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+ | {{Tab |
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− | {{quote|You're too slow!|Sonic's side-taunt quote}} |
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+ | |title1 = Main page |
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− | {{Infobox CVG |
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− | | |
+ | |tab2 = Gallery |
+ | |bg = browntab |
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− | USA=[[File:Super smash bros brawl.jpg|270px]] |
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+ | }} |
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− | |-| |
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+ | {{Infobox video game |
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− | Japan=[[File:800px-Brawl_wii_jp_cover.jpg|270px]] |
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+ | |title = ''Super Smash Bros. Brawl'' |
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− | </tabber> |
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+ | |image = <gallery> |
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− | |title = Super Smash Bros. Brawl |
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+ | Super smash bros brawl.jpg|US |
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+ | Brawl wii jp cover.jpg|JP |
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+ | </gallery> |
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|developer = Sora Ltd. |
|developer = Sora Ltd. |
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|publisher = [[Nintendo]] |
|publisher = [[Nintendo]] |
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− | |designer = Masahiro Sakurai |
+ | |designer = Masahiro Sakurai |
+ | |series = ''[[Wikipedia:Super Smash Bros.|Super Smash Bros.]]'' |
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− | |released = '''JP:''' January 31, 2008<br>'''NA:''' March 9, 2008<br>'''AUS:''' June 26, 2008<br>'''EU:''' June 27, 2008 |
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− | |genre = Fighting |
+ | |genre = Fighting |
+ | |modes = Single-player, multiplayer |
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− | |platforms = [[Wii]] |
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+ | |released = {{Vgrelease|JP=31 January 2008|NA=9 March 2008<ref>{{Cite web|last=Casamassina|first=Matt|title=Breaking: Smash Bros. Delayed|url=https://www.ign.com/articles/2008/01/15/breaking-smash-bros-delayed|publisher=[[Wikipedia:IGN|IGN]]|date=14 January 2008}}</ref>|AU=26 June 2008|EU=27 June 2008<ref>{{Cite web|title=Nintendo announces Q2 release schedule|url=https://www.nintendo.co.uk/News/2008/Nintendo-announces-Q2-release-schedule-250625.html|publisher=[[Nintendo]] (UK)|date=23 April 2008}}</ref>}} |
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+ | |ratings = {{Vgrating|ESRB=T|CERO=A|PEGI=12+|USK=12|ACB=PG}} |
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+ | |platforms = |
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+ | *[[Wii]] |
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+ | *[[Wii U]] {{C|backwards compatibility}} |
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+ | |input = |
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+ | *Wii Remote & Nunchuk |
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+ | *Wii Remote (sideways) |
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+ | *Classic Controller |
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+ | *GameCube controller |
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+ | |preceded = ''[[wikipedia:Super Smash Bros. Melee|Super Smash Bros. Melee]]'' |
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+ | |followed = [[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'']] |
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}} |
}} |
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+ | {{Quote left|Sonic's the name, speed's my game.|[[Sonic the Hedgehog]] victory quote}} |
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+ | {{nihongo|'''''Super Smash Bros. Brawl'''''|{{Ruby|大乱闘|だいらんとう}}スマッシュブラザーズ{{Ruby|X|エックス}}|Dairantō Smash Brothers X|lit. "Great Melee Smash Brothers X"}} is a 2008 crossover fighting video game developed by [[wikipedia:Sora Ltd.|Sora Ltd.]] and published by [[Nintendo]] for the [[Wii]]. It is the third installment in the ''[[wikipedia:Super Smash Bros.|Super Smash Bros.]]'' series. It was released in North America on 9 March 2008. It is commonly known by some people as '''''SSBB''''' and/or '''''Brawl'''''. |
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− | '''' |
+ | ''Brawl'' is notable for being the first game in the ''Super Smash Bros.'' series to feature third-party franchises, including ''[[Sonic the Hedgehog series|Sonic the Hedgehog]]''. [[Sonic the Hedgehog]] appears in the game as an unlockable playable character. Sonic is the fastest character in the game, even beating out prior fastest ''Smash Bros.'' character, [[w:c:ssb:Captain Falcon|Captain Falcon]]. He is one of the two third-party characters that were added to the game, the other character being [[w:c:metalgear:Solid Snake|Solid Snake]]. |
+ | |||
+ | ==Gameplay== |
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+ | ===Controls=== |
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+ | {|class="wikitable" style="text-align:center" |
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+ | !colspan="4"|Button formation<ref>''Super Smash Bros. Brawl'' ([[Wii]]) English instruction booklet, pgs. 5-6.</ref> |
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+ | !rowspan="2"|Movement |
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+ | |- |
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+ | !Wii Remote<br>& Nunchuck |
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+ | !Wii Remote<br>(sideways) |
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+ | !Classic<br>Controller |
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+ | !GameCube<br>Controller |
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+ | |- |
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+ | |{{Analog Stick}} left/right |
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+ | |{{Directional Pad Left & Right}} |
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+ | |{{Left Analog Stick}} left/right |
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+ | |{{Analog Stick}} left/right |
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+ | |Walk/run (if flicked) |
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+ | |- |
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+ | |{{1 Button (Wii)}}/{{2 Button (Wii)}} |
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+ | |{{A Button (Wii/DS)}} |
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+ | |colspan="2" |{{Directional Pad}} |
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+ | |Taunt |
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+ | |- |
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+ | |{{Analog Stick}} up/{{C Button (Wii)}} |
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+ | |{{Directional Pad Up}} |
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+ | |{{Left Analog Stick}} up/{{X Button (Wii Classic)}}/{{Y Button (Wii Classic)}} |
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+ | |{{Analog Stick}} up/{{X Button (GameCube)}}/{{Y Button (GameCube)}} |
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+ | |Jump |
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+ | |- |
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+ | |{{Analog Stick}} up/{{C Button (Wii)}} (midair) |
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+ | |{{Directional Pad Up}} (midair) |
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+ | |{{Left Analog Stick}} up/{{X Button (Wii Classic)}}/{{Y Button (Wii Classic)}} (midair) |
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+ | |{{Analog Stick}} up/{{X Button (GameCube)}}/{{Y Button (GameCube)}} (midair) |
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+ | |Midair Jump |
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+ | |- |
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+ | |{{Z Button (Wii)}} |
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+ | |{{B Button (Wii)}} |
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+ | |{{L Button (Wii Classic)}}/{{R Button (Wii Classic)}} |
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+ | |{{L Button (GameCube)}}/{{R Button (GameCube)}} |
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+ | |[[Shield]] |
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+ | |- |
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+ | |[[Shield]] + flick {{Analog Stick}} down, left or right |
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+ | |[[Shield]] + {{Directional Pad Down}}/{{Directional Pad Left & Right}} down, left or right |
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+ | |[[Shield]] + flick {{Left Analog Stick}} down, left or right |
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+ | |[[Shield]] + flick {{Analog Stick}} down, left or right |
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+ | |Dodge |
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+ | |- |
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+ | |{{Z Button (Wii)}} (midair) |
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+ | |{{B Button (Wii)}} (midair) |
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+ | |{{L Button (Wii Classic)}}/{{R Button (Wii Classic)}} (midair) |
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+ | |{{L Button (GameCube)}}/{{R Button (GameCube)}} (midair) |
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+ | |Air Dodge |
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+ | |- |
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+ | |{{Analog Stick}} down |
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+ | |{{Directional Pad Down}} |
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+ | |{{Left Analog Stick}} down |
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+ | |{{Analog Stick}} down |
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+ | |[[Crouch]] |
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+ | |- |
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+ | |{{A Button (Wii/DS)}} + {{B Button (Wii)}} |
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+ | |{{A Button (Wii/DS)}} + {{B Button (Wii)}}/{{Minus Button (Wii)}} |
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+ | |{{ZL Button (Wii Classic)}}/{{ZR Button (Wii Classic)}} |
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+ | |{{L Button (GameCube)}}/{{R Button (GameCube)}} + {{A Button (GameCube)}}<br>{{Z Button (GameCube)}} |
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+ | |[[Grab]]/release item |
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+ | |- |
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+ | |[[Grab]] + {{Analog Stick}} forward |
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+ | |[[Grab]] + {{Directional Pad Left & Right}} (forward) |
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+ | |[[Grab]] + {{Left Analog Stick}} forward |
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+ | |[[Grab]] + {{Analog Stick}} forward |
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+ | |Forward Throw |
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+ | |- |
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+ | |[[Grab]] + {{Analog Stick}} backwards |
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+ | |[[Grab]] + {{Directional Pad Left & Right}} (backward) |
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+ | |[[Grab]] + {{Left Analog Stick}} backwards |
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+ | |[[Grab]] + {{Analog Stick}} backwards |
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+ | |Backward Throw |
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+ | |- |
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+ | |[[Grab]] + {{Analog Stick}} upwards |
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+ | |[[Grab]] + {{Directional Pad Up}} |
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+ | |[[Grab]] + {{Left Analog Stick}} upwards |
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+ | |[[Grab]] + {{Analog Stick}} upwards |
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+ | |Up Throw |
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+ | |- |
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+ | |[[Grab]] + {{Analog Stick}} downwards |
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+ | |[[Grab]] + {{Directional Pad Down}} |
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+ | |[[Grab]] + {{Left Analog Stick}} downwards |
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+ | |[[Grab]] + {{Analog Stick}} downwards |
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+ | |Down Throw |
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+ | |- |
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+ | |{{A Button (Wii/DS)}} |
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+ | |{{2 Button (Wii)}} |
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+ | |{{B Button (Wii Classic)}} |
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+ | |{{A Button (GameCube)}} |
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+ | |Neutral Attack/Grab, Use or Throw item/eat food |
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+ | |- |
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+ | |Tilt {{Analog Stick}} sideways + {{A Button (Wii/DS)}} |
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+ | |Tilt {{Directional Pad Left & Right}} + {{2 Button (Wii)}} |
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+ | |Tilt {{Left Analog Stick}} sideways + {{B Button (Wii Classic)}} |
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+ | |Tilt {{Analog Stick}} sideways + {{A Button (GameCube)}} |
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+ | |Side Tilt |
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+ | |- |
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+ | |Tilt {{Analog Stick}} upwards + {{A Button (Wii/DS)}} |
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+ | |Tilt {{Directional Pad Up}} + {{2 Button (Wii)}} |
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+ | |Tilt {{Left Analog Stick}} upwards + {{B Button (Wii Classic)}} |
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+ | |Tilt {{Analog Stick}} upwards + {{A Button (GameCube)}} |
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+ | |Up Tilt |
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+ | |- |
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+ | |[[Crouch]] + {{A Button (Wii/DS)}} |
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+ | |[[Crouch]] + {{2 Button (Wii)}} |
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+ | |[[Crouch]] + {{B Button (Wii Classic)}} |
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+ | |[[Crouch]] + {{A Button (GameCube)}} |
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+ | |Down Tilt |
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+ | |- |
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+ | |{{A Button (Wii/DS)}} (running) |
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+ | |{{2 Button (Wii)}} (running) |
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+ | |{{B Button (Wii Classic)}} (running) |
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+ | |{{A Button (GameCube)}} (running) |
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+ | |Dash Attack |
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+ | |- |
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+ | |{{A Button (Wii/DS)}} (midair) |
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+ | |{{2 Button (Wii)}} (midair) |
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+ | |{{B Button (Wii Classic)}} (midair) |
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+ | |{{A Button (GameCube)}} (midair) |
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+ | |Neutral Air Attack |
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+ | |- |
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+ | |{{Analog Stick}} forwards + {{A Button (Wii/DS)}} (midair) |
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+ | |{{Directional Pad Left & Right}} (forward) + {{2 Button (Wii)}} (midair) |
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+ | |{{Left Analog Stick}} forwards + {{B Button (Wii Classic)}} (midair) |
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+ | |{{Analog Stick}} forwards + {{A Button (GameCube)}} (midair) |
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+ | |Forward Air Attack |
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+ | |- |
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+ | |{{Analog Stick}} backwards + {{A Button (Wii/DS)}} (midair) |
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+ | |{{Directional Pad Left & Right}} (backward) + {{2 Button (Wii)}} (midair) |
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+ | |{{Left Analog Stick}} backwards + {{B Button (Wii Classic)}} (midair) |
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+ | |{{Analog Stick}} backwards + {{A Button (GameCube)}} (midair) |
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+ | |Back Air Attack |
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+ | |- |
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+ | |{{Analog Stick}} upwards + {{A Button (Wii/DS)}} (midair) |
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+ | |{{Directional Pad Up}} + {{2 Button (Wii)}} (midair) |
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+ | |{{Left Analog Stick}} upwards + {{B Button (Wii Classic)}} (midair) |
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+ | |{{Analog Stick}} upwards + {{A Button (GameCube)}} (midair) |
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+ | |Up Air Attack |
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+ | |- |
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+ | |{{Analog Stick}} downwards + {{A Button (Wii/DS)}} (midair) |
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+ | |{{Directional Pad Down}} + {{2 Button (Wii)}} (midair) |
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+ | |{{Left Analog Stick}} downwards + {{B Button (Wii Classic)}} (midair) |
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+ | |{{Analog Stick}} downwards + {{A Button (GameCube)}} (midair) |
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+ | |Down Air Attack |
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+ | |- |
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+ | |{{B Button (Wii)}} |
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+ | |{{1 Button (Wii)}} |
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+ | |{{A Button (Wii Classic)}} |
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+ | |{{B Button (GameCube)}} |
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+ | |Neutral Special |
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+ | |- |
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+ | |Flick {{Analog Stick}} sideways + {{B Button (Wii)}} |
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+ | |{{Directional Pad Left & Right}} + {{1 Button (Wii)}} |
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+ | |Flick {{Left Analog Stick}} sideways + {{A Button (Wii Classic)}} |
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+ | |{{Analog Stick}} sideways + {{B Button (GameCube)}} |
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+ | |Side Special |
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+ | |- |
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+ | |Flick {{Analog Stick}} upwards + {{B Button (Wii)}} |
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+ | |{{Directional Pad Up}} + {{1 Button (Wii)}} |
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+ | |Flick {{Left Analog Stick}} upwards + {{A Button (Wii Classic)}} |
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+ | |{{Analog Stick}} + {{B Button (GameCube)}} |
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+ | |Up Special |
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+ | |- |
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+ | |[[Crouch]] + {{B Button (Wii)}} |
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+ | |[[Crouch]] + {{1 Button (Wii)}} |
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+ | |[[Crouch]] + {{A Button (Wii Classic)}} |
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+ | |[[Crouch]] + {{B Button (GameCube)}} |
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+ | |Down Special |
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+ | |- |
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+ | |Flick {{Analog Stick}} sideways + {{A Button (Wii/DS)}} |
