- Super Sonic redirects here. For other uses of the term, see Super Sonic (disambiguation).
Super Sonic (スーパーソニック Sūpā Sonikku?) is the Super State of Sonic the Hedgehog, achieved by harnessing the power of the seven Chaos Emeralds. Since Super Sonic's first appearance in Sonic the Hedgehog 2, this form has been Sonic's most commonly used transformation.
In the 2D games, he plays like Sonic, but can jump higher, is faster and is invincible. Nevertheless, he could still drown, die by falling off screen or get crushed against a wall. In his first appearance, Super Sonic bore no impact on the game's story, but would give the good ending if achieved. However, from Sonic & Knuckles onward, he usually has a greater impact on the story and is often part of the ending, or secret ending.
- Sonic the Hedgehog 2: When Super Sonic first appeared in Sonic the Hedgehog 2, he was almost the same as Sonic but he was gold instead of blue and his quills pointed upward.
- Sonic 3 & Knuckles: Super Sonic's appearance was slightly altered so that his eyes changed from black to blue green, along with the upturned quills and gold coloration.
- Sonic the Fighters: Super Sonic appearance was very close to Sonic the Hedgehog 2, but in 3D.
- Sonic R: Super Sonic had the same appearance as in Sonic the Fighters, but in the graphic style of Sonic R.
- Sonic Adventure: Since Sonic had an updated character design, Super Sonic was also changed. Apart from the design changes shared with Sonic, Super Sonic now also had red eyes which were pointed at the corners similar to Shadow's. This is also the first game Super Sonic had a yellow aura. Note that his head spines tilt upwards a bit, similar to Shadow's, and the spikes on his back become longer. Also, while he had a metallic gold color in the Dreamcast version, it was changed to a orange/yellow in the DX remake.
- Sonic Shuffle: Identical to Sonic Adventure (albeit cel shaded), except with the beta version of the Light Speed Shoes.
- Sonic Adventure 2: In this game, Super Sonic is mostly the same as his Sonic Adventure appearance, except he is a metallic gold color, but his aura stays yellow. The spikes on his back also do not change size, but are lifted up a bit, making him look identical to Shadow. This is the last main series 3D Sonic game where this appearance is seen, as all other ones after have Super Sonic's cranial quills turned completely upwards.
- Sonic Advance: The design of Super Sonic is mostly the same as in Sonic Adventure 2, for the entire series. Also, when he moves he leaves behind afterimages similar to Hyper Sonic in Sonic 3 & Knuckles.
- Sonic Heroes: In this game Sonic again had a metallic gold color like Sonic Adventure 2. His quills are also lifted entirely over his head.
- Sega Superstars: Super Sonic can be used by collecting all of the Chaos Emeralds in the "Sonic the Hedgehog" minigame. He appears identical to the Sonic Heroes look, but with an aura similar to Sonic Adventure.
- Sonic Rush series: When Super Sonic doesn't move, his design is the same as in Sonic Shuffle.
- Sonic the Hedgehog (2006): In this game, Super Sonic's appearance had become brilliant gold instead of metallic gold. The design of his quills is the same as in Sonic Heroes on his head but the top part of his hair was pointed upwards, but with Sonic the Hedgehog 2's design for his back. His arms and nose had a golden glow. From this point onward, his top quill would be upturned in CG scenes.
- Sega Superstars Tennis: In this game, Super Sonic appears as Sonic's Superstar move. He becomes a more brilliant yellow, and his quills are upturned like the Sonic Heroes style.
- Super Smash Bros. Brawl: In this game, Super Sonic appears as Sonic's Final Smash. He looks exactly like Sonic the Hedgehog (2006) except that his back's spikes are in Sonic Adventure 2 style.
- Sonic Chronicles: The Dark Brotherhood: Super Sonic's design in this game appears as a cross between his Brawl and Adventure appearance.
- Sonic Unleashed: Super Sonic looks similar to his appearance in Super Smash Bros. Brawl, but has a flaring fire-like golden aura. Super Sonic's fur has become a glossy gold.
- Sonic and Sega All - Stars Racing: Identical to his Sega Superstars Tennis appearance, but he leaves a gold fire-like aura behind him as he flies and attacks opponents.
