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This article's subject exists primarily or exclusively within the Sonic Boom continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.
For the category of images, see Category:Sprites.

Sprites are creatures that appear in Sonic Dash 2: Sonic Boom. They are a race of magical beings[1] found on earth. In gameplay, they serve as companions that can provide additional support.

Description

Anatomy

The Sprites are spirit-like creatures that come in different colors. Shared traits include round bodies, somewhat big heads, no facial features except for large eyes, two arm-like appendages, ghostly tails, no legs, and wisps on their head. Some exhibit unique traits pertaining to certain elements, such as birds, flames and electricity.

Characteristics

Some Sprites age by evolving,[1] changing from infant to teen to adult instantly while assuming larger forms with more pronounced traits for each stage.

Powers and abilities

The Sprites are capable of levitation and possess magical traits.[1]

Overview

Sonic Dash 2 Sprites

A list with various Sprites.

In Sonic Dash 2: Sonic Boom, Sprites serve as companions during runs. In gameplay, they bestow abilities to the playable characters such as lengthened duration of power-ups and dashes, increase the appearances of power-ups, improving Ring collection, etc. Alternatively, they can be sold for additional Rings.

Sprites come in various types and are obtained by completing certain events, unlocking prize packages, or by waiting eight hours for a Sprite Bottle to "open" and grant a free Sprite (six hours for players running a Boom Boost). Alternatively, a Sprite Bottle can be bought immediately for sixteen Red Star Rings or less depending on how much longer a player would otherwise have to wait. When receiving a Sprite, it will be of a random type.

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Amy running with three Sprites by her side.

Sprites are divided into two categories: "One use" and "Forever." One use Sprites are only good for one run and will disappear at the end of it. "Higher tier" One use Sprites are as well larger than the cheaper ones. Forever Sprites on the other hand, can be used repeatedly and levelled up to increase their tier and obtain stronger effects. In some cases, the timed Sprite Bottles might award the player with a pre-levelled Forever Sprite whereas other prizes only offer level one Forever Sprites.

When utilizing Sprites during a run, they appear as orbs following the player character. To begin with, the player can only use one Sprite at a time; however, a second slot can be unlocked by paying eight Red Star Rings and a third by paying twenty-five Red Star Rings. The player also has limited storage for unequipped Sprites, although an extra row of Sprite storage (four slots in total) can be purchased for Red Star Rings, though the prize will increase each time. Gathering more Sprites than there is storage for sends the newest ones into the greyed out slots at the bottom of the storage area. They will move into the accessible storage area once there is room for them.

Leveling Forever Sprites

Forever Sprites can be levelled up by paying Rings and occasionally other Sprites, though the cost will increase for each level. The maximum level for a Forever Sprite is fifteen. Raising a Forever Sprite to level six adds 70XP to the player's Global Score Multiplier rank, and at level eleven it adds 100XP. At each of these levels, the Forever Sprites will also "evolve," making them grow larger in-game and altering their portraits.

Each level adds 10% to the total effectiveness of the Sprite's ability (e.g. Aegis has a 150% total effect at level 15, whose effect was 10% at level 1), except in the case of Volt, whose level increases give varying results.

Level Cost Total Ring Cost
1→2 250 Ring-Sonic-Generations 250
2→3 750 Ring-Sonic-Generations 1,000
3→4 1,500 Ring-Sonic-Generations 2,500
4→5 4,000 Ring-Sonic-Generations 6,500
5→6 2 Forever Sprites + 1 One use Sprite (negligible ring value) 6,500
6→7 7,000 Ring-Sonic-Generations 13,500
7→8 11,000 Ring-Sonic-Generations 24,500
8→9 15,000 Ring-Sonic-Generations 39,500
9→10 20,000 Ring-Sonic-Generations 59,500
10→11 2 lvl. 5 Forever Sprites + 1 One use Sprite (value of about 13,000 Ring-Sonic-Generations) 72,500
11→12 30,000 Ring-Sonic-Generations 102,500
12→13 45,000 Ring-Sonic-Generations 147,500
13→14 65,000 Ring-Sonic-Generations 212,500
14→15 90,000 Ring-Sonic-Generations 302,500