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+ | |{{1 Button (Wii)}} + {{2 Button (Wii)}}/{{Directional Pad Left & Right}} + {{2 Button (Wii)}} |
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+ | |Flick {{Left Analog Stick}} sideways + {{B Button (Wii Classic)}} |
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+ | |Flick {{Analog Stick}} sideways + {{A Button (GameCube)}} |
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+ | |Side Smash Attack |
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+ | |- |
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+ | |Flick {{Analog Stick}} upwards + {{A Button (Wii/DS)}} |
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+ | |{{Directional Pad Up}} + {{2 Button (Wii)}} |
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+ | |Flick {{Left Analog Stick}} upwards + {{B Button (Wii Classic)}} |
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+ | |Flick {{Analog Stick}} upwards + {{A Button (GameCube)}} |
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+ | |Up Smash Attack |
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+ | |- |
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+ | |Flick {{Analog Stick}} downwards + {{A Button (Wii/DS)}} |
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+ | |{{Directional Pad Down}} + {{2 Button (Wii)}} |
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+ | |Flick {{Left Analog Stick}} downwards + {{B Button (Wii Classic)}} |
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+ | |Flick {{Analog Stick}} downwards + {{A Button (GameCube)}} |
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+ | |Down Smash Attack |
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+ | |- |
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+ | |{{B Button (Wii)}} (if Smash Ball is successfully broken) |
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+ | |{{1 Button (Wii)}} (if Smash Ball is successfully broken) |
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+ | |{{A Button (Wii Classic)}} (if Smash Ball is successfully broken) |
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+ | |{{B Button (GameCube)}} (if Smash Ball is successfully broken) |
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+ | |Final Smash |
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+ | |- |
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+ | |colspan="3"|{{Plus Button (Wii)}} |
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+ | |'''START''' |
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+ | |Pause |
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+ | |} |
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+ | |||
+ | ==Inclusion of Sonic the Hedgehog== |
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+ | On 10 October 2007, it was announced on the ''Super Smash Bros. Brawl'' official website ({{Plain link|https://www.smashbros.com/wii/en_us/index.html|Smash Bros. DOJO!!}}) that [[Sonic the Hedgehog]] would be a playable character in the game. Even though he was announced on the Dojo before the game was released in any countries, a player must first unlock Sonic to play as him. There are four methods of doing so: |
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+ | *Complete the Subspace Emissary on any difficulty (Sonic will be automatically unlocked). |
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+ | *Play 300 Matches of Brawl (after doing so, the player must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would just have to play another match to try again). |
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+ | *Complete Classic Mode with ten different characters on any difficulty (after doing so, they must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would have to go through Classic again or play another match). |
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+ | *Play a total of ten hours in Brawls (after doing so, the player must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would just have to play another match to try again, not including online matches). |
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==Attributes== |
==Attributes== |
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− | [[File:Sonic |
+ | [[File:Sonic pose 74.png|right|thumb|225px|[[Sonic the Hedgehog|Sonic]], from ''Super Smash Bros. Brawl'']] |
− | Sonic is the fastest character in |
+ | [[Sonic the Hedgehog|Sonic]] is the fastest character in ''Super Smash Bros. Brawl'', and this allows him to use his dash attack repeatedly and quickly. This attribute, and many other moves, allows him to quickly rack up damage and then use one of his killing moves to finish the opponent. However, these attacks are difficult to land and are relatively weak. His aerials can be used to juggle opponents with the right timing and skill, allowing for many attack possibilities. His down aerial is a Stall-Then-Fall, which means that if he misses, he will have a long landing lag or will self-destruct (SD); this, however, will not occur if used at a certain height. His standard special, [[Homing Attack]], locks on to opponents within a set radius, can be used to hinder opponents' recoveries, and can be used infinitely under some stages to stall. His side special, [[Spin Dash]], can give some horizontal movement if up is hit during the beginning of the move. His down special, Spin Charge, causes him to rev in one place (not in the air though). This move can be charged by rapidly hitting the special attack button and will be activated when down is released. His up special, [[Spring Jump]], behaves differently depending on whether it is used in the air or on the ground. If used on the ground, the spring will remain for a few seconds, allowing anyone to use it, including the Sonic that spawned it. This means that he can use two Spring Jumps to cover a large amount of vertical distance. If used in the air, however, the spring will simply fall and act like a projectile. Using the Homing Attack and Spin Dash for horizontal recovery and the Spring Jump for vertical recovery, Sonic has very good recovery options. His Final Smash, [[Super Sonic]], causes him to harness the power of the [[Chaos Emerald]]s to transform into Super Sonic, granting him invulnerability and flight, damaging anything in his path. |
+ | |||
+ | However, Sonic does have his weaknesses. He has low priority on most attacks, high start-up and/or cooldown lag on his smash attacks, small hitboxes (range), and minimal means to KO. Projectiles hamper his approach, making him a somewhat easy character to defend against and to predict. He also lacks his own true projectile. Plus, if an opponent grabs and releases Sonic during his Spring Jump, he won't be able to use any specials and simply falls. |
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+ | Sonic's many pros and cons cause him to currently be middle tier on the current SBR tier list, placing 22nd out of a total 38, right in the middle of the D-tier. |
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− | However, Sonic does have his weaknesses. He has low priority on most attacks, high startup and/or cooldown lag on his smashes, small hitboxes(range), and minimal means to kill. His lack of means with which to deal with projectiles, as well as his lack of his own true projectile, hamper his approach, making him a somewhat easy character to defend against, and predict, respectively. Plus, if an opponent grab releases Sonic during his spring jump, then he won't be able to use any specials and simply falls. |
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+ | ==Event Matches== |
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− | Sonic's many pros and cons cause him to currently be middle tier on the current SBR tier list, placing 23 out of a total 37. |
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+ | ===All-Star Battle x2=== |
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+ | [[File:Brawl allstarX2.png|thumb|225px|right|All-Star Battle x2]] |
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+ | All-Star Battle x2 is the thirty-ninth event match in ''Super Smash Bros. Brawl''. In this event match, the player is up against the remaining ''Super Smash Bros. Brawl'' newcomers that have not been fought yet: [[w:c:kirby:King Dedede|King Dedede]], [[w:c:fireemblem:Ike|Ike]], [[w:c:pokemon:Lucario|Lucario]], [[w:c:metalgear:Solid Snake|Snake]], [[w:c:zelda:Toon Link|Toon Link]], [[w:c:starfox:Wolf O'Donnell|Wolf]], [[w:c:nintendo:R.O.B.|R.O.B.]], and Sonic. The event is won by defeating all eight of the opponents. |
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+ | ==== Blurb ==== |
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+ | * '''English:''' It's even more new Brawl challengers!</br>There's a total of eight. Defeat them all. |
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+ | * '''Japanese:''' {{Nihongo|さらに{{Ruby|出|で}}てきた『スマブラX』の{{Ruby|新|あら}}たなる{{Ruby|挑戦者|ちょうせんしゃ}}</br>{{Ruby|合計|ごうけい}}8{{Ruby|人|にん}}、{{Ruby|戦|たたか}}い{{Ruby|抜|ぬ}}くべし。||}} |
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− | ==The FINAL, Final Battle== |
+ | ===The FINAL, Final Battle=== |
+ | [[File:Brawl final.png|thumb|225px|right|The FINAL, Final Battle]] |
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− | [[File:E41-thefinalfinalbattle.png|thumb|The FINAL, Final Battle]]The FINAL, Final Battle is the forty-first and final event match in Brawl. In this final event match, The player is pitted against Snake, Sonic, and an oversized Mario. Each character has 2 lives and it can be won by knocking out all three. Its name is a joke because there is a event before it called "The Final Battle" |
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+ | The FINAL, Final Battle is the forty-first and final event match in ''Super Smash Bros. Brawl''. In this final event match, The player is pitted against Snake, Sonic, and a supersized [[Mario]] taking place on final destination. Each character has two lives. Its name is a joke because the event before it is called "The Final Battle." The event is won by defeating all three opponents. |
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+ | ==== Blurb ==== |
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+ | * '''English:''' It's the REAL final battle! |
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+ | * '''Japanese:''' {{Nihongo|これが{{Ruby|最後|さいご}}の{{Ruby|決戦|けっせん}}だ!|}} |
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==Specials== |
==Specials== |
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+ | ===Standard special=== |
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− | [[Image:Sonic 071011b.jpg|right|thumb|200px|Sonic Spin Dashes, then jumps to attack [[Mario]].]] |
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+ | [[Image:Sonic 071011b.jpg|right|thumb|225px|[[Sonic the Hedgehog|Sonic]] [[Spin Dash]]es, then jumps to attack [[Mario]].]] |
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+ | The [[Homing Attack]] is [[Sonic the Hedgehog|Sonic]]'s most basic move. It originates from ''[[Sonic Adventure]]'' and became a staple technique move in later ''[[Sonic the Hedgehog series|Sonic]]'' games. |
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+ | In ''Super Smash Bros. Brawl'', the Homing Attack appears as Sonic's standard special move. When used, he curls up, rising into the air, then homes in on the opponent closest to him. This move can also be used an unlimited amount of times in the air, thus allowing him to recover if opponents try to edge-guard him. If the Homing Attack is used when no opponent is nearby, Sonic dashes forward at a downward diagonal angle. If Sonic does not hit anybody with it and hits the ground instead, he will stall for a second, leaving him open for attacks in that time. Jumping again while Sonic is rising into the air sets the move off early. It also possesses an unusual quality that it tries to hit the opponent's side facing away from Sonic by traveling over them. This property means that it only hits effectively when the opponent is moving away from him on the ground, or traveling towards them in the air, making it effective at recovery gimping, and, combined with his naturally good recovery, gives Sonic a large edge-guarding potential, allowing him to be prepared for an opponent's attempt to recover. |
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− | === Standard Special Move === |
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− | The Homing Attack is an attack used by Sonic the Hedgehog and is his most basic attack in many games. It originated in Sonic 3D Blast, but became a staple Sonic move in the Sonic Adventure games. |
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+ | It should be noted that the homing attack can be used to stall indefinitely and/or travel underneath stages by jumping into the ceiling of an impenetrable platform, then using this ability to ricochet off of it at will. When the player is about to use Homing Attack, he must tap the control stick left or right, depending on the way he wants to go, and then press neutral {{B Button (Wii)}}/{{1 Button (Wii)}}/{{A Button (Wii Classic)}}/{{B Button (GameCube)}}. Sonic will change his direction, and attempt to home onto an enemy in that direction, or, if there is no enemy in range, dash downwards at a diagonal angle. |
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− | In Super Smash Bros. Brawl, the Homing Attack is Sonic's Standard Special Move. When used, he curls up, rises into the air, then attacks the opponent closest to him. This move can also be used an unlimited amount of times in the air, thus allowing him to recover if opponents try to edge guard him. If the Homing Attack is used when no opponent is nearby, Sonic dashes forward at a downward diagonal angle. If Sonic does not hit anybody with it and hits the ground, he will stall for a second, leaving him open for an attack. Pressing A while Sonic is rising into the air sets the move off early. As a side note, if two Sonics (or Kirby('s) with Sonic's ability) attack one another with this move, they will slowly jump upwards until they reach the top of the screen, in a manner similar to the Luigi Ladder. IGN's Sonic Character Profile states that Sonic may aim his homing attack, once performed. It also possesses a unique quality in that it tries to hit the opponent's side facing away from Sonic by traveling over them. This property means that it only hits effectively when the opponent is moving away from him on the ground, or traveling towards them in the air, making it a effective recovery gimping, and combined with his naturally good recovery gives Sonic a large edge-guarding potential, opening him up for upward their movement possibility |
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+ | ===Side special=== |
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− | It should be noted that the homing attack can be used to stall indefinitely and/or travel underneath stages by jumping into the ceiling of an impenetrable platform, then using this ability to ricochet off of it at will. When the player is about to use Homing Attack, he must tap the control stick left or right, depending on the way he wants to go, and then press neutral B. Sonic will change his direction, and attempt to home onto an enemy in that direction, or, if there is no enemy in range, dash downwards at a diagonal angle. |
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+ | [[Spin Dash]] is Sonic's side special move in ''Super Smash Bros. Brawl''. A chargeable move similar to Rollout, it also makes Sonic hop when it initiates. This move can give more horizontal recovery than Spin Charge. Both attacks move approximately the same once on the ground, and the direction can be changed once moving. Spin Dash is slightly stronger than [[Yoshi]]'s Egg Roll, as Yoshi's Egg Roll breaks upon impact with projectiles that cause flinching, or well timed attacks. Spin Dash simply stops in function, and cancels out any damage. If the Spin Dash collides with the Egg Roll, both attacks are negated. Spin Dash can also destroy medium projectiles during the hop. |
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+ | This Spin Dash is based on the Spin Dash that originated in ''[[Sonic the Hedgehog CD]]'', where the player can build up speed for the Spin Dash just by holding the buttons, instead of rapidly tapping them. However, Sonic doesn't automatically jump when he dashes off nor can he change his direction at will. |
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− | === Forward Special Move === |
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− | [[Spin Dash]] (sometimes spelled Spindash) is Sonic the Hedgehog's Side Special Move in Super Smash Bros. Brawl. A chargeable move similar to Rollout, it also makes Sonic bounce when it initiates. Unlike Spin Charge, this move can give horizontal recovery. Both attacks move approximately the same once on the ground, and the direction can be changed once moving. Spin Dash is slightly stronger then Yoshi's Egg Roll, as Yoshi's Egg Roll breaks upon impact with projectiles that cause flinching, or well timed attacks. Spin Dash simply stops in function, and cancels out any damage. If the Spin Dash collides with the Egg Roll, both attacks are negated. This Spin Dash also has invincibility frames at the very beginning. |
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+ | ===Up special=== |
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− | This Spin Dash is based on the spin dash that originated in Sonic CD, where the player can build up speed for the Spin Dash just by holding the buttons, instead of rapidly tapping them. Also, Sonic doesn't automatically jump when he dashes off nor can he change his direction at will. This version of the Spin Dash has been in most of Sonic's 3-D appearances. |
||
+ | [[Spring Jump]] is Sonic's up special move in ''Super Smash Bros. Brawl'', which acts as a personalized [[spring]], causing a spring from the [[Sonic the Hedgehog series|''Sonic'' series]] to immediately appear underneath him, shooting Sonic up a great vertical distance. When used on the ground, the spring remains in place for a while, allowing other characters to use it too. If this move is used in the air, the spring falls downwards, acting similar to a projectile, dealing minimal damage and knockback, making it effective for edge-guarding. After using this move, Sonic still retains the ability to use normal aerial attacks and air dodges, but will be unable to use special moves until he touches the ground. Additionally, this move does not allow Sonic "snap" to any ledges onstage until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. This move also has invincibility frames when beginning vertical ascent. |
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+ | If Sonic bounces off a previously set spring, it doesn't count as his up special as long as he doesn't land on it immediately from his up special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back up. |
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− | === Upward Special Move === |
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− | Spring Jump is Sonic's Up Special Move in Super Smash Bros. Brawl, which acts as a personalized spring, causing a spring from the Sonic series to immediately appear underneath him, shooting Sonic up a great vertical distance. When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting similar to a projectile, making it effective for edge guarding. After using this move, Sonic still retains the ability to use normal aerial attacks and air dodges, but will be unable to use Special Attacks until he touches the ground. Additionally, this move does not allow Sonic to grab any ledges onstage (I.E. auto-sweet-spot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. Unlike the Spring item, it will always face straight up, even on a steep slope. Sonic's Dash seems to be a counter of this; it sends you downward at about the same height. |
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+ | ===Down special=== |
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− | If Sonic bounces off a previously set Spring, even his own, it doesn't count as his third jump as long as he doesn't land on it immediately from his Up Special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back Up |
||
+ | [[Spin Charge]] is Sonic's down special move in ''Super Smash Bros. Brawl''. It is similar to Spin Dash in both appearance and function, but it has the potential to move quite a bit faster. Charging the move is different than charging Spin Dash, as the player has to hold down on {{Directional Pad}}/Control Stick and rapidly press {{B Button (Wii)}}/{{1 Button (Wii)}}/{{A Button (Wii Classic)}}/{{B Button (GameCube)}}. Unlike the Spin Dash, Sonic does not hop on initiation of this move (done by releasing down). However, Sonic still retains the ability to change directions or jump. If the player releases the special button but continues to hold down, Sonic will stop spinning in place instead of unleashing the move, allowing for feint attacks. This move can also be used in the air, but only moves forward a small amount until it hits the ground, making it somewhat similar to Yoshi's Egg Roll. Spin Charge is slightly stronger than Yoshi's Egg Roll, as when Yoshi's Egg Roll comes into contact with projectiles which create impact, or well timed hits, it breaks. Spin Charge simply stops in function, and negates all damage. |