- Sonic the Hedgehog 4: Episode I: Identical to the look but cel-shaded, and with a more flaring aura. The spines in the center of his head return to a down-pointed state like in Sonic Adventure 2, but are still more raised than the others.
- Sonic Free Riders: Identical to Sonic the Hedgehog 4: Episode I.
- Sonic Colors: Identical to Sonic 4 and Sonic Unleashed, but his aura is much smoother, with faint sparks all around him.
- Sonic Generations: Modern is identical to Sonic Colors, and Classic is similar to his original form except that his quills are more upturned like Shadow's quills, and his fur is the same as his Modern self.
- Sonic the Hedgehog 4: Episode II: Identical to it's predecessor's version, except with an even larger flaring aura and noticeable lightning and sparks surrounding him.
- Sonic Lost World: Identical to Sonic Generations, but his aura is smoother and less detailed, and he also has small golden sparkles surrounding him similar to an invincibility power-up.
Powers and Abilities
With the power of the seven Chaos Emeralds, Super Sonic is one of the most powerful beings seen in the Sonic the Hedgehog series, having been able to fight and defeat fearsome monsters, titanic robots and even beings that are considered deities. As Super Sonic, Sonic gains the ability to fly and is virtually invulnerable to all harm, except for the attacks from the most powerful characters in the series such as Solaris, Perfect Dark Gaia and the Egg Salamander. Though in Sonic the Hedgehog 3, Knuckles was seen attacking and stealing all the Chaos Emeralds from Super Sonic. All of his innate strengths and abilities are also enhanced far beyond his normal ones in this form; his trademark speed has been increased tremendously, nearing the speed of light, he can jump much higher than usual, and he has improved reflexes to match his improved movements. His physical strength is also increased vastly, allowing him to smash through large robots, barriers and Dr. Eggman’s space armada with ease as shown in Sonic Unleashed, break enormous metal restraints without effort, and even stun Perfect Dark Gaia whose size is on par with a mountain.
He also possesses the ability to freely perform several Chaos Powers, such as Chaos Control, create shields that can deflect the enemy’s attacks, and unleash waves of destructive golden energy (as seen in his battle against Ix in his Super State). However, he rarely uses these powers unless absolutely necessary, and relies more on his speed and strength to defeat his enemies.
In this form, Super Sonic's trademark attack is the Super Sonic Boost, an attack where he cloaks himself in a fiery aura and launches himself into the enemy at increased speed, and is able to perform this boost for an unlimited time. Alternately, he can use this attack to launch the enemy's projectiles back at themselves, or protect himself from harm by boosting through attacks. In his many battles, Super Sonic has demonstrated several variants of the Super Sonic Boost; During his confrontation with Solaris, Super Sonic demonstrated the Arrow of Light, a move where he absorbs the surrounding (blue) light into his body and charges directly into Solaris. He can also perform smaller dashes, in order to perform shorter, but more precise movements that can evade the enemy's attacks.
As demonstrated in his battle against Perfect Chaos, the positive energy which empowers Super Sonic is able to neutralize the negative energy which Perfect Chaos had absorbed and, at the same time, purify him of all his anger and rage.
As shown in most games, especially during the final boss battles, Super Sonic's weakness is that he relies on ring energy to maintain his super transformation, which is a common trait among Chaos Emerald-caused super transformations. Once Super Sonic runs out of rings, he will revert back to his normal form.
Conditions for Super Sonic
As shown in most games, especially during the final boss battles, Super Sonic's weakness is that he relies on ring energy to maintain his super transformation, which is a common trait among Chaos Emerald-caused super transformations. Once Super Sonic is out of rings, he will revert back to Sonic. Though, it is possible for Sonic to indefinitely hold his transformation -- in Sonic Advance, he kept it for almost a week. One theory is that Super Sonic does not use rings and can maintain the form, yet in gameplay when he is fighting in the harsh extreme environments he fights in, he is using more energy and might need rings to conserve it, thus the depleting ring count. Also, Sonic is often not exactly invincible, as taking a hit would throw him back (along with other super forms) without him losing any rings, but later games as of Super Smash Bros. Brawl have (re)tweaked him to become completely invincible (save for pits and certain hazards regarding pits of course.)
