triggers one of Eggman's traps which actually is a huge grey spring with his face on it. As the Sonic gets bounced by the spring, he then gets punched by Eggman's mecha and flies miles away. He still manages to get into Eggman's fortress by a ring from Tails.
In "Fast Friends", a grey spring is seen attached to Sam Speed's Rocket Car. During the race, in response to Sonic jumping onto the hood of the car, Sam asks Sonic to move to the back (where the spring is located) so Sam could see where he is driving. When Sonic finally moved to the back, Sam activates the spring sending Sonic flying away from the race.
In Sonic Adventure 2, if Metal Sonic is used in multiplayer mode and bounces off a three-setter spring while pressing the button to do a somersault, he will be propelled in his standing animation.
In Sonic the Hedgehog (2006), sometimes when using the spring, the character will bounce but the spring won't move, or an even stranger one where almost the complete opposite happens.
Sonic Adventure introduced the red springs with star patterns. Since then, only two games have reverted back to the Genesis' plain designs: Sonic Pocket Adventure and Sonic Generations.
In the data of Sonic Adventure, there is a different model of spring which seems to come from Sonic Jam.
In City Escape in Sonic Adventure 2, there's a poster which advertises an event, "Spring Festival".
From Sonic Adventure onwards, merely touching or running into a spring is enough to activate it. Since then, only 3 games have broken from that tradition, namely Sonic Pocket Adventure, Sonic Advance, and Sonic Generations (3DS). Unlike the console version, the 3DS version of Generations forces Classic Sonic to jump onto a spring instead of running into it, like in the Genesis games. The console version uses the same designs as the Genesis games, but Sonic can just run into the springs.