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+ | The Spin Dash is a standard ''Sonic'' technique originating from ''[[Sonic the Hedgehog 2]]''. It's controls, behavior and execution are almost exactly the same in ''Brawl'' as they were in said game, save the fact that it can change the direction of its roll much easier. |
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− | === Downward Special Move === |
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− | Spin Charge is Sonic's Down Special Move. It is similar to Spin Dash in both appearance and function, but has the potential to move quite a bit faster. Charging the move is different than charging Spin Dash, as you have to hold down on the D-Pad/Control Stick and rapidly press the Special Move button. Unlike the Spin Dash, you do not bounce on initiation of this move (done by releasing down). However, you still retain the ability to change directions or jump. If you release the special button, but continue to hold down, Sonic will stop spinning in place instead of unleashing the move, allowing for feint attacks. This move can also be used in the air, but only moves forwards a small amount until it hits the ground, making it somewhat similar to Yoshi's Egg Roll. Spin Charge is slightly stronger then Yoshi's Egg Roll, as when Yoshi's Egg Roll comes into contact with projectiles which create impact, or well timed hits, it breaks. Spin Charge simply stops in function, and negates all damage. |
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+ | Both the Spin Dash (not the hop) and Spin Charge, when used in the air, can be cancelled into a shield or grab when landing, allowing for feints. |
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− | The Spin Dash is a standard Sonic technique originating from Sonic the Hedgehog 2. It's controls, behavior and execution are almost exactly the same in Brawl as they were in said game, save the fact that it can change the direction of its roll much easier. |
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− | === |
+ | ===Final Smash=== |
− | Final Smashes are the ultimate, most powerful special attacks in ''Super Smash Bros. Brawl''. To use a Final Smash, the player must first break open a Smash Ball, a colorful item with the Smash Bros. insignia on it. If |
+ | Final Smashes are the ultimate, most powerful special attacks in ''Super Smash Bros. Brawl''. To use a Final Smash, the player must first break open a Smash Ball, a colorful item with the Smash Bros. insignia on it. If shattered, the player's eyes would become gold and multi-colored highlights would surround the player. [[Super Sonic]], the Super State Sonic takes on after obtaining all seven [[Chaos Emerald]]s, appears in ''Brawl'' as Sonic's Final Smash. |
+ | |||
− | [[File:Super Sonic Brawl.jpg|thumb|Sonic activating his Final Smash]] |
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− | [[File: |
+ | [[File:Sonic 071225b-l.jpg|right|thumb|225px|[[Sonic the Hedgehog|Sonic]] activating his Final Smash.]] |
+ | [[File:Sonic 071225a-l.jpg|225px|left|thumb|[[Sonic the Hedgehog|Sonic]] breaking open a Smash Ball.]] |
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− | After saying, "Now I'll show you!", Sonic goes [[Super transformation|Super]] and now has the ability to fly around the stage at an incredible speed. The transformation lasts for about 15 seconds, and while Sonic is transformed, he is completely invincible. He can't KO himself if he touches the edge of the screen, regardless of how far he's going, but if he turns back to normal while he's too far away to recover, he will be penalized with a self destruct. Sonic can attack in this form just by ramming into opponents; the faster he's going, the more damage is dealt. Simply touching him while he is in his Super form even deals damage to the attacker. It is similar in function to Pikachu's Final Smash, Volt Tackle, except that it has better knock-back and control but cannot go through fall-through platforms like Volt Tackle can. If the move is being used under the Bridge of Eldin stage while the destructible section of the bridge is re-materializing, the move will end instantly, as it is impossible to reach the stage once the bridge comes back together. The move is also useful when Sonic is sent flying and is about to fall down a bottomless pit, as this prevents him from being KO'd and can break his fall. |
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+ | After activating the Final Smash, Sonic [[super transformation|transforms]] into Super Sonic and gains the ability to fly around the stage at an incredible speed. The transformation lasts for about fifteen seconds, and while Sonic is transformed, he is completely invincible. He can't KO himself if he touches the edge of the screen, regardless of how far he's going, but if he turns back to normal while he's too far away to recover, he will be penalized with a self-destruct. Sonic can attack in this form just by ramming into opponents; the faster he's going, the more damage is dealt. Simply touching him while he is in his Super State even deals damage to the attacker. It is similar in function to Pikachu's Final Smash, Volt Tackle, except that it has better knock-back and control but cannot go through fall-through platforms like Volt Tackle can. If the move is being used under the Bridge of Eldin stage while the destructible section of the bridge is re-materializing, the move will end instantly. The move is also useful when Sonic is sent flying and is about to fall down a bottomless pit, as this prevents him from being KO'd and can break his fall. He will, however, still be in free fall if used after using Spring Jump. |
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+ | |||
+ | ==== Quotes ==== |
||
+ | |||
+ | * '''English:''' "Now I'll show you! Haaaaaaaaahhhhh!"<ref>{{Cite web|url=https://www.smashbros.com/wii/en_us/characters/sonic.html#3rd|date=25 December 2007|title=Sonic: Final Smash|publisher=[https://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!]|accessdate=9 December 2023}}</ref> |
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+ | * '''Japanese:''' {{Nihongo|"キメてやる!! はぁぁぁぁぁぁっ!!"|Kimete yaru!!}}<ref>{{Cite web|url=https://www.smashbros.com/wii/jp/characters/sonic.html#3rd|date=25 December 2007|title=ソニック:最後の切りふだ |
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+ | |publisher=[https://www.smashbros.com/wii/jp/index.html スマブラ拳!!]|accessdate=9 December 2023}}</ref> |
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===Moveset=== |
===Moveset=== |
||
− | ==== |
+ | ====Ground attacks==== |
=====Normal===== |
=====Normal===== |
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− | *Neutral |
+ | *'''Neutral attack''': A left-handed punch, then a right-handed punch, then finally a side kick with the left leg. 7% damage (2% + 2% +3%). |
− | *Dash |
+ | *'''Dash attack''': Rolls into a ball to hit anyone in his way, similar to the [[Spin Attack]] that appears in most ''Sonic'' games. 6% damage. |
− | * |
+ | *'''Side Tilt''': [[Horse Kick]]. Stick out both of his feet, with both of his hands planted on the ground (appearance and knockback comparable to Pikachu's forward tilt in ''Melee''). 11% damage, in two hits (4% + 7%). |
− | * |
+ | *'''Up Tilt''': [[Double Air Kick]]. Kicks upwards, which hits three times (appearance comparable to Captain Falcon's up smash in ''Melee''). Very minimal knockback. 14 damage if all three hits connect (3% + 4% + 7%). |
− | * |
+ | *'''Down Tilt''': [[Leg Hitter]]. (appearance and knockback comparable to Sheik's down tilt in ''Melee''). 6% damage. Moves him forward. |
=====Smash===== |
=====Smash===== |
||
− | *Side |
+ | * '''Side smash''': [[Wind-Up Punch]]. Winds up his arm during the charge and attacks with a short-ranged punch and yells "GO!". It has a good knockback, has a fast start-up speed, little lag after, but the range isn't too impressive. 14-19% damage. Can be angled. |
− | *Up |
+ | *'''Up smash''': [[Short Spin Attack]]. Sonic does a short jump and hangs at its apex for a bit, doing a spin. Enemies that get hit are caught into this attack, and gets hit multiple times until the final hit, which does decent knockback (low knockback in relative to a smash attack's standard). The attack has a lot of priority. In addition, it can be performed almost instantaneously after running making it a very good combo starter. 8 consecutive hits, 14-19% damage (7% + 1%x6 + 4%). This attack can also [https://www.ssbwiki.com/Spike Spike] |
− | *Down |
+ | * '''Down smash''': [[Spiral Spin]]. Spin Dashes back and forth over a short distance around him. It has good knockback, and very good range. 9-16% damage. Very similar to the [[Dizzy Spin]] in ''[[Sonic the Fighters]]''. In this case, however, he circles around his original location instead of his opponent. Like a smash attack, it was his strongest move. |
=====Other===== |
=====Other===== |
||
− | *Ledge |
+ | *'''Ledge attack''': Spins in front. 8% damage. |
− | *100% |
+ | *'''100% ledge attack''': Stick's out one foot then the other while on his back, two consecutive hits. 13% damage. |
− | *Floor |
+ | *'''Floor attack''': Quick foot sweep, hits both sides. 6% damage. |
− | ===Aerial |
+ | ====Aerial attacks ==== |
− | *Neutral |
+ | *'''Neutral aerial''': [[Air Spin]]. Spins in place. Properties are similar to that of the [http://super-smash-bros.wikia.com/wiki/Sex_Kick Sex Kick]. 11% damage. |
+ | *'''Forward aerial''': [[Sonic Turn]]. Drills at the enemy head first rotating his body. Similar to Pikachu's forward air. 14% damage. |
||
− | . 11% damage. |
||
+ | *'''Back Aerial''': [[Back Spin Kick]]. Kicks behind him (appearance and knockback comparable to Samus Aran's back air in ''Melee''). One of Sonic's best killing moves. 13% damage. |
||
− | *Forward Aerial - Drills at the enemy head first rotating his body. Imagine Pikachu's F-Air (more similar to the 64/Brawl version than the Melee version). 14% damage. |
||
+ | *'''Up Aerial''': [[Air Scissors]]. A scissor kick. First he splits his legs apart and out (capable of hitting enemies a bit to his sides) doing no significant knockback. Then he kicks up, knocking his opponents up with significant knockback. 9% damage. |
||
− | *Back Aerial - Kicks behind him (appearance and knockback comparable to Samus's B-Air in Melee). One of Sonic's best killing moves. 13% damage. |
||
+ | *'''Down Aerial''': [[Shooting Star Kick]]. A [http://super-smash-bros.wikia.com/wiki/Stall-Then-Fall Stall-Then-Fall] aerial. Sonic stalls for a brief moment, then shoots downwards foot first. Appearance is comparable to [http://super-smash-bros.wikia.com/wiki/Ganondorf_(SSBB) Ganondorf's] [http://super-smash-bros.wikia.com/wiki/Wizard's_Foot Wizard's Foot]. This attack does not continue downwards until landing (although it does go down very far before stopping). It has a good amount of lag when hitting the ground. When hitting a grounded opponent, the angle of knockback is similar to Captain Falcon's [http://super-smash-bros.wikia.com/wiki/Falcon_Kick Falcon Kick]. 8% damage. |
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− | *Up Aerial - A flip kick similar to Fox's U-Air. First he splits his legs apart and out (capable of hitting enemies a bit to his sides) doing no significant knockback. Then he kicks up, knocking his opponents up with significant knockback. 9% damage. |
||
− | *Down Aerial - A [http://super-smash-bros.wikia.com/wiki/Stall-Then-Fall Stall-Then-Fall] aerial. Sonic stalls for a brief moment, then shoots downwards foot first. Appearance is comparable to [http://super-smash-bros.wikia.com/wiki/Ganondorf_(SSBB) Ganondorf's] [http://super-smash-bros.wikia.com/wiki/Wizard's_Foot Wizard's Foot] |
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− | This attack does NOT continue downwards until landing (although it does go down very far before stopping). It has a good amount of lag when hitting the ground. When hitting a grounded opponent, the angle of knockback is similar to Captain Falcon's [http://super-smash-bros.wikia.com/wiki/Falcon_Kick Falcon Kick]. 8% damage. |
||
− | ===Grabs and |
+ | ====Grabs and throws==== |
− | *Pummel |
+ | *'''Pummel''': [[Grab Kneebutt]]. Knees the opponent. 3% damage. |
− | *Forward |
+ | *'''Forward throw''': [[Close Kick]]. Kicks the opponents upwards using a high kick. Can follow with up air juggles, but it can be heavily DI'd backwards. 2 consecutive hits, 9% damage (3% + 6%). |
− | *Back |
+ | * '''Back throw''': [[Spin Throw]]. Does spinning back flips while (and while holding the opponent) and slams them on the ground, sending them backwards with very little knockback. Appearance is similar to Pikachu's back throw in ''Melee''. 8% damage. |
− | *Up |
+ | *'''Up throw''': [[Hedgehog Needle]]. Tosses the opponent over him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is pricked upwards and at an angle. 2 consecutive hits, 12% damage (3% + 9%). |
− | *Down |
+ | * '''Down throw''': [[Spinning Gear]]. Throws them down and spins on them (similar to Jigglypuff's down throw but not quite the same), then knocks them a bit forward. Does a good amount of damage and has decent horizontal knockback. 4 hits, 8% damage (1%x3 + 5%). |
− | ===Taunts=== |
+ | ===Taunts=== |
− | '''Up''': Does a front flip, then crosses arms with his index finger pointing out while making a teasing clicking |
+ | *'''Up''': Does a front flip, then crosses his arms with his index finger pointing out while making a teasing clicking sound, landing into one of his signature poses. |
+ | *'''Side''': Runs in place, forming a figure-eight with his legs, while saying "You're too slow!" ({{Nihongo|"遅すぎだぜ!"|Oso sugida ze!}} in the Japanese version) in a teasing manner. His complexion becomes more serious near the end. |
||
+ | *'''Down''': Says "C'mon, step it up!" ("Come on!" in the Japanese version) while breakdancing. |
||
+ | ==Victory poses/quotes == |
||
+ | * Collects the blue [[Chaos Emerald]] and poses with it. |
||
+ | **'''English:''' "Too easy! Piece of cake!" |
||
+ | **'''Japanese:''' {{Nihongo|"A piece of cake! 楽勝だぜ!"|A piece of cake! Rakushō daze!}} |
||
+ | *Sprints off-screen then sprints back on-screen before giving a thumbs-up. |
||
+ | **'''English:''' "Sonic's the name, speed's my game!" |
||
+ | **'''Japanese:''' {{Nihongo|"モタモタしてると置いてくぜ!"|Motamota shiteru to oite ku ze!}} |
||
+ | *He breakdances and then does a pose with his fist. |
||
+ | **'''English:''' "Hey, we should do this again sometime!". |
||
+ | **'''Japanese:''' {{Nihongo|"Hey guys! また遊んでやるぜ!"|Hey guys! Mata asonde yaru ze!}} |
||
+ | ==Palette swaps== |
||
− | '''Side''': Makes a figure eight with his legs similar to [[Super Peel Out]] from ''[[Sonic CD]]'', saying "You're too slow!" in a teasing manner. While saying this, he lowers one eyelid (not all the way though). This can only be seen when Sonic is facing towards the right. |
||
+ | {| class="article-table" style="text-align:center" |
||
+ | |[[File:SSBB_Sprite_Alt_Sonic1.png|100px]] |
||
+ | |[[File:SSBB_Sprite_Alt_Sonic2.png|100px]] |
||
+ | |[[File:SSBB_Sprite_Alt_Sonic3.png|100px]] |
||
+ | |[[File:SSBB_Sprite_Alt_Sonic4.png|100px]] |
||
+ | |[[File:SSBB_Sprite_Alt_Sonic5.png|100px]] |
||
+ | |- |
||
+ | |[[File:Sonic's_SSBB_icon.png]] |
||
+ | |[[File:Sonic's_SSBB_icon2.png]] |
||
+ | |[[File:Sonic's_SSBB_icon3.png]] |
||
+ | |[[File:Sonic's_SSBB_icon4.png]] |
||
+ | |[[File:Sonic's_SSBB_icon5.png]] |
||
+ | |- |
||
+ | | style="background:#5251ff" | |
||
+ | | style="background:#21130a" | |
||
+ | | style="background:#fed502" | |
||
+ | | style="background:#4fda50" | |
||
+ | | style="background:#f44b4b" | |
||
+ | |} |
||
+ | ==Stages== |
||
− | '''Down''': Says: "C'mon, step it up!" while breakdancing. |
||
+ | [[File:Stage27 080214e-l.jpg|225px|thumb|[[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]] and [[Silver the Hedgehog|Silver]] running through the [[shuttle loop]] in [[Green Hill|Green Hill Zone]].]] |
||
+ | ''Super Smash Bros. Brawl'' has forty-one stages from twenty various game franchises, with ten stages returning from the game's predecessor, ''Super Smash Bros. Melee''. There are twenty-nine stages that are playable after turning on the game for the first time, while the other twelve stages can be accessed after unlocking certain characters. For the first time in the ''Super Smash Bros.'' series, the game also offers a Stage Builder, which allows the player to make their own stage with various parts, themes, and others. |
||
+ | One of the stages included in the game from the [[Sonic the Hedgehog series|''Sonic'' series]] is [[Green Hill|Green Hill Zone]], which is Sonic's home stage and can be unlocked simply by unlocking Sonic. By default, the music is the Green Hill Zone theme from the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''. Other music from the ''Sonic'' can be unlocked and used in this level and custom stages. The level has a number of exclusive features such as hill sides that will collapse from under players and [[Star Post]]s which can be knocked around to inflict damage on opponents. [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]] and [[Silver the Hedgehog|Silver]] run around in the background, making their cameo appearances. |
||
− | ==Move List== |
||
− | [[File:Sonic_moves_list_thumb-3-.png]] |
||
+ | ==The Subspace Emissary== |
||
− | ==Palette Swaps== |
||
+ | Each character in the game is playable in the game's story mode, the Subspace Emissary. The main universe of ''Super Smash Bros. Brawl'', the World of Trophies, is where trophies are either pit to fight each other or destroyed if they destroy their "true nature". In the "Sonic Joins The Brawl" trailer, Sonic can be seen fighting the [[w:c:super-smash-bros:Subspace Army|Subspace Army]] with Mario. Oddly, this never happens in the actual storyline; it is only possible to play as Sonic and Mario if one replays a level with Sonic and Mario. Sonic only appears in the Subspace Emissary once, when he attacks [[w:c:super-smash-bros:Tabuu|Tabuu]], the leader of the Subspace Army and weakens him. This is most likely due to Sonic's late inclusion in the game and most of the Subspace Emissary being completed at that time. |
||
− | [[File:Alt-sonic.jpg]] |
||
+ | [[File:Super Smash Bros. Brawl - Character Intro - Sonic.png|thumb|225px|Sonic's appearance in the Subspace Emissary.]] |
||
− | ==Subspace Emissary== |
||
+ | His exact role is like this: after completing a large level called The Great Maze, whoever the player was controlling, sees Tabuu in the sky. He tries to turn the player's characters into trophies just like before by using his Off Waves. Before he can do so, a blue blur streaks through his wings twice. This breaks the wings and removing his ability to turn characters into Trophies. Then the blue light stops at the top of a small subspace mountain, and it is revealed to be Sonic. He then wags his finger, smiles and makes a clicking sound, similar to his up taunt. After this, Tabuu gets angry and then the boss battle starts. Sonic is, if added to the group to fight Tabuu, at this point playable. |
||
− | Each character in the game is playable in the game's story mode, Subspace Emissary. The main universe of Brawl, the World of Trophies, is where trophies are either pit to fight each other or destroyed if they destroy their "true nature". In the "Sonic Joins The Brawl" trailer, Sonic can be seen fighting the [[w:c:super-smash-bros:Subspace Army|Subspace Army]] with Mario. Oddly this never happens in the actual storyline, it is only possible to play as Sonic and Mario if you replay a level with Sonic and Mario. Sonic only appears in the Subspace Emissary once, when he attacks [[w:c:super-smash-bros:Tabuu|Tabuu]], the leader of the Subspace Army and weakens him. This is most likely due to Sonic's late inclusion in the game and most of the Subspace Emissary being completed. |
||
+ | The player can go back and play as Sonic on any stage once they have beaten this mode. |
||
− | [[File:Sonic_Subsbace_Emissary.jpg|Sonic's appearance in the Subspace Emissary |thumb]] |
||
− | His exact role is like this: After completing a large level called the Great Maze, whoever the player was controlling sees Tabuu in the sky. He tries to turn the player's characters into a trophy just like before by using his off waves. But before he can do so, a blue blur streaks through his wings twice. This breaks the wings and removing his ability to turn characters into Trophies. Then the blue light stops at the top of a small subspace mountain, and it is revealed to be Sonic. He then wags his finger, smiles and makes a clicking sound, similar to his up taunt. After this, Tabuu gets angry and then the boss battle starts. Sonic is, if added to the group to fight Tabuu, at this point playable. |
