|Super Peel Out|
Sonic performing the Super Peel Out in Sonic the Hedgehog CD.
|Statistics and Overview|
A forward dash at maximum speed, creating circle pattern on the user's legs.
Super Peel Out (ダッシュ Dasshu?, lit. "Dash"), also known as the Strike Dash, the Figure Eight in the Game Gear games or Charged Dash, is a technique performed exclusively by Sonic the Hedgehog which first debuted in Sonic the Hedgehog CD. When performing this move, Sonic moves his legs in a specific circle pattern, while remaining stationary, before taking off at speeds surpassing his regular speed.
Like the Spin Dash, the Super Peel Out allows Sonic to attain great speeds from a standing start. However, unlike the Spin Dash, Sonic does not perform a Spin Attack while performing the move, and that he can reach higher speeds that the Spin Dash can, even when charged. He can also continue to accelerate without first jumping to get out of his Spin Attack position.
When performing this move, Sonic crouches slightly down in a standing position, and begins moving his legs in a specific pattern to build up speed, while he remains stationary in one spot. Once he has built up enough speed, Sonic takes off in the direction he is facing at extreme speeds. The Super Peel Out will then last until Sonic either jumps or slows down.
The main disadvantage to the Super Peel Out is that, unlike a Spin Dash, Sonic will take damage if he collides with any badniks or other enemies that are in front of him, meaning that this move is (usually) not meant as a means of attack.
Sonic the Hedgehog CD
The Super Peel Out move made its first appearance in Sonic the Hedgehog CD. In this game, to perform this move, the player has to press up on the D-Pad then press, , or to charge, then release to move. On the PC, the player has to press down Arrow and Spacebar to charge. In this game, when Sonic performs the Super Peel Out, he moves his legs in such a manner and at such speeds that he creates the illusion that his legs disappears and that a red stream, forming a figure-8, or an infinity sign appears below him. This appearance for the Super Peel Out technique has since become the most well-known illustration of the move.
The Super Peel Out returned as a usable move in Sonic Chaos, where it was named the Strike Dash. In this game, to perform this move, the player has to press up on the D-Pad and hold the Jump button, then release. Also, instead of forming a Figure-8 pattern with his legs when using the move in this game, Sonic instead moves his legs in a circle.
Sonic Triple Trouble
The Super Peel Out made another appearance as a usable move in Sonic Triple Trouble where its appearance and name was the same as in Sonic Chaos. To perform this move in the game, the player has to hold the D-Pad up, then press Button 1 or 2 to charge. Once Sonic's feets starts to fly, the player has to release the D-Pad to dash. When performing the Super Peel Out in this game, Sonic is made invulnerable to enemy attacks for a short time.
Super Smash Bros. Brawl
In Super Smash Bros. Brawl, the Super Peel Out appears as Sonic's running animation and side taunt. In this game, the move's appearance is the same as seen in Sonic CD.
Sonic Lost World
The Super Peel Out reappeared in Sonic Lost World, where it is called the Charged Dash. On both versions of the game, it was once again featured as Sonic's running animation. In Wii U version, it was also a move Sonic could perform, where involves the player is able to charge the Super Peel Out in one place, like Spin Dash.
Appearances in Other Media
Adventures of Sonic the Hedgehog
In this media, the Super Peel Out increases his speed, strength and allows him to briefly hover in midair. In fact, this move allows Sonic to reach such high speeds that he can tear up the environment and forge wide trenches in his wake.
The Super Peel Out first appeared in Archie Sonic the Hedgehog Issue 25, when Sonic faced his first Metal Sonic. Having been working on this move for a while, Sonic used the Super Peel Out for the first time to reach "warp speeds" and managed to beat Metal Sonic in a race. Since then, Sonic has used this move on multiple occasions.
Sonic the Hedgehog: The Movie
It was first seen being performed by Sonic to save Tails and The Old Man Owl from a damaged plane. Sonic also performs it to enter the warp zone to get to Robotropolis with Tails, and during the chase scene with Metal Robotnik. Later Sonic tries to outrun Robot Generator's conveyor belt with Super Peel Out, but manages to get help from Knuckles in the last second. Sonic tries to face Robotnik straight forward, but Hyper Metal Sonic comes between them. Sonic also performs the Super Peel Out move while entering the Ice Cap, during the confrontation between him and Metal Sonic, and finally, at the ending of film as Sonic runs away from the main cast.
- Sonic Chaos features a small easter egg after loading enough of the Strike Dash. If the player loads the Strike Dash for 30 seconds, small but fast sparkling stars happening around Sonic and eventually the player will get temporary invisibility. If the player releases the button, Sonic starts running forward with temporary invisibility until the player wants to slow down. A similar feature is seen normally in Sonic Triple Trouble, but starts automatically happening right after the player starts performing Strike Dash.
- "Peel-Out" is a racing term used to describe when a car launches off at a high speed.
- In Sonic the Screen Saver, there is a sprite that shows Sonic doing the Super Peel Out move. One of end the credits images of Sonic Jam shows Sonic doing Super Peel Out move.
|Characters||Sonic | Tails | Dr. Robotnik | Flicky|
|Badniks||Bomb | Bane Motora | Beeton | Frogger | Mecha Hiyoko | Metal-o-Turtle | Tsuno-tsuno|
|Zones||Turquoise Hill Zone | Gigalopolis Zone | Sleeping Egg Zone | Mecha Green Hill Zone | Aqua Planet Zone | Electric Egg Zone | Special Stage|
|Bosses||Lady Bug Boss | Bead Worm Boss | Bouncy Boss Robot | Tree Crawler Boss | Sphere-o-Bot Boss | Laser Walker|
|Objects||Ring | Monitor (Super Ring, Power Sneakers, Rocket Shoes, Invincibility, Extra Life, Time Stop) | Continue | Spring | Pogo Spring | Air Bubbles | Signpost | Shuttle Loop|
|Other||Booster | Chaos Emerald | South Island | Corkscrew Loop | Airman Tails | Spin Attack | Spin Jump | Spin Dash | Super Peel Out | Switch|