List of Sprites

One use Sprites

Name Icon Ability Sell value
Sparkle Sonic Dash 2 Sparkle Icon Double damage when attacking Eggman 250
Flurry Sonic Dash 2 Flurry Icon Maximises the number of Powerups 250
Spark Sonic Dash 2 Spark Icon 1 Bonus Revive 150
Salt Sonic Dash 2 Salt Icon 2 Bonus Revives 600
Shelly Sonic Dash 2 Shelly Icon 3 Bonus Revives 2,100
Medley Sonic Dash 2 Medley Icon1 Combos last 1 second longer 100
Synth Sonic Dash 2 Synth Icon Combos last 2 seconds longer 500
Mingle Sonic Dash 2 Mingle Icon Combos last 3 seconds longer 2,000
Perk Sonic Dash 2 Perk Icon Adds 50% to Global Score Multiplier 200
Gravy Sonic Dash 2 Gravy Icon Adds 75% to Global Score Multiplier 700
Maxi Sonic Dash 2 Maxi Icon Adds 100% to Global Score Multiplier 2,500
Banks Sonic Dash 2 Banks Icon Banks 25% of dropped Rings 200
Stash Sonic Dash 2 Stash Icon Banks 50% of dropped Rings 700
Magpie Sonic Dash 2 Magpie Icon Banks 75% of dropped Rings 2,500
Leaf Sonic Dash 2 Leaf Icon Doubles all Rings Collected 150
Aurora Sonic Dash 2 Aurora Icon Triples all Rings Collected 600
Bounty Sonic Dash 2 Bounty Icon Quadruples all Rings Collected 2,100

Forever Sprites

Name Tier 1 Tier 2 Tier 3 Ability
Aegis Sonic Dash 2 Aegis Icon1 Sonic Dash 2 Aegis Icon2 Sonic Dash 2 Aegis Icon3 Shields last 10%-150% longer
Targa Sonic Dash 2 Targa Icon1 Sonic Dash 2 Targa Icon2 Sonic Dash 2 Targa Icon3 Shields appear 60%-200% more often
Flux Sonic Dash 2 Flux Icon1 Sonic Dash 2 Flux Icon2 Sonic Dash 2 Flux Icon3 Magnets last 10%-150% longer
Feric Sonic Dash 2 Feric Icon1 Sonic Dash 2 Feric Icon2 Sonic Dash 2 Feric Icon3 Magnets appear 60%-200% more often
Amp Sonic Dash 2 Amp Icon1 Sonic Dash 2 Amp Icon2 Sonic Dash 2 Amp Icon3 Score Doublers appear 60%-200% more often
Duplex Sonic Dash 2 Duplex Icon1 Sonic Dash 2 Duplex Icon2 Sonic Dash 2 Duplex Icon3 Score Doublers last 10%-150% longer
Volt Sonic Dash 2 Volt Icon1 Sonic Dash 2 Volt Icon2 Sonic Dash 2 Volt Icon3 Enerbeam lasts 15%-250% longer
Ion Sonic Dash 2 Ion Icon1 Sonic Dash 2 Ion Icon2 Sonic Dash 2 Ion Icon3 Enerbeam appears 60%-200% more often
Serge Sonic Dash 2 Serge Icon1 Sonic Dash 2 Serge Icon2 Sonic Dash 2 Serge Icon3 Dash Bar fills 10%-150% more quickly
Legs Sonic Dash 2 Legs Icon1 Sonic Dash 2 Legs Icon2 Sonic Dash 2 Legs Icon3 Dash lasts 10%-150% longer

Trivia

  • The Sprites bear a few similarities to the Chao from the main Sonic games. Both species have a charming design and evolve into new forms as they age. The Sprites also provide the player with special abilities like the Chao did in Sonic Chronicles: The Dark Brotherhood.
  • Although not confirmed, the Sprites might be derived from the Chaos, creatures with a similar big-eyed and charming design, which were meant to appear in Sonic Boom: Rise of Lyric.

Gallery

Concept artwork

Screenshots

References

  1. 1.0 1.1 1.2 Sonic Dash 2: Sonic Boom. Sega. Retrieved on 1 July 2015.

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