||
− | == |
+ | == Music== |
+ | *"[[Green Hill Zone (Sonic the Hedgehog)|Green Hill Zone]]" |
||
− | You can go back and play as Sonic on any stage once you've beaten this mode. |
||
+ | *"[[Scrap Brain Zone]]" |
||
+ | *"[[Emerald Hill Zone]]" |
||
+ | *"[[Angel Island Zone]]" (remixed by [[Jun Senoue]]) |
||
+ | *"[[Sonic Boom (song)|Sonic Boom]]" |
||
+ | *"[[Super Sonic Racing]]" (curtailed) |
||
+ | *"[[Open Your Heart]]" (curtailed) |
||
+ | *"[[Live and Learn]]" (curtailed) |
||
+ | *"[[Sonic Heroes (song)|Sonic Heroes]]" (curtailed) |
||
+ | *"[[Right There, Ride On]]" (slightly changed) |
||
+ | *"[[His World]]" (Instrumental) (slightly changed) |
||
+ | *"[[Seven Rings in Hand (song)|Seven Rings in Hand]]" (curtailed) |
||
− | == |
+ | ==Collectables== |
+ | ===Trophies=== |
||
− | Since the release of Smash Bros., fans of fights or unions between Sonic and Mario have requested that Sonic be in Smash games. However, it seemed highly unlikely due to the fact that Sega (Sonic's home company) rivaled Nintendo (Mario's). In 2002 an issue of Electronic Gaming Monthly claimed that Sonic (as well as Tails) could be unlocked in ''Super Smash Bros. Melee'' by defeating 20 or more Fighting Wire Frames in Cruel Melee, however this was revealed to be an April Fools joke using a fake screenshot of the characters taken out of ''Sonic Adventure 2''. This most likely made fans desire Sonic in a future game even more. |
||
+ | A total of 544 collectable trophies exist in the game, with just twelve of these being from the ''Sonic the Hedgehog'' series. The other type of these statues are "[[w:c:ssb:Assist Trophy|Assist Trophies]]", items that appear within stages that, when interacted with, provide an advantage to the player who picked it up. Usually this advantage is in the form of the character the assist trophy is of appearing and attacking the opponents. [[Shadow the Hedgehog]] is the only Assist Trophy representation of the ''Sonic'' series found in the game. When summoned, he uses [[Chaos Control]] when summoned, which slows down everyone except for the player who summoned him. |
||
+ | As for regular trophies, they are collected through various game modes and milestones in the game. They can be viewed in the Trophy Hoard or the regular gallery. The collectable trophies from the ''Sonic the Hedgehog'' series are as follows: |
||
− | When Brawl was announced, Konami's Snake of Metal Gear fame was on the roster of playable characters as the first 3rd-party game character to be included in the Smash Bros. series. The demand for Sonic increased greatly, and was added after ''[[Mario & Sonic at the Olympic Games]]'' was revealed to gamers (though being a complete surprise in itself may have made Sonic's chances in Brawl seem even more of a possibility). Ranking over old favorites in gaming like Megaman (by Capcom), Cloud Strife (by Square Enix) and Pac-Man (by Namco), Sonic was the most asked for character in ''Super Smash Bros. Brawl''. |
||
+ | {| class="wikitable" width="100%" |
||
− | |||
+ | ! colspan="2" |ID |
||
− | Sonic's confirmation on the Smash Bros. DOJO! (Super Smash Bros. Brawl's official site) was on October 10, 2007 at the same day a special Nintendo conference was held. His confirmation caused a huge celebration from most if not all Sonic fans. Coincidentally however, Brawl was delayed on almost the same date, which disappointed many fans. But Sonic's confirmation softened most if not all the blow for Sonic fans. |
||
+ | ! rowspan="2" |Image |
||
− | |||
+ | ! rowspan="2" |Name |
||
− | Even so, the smaller role he plays in the Subspace Emissary storyline than Snake does amongst other characters made fans feel cheapened in Sonic's inclusion, including repeated move-sets, slightly poor music choice, recent character trophies over old ones (ex. [[Silver the Hedgehog]] and [[Jet the Hawk]] over [[Metal Sonic]] and [[Fang the Sniper]]), and some fans were disappointed to not have [[Ryan Drummond]] voice Sonic instead of [[Jason Anthony Griffith]], despite [[Rouge the Bat]]'s former voice actor [[Lani Minella|Lani Mi]][[Lani Minella|nella]] voicing Brawler Pit, Lucas, and Assist Trophy character Lyn. However, since Jason Anthony Griffith was his voice at the time, it seems implausible that Ryan Drummond would've even been considered. |
||
+ | ! rowspan="2" |Description |
||
− | |||
+ | ! rowspan="2" |Acquisition |
||
− | ==Reception== |
||
+ | |- |
||
− | Many people were pleased with the game and its gameplay. It has gotten a perfect score on almost every site that rated it. It is also the seventh game to get a 40 out of 40 in Famitsu. |
||
+ | !NTSC |
||
− | |||
+ | !PAL |
||
− | ==How to Unlock Sonic== |
||
+ | |- |
||
− | *Complete the Subspace Emissary on any difficulty (Sonic will be automatically unlocked). |
||
+ | |46 |
||
− | *Play 300 Matches of Brawl (after doing so, you must defeat Sonic in a 1 life battle. If you fail the 1st time, you just have to play another match to try again). |
||
+ | | 533 |
||
− | *Complete Classic Mode with 10 different characters on any difficulty (after doing so, you must defeat Sonic in a 1 life battle. If you fail the 1st time, go through Classic again). |
||
+ | |[[File:Sonic Trophy.jpg|90px]] |
||
− | *Play a total of ten hours in Brawls (after doing so, you must defeat Sonic in a 1 life battle. If you fail the first <span style="font-style: normal; ">time, you just have to play another match to try again, not including online matches).</span> |
||
+ | |[[Sonic the Hedgehog]] |
||
− | |||
+ | |The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic. |
||
− | ==Stage== |
||
+ | *[[Sonic the Hedgehog (1991)|''SONIC THE HEDGEHOG'' (1991)]] |
||
− | [[File:Stage27_080214e-l.jpg|200px|thumb|[[Tails]], [[Knuckles]], and [[Silver]] making their cameo appearances during gameplay by running through the shuttle loop in [[Green Hill Zone]]]] |
||
+ | *([[Wii]]) ''[[Sonic and the Secret Rings]]'' |
||
− | |||
+ | |Clear Classic Mode with Sonic. |
||
− | [[Green Hill Zone]] is Sonic's home stage which can be unlocked simply by unlocking Sonic. By default, the background music is the original Green Hill theme song from ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''. Other music from the ''[[Sonic the Hedgehog series|Sonic]]'' series can be unlocked and used in this level and custom stages. The level has a number of exclusive features such as hill sides that will collapse from under players and [[Star Post]]s which can be knocked around to inflict damage on opponents. [[Tails]], [[Knuckles]], and [[Silver]] can be spotted running around in the background, making their cameo appearances. |
||
+ | |- |
||
− | |||
+ | |241 |
||
− | ==Music== |
||
+ | |536 |
||
− | *''[[Green Hill Zone]]'' appears unchanged. |
||
+ | |[[File:Tails Trophy.jpg|90px]] |
||
− | *''[[Scrap Brain Zone]]'' appears unchanged. |
||
+ | |[[Miles "Tails" Prower|Tails]] |
||
− | *''[[Emerald Hill Zone]]'' appears unchanged. |
||
+ | |A friendly fox with two tails whose true name is Miles Prower. He can fly for a limited time by spinning his tails rapidly. Originally impressed by the sight of the speedy Sonic, Tails became his sidekick, rarely leaving his side. To assist Sonic in staying one up on Dr. Eggman, Tails utilizes his knowledge of electrical engineering to create mechanical devices. |
||
− | *''[[Angel Island Zone]]'' is remixed by Jun Senoue. |
||
+ | *''[[Sonic the Hedgehog 2|SONIC THE HEDGEHOG 2]]'' |
||
− | *''[[Sonic Boom (song)|Sonic Boom]]'' appears unchanged, replaces ''You Can Do Anything''. |
||
+ | *([[Nintendo GameCube|GameCube]]) ''[[Sonic Heroes|SONIC HEROES]]'' |
||
− | *''[[Super Sonic Racing]]'' appears unchanged, but curtailed. |
||
+ | |Get a combined total of 30,000 ft. in walking distance with every character. |
||
− | *''[[Open Your Heart]]'' appears unchanged, but curtailed. |
||
+ | |- |
||
− | *''[[Live and Learn]]'' appears in the game unchanged, but curtailed. |
||
+ | |242 |
||
− | *''[[Sonic heroes (song)|Sonic Heroes]]'' appears unchanged, but curtailed. |
||
+ | |537 |
||
− | *''[[Right There, Ride On]]'' slightly changed. |
||
+ | |[[File:Eggman Trophy.png|90px]] |
||
− | *''[[His World]]'' (Instrumental) slightly changed. |
||
+ | |[[Doctor Eggman|Dr. Eggman]] |
||
− | *''[[Seven Rings in Hand]]'' appears unchanged, but curtailed. |
||
+ | |A self-proclaimed scientific genius. Dr. Eggman sports an IQ of 300 and wants to conquer the world and build his evil empire of Eggmanland. An expert in his field, Dr. Eggman places robotics over all else in life—a reflection of his selfish personality. He doesn't know when to quit and always comes back for more no matter how many times he is defeated by Sonic. |
||
− | |||
+ | *[[Sonic the Hedgehog (1991)|''SONIC THE HEDGEHOG'' (1991)]] |
||
− | == Trophies == |
||
+ | *([[Nintendo GameCube|GameCube]]) ''[[Sonic Adventure DX: Director's Cut|SONIC ADVENTURE DX: Director's Cut]]'' |
||
− | '''Assist Trophies''' |
||
+ | |Collect 500 Stickers. |
||
− | *[[Shadow the Hedgehog]] is an [[w:c:ssb:Assist trophy|Assist trophy]] and uses [[Chaos Control]], which slows down everyone except the character who called him. |
||
+ | |- |
||
− | '''Trophies''' |
||
+ | |243 |
||
− | |||
+ | |538 |
||
− | {|class="wikitable sortable" |
||
+ | |[[File:Knuckles Trophy.jpg|90px]] |
||
− | !Character |
||
+ | |[[Knuckles the Echidna|Knuckles]] |
||
− | !Trophy |
||
+ | |A powerful red echidna also known by his full name, Knuckles the Echidna. Knuckles resides on Angel Island, where he guards the Master Emerald. Both friend and rival of Sonic, Knuckles is a martial-arts expert who can break through rocks with his spiked fists. In addition, he can climb walls and use the wind to glide through the air. |
||
− | !Game(s) |
||
+ | *''[[Sonic the Hedgehog 3|SONIC THE HEDGEHOG 3]]'' |
||
− | !Description |
||
+ | *''[[Sonic & Knuckles|SONIC & KNUCKLES]]'' |
||
+ | |Random |
||
|- |
|- |
||
+ | |244 |
||
− | |[[Amy Rose]] |
||
+ | |539 |
||
|[[File:Amy Trophy.jpg|90px]] |
|[[File:Amy Trophy.jpg|90px]] |
||
+ | |[[Amy Rose|Amy]] |
||
− | | |
||
− | *''[[Sonic CD]]'' |
||
− | *[[GameCube|GCN]]- ''[[Sonic Heroes]]'' |
||
|A Sonic-obsessed pink hedgehog whose full name is Amy Rose. Amy is Sonic's self-appointed girlfriend. She is almost always optimistic and cheerful, and while she motivates her friends, she also shows aggressive tendencies, like when she uses her massive Piko Piko Hammer. Speaking of which, her hammer's hiding spot remains unknown to this day. |
|A Sonic-obsessed pink hedgehog whose full name is Amy Rose. Amy is Sonic's self-appointed girlfriend. She is almost always optimistic and cheerful, and while she motivates her friends, she also shows aggressive tendencies, like when she uses her massive Piko Piko Hammer. Speaking of which, her hammer's hiding spot remains unknown to this day. |
||
+ | *''[[Sonic the Hedgehog CD|SONIC THE HEDGEHOG CD]]'' |
||
+ | *([[Nintendo GameCube|GameCube]]) ''[[Sonic Heroes|SONIC HEROES]]'' |
||
+ | |Random |
||
|- |
|- |
||
+ | |245 |
||
− | |[[Blaze]] |
||
+ | | 540 |
||
− | |[[File:Blaze Trophy.jpg|90px]] |
||
+ | |[[File:Blaze - SSBB Trophy.png|90px]] |
||
− | | |
||
+ | |[[Blaze the Cat|Blaze]] |
||
− | *[[Nintendo DS|NDS]]- ''[[Sonic Rush]]'' |
||
+ | |A princess from another dimension and guardian of the Sol Emeralds, also known as Blaze the Cat. Blaze is calm but often seems to be dealing with some inner turmoil. She's also extremely hard on herself, and as a result, she comes across as somewhat shy. She learns to open up after meeting Sonic and his crew and can use the Sol Emeralds to become Burning Blaze. |
||
− | *[[Nintendo DS|NDS]]- ''[[Sonic Rush Adventure]]'' |
||
+ | * ([[Nintendo DS]]) ''[[Sonic Rush|SONIC RUSH]]'' |
||
− | |A princess from another dimension and guardian of the Sol Emeralds, also known as Blaze the Cat. Blaze is calm but often seems to be dealing with some inner turmoil. She's also extremely hard on herself, and as a result, she comes across as somewhat shy. She learns to open up after meeting Sonic and his crew and can use the Sol Emeralds to become Burning Blaze. |
||
+ | * ([[Nintendo DS]]) ''[[Sonic Rush Adventure|SONIC RUSH ADVENTURE]]'' |
||
+ | |Random |
||
|- |
|- |
||
+ | |246 |
||
+ | |541 |
||
+ | |[[File:Chao Trophy cropped.png|90px]] |
||
|[[Chao]] |
|[[Chao]] |
||
− | |[[File:Chao Trophy.jpg|90px]] |
||
− | | |
||
− | *[[GameCube|GCN]]-''[[Sonic Adventure DX]]'' |
||
|A type of creature that can absorb and learn skills and traits from other life-forms, adapting its shape as it does. This results in vast variations in appearance, behavior and personality, Chao are generally very cute, and their mannerisms are pleasant and relaxing. Chao gardens are a good place to find them, but they also inhabit areas with fresh water. |
|A type of creature that can absorb and learn skills and traits from other life-forms, adapting its shape as it does. This results in vast variations in appearance, behavior and personality, Chao are generally very cute, and their mannerisms are pleasant and relaxing. Chao gardens are a good place to find them, but they also inhabit areas with fresh water. |
||
+ | *([[Nintendo GameCube|GameCube]]) ''[[Sonic Adventure DX: Director's Cut|SONIC ADVENTURE DX: Director's Cut]]'' |
||
+ | |Random |
||
|- |
|- |
||
+ | |247 |
||
− | |[[Cream]] |
||
+ | |542 |
||
|[[File:Cream Trophy.jpg|90px]] |
|[[File:Cream Trophy.jpg|90px]] |
||
+ | |[[Cream the Rabbit|Cream]] |
||
− | | |
||
− | *[[Game Boy Advance|GBA]]-''[[Sonic Advance 2]]'' |
||
− | *[[GameCube|GCN]]- ''[[Sonic Heroes]]'' |
||
|A young rabbit who is always accompanied by her Chao friend, Cheese. Once a member of Team Rose, she's a spirited go-getter who always gives it her all. Her polite and courteous manner is thought to be a result of her mother's strict discipline. Cream can use her large ears to fly, and her Chao Attack, where she launches Cheese like a missile, is a powerful weapon. |
|A young rabbit who is always accompanied by her Chao friend, Cheese. Once a member of Team Rose, she's a spirited go-getter who always gives it her all. Her polite and courteous manner is thought to be a result of her mother's strict discipline. Cream can use her large ears to fly, and her Chao Attack, where she launches Cheese like a missile, is a powerful weapon. |
||
+ | *([[Game Boy Advance]]) ''[[Sonic Advance 2|SONIC ADVANCE 2]]'' |
||
+ | *([[Nintendo GameCube|GameCube]]) ''[[Sonic Heroes|SONIC HEROES]]'' |
||
+ | |Random |
||
|- |
|- |
||
+ | |248 |
||
− | |[[Dr. Eggman]] |
||
+ | |543 |
||
− | |[[File:Robotnik Trophy.jpg|90px]] |
||
+ | | [[File:Jet - SSBB Trophy.png|90px]] |
||
− | | |
||
− | + | |[[Jet the Hawk|Jet]] |
|
+ | | A hawk who is the leader of the Babylon Rogues and also goes by the moniker "The Legendary Wind Rider." When it comes to Extreme Gear racing, there is no one better. Jet's extremely competitive and takes tremendous pride in winning, so you know things are going to be exciting when he takes on the speedy Sonic in an Extreme Gear battle. |
||
− | *[[GameCube|GCN]]-''[[Sonic Adventure DX]]'' |
||
+ | *([[Nintendo GameCube|GameCube]]) ''[[Sonic Riders|SONIC RIDERS]]'' |
||
− | |A self-proclaimed scientific genius. Dr. Eggman sports an IQ of 300 and wants to conquer the world and build his evil empire of Eggmanland. An expert in his field, Dr. Eggman places robotics over all else in life--a reflection of his selfish personality. He doesn't know when to quit and always comes back for more no matter how many times he is defeated by Sonic. |
||
+ | |Random |
||
|- |
|- |
||
+ | |249 |
||
− | |[[Jet]] |
||
+ | |544 |
||
− | |[[File:Jet the Hawk.jpg|90px]] |
||
− | | |
||
− | *[[GameCube|GCN]]- ''[[Sonic Riders]]'' |
||
− | |A hawk who is the leader of the Babylon Rogues and also goes by the moniker "The Legendary Wind Rider." When it comes to Extreme Gear racing, there is no one better. Jet's extremely competitive and takes tremendous pride in winning, so you know things are going to be exciting when he takes on the speedy Sonic in an Extreme Gear battle. |
||
− | |- |
||
− | |[[Knuckles]] |
||
− | |[[File:Knuckles Trophy.jpg|90px]] |
||
− | | |
||
− | *''[[Sonic the Hedgehog 3]]'' |
||
− | *''[[Sonic & Knuckles]]'' |
||
− | |A powerful red echidna also known by his full name, Knuckles the Echidna. Knuckles resides on Angel Island, where he guards the Master Emerald. Both friend and rival of Sonic, Knuckles is a martial-arts expert who can break through rocks with his spiked fists. In addition, he can climb walls and use the wind to glide through the air. |
||
− | |- |
||
− | |[[Shadow]] |
||
− | |[[File:Shadow Trophy.jpg|90px]] |
||
− | | |
||
− | *[[GameCube|GCN]]- ''[[Sonic Heroes]]'' |
||
− | *[[GameCube|GCN]]- ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' |
||
− | |Shadow the Hedgehog is a black hedgehog who resembles Sonic. He was created by Dr. Eggman's grandfather, Gerald Robotnik, to be the ultimate life-form. Not only does he look like Sonic, but he has equal abilities. He has great skill with the space-time warping technique called Chaos Control. To reach his goals, he'll use any means necessary. |
||
− | |- |
||
− | |[[Silver]] |
||
|[[File:Silver Trophy.jpg|90px]] |
|[[File:Silver Trophy.jpg|90px]] |
||
+ | |[[Silver the Hedgehog|Silver]] |
||
− | | |
||
− | *''[[Sonic the Hedgehog (2006)]]'' |
||
|A hedgehog who traveled back in time to defeat the Iblis Trigger and therefore alter the future. Silver has a positive attitude and a strong sense of justice. He has telekinetic powers that allow him to control physical objects, including abilities to freeze or shock enemies, which he uses to fight for peace and justice. |
|A hedgehog who traveled back in time to defeat the Iblis Trigger and therefore alter the future. Silver has a positive attitude and a strong sense of justice. He has telekinetic powers that allow him to control physical objects, including abilities to freeze or shock enemies, which he uses to fight for peace and justice. |
||
+ | *[[Sonic the Hedgehog (2006)|''SONIC THE HEDGEHOG'' (2006)]] |
||
+ | |Clear Target Smash Level 3 with all characters. |
||
|- |
|- |
||
+ | |286 |
||
− | |[[Sonic]] |
||
+ | |534 |
||
− | |[[File:Sonic Trophy.jpg|90px]] |
||
+ | |[[File:Super Sonic Trophy.jpg|90px]] |
||
− | | |
||
− | *[[Sonic the Hedgehog (1991)]] |
||
− | *[[Wii]] [[Sonic and the Secret Rings]] |
||
− | |The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty Super Sonic. |
||
− | |- |
||
|[[Super Sonic]] |
|[[Super Sonic]] |
||
− | |[[File:Super Sonic Trophy.jpg|90px]] |
||
− | | |
||
− | *''[[Sonic the Hedgehog 2]]'' |
||
− | *[[Wii]]-''[[Super Smash Bros. Brawl]]'' |
||
|Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time. |
|Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time. |
||
+ | *''[[Sonic the Hedgehog 2|SONIC THE HEDGEHOG 2]]'' |
||
+ | * ([[Wii]]) ''Super Smash Bros. Brawl'' |
||
+ | |Clear All-Star Mode with Sonic. |
||
|- |
|- |
||
+ | |366 |
||
− | |[[Tails]] |
||
+ | |535 |
||
− | |[[File:Tails Trophy.jpg|90px]] |
||
+ | |[[File:Shadow Trophy.jpg|90px]] |
||
− | | |
||
− | + | |[[Shadow the Hedgehog|Shadow]] |
|
+ | |Shadow the Hedgehog is a black hedgehog who resembles Sonic. He was created by Dr. Eggman's grandfather, Gerald Robotnik, to be the ultimate life-form. Not only does he look like Sonic, but he has equal abilities. He has great skill with the space-time warping technique called Chaos Control. To reach his goals, he'll use any means necessary. |
||
− | *[[GameCube|GCN]]- ''[[Sonic Heroes]]'' |
||
+ | *([[Nintendo GameCube|GameCube]]) ''[[Sonic Heroes|SONIC HEROES]]'' |
||
− | |A friendly fox with two tails whose true name is Miles Prower. He can fly for a limited time by spinning his tails rapidly. Originally impressed by the sight of the speedy Sonic, Tails became his sidekick, rarely leaving his side. To assist Sonic in staying one up on Dr. Eggman, Tails utilizes his knowledge of electrical engineering to create mechanical devices. |
||
+ | *([[Nintendo GameCube|GameCube]]) ''[[Shadow the Hedgehog (game)|SHADOW THE HEDGEHOG]]'' |
||
+ | |Random |
||
|} |
|} |
||
− | ==Stickers== |
+ | ===Stickers=== |
− | + | ''Super Smash Bros. Brawl'' also contains a sticker collecting feature, providing hundreds of samples of artwork from the different games made by Nintendo. Each sticker has unique properties that can improve the stats of your character while in the Subspace Emissary. 29 of these stickers are from the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. Unlike the other games featured in ''Brawl'', the ''Sonic'' stickers are separated by which game the character first appeared in rather than what game the art itself is from. Most of the artwork is from [[Sonic Channel]]. |
|
− | '''Note''': [[Big]], [[Chao]], [[Tikal]] and [[Gamma]] first appeared in ''[[Sonic Adventure]]'', but are labeled as ''[[Sonic Adventure DX]]'' in Brawl. Similarly, [[Shadow]] and [[Rouge]] first appeared in ''[[Sonic Adventure 2]]'' but are labeled as ''[[Sonic Adventure 2: Battle]]'' in Brawl. These labels were most likely to note their appearances on Nintendo systems. |
+ | '''Note''': [[Big the Cat|Big]], [[Chao]], [[Tikal]], and [[E-102 Gamma|Gamma]] first appeared in ''[[Sonic Adventure]]'', but are labeled as ''[[Sonic Adventure DX: Director's Cut]]'' in ''Brawl''. Similarly, [[Shadow the Hedgehog|Shadow]] and [[Rouge the Bat|Rouge]] first appeared in ''[[Sonic Adventure 2]]'' but are labeled as ''[[Sonic Adventure 2: Battle]]'' in ''Brawl''. These labels were most likely to note their appearances on [[Nintendo]] systems. |
− | {|class="wikitable |
+ | {| class="wikitable" width="100%" |
+ | ! rowspan="2" |Image |
||
− | !Character |
||
+ | ! colspan="2" |Name |
||
− | !Image |
||
+ | ! rowspan="2" |Page |
||
− | !Game |
||
+ | ! rowspan="2" |ID |
||
− | !Effect in the Subspace emissary |
||
+ | ! rowspan="2" |Area of Effect |
||
+ | ! rowspan="2" |Effect |
||
+ | ! rowspan="2" |User |
||
|- |
|- |
||
+ | !NTSC |
||
− | |[[Amy Rose]] |
||
+ | !PAL |
||
− | |[[File:Sonicchannel amy nocircle.png|60px]] |
||
− | |''[[Sonic CD]]'' |
||
− | |[Leg] - Attack +14 |
||
− | |||
− | '''Usable by''': [[Sonic]] |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Classic Sonic (Sonic The Hedgehog JP Ver.).png|60px|center]] |
||
− | |[[Big the Cat]] |
||
+ | | colspan="2" style="text-align:center" |[[Sonic the Hedgehog|Classic Sonic]] (''[[Sonic the Hedgehog (1991)|Sonic The Hedgehog]]'' JP Ver.) |
||
− | |[[File:Big 7.png|90px]] |
||
+ | |267 |
||
− | |''[[Sonic Adventure DX]]'' |
||
+ | |672 |
||
− | |Battering Resistance +14 |
||
+ | | Arm |
||
+ | |Attack +21 |
||
+ | | rowspan="5" |Sonic |
||
|- |
|- |
||
+ | |[[File:Sonic-the-Hedgehog-2-Art-X.png|60px|center]] |
||
− | |[[Blaze the Cat]] |
||
+ | | colspan="2" style="text-align:center" |[[Sonic the Hedgehog|Classic Sonic]] (''[[Sonic the Hedgehog (1991)|Sonic The Hedgehog]]'' US Ver.) |
||
− | |[[File:Sonicchannel blaze.png|70px]] |
||
+ | |267 |
||
− | |''[[Sonic Rush]]'' |
||
+ | |673 |
||
− | |Shield Recovery +7 |
||
+ | | Throwing |
||
+ | |Attack +20 |
||
|- |
|- |
||
+ | |[[File:Sonicchannel sonic02 nocircle.png|60px|center]] |
||
− | |[[Chao]] |
||
+ | |[[Sonic the Hedgehog|Sonic The Hedgehog]] (''[[Sonic the Hedgehog (1991)|Sonic The Hedgehog]]'') |
||
− | |[[File:3 Chao.png|90px]] |
||
− | |''[[Sonic |
+ | |[[Sonic the Hedgehog]] (''[[Sonic the Hedgehog (1991)|Sonic The Hedgehog]]'') |
+ | |268 |
||
− | |Flinch Resistance +49 |
||
+ | |674 |
||
+ | |Body, Spin |
||
+ | |Attack +32 |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Dr. Eggman (Sonic The Hedgehog).png|60px|center]] |
||
− | |[[Chaos]] |
||
+ | | colspan="2" style="text-align:center" |[[Doctor Eggman|Dr. Eggman]] (''[[Sonic the Hedgehog (1991)|Sonic The Hedgehog]]'') |
||
− | |[[File:Sonicchannel chaos.png|90px]] |
||
+ | |269 |
||
− | |''[[Sonic Adventure DX]]'' |
||
+ | |675 |
||
− | |Food Effect +4 |
||
+ | |N/A |
||
+ | | Launch Resistance +39 |
||
|- |
|- |
||
+ | |[[File:Sonicchannel supersonic nocircle.png|60px|center]] |
||
− | |[[Charmy Bee]] |
||
+ | | colspan="2" style="text-align:center" |[[Super Sonic]] (''[[Sonic the Hedgehog 2|Sonic The Hedgehog 2]]'') |
||
− | |[[File:Sonicchannel charmy.png|75px]] |
||
+ | |270 |
||
− | |''[[Knuckles' Chaotix]]'' |
||
+ | |676 |
||
− | |[Slash] - Attack +6 |
||
+ | |Electric |
||
+ | |Resistance +27 |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Miles Tails Prower (Sonic The Hedgehog 2).png|60px|center]] |
||
− | |Classic [[Sonic]] |
||
+ | | colspan="2" style="text-align:center" |[[Miles "Tails" Prower]] (''[[Sonic the Hedgehog 2|Sonic The Hedgehog 2]]'') |
||
− | |[[File:Sonic 67.png|60px]] |
||
+ | |271 |
||
− | |''[[Sonic the Hedgehog series|Sonic the Hedgehog]] ''JP |
||
+ | | 677 |
||
− | | |
||
+ | |N/A |
||
− | [Arm] - Attack +21 |
||
+ | | Flinch Resistance +140 |
||
− | |||
+ | |Everyone |
||
− | '''Usable by''': [[Sonic]] |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Amy Rose (Sonic CD).png|60px|center]] |
||
− | |Classic [[Sonic]] |
||
+ | | colspan="2" style="text-align:center" |[[Amy Rose]] (''[[Sonic the Hedgehog CD|Sonic CD]]'') |
||
− | |[[File:Sonic 170.png|60px]] |
||
+ | |272 |
||
− | |''[[Sonic the Hedgehog series|Sonic the Hedgehog]] ''US(Picture from ''[[Sonic the Hedgehog 2]]'') |
||
+ | |678 |
||
− | |[Throwing] - Attack +20 |
||
+ | |Leg |
||
− | |||
+ | |Attack +14 |
||
− | '''Usable by''': [[Sonic]] |
||
+ | |Sonic |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Metal Sonic (Sonic CD).png|60px|center]] |
||
− | |[[Cream the Rabbit]] and [[Cheese]] |
||
+ | | colspan="2" style="text-align:center" |[[Metal Sonic]] (''[[Sonic the Hedgehog CD|Sonic CD]]'') |
||
− | |[[File:Sonicchannel cream nocircle.png|60px]] |
||
+ | |272 |
||
− | |''[[Sonic Advance 2]]'' |
||
+ | |679 |
||
− | |[Electric] - Resistance +9 |
||
+ | | N/A |
||
+ | |Launch Power +16 |
||
+ | |Everyone |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Knuckles The Echidna (Sonic The Hedgehog 3).png|60px|center]] |
||
− | |[[Dr. Eggman]] |
||
+ | |[[Knuckles the Echidna|Knuckles The Echidna]] (''[[Sonic the Hedgehog 3]]'') |
||
− | |[[File:Robotnik 30.png|70px]] |
||
− | | |
+ | |[[Knuckles the Echidna]] (''[[Sonic the Hedgehog 3]]'') |
+ | |273 |
||
− | |Launch Resistance +39 |
||
+ | |680 |
||
− | |||
+ | |Electric |
||
− | '''Usable by''': [[Sonic]] |
||
+ | |Resistance +23 |
||
+ | | rowspan="2" |Sonic |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Espio The Chameleon (Knuckles' Chaotix).png|60px|center]] |
||
− | |[[E-102 Gamma]] |
||
+ | |[[Espio the Chameleon|Espio The Chameleon]] (''[[Knuckles' Chaotix]]'') |
||
− | |[[File:GammaBIG.png|90px]] |
||
+ | |[[Espio the Chameleon]] (''[[Knuckles' Chaotix]]'') |
||
− | |''[[Sonic Adventure DX]]'' |
||
+ | |273 |
||
− | |[Flame] - Attack +11 |
||
+ | |681 |
||
+ | |Body, Spin |
||
+ | |Attack +12 |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Charmy Bee (Knuckles' Chaotix).png|60px|center]] |
||
− | |[[E-123 Omega]] |
||
+ | | colspan="2" style="text-align:center" |[[Charmy Bee]] (''[[Knuckles' Chaotix]]'') |
||
− | |[[File:Sonicchannel omega nocircle.png|90px]] |
||
+ | |273 |
||
− | |''[[Sonic Heroes]]'' |
||
+ | |682 |
||
− | |[Flame] - Resistance +17 |
||
+ | |Slash |
||
+ | |Attack +7 |
||
+ | | rowspan="2" |Everyone |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Vector The Crocodile (Knuckles' Chaotix).png|60px|center]] |
||
− | |[[Emerl]] |
||
+ | |[[Vector the Crocodile|Vector The Crocodile]] (''[[Knuckles' Chaotix]]'') |
||
− | |[[File:Sonicchannel emerl.png|70px]] |
||
+ | |[[Vector the Crocodile]] (''[[Knuckles' Chaotix]]'') |
||
− | |''[[Sonic Battle]]'' |
||
+ | |273 |
||
− | |[Arm] - Attack +6 |
||
+ | |683 |
||
+ | |Specials: Direct |
||
+ | |Attack +10 |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Rouge The Bat (Sonic Adventure 2 Battle).png|60px|center]] |
||
− | |[[Erazor Djinn]] |
||
+ | |[[Rouge the Bat|Rouge The Bat]] (''[[Sonic Adventure 2: Battle]]'') |
||
− | |[[File:Erazor Djinn-2.png|90px]] |
||
− | |''[[Sonic |
+ | | [[Rouge the Bat]] (''[[Sonic Adventure 2: Battle]]'') |
+ | | 274 |
||
− | |[Flame] - Attack +28 |
||
+ | |684 |
||
+ | |Tail |
||
+ | |Attack +10 |
||
+ | |[[Yoshi]], Pikachu, Diddy Kong, Pokémon Trainer |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Shadow The Hedgehog (Sonic Adventure 2 Battle).png|60px|center]] |
||
− | |[[Espio the Chameleon]] |
||
+ | |[[Shadow the Hedgehog|Shadow The Hedgehog]] (''[[Sonic Adventure 2: Battle]]'') |
||
− | |[[File:Sonicchannel espio nocircle.png|70px]] |
||
+ | |[[Shadow the Hedgehog]] (''[[Sonic Adventure 2: Battle]]'') |
||
− | |''[[Knuckles' Chaotix]]'' |
||
+ | |274 |
||
− | |[Body, Spin] - Attack +12 |
||
+ | |685 |
||
− | |||
+ | |Specials: Direct |
||
− | '''Usable by''': [[Sonic]] |
||
+ | |Attack +20 |
||
+ | |Sonic |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Cream The Rabbit & Cheese (Sonic Advance 2).png|60px|center]] |
||
− | |[[Jet the Hawk]] |
||
+ | |[[Cream the Rabbit|Cream The Rabbit]] & [[Cheese]] (''[[Sonic Advance 2]]'') |
||
− | |[[File:Sonicchannel jet nocircle.jpg|90px]] |
||
− | |''[[Sonic |
+ | |[[Cream the Rabbit]] & [[Cheese]] (''[[Sonic Advance 2]]'') |
+ | |274 |
||
− | |[Leg] - Attack +17 |
||
+ | |686 |
||
+ | |Electric |
||
+ | |Resistance +9 |
||
+ | | rowspan="2" |Everyone |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker E-102 Gamma (Sonic Adventure Director's Cut).png|60px|center]] |
||
− | |[[Knuckles the Echidna]] |
||
+ | | colspan="2" style="text-align:center" |[[E-102 Gamma]] (''[[Sonic Adventure DX: Director's Cut|Sonic Adventure Director's Cut]]'') |
||
− | |[[File:Sonicchannel knuckles nocircle.png|90px]] |
||
+ | |275 |
||
− | |''[[Sonic the Hedgehog 3]]'' |
||
+ | |687 |
||
− | |[Electric] - Resistance +23 |
||
+ | |Flame |
||
− | |||
+ | |Attack +11 |
||
− | '''Usable by''': [[Sonic]] |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Tikal (Sonic Adventure Director's Cut).png|60px|center]] |
||
− | |[[Metal Sonic]] |
||
+ | | colspan="2" style="text-align:center" |[[Tikal]] (''[[Sonic Adventure DX: Director's Cut|Sonic Adventure Director's Cut]]'') |
||
− | |[[File:Sonicchannel metal.png|60px]] |
||
+ | |275 |
||
− | |''[[Sonic CD]]'' |
||
+ | |688 |
||
− | |Launch Power +16 |
||
+ | |Flame |
||
+ | | Attack +9 |
||
+ | |Sonic |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Big The Cat (Sonic Adventure Director's Cut).png|60px|center]] |
||
− | |[[Miles "Tails" Prower]] |
||
+ | | [[Big the Cat|Big The Cat]] (''[[Sonic Adventure DX: Director's Cut|Sonic Adventure Director's Cut]]'') |
||
− | |[[File:Sonicchannel tails.png|90px]] |
||
+ | |[[Big the Cat]] (''[[Sonic Adventure DX: Director's Cut|Sonic Adventure Director's Cut]]'') |
||
− | |''[[Sonic the Hedgehog 2]]'' |
||
+ | |275 |
||
− | |Flinch Resistance +140 |
||
+ | |689 |
||
+ | |Battering |
||
+ | |Resistance +14 |
||
+ | | rowspan="6" |Everyone |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Chao (Sonic Adventure Director's Cut).png|60px|center]] |
||
− | |[[Rouge the Bat]] |
||
+ | | colspan="2" style="text-align:center" |[[Chao]] (''[[Sonic Adventure DX: Director's Cut|Sonic Adventure Director's Cut]]'') |
||
− | |[[File:Sonicchannel rouge nocircle.png|60px]] |
||
+ | |276 |
||
− | |''[[Sonic Adventure 2 Battle]]'' |
||
+ | |690 |
||
− | |[Tail] - Attack +10 |
||
+ | |N/A |
||
− | |||
+ | | Flinch Resistance +49 |
||
− | '''Usable by''': [[Yoshi]], Diddy Kong, Pikachu, Pokémon Trainer |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Chaos (Sonic Adventure Director's Cut).png|60px|center]] |
||
− | |[[Shadow the Hedgehog]] |
||
+ | | colspan="2" style="text-align:center" |[[Chaos]] (''[[Sonic Adventure DX: Director's Cut|Sonic Adventure Director's Cut]]'') |
||
− | |[[File:Sonicchannel shadow.png|60px]] |
||
+ | |276 |
||
− | |''[[Sonic Adventure 2 Battle]]'' |
||
+ | |691 |
||
− | |[Specials: Direct] - Attack +20 |
||
+ | |N/A |
||
− | |||
+ | |Foot Effect +4 |
||
− | '''Usable by''': [[Sonic]] |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Emerl (Sonic Battle).png|60px|center]] |
||
− | |[[Shahra the Ring Genie]] |
||
+ | | colspan="2" style="text-align:center" |[[Emerl]] (''[[Sonic Battle]]'') |
||
− | |[[File:Shahra.jpg|90px]] |
||
+ | |276 |
||
− | |''[[Sonic & the Secret Rings]]'' |
||
+ | |692 |
||
− | |[Leg] - Attack +7 |
||
+ | |Arm |
||
− | |||
+ | |Attack +6 |
||
− | '''Usable by''': [[Princess Peach|Peach]], Zelda |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker E-123 Omega (Sonic Heroes).png|60px|center]] |
||
− | |[[Silver the Hedgehog]] |
||
+ | | colspan="2" style="text-align:center" |[[E-123 Omega]] (''[[Sonic Heroes]]'') |
||
− | |[[File:Sonicchannel silver.png|90px]] |
||
+ | |276 |
||
− | |''[[Sonic the Hedgehog (2006)]]'' |
||
+ | |693 |
||
− | |Launch Power +49 |
||
+ | | Flame |
||
− | |||
+ | |Resistance +17 |
||
− | '''Usable by''': [[Sonic]] |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Blaze The Cat (Sonic Rush).png|60px|center]] |
||
− | |[[Sonic the Hedgehog]] |
||
+ | |[[Blaze the Cat|Blaze The Cat]] (''[[Sonic Rush]]'') |
||
− | |[[File:Sonicchannel sonic02 nocircle.png|90px]] |
||
− | | |
+ | | [[Blaze the Cat]] (''[[Sonic Rush]]'') |
+ | |277 |
||
− | |[Body, Spin] - Attack +32 |
||
+ | |694 |
||
− | |||
+ | |Shield |
||
− | '''Usable by''': [[Sonic]] |
||
+ | |Recovery +7 |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Wave The Swallow (Sonic Riders).png|60px|center]] |
||
− | |[[Storm the Albatross]] |
||
+ | |[[Wave the Swallow|Wave The Swallow]] (''[[Sonic Riders]]'') |
||
− | |[[File:Sonicchannel storm nocircle.jpg|90px]] |
||
− | |''[[Sonic Riders]]'' |
+ | |[[Wave the Swallow]] (''[[Sonic Riders]]'') |
+ | |277 |
||
− | |[Specials: Indirect] - Attack +12 |
||
+ | | 695 |
||
+ | |Arm |
||
+ | |Attack +19 |
||
+ | |Sonic |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Jet The Hawk (Sonic Riders).png|60px|center]] |
||
− | |[[Super Sonic]] |
||
+ | |[[Jet the Hawk|Jet The Hawk]] (''[[Sonic Riders]]'') |
||
− | |[[File:Sonicchannel supersonic nocircle.png|70px]] |
||
− | | |
+ | |[[Jet the Hawk]] (''[[Sonic Riders]]'') |
+ | |278 |
||
− | |[Electric] - Resistance +27 |
||
+ | |696 |
||
− | |||
+ | | Leg |
||
− | '''Usable by''': [[Sonic]] |
||
+ | |Attack +17 |
||
+ | | rowspan="2" |Everyone |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Storm The Albatross (Sonic Riders).png|60px|center]] |
||
− | |[[Tikal the Echidna]] |
||
+ | |[[Storm the Albatross|Storm The Albatross]] (''[[Sonic Riders]]'') |
||
− | |[[File:Sonicchannel tikal.png|60px]] |
||
− | |''[[Sonic |
+ | |[[Storm the Albatross]] (''[[Sonic Riders]]'') |
+ | |278 |
||
− | |[Flame] - Attack +9 |
||
+ | |697 |
||
− | |||
+ | |Specials: Indirect |
||
− | '''Usable by''': [[Sonic]] |
||
+ | |Attack +12 |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Silver The Hedgehog (Sonic The Hedgehog).png|60px|center]] |
||
− | |[[Vector the Crocodile]] |
||
+ | |[[Silver the Hedgehog|Silver The Hedgehog]] ([[Sonic the Hedgehog (2006)|''Sonic The Hedgehog'']]) |
||
− | |[[File:Sonicchannel vector nocircle.png|90px]] |
||
+ | |[[Silver the Hedgehog]] ([[Sonic the Hedgehog (2006)|''Sonic The Hedgehog'']]) |
||
− | |''[[Knuckles' Chaotix]]'' |
||
+ | |279 |
||
− | |[Specials: Direct] - Attack +10 |
||
+ | |698 |
||
+ | | N/A |
||
+ | |Launch Power +49 |
||
+ | |Sonic |
||
|- |
|- |
||
+ | |[[File:Brawl Sticker Shahra (Sonic & the Secret Rings).png|60px|center]] |
||
− | |[[Wave the Swallow]] |
||
+ | | colspan="2" style="text-align:center" |[[Shahra]] (''[[Sonic and the Secret Rings|Sonic & the Secret Rings]]'') |
||
− | |[[File:Sonicchannel wave nocircle.jpg|90px]] |
||
+ | |279 |
||
− | |''[[Sonic Riders]]'' |
||
+ | |699 |
||
− | |[Arm] - Attack +19 |
||
+ | |Leg |
||
+ | |Attack +7 |
||
+ | |[[Princess Peach|Peach]], Zelda |
||
+ | |- |
||
+ | |[[File:Brawl Sticker Erazor Djinn (Sonic & the Secret Rings).png|60px|center]] |
||
+ | | colspan="2" style="text-align:center" |[[Erazor Djinn]] (''[[Sonic and the Secret Rings|Sonic & the Secret Rings]]'') |
||
+ | |280 |
||
+ | |700 |
||
+ | |Flame |
||
+ | |Attack +28 |
||
+ | |Everyone |
||
+ | |} |
||
+ | ==''Sonic'' cast== |
||
− | '''Usable by''': [[Sonic]] |
||
+ | {| class="wikitable" |
||
+ | !Role |
||
+ | !English voice actor |
||
+ | !Japanese voice actor |
||
+ | |- |
||
+ | |[[Sonic the Hedgehog]] |
||
+ | | rowspan="2" |[[Jason Griffith]] |
||
+ | |[[Jun'ichi Kanemaru]] |
||
+ | |- |
||
+ | |[[Shadow the Hedgehog]] |
||
+ | |[[Kōji Yusa]] |
||
|} |
|} |
||
+ | |||
+ | ==Reception == |
||
+ | ''Super Smash Bros. Brawl'' was met with widespread acclaim. Many people were pleased with the game and its gameplay. It has gotten a perfect score on almost every site that rated it, along with being the seventh game to get a 40 out of 40 from ''Famitsu''. The game was declared "Fighting Game of the Year"/"Le Jeu de Combat de L'Année" of 2008 by the Academy of Interactive Arts & Sciences and received a re-release with the award placed on the game's boxart in 2009. |
||
==Trivia== |
==Trivia== |
||
− | *[[Yuji Naka]] once considered [[Sonic the Hedgehog |
+ | *[[Yuji Naka]] once considered [[Sonic the Hedgehog|Sonic]] appearing in ''Super Smash Bros. Melee'' but was unable to do so due to time constraints.<ref>{{cite web|url=https://archive.md/20121209033906/img508.imageshack.us/img508/4451/sonicinmeleeis4.jpg|title=YUji Naka on the Road|archiveurl=https://archive.is/20121209033906/img508.imageshack.us/img508/4451/sonicinmeleeis4.jpg|archivedate=9 December 2012|format=JPG}}</ref> Nonetheless, ''Electronic Gaming Monthly'', as part of their April Fools' Day issue, had claimed that Sonic, alongside Tails, were unlockable in ''Melee''. |
− | *The [[Chao]] trophy notes something that originated in'' |
+ | *The [[Chao]] trophy notes something that originated in ''[[Sonic X]]'' episode 22, Summer Vacation! Chao Observation Diary: Chao can not only be found in [[Chao Garden]]s, but also freshwater establishments. |
− | * |
+ | *The four music tracks appearing in this game, ('''''S'''''crap Brain Zone, '''''E'''''merald Hill Zone, '''''G'''''reen Hill Zone and '''''A'''''ngel Island Zone) spell "Sega". |
− | *Though not official to the series of Sonic games, this is the first time Sonic is seen using weapons such as [ |
+ | *Though not official to the series of ''Sonic'' games, this is the first time Sonic is seen using weapons such as [https://www.ssbwiki.com/Beam_Sword Beam Swords], [https://www.ssbwiki.com/Ray_Gun Ray Guns], [https://www.ssbwiki.com/Super_Scope Super Scopes] and other [https://www.ssbwiki.com/Item weapons] in ''Brawl'', despite the fact in [[Shadow the Hedgehog (game)|Shadow's game]] Sonic states he is against the use of weapons by saying, "Personally, I wouldn't be caught dead using one of those things." However, ''[[Sonic and the Black Knight]]'' would release after ''Brawl'' and feature Sonic properly wielding a sword. |
− | *Many of Sonic's attacks use the same spinning animation, and his statistics are not as refined as most other characters. |
+ | *Many of Sonic's attacks use the same spinning animation, and his statistics are not as refined as most other characters'. |
+ | **Because of this, Sonic is hated throughout the Smash Bros. community, with many people calling him "campy". |
||
− | *Early in the game's production, Nintendo asked Sega to include Sonic, but Sega refused. Near the end of the game's final version, Sega agreed to put Sonic in the game, which explains why the game was delayed. Sonic also appearing just before the final boss could be a reference to Sega's late agreement. |
||
− | *Sonic's |
+ | **According to Masahiro Sakurai, Sonic's moveset is based on his classic games and ''[[Sonic the Fighters]]'', which may explain his multiple spin attacks. |
+ | *Early in the game's production, Sakurai asked Sega to include Sonic in ''Brawl'' but Sega refused. During the game's development, they reconsidered. |
||
− | *This is the second time that Sonic and Super Sonic can appear on screen together. The first time was ''[[Sonic Shuffle]]''. |
||
+ | *Sonic's victory jingle is taken from [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], entitled "Mission Clear", making this one of the only series with a victory jingle that was ripped straight from another game. It would later apply to [[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'']] and ''[[Super Smash Bros. Ultimate]]''. |
||
− | *This is the second time Sonic's shoes change color, the first time being in ''[[Sonic The Hedgehog (2006)]]''. |
||
+ | **However, in ''Super Smash Bros. Ultimate'', his victory jingle was shortened in the final build instead of the full version from the E3 build. |
||
− | *All Sonic Stickers (Except Shahra, Erazor, and the Classic Sonics) are Sonic Channel Artwork. |
||
− | * |
+ | *This is the second time that Sonic and [[Super Sonic]] can appear on-screen together, the first time was in ''[[Sonic Shuffle]]''. |
+ | *This is the second time Sonic's shoes change color, the first time being in ''Sonic the Hedgehog'' (2006). |
||
− | *Jet's trophy does not reference'' [[Sonic Riders: Zero Gravity]]'', despite appearing in the game, which was released before ''Brawl''. However, according to the chronicle, nothing after December 2007 was referenced in the trophies. In fact, the release date of Brawl was actually intended to be ''before'' Sonic Riders: Zero Gravity came out. |
||
+ | *All ''Sonic'' Stickers (Except [[Shahra]], [[Erazor Djinn]], and the Classic Sonics) are [[Sonic Channel]] artwork. |
||
− | *Though Sonic the Hedgehog related Trophies and Stickers appear in Brawl, these are not recorded in the Chronicle. This is also applied to Metal Gear related trophies and stickers. This is due to the games not originating from Nintendo (Some other Third-Party games exclusively for Nintendo consoles are also recorded in the chronicle that aren't part of Nintendo franchise's, such as NBA Courtside 2002 for the GameCube and Rareware's games like Perfect Dark and GoldenEye 007 for N64). ''[[Mario and Sonic at the Olympic Games]]'' may have Mario in it, but it is not recorded in the Chronicle, due to Sega handling international releases. On the Trophies, some characters' game appearances do not have the Sega [[Genesis]] or Sega [[Dreamcast]] Logos labeled; this also applied to multi-platform games such as Sonic Heroes. This is due to Brawl being a Nintendo game, thus even though they appeared in those games, the game only labels the Nintendo appearances (if any). |
||
+ | *[[Jet the Hawk|Jet]]'s trophy does not reference ''[[Sonic Riders: Zero Gravity]]'', despite appearing in the game, which was released before ''Brawl''. However, according to the Chronicle, nothing after December 2007 was referenced in the trophies. In fact, the release date of ''Brawl'' was actually intended to be ''before'' ''Sonic Riders: Zero Gravity'' came out. |
||
− | *Sonic's side taunt, "You're too slow!", had become an Internet Meme some time after the game's release. |
||
+ | *Though ''Sonic the Hedgehog''-related Trophies and Stickers appear in ''Brawl'', these are not recorded in the Chronicle. This is also applied to ''Metal Gear''-related trophies and stickers. This is due to the games not originating from Nintendo (Some other third-party games exclusively for Nintendo consoles are also recorded in the Chronicle that aren't part of Nintendo franchises, such as ''NBA Courtside 2002'' for the [[Nintendo GameCube]] and Rareware's games like ''Perfect Dark'' and ''GoldenEye 007'' for the Nintendo 64). |
||
− | *Sonic's inclusion in ''Brawl'' has made him the fastest character in the game, taking the title from Captain Falcon. His pace is so fast, that when he's wearing the Bunny Hood item, he can outrace the F-Zero machines in the stage, Big Blue, (Although it's possible to run for a few seconds without it) and the waterfall in the Pikmin stage, Distant Planet, in addition to the bunny hood if the player sets the game to a mega brawl and Sonic gets super spicy curry, and a super mushroom he can out run the avalanche in the Ice Climber's stage, Summit. |
||
+ | ** ''[[Mario & Sonic at the Olympic Games]]'' may have [[Mario]] in it, but it is not recorded in the Chronicle outside of the Japanese version, due to Sega handling international releases, whereas Nintendo published the game in Japan. |
||
− | *Sonic is capable of swimming in Brawl like the game's other characters, despite not being able to swim in his own games. However, he is one of the slowest swimmers in the game. |
||
+ | **On the Trophies, some characters' game appearances do not have the [[Sega Mega Drive]] or [[Dreamcast]] logos labeled; this also applied to multi-platformer games such as ''[[Sonic Heroes]]''. This is due to ''Brawl'' being a Nintendo game, thus even though they appeared in those games, the game only labels the Nintendo appearances (if any). |
||
− | *In ''[[Mario And Sonic At The Olympic Winter Games]]'', a Sonic snowman can be purchased at the secret shop. This Sonic Snowman is in his ''Super Smash Bros. Brawl'' pose. |
||
+ | *Sonic's side taunt quote, "''You're too slow!''", has become an Internet meme some time after the game's release. |
||
− | *Sonic is one of the only characters in the Subspace Emissary to not be seen as a trophy alongside Zero Suit Samus, Sheik and Squirtle, possibly because of his late appearance. However, Sonic is the only of these four to never be defeated. Strangely, all these characters are blue and have names starting with "s". |
||
+ | *Solid Snake's codec call when battling Sonic is an inside joke for the Japanese. Snake comments on how there's something he doesn't like about Sonic, giving no specific reason. This is because Snake's Japanese voice, Akio Ōtsuka, is the son of the Japanese voice of Sonic's arch-enemy, [[Doctor Eggman|Dr. Eggman]], the late [[Chikao Ōtsuka]]. |
||
− | *Super Smash Bros. Brawl marks the first time since ''[[Sonic & Knuckles]]'' where, under certain circumstances, Sonic can transform into Super Sonic at any time. |
||
+ | **However, Americans can find this joke funny, but in a different way: hedgehogs are known to actually eat snakes. |
||
− | *In early versions of the game (such as games that were pre-ordered), Sonic's trophy says "When he collects the seven Chaos Emeralds, he transforms into the mighty'' '''god''''' Super Sonic" instead of "the mighty '''''gold''''' Super Sonic" This was fixed later on, but the Prima guide for the game still says "god". |
||
+ | * Sonic's inclusion in ''Brawl'' has made him the fastest character in the game, taking the title from Captain Falcon. His pace is so fast that when he's wearing the Bunny Hood item, he can outrace the ''F-Zero'' machines in the stage Big Blue (Although it's possible to run for a few seconds without it), and the waterfall on the ''Pikmin'' stage, Distant Planet. In addition to the Bunny Hood item, if the player sets the game to a Mega Brawl and Sonic gets Superspicy Curry and a Super Mushroom, he can outrun the avalanche in the Summit stage from the ''Ice Climbers'' series. |
||
− | *Interesting note: Sonic, Kirby, Captain Falcon, & Pikachu all had shows dubbed by 4Kids: Sonic (''Sonic X''), Kirby (''Kirby: Right Back At Ya''), Captain Falcon (''F-Zero: GP Legends''), & Pikachu (''Pokémon''). |
||
+ | *Sonic is capable of swimming in ''Brawl'', like the game's other characters, despite not being able to swim in his own games. However, he is one of the slowest swimmers in the game. In addition, when he is swimming, he flops in the water. |
||
− | *When in slow motion, it is shown that Sonic transforms into Super Sonic before the Emeralds enter his body. |
||
+ | *Sonic's artwork for ''Super Smash Bros. Brawl'' is reused three times in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]: |
||
− | *The [http://super-smash-bros.wikia.com/wiki/Isle_of_the_Ancients Isle of the Ancients] bears an uncanny resemblance to [[Angel Island]]. |
||
− | * |
+ | **In ''[[Sonic and the Black Knight]]'', Sonic uses an oil canvas version on the "character selection" screen. |
+ | **In ''[[Mario & Sonic at the Olympic Winter Games]]'', a Sonic snowman can be purchased at the secret shop. This Sonic Snowman is in his ''Super Smash Bros. Brawl'' pose. |
||
− | *Also, this game emphasizes the offensive use of Sonic's quills, using it as thorns to send the opponent upward, (aside from using it in a buzz-saw fashion when he uses the Spin Dash) and using them as an actual buzzsaw in [[Adventures of Sonic the Hedgehog]]. |
||
+ | **In ''[[Sonic Generations]]'', when clearing a level with a B-[[Rank]] as Classic Sonic, he will pose like his artwork for this game. |
||
− | *The Shadow the Hedgehog trophy has the same pose that he used in the game ''Sonic the Hedgehog (2006)''. |
||
+ | *Sonic is one of the only characters in the Subspace Emissary to not be seen as a trophy alongside Zero Suit Samus, Sheik and Squirtle, possibly because of his late appearance. However, Sonic is the only of these four to never be defeated. Coincidentally, all these characters are blue and have names starting with "S". |
||
− | *This is one of the few times Sonic changes color (besides turning into Super Sonic). |
||
+ | *''Super Smash Bros. Brawl'' was the first known game to use the name "Classic Sonic" to refer to Sonic's appearance in the original titles, predating ''Sonic Generations'' by three years. |
||
− | *Before the game was released, fans requested Ryan Drummond to voice Sonic in this game. Sega-America, however, Refused and got Jason Anthony Griffith (Sonics' English voice-actor at that point) to voice him. |
||
+ | *''Super Smash Bros. Brawl'' marks the first time since ''[[Sonic & Knuckles]]'' where, under certain circumstances, Sonic can transform into Super Sonic at any time. |
||
− | *Silver's trophy references the events of [[Sonic the Hedgehog (2006)|Sonic Next Gen]], despite the game not being released on Wii or any Nintendo console. |
||
+ | * In early versions of the game (such as games that were pre-ordered), Sonic's trophy says "When he collects the seven Chaos Emeralds, he transforms into the mighty '''god''' Super Sonic" instead of "the mighty '''gold''' Super Sonic" This was fixed later on, but the Prima guide for the game still says "god". |
||
− | *There are several games listed on character Trophy/Stickers that were never on a Nintendo consle. |
||
+ | *Interestingly, Sonic, Kirby, Captain Falcon and Pikachu all had television shows dubbed by [[4Kids Entertainment|4Kids]]: ''[[Sonic X]]'', ''Kirby: Right Back at Ya!'', ''F-Zero: GP Legends'' and ''Pokémon''. |
||
− | *Sonic's appearance at the end of the [[Subspace Emissary]] is similar to [[Super Sonic]]'s appearance in some of the [[Sonic the Hedgehog (series)|Sonic games]], as both appear near the end to take on the final boss. |
||
+ | **Aside from a few Pokémon creatures reusing voice samples from previous ''Smash Bros.'' titles provided by 4Kids, the ''Sonic the Hedgehog'' series is the only one in ''Brawl'' to have any connection to 4Kids, as the ''Pokémon'' anime had switched its dubbing to The Pokémon Company International prior to ''Brawl''<nowiki>'</nowiki>s release and therefore uses its cast from there, both Captain Falcon and Samurai Goroh from ''F-Zero'' are voiced by Japanese voice actors, and Meta Knight and Knuckle Joe do not keep their English voice actors from ''Kirby: Right Back at Ya!''. |
||
− | *Sonic and Lucario are the only characters who remain their normal color when put on Team Blue. |
||
− | * |
+ | *In the game, Sonic transforms into Super Sonic before the [[Chaos Emerald]]s enter his body. This quirk of having Sonic transform into Super Sonic before the Chaos Emeralds entered his body would later be featured in ''Sonic'' games up until ''[[Sonic Frontiers]]''. |
+ | *The [https://www.ssbwiki.com/Isle_of_the_Ancients Isle of the Ancients] bears an uncanny resemblance to [[Angel Island]]. |
||
− | *Though characters like Mario, Sonic, Lucario, and Samus were the most popular in the game, Kirby, Meta Knight, and King Dedede from the ''Kirby series'' are the most important characters in the story mode, though few notice this. |
||
+ | * This is the first game since ''[[Sonic the Hedgehog CD]]'' to feature the [[Super Peel Out]]. |
||
+ | **''[[Sonic Lost World]]'' would later bring this maneuver back. |
||
+ | *This game emphasizes the offensive use of Sonic's quills, using them as spikes in his up throw and in his spinball form in most of his attacks. |
||
+ | * The [[Shadow the Hedgehog]] trophy has nearly the same pose that he used in his artwork for the game [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]]. |
||
+ | *This is one of the few times Sonic has a different color (besides turning into Super Sonic). |
||
+ | *Sonic's appearance at the end of the Subspace Emissary is similar to [[Super Sonic]]'s appearance in some of the ''Sonic'' games, as both appear near the end to take on the final boss. |
||
+ | * Sonic and Lucario are the only characters who remain their normal color when put on Team Blue. |
||
+ | * Though characters like [[Mario]], Sonic, Lucario, and Samus were the most popular in the game, Kirby, Meta Knight, and King Dedede from the ''Kirby'' series are the most important characters in the story mode, though few notice this. |
||
+ | * On Sonic's yellow palette swap, his gold cuffs look very similar to [[Silver the Hedgehog|Silver]]'s gloves without the blue design on them. |
||
==Behind the scenes== |
==Behind the scenes== |
||
− | ===Allusions to the Sonic series=== |
+ | ===Allusions to the ''Sonic'' series=== |
− | Similar to several cross-series/cross-game fighting games, there were several allusions to the ''Sonic'' series. |
+ | Similar to several cross-series/cross-game fighting games, there were several allusions to the ''Sonic'' series. |
+ | * The final chapter of the Subspace Emissary bore some resemblance to the last story of ''Sonic the Hedgehog'' (2006). In both instances, the main antagonist, who has god-like abilities, managed to nearly wreck the entire fabric of existence from behind the scenes (in the Subspace Emissary, Tabuu managed to render virtually the entire Trophy World into Subspace. In ''Sonic the Hedgehog'' (2006), [[Mephiles the Dark]] managed to wreck the time/space plane of existence by merging with [[Iblis]] to reform [[Solaris]]). Both villains also managed to wipe out at least one important character, only for unanticipated circumstances to bring them back (In the Subspace Emissary, Tabuu manages to wipe out all of the heroes and revert them into trophies, the only thing reversing it being the badges that King Dedede gave some of the trophies (and in the case of Kirby, that Kirby ate after discovering it). In ''Sonic the Hedgehog'' (2006), Sonic ends up killed by Mephiles, and the other characters were also implied to have been nearly killed by Solaris' damage to the time/space plane, only managing to undo Sonic's death via the Chaos Emeralds). Both instances also have them revisit various copies of their world in order to track down the means to defeating the villain/the villain itself (in the Subspace Emissary, after discovering the door to Tabuu's realm, they enter an area that featured several copies of the worlds and even resurrected bosses later on. In ''Sonic the Hedgehog'' (2006), the heroes have to go to various copies of all but two of the worlds in the game in order to retrieve the Chaos Emeralds and thus revive him for him, Shadow, and Silver to fight off Solaris and defeat him once and for all.) Also, several variations of the ''Super Smash Bros. Brawl'' main theme are in the soundtrack just like how "[[His World]]" has several variations in ''Sonic the Hedgehog'' (2006). |
||
+ | *Sonic's fighting style was mostly modeled after his fighting style in ''[[Sonic the Fighters]].'' |
||
+ | *Erazor Djinn's sticker increases the characters' fire-based attacks, referring to the events of ''[[Sonic and the Secret Rings]]'', where Erazor fires a burning arrow at Shahra and Sonic intercepts it, forcing him to collect the seven [[World Ring]]s in order to put it out and be spared of death. |
||
+ | ==References== |
||
− | *The final chapter of Subspace Emissionary bore some resemblance to the last story of ''Sonic the Hedgehog (2006)''. In both instances, the main bad guy, who has god-like abilities, managed to nearly wreck the entire fabric of existance from behind the scenes (in Subspace Emissionary, Tabuu managed to render virtually the entire Trophy World into Subspace. In ''Sonic'', Mephiles managed to wreck the time/space plane of existence by merging with Iblis to reform Solaris). Both villains also managed to wipe out at least one important character, only for unanticipated circumstances to bring them back (In Subspace Emissionary, Tabuu manages to wipe out all of the heroes and revert them into trophies, the only thing reversing it being the badges that King Dedede gave some of the trophies (and in the case of Kirby, that Kirby ate after discovering it. In ''Sonic'', Sonic ends up killed by Mephiles, and the other characters were also implied to have been nearly killed by Solaris' damage to the time/space plane, only managing to undo Sonic's death via the Chaos Emeralds). Both instances also have them revisit various copies of their world in order to track down the means to defeating the villain/the villain itself (In Subspace Emissionary, after discovering the door to Tabuu's realm, they enter an area that featured several copies of the worlds and even resurrected bosses later on. In ''Sonic'', the heroes have to go to various copies of all but two of the worlds in the game in order to retrieve the Chaos Emeralds and thus revive him for him, Shadow, and Silver to fight off Solaris and defeat him once and for all.) |
||
+ | {{Reflist|2}} |
||
− | *Sonic's fighting style was mostly modeled after his fighting style in [[Sonic the Fighters]], with some attacks coming from [[Sonic Battle]]. |
||
− | *Sonic's D-Air move seems to have originated from the title screen in Sonic & Knuckles. |
||
− | *Erazor Djinn's sticker increases the characters' fire-based attacks, referring to the events of ''[[Sonic and the Secret Rings]]'', where Erazor fires a burning arrow at Shahra and Sonic intercepts it, forcing him to collect the titular Seven World Rings in order to put it out and be spared of death. |
||
− | |||
− | ==Gallery== |
||
− | ===Artwork=== |
||
− | <gallery widths="120"> |
||
− | File:Sonic pose 74.png|''[[Sonic the Hedgehog (character)|Sonic the Hedgehog]]'' |
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− | File:SonicBrawl.jpg|''[[Sonic the Hedgehog]]'' |
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− | File:Assist16 080314awk05.jpg|''[[Shadow the Hedgehog]]'' |
||
− | </gallery> |
||
− | |||
− | ===Screenshots=== |
||
− | <gallery widths="120" captionalign="left"> |
||
− | 2635_sonic_vs_tabuu.jpg |
||
− | 5t46.jpg |
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− | Hidden05_080222e-l.jpg |
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− | Ssbb_sonic_071011g-l.jpg |
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− | Yt7.jpg |
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− | Super-smash-bros-brawl-20080304023005481-000_1214351226.jpg |
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− | Sonic kirby and sonic by ss2sonic.jpg |
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− | SSBB sonic vs mario by ss2sonic.jpg |
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− | Sonic link.jpg |
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− | THEREal 090718 1643.bin.out.jpg |
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− | captfalcon-3.jpg |
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− | sonicshadowmarioandluigibyss211_2.jpg |
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− | Shadow-The-Hedgehog-super-smash-bros-brawl-887911_400_315_419.jpg |
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− | sonicsmash1.jpg |
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− | 5597-MarioSonic_28048_20080313162842.jpg |
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− | Sonic--article_image.jpg |
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− | imagesCAFKGGCW.jpg |
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− | 180px-Green_Hill_Zone_background_characterstailsknucklessilver.jpg |
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− | SSBB_Sonic_VS_Shadow_by_cosmovsgoku.jpg |
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− | SONIC!!!.jpg|Subspace Emissary |
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− | Art 9808 id 16 mw 520-1-.jpg |
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− | Sonic 071225f-l-1-.jpg |
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− | </gallery> |
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==External links== |
==External links== |
||
+ | *{{Plain link|https://www.ssbwiki.com/Sonic_(SSBB)|Sonic the Hedgehog (''Brawl'')}} at ''{{Plain link|https://www.ssbwiki.com|Smash Wiki}}'' |
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− | *[http://www.smashbros.com/ Official site] |
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+ | *[[w:c:ssb:Sonic (Super Smash Bros. Brawl)|Sonic the Hedgehog (''Brawl'')]] at ''[[w:c:ssb:|Smashpedia]]'' |
||
− | *[http://www.smashbros.com/en_us/characters/sonic.html Sonic's character page] |
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+ | {{Sonic games (spin-off)}} |
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− | *[http://www.ssbwiki.com/Sonic_%28SSBB%29 Sonic's page on SmashWiki] |
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+ | {{Italic title}} |
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− | [[Category:Crossover Games]] |
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+ | [[de:Super Smash Bros. Brawl]] |
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+ | [[es:Super Smash Bros. Brawl]] |
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+ | [[fr:Super Smash Bros. Brawl]] |
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+ | [[nl:Super Smash Bros. Brawl]] |
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+ | [[pl:Super Smash Bros. Brawl]] |
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+ | [[ru:Super Smash Bros. Brawl]] |
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+ | [[uk:Super Smash Bros. Brawl]] |
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+ | [[Category:Crossover games]] |
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[[Category:Wii games]] |
[[Category:Wii games]] |
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− | [[Category:Fighting |
+ | [[Category:Fighting games]] |
+ | [[Category:Rated T games]] |
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+ | [[Category:2008]] |
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+ | [[Category:Super Smash Bros. Brawl|*]] |
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+ | [[Category:Spin-offs]] |
Latest revision as of 05:05, 17 February 2024
Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dairantō Smash Brothers X?, lit. "Great Melee Smash Brothers X") is a 2008 crossover fighting video game developed by Sora Ltd. and published by Nintendo for the Wii. It is the third installment in the Super Smash Bros. series. It was released in North America on 9 March 2008. It is commonly known by some people as SSBB and/or Brawl.
Brawl is notable for being the first game in the Super Smash Bros. series to feature third-party franchises, including Sonic the Hedgehog. Sonic the Hedgehog appears in the game as an unlockable playable character. Sonic is the fastest character in the game, even beating out prior fastest Smash Bros. character, Captain Falcon. He is one of the two third-party characters that were added to the game, the other character being Solid Snake.
Gameplay
Controls
Button formation[3] | Movement | |||
---|---|---|---|---|
Wii Remote & Nunchuck |
Wii Remote (sideways) |
Classic Controller |
GameCube Controller | |
left/right | left/right | left/right | Walk/run (if flicked) | |
/ | Taunt | |||
up/ | up// | up// | Jump | |
up/ (midair) | (midair) | up// (midair) | up// (midair) | Midair Jump |
/ | / | Shield | ||
Shield + flick down, left or right | Shield + / down, left or right | Shield + flick down, left or right | Shield + flick down, left or right | Dodge |
(midair) | (midair) | / (midair) | / (midair) | Air Dodge |
down | down | down | Crouch | |
+ | + / | / | / + |
Grab/release item |
Grab + forward | Grab + (forward) | Grab + forward | Grab + forward | Forward Throw |
Grab + backwards | Grab + (backward) | Grab + backwards | Grab + backwards | Backward Throw |
Grab + upwards | Grab + | Grab + upwards | Grab + upwards | Up Throw |
Grab + downwards | Grab + | Grab + downwards | Grab + downwards | Down Throw |
Neutral Attack/Grab, Use or Throw item/eat food | ||||
Tilt sideways + | Tilt + | Tilt sideways + | Tilt sideways + | Side Tilt |
Tilt upwards + | Tilt + | Tilt upwards + | Tilt upwards + | Up Tilt |
Crouch + | Crouch + | Crouch + | Crouch + | Down Tilt |
(running) | (running) | (running) | (running) | Dash Attack |
(midair) | (midair) | (midair) | (midair) | Neutral Air Attack |
forwards + (midair) | (forward) + (midair) | forwards + (midair) | forwards + (midair) | Forward Air Attack |
backwards + (midair) | (backward) + (midair) | backwards + (midair) | backwards + (midair) | Back Air Attack |
upwards + (midair) | + (midair) | upwards + (midair) | upwards + (midair) | Up Air Attack |
downwards + (midair) | + (midair) | downwards + (midair) | downwards + (midair) | Down Air Attack |
Neutral Special | ||||
Flick sideways + | + | Flick sideways + | sideways + | Side Special |
Flick upwards + | + | Flick upwards + | + | Up Special |
Crouch + | Crouch + | Crouch + | Crouch + | Down Special |
Flick sideways + | + / + | Flick sideways + | Flick sideways + | Side Smash Attack |
Flick upwards + | + | Flick upwards + | Flick upwards + | Up Smash Attack |
Flick downwards + | + | Flick downwards + | Flick downwards + | Down Smash Attack |
(if Smash Ball is successfully broken) | (if Smash Ball is successfully broken) | (if Smash Ball is successfully broken) | (if Smash Ball is successfully broken) | Final Smash |
START | Pause |
Inclusion of Sonic the Hedgehog
On 10 October 2007, it was announced on the Super Smash Bros. Brawl official website (Smash Bros. DOJO!!) that Sonic the Hedgehog would be a playable character in the game. Even though he was announced on the Dojo before the game was released in any countries, a player must first unlock Sonic to play as him. There are four methods of doing so:
- Complete the Subspace Emissary on any difficulty (Sonic will be automatically unlocked).
- Play 300 Matches of Brawl (after doing so, the player must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would just have to play another match to try again).
- Complete Classic Mode with ten different characters on any difficulty (after doing so, they must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would have to go through Classic again or play another match).
- Play a total of ten hours in Brawls (after doing so, the player must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would just have to play another match to try again, not including online matches).
Attributes
Sonic is the fastest character in Super Smash Bros. Brawl, and this allows him to use his dash attack repeatedly and quickly. This attribute, and many other moves, allows him to quickly rack up damage and then use one of his killing moves to finish the opponent. However, these attacks are difficult to land and are relatively weak. His aerials can be used to juggle opponents with the right timing and skill, allowing for many attack possibilities. His down aerial is a Stall-Then-Fall, which means that if he misses, he will have a long landing lag or will self-destruct (SD); this, however, will not occur if used at a certain height. His standard special, Homing Attack, locks on to opponents within a set radius, can be used to hinder opponents' recoveries, and can be used infinitely under some stages to stall. His side special, Spin Dash, can give some horizontal movement if up is hit during the beginning of the move. His down special, Spin Charge, causes him to rev in one place (not in the air though). This move can be charged by rapidly hitting the special attack button and will be activated when down is released. His up special, Spring Jump, behaves differently depending on whether it is used in the air or on the ground. If used on the ground, the spring will remain for a few seconds, allowing anyone to use it, including the Sonic that spawned it. This means that he can use two Spring Jumps to cover a large amount of vertical distance. If used in the air, however, the spring will simply fall and act like a projectile. Using the Homing Attack and Spin Dash for horizontal recovery and the Spring Jump for vertical recovery, Sonic has very good recovery options. His Final Smash, Super Sonic, causes him to harness the power of the Chaos Emeralds to transform into Super Sonic, granting him invulnerability and flight, damaging anything in his path.
However, Sonic does have his weaknesses. He has low priority on most attacks, high start-up and/or cooldown lag on his smash attacks, small hitboxes (range), and minimal means to KO. Projectiles hamper his approach, making him a somewhat easy character to defend against and to predict. He also lacks his own true projectile. Plus, if an opponent grabs and releases Sonic during his Spring Jump, he won't be able to use any specials and simply falls.
Sonic's many pros and cons cause him to currently be middle tier on the current SBR tier list, placing 22nd out of a total 38, right in the middle of the D-tier.
Event Matches
All-Star Battle x2
All-Star Battle x2 is the thirty-ninth event match in Super Smash Bros. Brawl. In this event match, the player is up against the remaining Super Smash Bros. Brawl newcomers that have not been fought yet: King Dedede, Ike, Lucario, Snake, Toon Link, Wolf, R.O.B., and Sonic. The event is won by defeating all eight of the opponents.
Blurb
- English: It's even more new Brawl challengers!
There's a total of eight. Defeat them all. - Japanese: さらに出てきた『スマブラX』の新たなる挑戦者
合計8人、戦い抜くべし。 (?)
The FINAL, Final Battle
The FINAL, Final Battle is the forty-first and final event match in Super Smash Bros. Brawl. In this final event match, The player is pitted against Snake, Sonic, and a supersized Mario taking place on final destination. Each character has two lives. Its name is a joke because the event before it is called "The Final Battle." The event is won by defeating all three opponents.
Blurb
- English: It's the REAL final battle!
- Japanese: これが最後の決戦だ! (?)
Specials
Standard special
The Homing Attack is Sonic's most basic move. It originates from Sonic Adventure and became a staple technique move in later Sonic games.
In Super Smash Bros. Brawl, the Homing Attack appears as Sonic's standard special move. When used, he curls up, rising into the air, then homes in on the opponent closest to him. This move can also be used an unlimited amount of times in the air, thus allowing him to recover if opponents try to edge-guard him. If the Homing Attack is used when no opponent is nearby, Sonic dashes forward at a downward diagonal angle. If Sonic does not hit anybody with it and hits the ground instead, he will stall for a second, leaving him open for attacks in that time. Jumping again while Sonic is rising into the air sets the move off early. It also possesses an unusual quality that it tries to hit the opponent's side facing away from Sonic by traveling over them. This property means that it only hits effectively when the opponent is moving away from him on the ground, or traveling towards them in the air, making it effective at recovery gimping, and, combined with his naturally good recovery, gives Sonic a large edge-guarding potential, allowing him to be prepared for an opponent's attempt to recover.
It should be noted that the homing attack can be used to stall indefinitely and/or travel underneath stages by jumping into the ceiling of an impenetrable platform, then using this ability to ricochet off of it at will. When the player is about to use Homing Attack, he must tap the control stick left or right, depending on the way he wants to go, and then press neutral ///. Sonic will change his direction, and attempt to home onto an enemy in that direction, or, if there is no enemy in range, dash downwards at a diagonal angle.
Side special
Spin Dash is Sonic's side special move in Super Smash Bros. Brawl. A chargeable move similar to Rollout, it also makes Sonic hop when it initiates. This move can give more horizontal recovery than Spin Charge. Both attacks move approximately the same once on the ground, and the direction can be changed once moving. Spin Dash is slightly stronger than Yoshi's Egg Roll, as Yoshi's Egg Roll breaks upon impact with projectiles that cause flinching, or well timed attacks. Spin Dash simply stops in function, and cancels out any damage. If the Spin Dash collides with the Egg Roll, both attacks are negated. Spin Dash can also destroy medium projectiles during the hop.
This Spin Dash is based on the Spin Dash that originated in Sonic the Hedgehog CD, where the player can build up speed for the Spin Dash just by holding the buttons, instead of rapidly tapping them. However, Sonic doesn't automatically jump when he dashes off nor can he change his direction at will.
Up special
Spring Jump is Sonic's up special move in Super Smash Bros. Brawl, which acts as a personalized spring, causing a spring from the Sonic series to immediately appear underneath him, shooting Sonic up a great vertical distance. When used on the ground, the spring remains in place for a while, allowing other characters to use it too. If this move is used in the air, the spring falls downwards, acting similar to a projectile, dealing minimal damage and knockback, making it effective for edge-guarding. After using this move, Sonic still retains the ability to use normal aerial attacks and air dodges, but will be unable to use special moves until he touches the ground. Additionally, this move does not allow Sonic "snap" to any ledges onstage until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. This move also has invincibility frames when beginning vertical ascent.
If Sonic bounces off a previously set spring, it doesn't count as his up special as long as he doesn't land on it immediately from his up special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back up.
Down special
Spin Charge is Sonic's down special move in Super Smash Bros. Brawl. It is similar to Spin Dash in both appearance and function, but it has the potential to move quite a bit faster. Charging the move is different than charging Spin Dash, as the player has to hold down on /Control Stick and rapidly press ///. Unlike the Spin Dash, Sonic does not hop on initiation of this move (done by releasing down). However, Sonic still retains the ability to change directions or jump. If the player releases the special button but continues to hold down, Sonic will stop spinning in place instead of unleashing the move, allowing for feint attacks. This move can also be used in the air, but only moves forward a small amount until it hits the ground, making it somewhat similar to Yoshi's Egg Roll. Spin Charge is slightly stronger than Yoshi's Egg Roll, as when Yoshi's Egg Roll comes into contact with projectiles which create impact, or well timed hits, it breaks. Spin Charge simply stops in function, and negates all damage.
The Spin Dash is a standard Sonic technique originating from Sonic the Hedgehog 2. It's controls, behavior and execution are almost exactly the same in Brawl as they were in said game, save the fact that it can change the direction of its roll much easier.
Both the Spin Dash (not the hop) and Spin Charge, when used in the air, can be cancelled into a shield or grab when landing, allowing for feints.
Final Smash
Final Smashes are the ultimate, most powerful special attacks in Super Smash Bros. Brawl. To use a Final Smash, the player must first break open a Smash Ball, a colorful item with the Smash Bros. insignia on it. If shattered, the player's eyes would become gold and multi-colored highlights would surround the player. Super Sonic, the Super State Sonic takes on after obtaining all seven Chaos Emeralds, appears in Brawl as Sonic's Final Smash.
After activating the Final Smash, Sonic transforms into Super Sonic and gains the ability to fly around the stage at an incredible speed. The transformation lasts for about fifteen seconds, and while Sonic is transformed, he is completely invincible. He can't KO himself if he touches the edge of the screen, regardless of how far he's going, but if he turns back to normal while he's too far away to recover, he will be penalized with a self-destruct. Sonic can attack in this form just by ramming into opponents; the faster he's going, the more damage is dealt. Simply touching him while he is in his Super State even deals damage to the attacker. It is similar in function to Pikachu's Final Smash, Volt Tackle, except that it has better knock-back and control but cannot go through fall-through platforms like Volt Tackle can. If the move is being used under the Bridge of Eldin stage while the destructible section of the bridge is re-materializing, the move will end instantly. The move is also useful when Sonic is sent flying and is about to fall down a bottomless pit, as this prevents him from being KO'd and can break his fall. He will, however, still be in free fall if used after using Spring Jump.
Quotes
- English: "Now I'll show you! Haaaaaaaaahhhhh!"[4]
- Japanese: "キメてやる!! はぁぁぁぁぁぁっ!!" (Kimete yaru!!?)[5]
Moveset
Ground attacks
Normal
- Neutral attack: A left-handed punch, then a right-handed punch, then finally a side kick with the left leg. 7% damage (2% + 2% +3%).
- Dash attack: Rolls into a ball to hit anyone in his way, similar to the Spin Attack that appears in most Sonic games. 6% damage.
- Side Tilt: Horse Kick. Stick out both of his feet, with both of his hands planted on the ground (appearance and knockback comparable to Pikachu's forward tilt in Melee). 11% damage, in two hits (4% + 7%).
- Up Tilt: Double Air Kick. Kicks upwards, which hits three times (appearance comparable to Captain Falcon's up smash in Melee). Very minimal knockback. 14 damage if all three hits connect (3% + 4% + 7%).
- Down Tilt: Leg Hitter. (appearance and knockback comparable to Sheik's down tilt in Melee). 6% damage. Moves him forward.
Smash
- Side smash: Wind-Up Punch. Winds up his arm during the charge and attacks with a short-ranged punch and yells "GO!". It has a good knockback, has a fast start-up speed, little lag after, but the range isn't too impressive. 14-19% damage. Can be angled.
- Up smash: Short Spin Attack. Sonic does a short jump and hangs at its apex for a bit, doing a spin. Enemies that get hit are caught into this attack, and gets hit multiple times until the final hit, which does decent knockback (low knockback in relative to a smash attack's standard). The attack has a lot of priority. In addition, it can be performed almost instantaneously after running making it a very good combo starter. 8 consecutive hits, 14-19% damage (7% + 1%x6 + 4%). This attack can also Spike
- Down smash: Spiral Spin. Spin Dashes back and forth over a short distance around him. It has good knockback, and very good range. 9-16% damage. Very similar to the Dizzy Spin in Sonic the Fighters. In this case, however, he circles around his original location instead of his opponent. Like a smash attack, it was his strongest move.
Other
- Ledge attack: Spins in front. 8% damage.
- 100% ledge attack: Stick's out one foot then the other while on his back, two consecutive hits. 13% damage.
- Floor attack: Quick foot sweep, hits both sides. 6% damage.
Aerial attacks
- Neutral aerial: Air Spin. Spins in place. Properties are similar to that of the Sex Kick. 11% damage.
- Forward aerial: Sonic Turn. Drills at the enemy head first rotating his body. Similar to Pikachu's forward air. 14% damage.
- Back Aerial: Back Spin Kick. Kicks behind him (appearance and knockback comparable to Samus Aran's back air in Melee). One of Sonic's best killing moves. 13% damage.
- Up Aerial: Air Scissors. A scissor kick. First he splits his legs apart and out (capable of hitting enemies a bit to his sides) doing no significant knockback. Then he kicks up, knocking his opponents up with significant knockback. 9% damage.
- Down Aerial: Shooting Star Kick. A Stall-Then-Fall aerial. Sonic stalls for a brief moment, then shoots downwards foot first. Appearance is comparable to Ganondorf's Wizard's Foot. This attack does not continue downwards until landing (although it does go down very far before stopping). It has a good amount of lag when hitting the ground. When hitting a grounded opponent, the angle of knockback is similar to Captain Falcon's Falcon Kick. 8% damage.
Grabs and throws
- Pummel: Grab Kneebutt. Knees the opponent. 3% damage.
- Forward throw: Close Kick. Kicks the opponents upwards using a high kick. Can follow with up air juggles, but it can be heavily DI'd backwards. 2 consecutive hits, 9% damage (3% + 6%).
- Back throw: Spin Throw. Does spinning back flips while (and while holding the opponent) and slams them on the ground, sending them backwards with very little knockback. Appearance is similar to Pikachu's back throw in Melee. 8% damage.
- Up throw: Hedgehog Needle. Tosses the opponent over him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is pricked upwards and at an angle. 2 consecutive hits, 12% damage (3% + 9%).
- Down throw: Spinning Gear. Throws them down and spins on them (similar to Jigglypuff's down throw but not quite the same), then knocks them a bit forward. Does a good amount of damage and has decent horizontal knockback. 4 hits, 8% damage (1%x3 + 5%).
Taunts
- Up: Does a front flip, then crosses his arms with his index finger pointing out while making a teasing clicking sound, landing into one of his signature poses.
- Side: Runs in place, forming a figure-eight with his legs, while saying "You're too slow!" ("遅すぎだぜ!" (Oso sugida ze!?) in the Japanese version) in a teasing manner. His complexion becomes more serious near the end.
- Down: Says "C'mon, step it up!" ("Come on!" in the Japanese version) while breakdancing.
Victory poses/quotes
- Collects the blue Chaos Emerald and poses with it.
- English: "Too easy! Piece of cake!"
- Japanese: "A piece of cake! 楽勝だぜ!" (A piece of cake! Rakushō daze!?)
- Sprints off-screen then sprints back on-screen before giving a thumbs-up.
- English: "Sonic's the name, speed's my game!"
- Japanese: "モタモタしてると置いてくぜ!" (Motamota shiteru to oite ku ze!?)
- He breakdances and then does a pose with his fist.
- English: "Hey, we should do this again sometime!".
- Japanese: "Hey guys! また遊んでやるぜ!" (Hey guys! Mata asonde yaru ze!?)
Palette swaps
Stages
Super Smash Bros. Brawl has forty-one stages from twenty various game franchises, with ten stages returning from the game's predecessor, Super Smash Bros. Melee. There are twenty-nine stages that are playable after turning on the game for the first time, while the other twelve stages can be accessed after unlocking certain characters. For the first time in the Super Smash Bros. series, the game also offers a Stage Builder, which allows the player to make their own stage with various parts, themes, and others.
One of the stages included in the game from the Sonic series is Green Hill Zone, which is Sonic's home stage and can be unlocked simply by unlocking Sonic. By default, the music is the Green Hill Zone theme from the original Sonic the Hedgehog. Other music from the Sonic can be unlocked and used in this level and custom stages. The level has a number of exclusive features such as hill sides that will collapse from under players and Star Posts which can be knocked around to inflict damage on opponents. Tails, Knuckles and Silver run around in the background, making their cameo appearances.
The Subspace Emissary
Each character in the game is playable in the game's story mode, the Subspace Emissary. The main universe of Super Smash Bros. Brawl, the World of Trophies, is where trophies are either pit to fight each other or destroyed if they destroy their "true nature". In the "Sonic Joins The Brawl" trailer, Sonic can be seen fighting the Subspace Army with Mario. Oddly, this never happens in the actual storyline; it is only possible to play as Sonic and Mario if one replays a level with Sonic and Mario. Sonic only appears in the Subspace Emissary once, when he attacks Tabuu, the leader of the Subspace Army and weakens him. This is most likely due to Sonic's late inclusion in the game and most of the Subspace Emissary being completed at that time.
His exact role is like this: after completing a large level called The Great Maze, whoever the player was controlling, sees Tabuu in the sky. He tries to turn the player's characters into trophies just like before by using his Off Waves. Before he can do so, a blue blur streaks through his wings twice. This breaks the wings and removing his ability to turn characters into Trophies. Then the blue light stops at the top of a small subspace mountain, and it is revealed to be Sonic. He then wags his finger, smiles and makes a clicking sound, similar to his up taunt. After this, Tabuu gets angry and then the boss battle starts. Sonic is, if added to the group to fight Tabuu, at this point playable.
The player can go back and play as Sonic on any stage once they have beaten this mode.
Music
- "Green Hill Zone"
- "Scrap Brain Zone"
- "Emerald Hill Zone"
- "Angel Island Zone" (remixed by Jun Senoue)
- "Sonic Boom"
- "Super Sonic Racing" (curtailed)
- "Open Your Heart" (curtailed)
- "Live and Learn" (curtailed)
- "Sonic Heroes" (curtailed)
- "Right There, Ride On" (slightly changed)
- "His World" (Instrumental) (slightly changed)
- "Seven Rings in Hand" (curtailed)
Collectables
Trophies
A total of 544 collectable trophies exist in the game, with just twelve of these being from the Sonic the Hedgehog series. The other type of these statues are "Assist Trophies", items that appear within stages that, when interacted with, provide an advantage to the player who picked it up. Usually this advantage is in the form of the character the assist trophy is of appearing and attacking the opponents. Shadow the Hedgehog is the only Assist Trophy representation of the Sonic series found in the game. When summoned, he uses Chaos Control when summoned, which slows down everyone except for the player who summoned him.
As for regular trophies, they are collected through various game modes and milestones in the game. They can be viewed in the Trophy Hoard or the regular gallery. The collectable trophies from the Sonic the Hedgehog series are as follows:
ID | Image | Name | Description | Acquisition | |
---|---|---|---|---|---|
NTSC | PAL | ||||
46 | 533 | Sonic the Hedgehog | The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic. | Clear Classic Mode with Sonic. | |
241 | 536 | Tails | A friendly fox with two tails whose true name is Miles Prower. He can fly for a limited time by spinning his tails rapidly. Originally impressed by the sight of the speedy Sonic, Tails became his sidekick, rarely leaving his side. To assist Sonic in staying one up on Dr. Eggman, Tails utilizes his knowledge of electrical engineering to create mechanical devices. | Get a combined total of 30,000 ft. in walking distance with every character. | |
242 | 537 | Dr. Eggman | A self-proclaimed scientific genius. Dr. Eggman sports an IQ of 300 and wants to conquer the world and build his evil empire of Eggmanland. An expert in his field, Dr. Eggman places robotics over all else in life—a reflection of his selfish personality. He doesn't know when to quit and always comes back for more no matter how many times he is defeated by Sonic. | Collect 500 Stickers. | |
243 | 538 | Knuckles | A powerful red echidna also known by his full name, Knuckles the Echidna. Knuckles resides on Angel Island, where he guards the Master Emerald. Both friend and rival of Sonic, Knuckles is a martial-arts expert who can break through rocks with his spiked fists. In addition, he can climb walls and use the wind to glide through the air. | Random | |
244 | 539 | Amy | A Sonic-obsessed pink hedgehog whose full name is Amy Rose. Amy is Sonic's self-appointed girlfriend. She is almost always optimistic and cheerful, and while she motivates her friends, she also shows aggressive tendencies, like when she uses her massive Piko Piko Hammer. Speaking of which, her hammer's hiding spot remains unknown to this day. | Random | |
245 | 540 | Blaze | A princess from another dimension and guardian of the Sol Emeralds, also known as Blaze the Cat. Blaze is calm but often seems to be dealing with some inner turmoil. She's also extremely hard on herself, and as a result, she comes across as somewhat shy. She learns to open up after meeting Sonic and his crew and can use the Sol Emeralds to become Burning Blaze. | Random | |
246 | 541 | Chao | A type of creature that can absorb and learn skills and traits from other life-forms, adapting its shape as it does. This results in vast variations in appearance, behavior and personality, Chao are generally very cute, and their mannerisms are pleasant and relaxing. Chao gardens are a good place to find them, but they also inhabit areas with fresh water. | Random | |
247 | 542 | Cream | A young rabbit who is always accompanied by her Chao friend, Cheese. Once a member of Team Rose, she's a spirited go-getter who always gives it her all. Her polite and courteous manner is thought to be a result of her mother's strict discipline. Cream can use her large ears to fly, and her Chao Attack, where she launches Cheese like a missile, is a powerful weapon. | Random | |
248 | 543 | Jet | A hawk who is the leader of the Babylon Rogues and also goes by the moniker "The Legendary Wind Rider." When it comes to Extreme Gear racing, there is no one better. Jet's extremely competitive and takes tremendous pride in winning, so you know things are going to be exciting when he takes on the speedy Sonic in an Extreme Gear battle. | Random | |
249 | 544 | Silver | A hedgehog who traveled back in time to defeat the Iblis Trigger and therefore alter the future. Silver has a positive attitude and a strong sense of justice. He has telekinetic powers that allow him to control physical objects, including abilities to freeze or shock enemies, which he uses to fight for peace and justice. | Clear Target Smash Level 3 with all characters. | |
286 | 534 | Super Sonic | Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.
|
Clear All-Star Mode with Sonic. | |
366 | 535 | Shadow | Shadow the Hedgehog is a black hedgehog who resembles Sonic. He was created by Dr. Eggman's grandfather, Gerald Robotnik, to be the ultimate life-form. Not only does he look like Sonic, but he has equal abilities. He has great skill with the space-time warping technique called Chaos Control. To reach his goals, he'll use any means necessary. | Random |
Stickers
Super Smash Bros. Brawl also contains a sticker collecting feature, providing hundreds of samples of artwork from the different games made by Nintendo. Each sticker has unique properties that can improve the stats of your character while in the Subspace Emissary. 29 of these stickers are from the Sonic the Hedgehog series. Unlike the other games featured in Brawl, the Sonic stickers are separated by which game the character first appeared in rather than what game the art itself is from. Most of the artwork is from Sonic Channel.
Note: Big, Chao, Tikal, and Gamma first appeared in Sonic Adventure, but are labeled as Sonic Adventure DX: Director's Cut in Brawl. Similarly, Shadow and Rouge first appeared in Sonic Adventure 2 but are labeled as Sonic Adventure 2: Battle in Brawl. These labels were most likely to note their appearances on Nintendo systems.
Sonic cast
Role | English voice actor | Japanese voice actor |
---|---|---|
Sonic the Hedgehog | Jason Griffith | Jun'ichi Kanemaru |
Shadow the Hedgehog | Kōji Yusa |
Reception
Super Smash Bros. Brawl was met with widespread acclaim. Many people were pleased with the game and its gameplay. It has gotten a perfect score on almost every site that rated it, along with being the seventh game to get a 40 out of 40 from Famitsu. The game was declared "Fighting Game of the Year"/"Le Jeu de Combat de L'Année" of 2008 by the Academy of Interactive Arts & Sciences and received a re-release with the award placed on the game's boxart in 2009.
Trivia
- Yuji Naka once considered Sonic appearing in Super Smash Bros. Melee but was unable to do so due to time constraints.[6] Nonetheless, Electronic Gaming Monthly, as part of their April Fools' Day issue, had claimed that Sonic, alongside Tails, were unlockable in Melee.
- The Chao trophy notes something that originated in Sonic X episode 22, Summer Vacation! Chao Observation Diary: Chao can not only be found in Chao Gardens, but also freshwater establishments.
- The four music tracks appearing in this game, (Scrap Brain Zone, Emerald Hill Zone, Green Hill Zone and Angel Island Zone) spell "Sega".
- Though not official to the series of Sonic games, this is the first time Sonic is seen using weapons such as Beam Swords, Ray Guns, Super Scopes and other weapons in Brawl, despite the fact in Shadow's game Sonic states he is against the use of weapons by saying, "Personally, I wouldn't be caught dead using one of those things." However, Sonic and the Black Knight would release after Brawl and feature Sonic properly wielding a sword.
- Many of Sonic's attacks use the same spinning animation, and his statistics are not as refined as most other characters'.
- Because of this, Sonic is hated throughout the Smash Bros. community, with many people calling him "campy".
- According to Masahiro Sakurai, Sonic's moveset is based on his classic games and Sonic the Fighters, which may explain his multiple spin attacks.
- Early in the game's production, Sakurai asked Sega to include Sonic in Brawl but Sega refused. During the game's development, they reconsidered.
- Sonic's victory jingle is taken from Sonic the Hedgehog (2006), entitled "Mission Clear", making this one of the only series with a victory jingle that was ripped straight from another game. It would later apply to Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate.
- However, in Super Smash Bros. Ultimate, his victory jingle was shortened in the final build instead of the full version from the E3 build.
- This is the second time that Sonic and Super Sonic can appear on-screen together, the first time was in Sonic Shuffle.
- This is the second time Sonic's shoes change color, the first time being in Sonic the Hedgehog (2006).
- All Sonic Stickers (Except Shahra, Erazor Djinn, and the Classic Sonics) are Sonic Channel artwork.
- Jet's trophy does not reference Sonic Riders: Zero Gravity, despite appearing in the game, which was released before Brawl. However, according to the Chronicle, nothing after December 2007 was referenced in the trophies. In fact, the release date of Brawl was actually intended to be before Sonic Riders: Zero Gravity came out.
- Though Sonic the Hedgehog-related Trophies and Stickers appear in Brawl, these are not recorded in the Chronicle. This is also applied to Metal Gear-related trophies and stickers. This is due to the games not originating from Nintendo (Some other third-party games exclusively for Nintendo consoles are also recorded in the Chronicle that aren't part of Nintendo franchises, such as NBA Courtside 2002 for the Nintendo GameCube and Rareware's games like Perfect Dark and GoldenEye 007 for the Nintendo 64).
- Mario & Sonic at the Olympic Games may have Mario in it, but it is not recorded in the Chronicle outside of the Japanese version, due to Sega handling international releases, whereas Nintendo published the game in Japan.
- On the Trophies, some characters' game appearances do not have the Sega Mega Drive or Dreamcast logos labeled; this also applied to multi-platformer games such as Sonic Heroes. This is due to Brawl being a Nintendo game, thus even though they appeared in those games, the game only labels the Nintendo appearances (if any).
- Sonic's side taunt quote, "You're too slow!", has become an Internet meme some time after the game's release.
- Solid Snake's codec call when battling Sonic is an inside joke for the Japanese. Snake comments on how there's something he doesn't like about Sonic, giving no specific reason. This is because Snake's Japanese voice, Akio Ōtsuka, is the son of the Japanese voice of Sonic's arch-enemy, Dr. Eggman, the late Chikao Ōtsuka.
- However, Americans can find this joke funny, but in a different way: hedgehogs are known to actually eat snakes.
- Sonic's inclusion in Brawl has made him the fastest character in the game, taking the title from Captain Falcon. His pace is so fast that when he's wearing the Bunny Hood item, he can outrace the F-Zero machines in the stage Big Blue (Although it's possible to run for a few seconds without it), and the waterfall on the Pikmin stage, Distant Planet. In addition to the Bunny Hood item, if the player sets the game to a Mega Brawl and Sonic gets Superspicy Curry and a Super Mushroom, he can outrun the avalanche in the Summit stage from the Ice Climbers series.
- Sonic is capable of swimming in Brawl, like the game's other characters, despite not being able to swim in his own games. However, he is one of the slowest swimmers in the game. In addition, when he is swimming, he flops in the water.
- Sonic's artwork for Super Smash Bros. Brawl is reused three times in the Sonic the Hedgehog series:
- In Sonic and the Black Knight, Sonic uses an oil canvas version on the "character selection" screen.
- In Mario & Sonic at the Olympic Winter Games, a Sonic snowman can be purchased at the secret shop. This Sonic Snowman is in his Super Smash Bros. Brawl pose.
- In Sonic Generations, when clearing a level with a B-Rank as Classic Sonic, he will pose like his artwork for this game.
- Sonic is one of the only characters in the Subspace Emissary to not be seen as a trophy alongside Zero Suit Samus, Sheik and Squirtle, possibly because of his late appearance. However, Sonic is the only of these four to never be defeated. Coincidentally, all these characters are blue and have names starting with "S".
- Super Smash Bros. Brawl was the first known game to use the name "Classic Sonic" to refer to Sonic's appearance in the original titles, predating Sonic Generations by three years.
- Super Smash Bros. Brawl marks the first time since Sonic & Knuckles where, under certain circumstances, Sonic can transform into Super Sonic at any time.
- In early versions of the game (such as games that were pre-ordered), Sonic's trophy says "When he collects the seven Chaos Emeralds, he transforms into the mighty god Super Sonic" instead of "the mighty gold Super Sonic" This was fixed later on, but the Prima guide for the game still says "god".
- Interestingly, Sonic, Kirby, Captain Falcon and Pikachu all had television shows dubbed by 4Kids: Sonic X, Kirby: Right Back at Ya!, F-Zero: GP Legends and Pokémon.
- Aside from a few Pokémon creatures reusing voice samples from previous Smash Bros. titles provided by 4Kids, the Sonic the Hedgehog series is the only one in Brawl to have any connection to 4Kids, as the Pokémon anime had switched its dubbing to The Pokémon Company International prior to Brawl's release and therefore uses its cast from there, both Captain Falcon and Samurai Goroh from F-Zero are voiced by Japanese voice actors, and Meta Knight and Knuckle Joe do not keep their English voice actors from Kirby: Right Back at Ya!.
- In the game, Sonic transforms into Super Sonic before the Chaos Emeralds enter his body. This quirk of having Sonic transform into Super Sonic before the Chaos Emeralds entered his body would later be featured in Sonic games up until Sonic Frontiers.
- The Isle of the Ancients bears an uncanny resemblance to Angel Island.
- This is the first game since Sonic the Hedgehog CD to feature the Super Peel Out.
- Sonic Lost World would later bring this maneuver back.
- This game emphasizes the offensive use of Sonic's quills, using them as spikes in his up throw and in his spinball form in most of his attacks.
- The Shadow the Hedgehog trophy has nearly the same pose that he used in his artwork for the game Sonic the Hedgehog (2006).
- This is one of the few times Sonic has a different color (besides turning into Super Sonic).
- Sonic's appearance at the end of the Subspace Emissary is similar to Super Sonic's appearance in some of the Sonic games, as both appear near the end to take on the final boss.
- Sonic and Lucario are the only characters who remain their normal color when put on Team Blue.
- Though characters like Mario, Sonic, Lucario, and Samus were the most popular in the game, Kirby, Meta Knight, and King Dedede from the Kirby series are the most important characters in the story mode, though few notice this.
- On Sonic's yellow palette swap, his gold cuffs look very similar to Silver's gloves without the blue design on them.
Behind the scenes
Allusions to the Sonic series
Similar to several cross-series/cross-game fighting games, there were several allusions to the Sonic series.
- The final chapter of the Subspace Emissary bore some resemblance to the last story of Sonic the Hedgehog (2006). In both instances, the main antagonist, who has god-like abilities, managed to nearly wreck the entire fabric of existence from behind the scenes (in the Subspace Emissary, Tabuu managed to render virtually the entire Trophy World into Subspace. In Sonic the Hedgehog (2006), Mephiles the Dark managed to wreck the time/space plane of existence by merging with Iblis to reform Solaris). Both villains also managed to wipe out at least one important character, only for unanticipated circumstances to bring them back (In the Subspace Emissary, Tabuu manages to wipe out all of the heroes and revert them into trophies, the only thing reversing it being the badges that King Dedede gave some of the trophies (and in the case of Kirby, that Kirby ate after discovering it). In Sonic the Hedgehog (2006), Sonic ends up killed by Mephiles, and the other characters were also implied to have been nearly killed by Solaris' damage to the time/space plane, only managing to undo Sonic's death via the Chaos Emeralds). Both instances also have them revisit various copies of their world in order to track down the means to defeating the villain/the villain itself (in the Subspace Emissary, after discovering the door to Tabuu's realm, they enter an area that featured several copies of the worlds and even resurrected bosses later on. In Sonic the Hedgehog (2006), the heroes have to go to various copies of all but two of the worlds in the game in order to retrieve the Chaos Emeralds and thus revive him for him, Shadow, and Silver to fight off Solaris and defeat him once and for all.) Also, several variations of the Super Smash Bros. Brawl main theme are in the soundtrack just like how "His World" has several variations in Sonic the Hedgehog (2006).
- Sonic's fighting style was mostly modeled after his fighting style in Sonic the Fighters.
- Erazor Djinn's sticker increases the characters' fire-based attacks, referring to the events of Sonic and the Secret Rings, where Erazor fires a burning arrow at Shahra and Sonic intercepts it, forcing him to collect the seven World Rings in order to put it out and be spared of death.
References
- ↑ Casamassina, Matt (14 January 2008). Breaking: Smash Bros. Delayed. IGN.
- ↑ Nintendo announces Q2 release schedule. Nintendo (UK) (23 April 2008).
- ↑ Super Smash Bros. Brawl (Wii) English instruction booklet, pgs. 5-6.
- ↑ Sonic: Final Smash. Smash Bros. DOJO!! (25 December 2007). Retrieved on 9 December 2023.
- ↑ ソニック:最後の切りふだ. スマブラ拳!! (25 December 2007). Retrieved on 9 December 2023.
- ↑ YUji Naka on the Road (JPG). Archived from the original on 9 December 2012.