In the MegaDrive/Genesis games that Super Sonic appeared in, he could only be activated by first collecting all seven Chaos Emeralds from the Special Stages. If this condition was met, Sonic transformed into Super Sonic automatically once he jumped once (In Sonic 2), or attempted to perform the Insta-shield (in Sonic 3 and Knuckles), as long as he had at least fifty rings. Below are the conditions required to use Super Sonic outside of the MegaDrive/Genesis era of games.
Super Sonic can be played but only for the second match against Metal Sonic and the fight against Eggman. To play as Super Sonic, the player must not lose and enter hyper mode. The Chaos Emeralds are automatically collected after each fight.
Super Sonic can be played after finding all seven Chaos Emeralds in the game. He can then be selected to be used on any track. Unlike most of his other appearances, Super Sonic is not limited by a ring count and can even race alongside Sonic, as the two are considered separate characters in this game.
Sonic Adventure series
The Chaos Emeralds are an essential part of the plot and as such are already collected at the end of the game as part of the story. Super Sonic is only playable for the final boss, with the final stage unlocked by clearing all the other characters stories.
Sonic Advance/Sonic Rush series and Sonic Heroes
The Chaos Emeralds have to be collected throughout the game by clearing Special Stages, but unlike the Mega Drive/Genesis games, Super Sonic is only playable for the final boss.
Super Sonic can be used on any board in the vs mode. The player must first clear the single player campaign as Sonic, and then buy the bottom right picture in Sonic's Album in the Sonic Room. Super Sonic plays identical to Sonic, but with stronger attacks. In addition, his "Light Speed Dash" move can be chained indefinitely.
Sega Superstars series
Super Sonic is Sonic's powered up move. He gains super speed, invulnerability, and, in the tennis games, the ability to serve zigzagged tennis balls.
Sonic Riders series
Super Sonic is obtained by achieving gold emblem for all of Team Babylon missions in Sonic Riders. Then the Chaos Emerald Extreme gear is unlocked and when used by Sonic, he will become Super Sonic while he has rings. He is unlocked in a similar manner in Sonic Riders: Zero Gravity by clearing all missions with the Extreme rank. He can also be unlocked in Sonic Free Riders by getting "S" ranks on all missions of World Grand Prix.
Super Sonic is unlocked in the same way as the Sonic Adventure series and again is only playable for the last boss fight against Solaris.
Sonic again becomes Super Sonic for the final fight. Due to the RPG nature of the game, Super Sonic is not bound by a ring count. Sonic gains a vast increase in HP as Super Sonic (several thousand compared to the several hundred or so of his regular form) and only attacks with the Super Sonic POW Move, which requires a long series of stylus commands, but can inflict over 9999 damage.
Sonic becomes Super Sonic in the game's opening, demolishing Eggman's armada and cornering the scientist. Unfortunately, Eggman traps Super Sonic and uses his power to awaken Dark Gaia (and accidentally create Sonic the Werehog). When all the Chaos Emeralds are empowered again, Super Sonic reappears for the boss fight against Perfect Dark Gaia. For the Wii/PS2 version, Super Sonic starts with only 12 rings, requiring the player to gather them to fill the boost gauge. In the Xbox 360/PlayStation 3 version, he doesn't lose rings, but possesses a life gauge in that form and uses rings to fill it.
Super Sonic is Sonic's Final Smash. Upon activation, he shouts "Now I'll show you!" before transforming, the Chaos Emeralds briefly appearing before the transformation. He was not bound by a ring count (since there are no rings), but a 15-second time limit. When Sonic goes super, he can fly around, almost uncontrollably, hitting every opponent that comes into contact. Unlike in other games, Super Sonic is also invulnerable to the Blast Zone and thus cannot be KOed via suicide. In addition, Super Sonic is available as a collectible Trophy and Sticker.
|Trophy||Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.|
|Sticker||Sonic the Hedgehog 2||[Electric] - Resistance +27|
Super Sonic makes a return as playable in most stages in Sonic 4 by collecting all of the Chaos Emeralds in the Special Stages. While it still requires 50 rings to transform, the transformation is now activated by a different button than the Jump Button (example: Triangle instead of X on the PS3 version). He possesses all of the powers he possessed in Sonic 3, but now can breathe underwater, force the Slots to come up as Jackpots, and light up dark areas. In addition, his aura enhances the Spin Dash, which allows him to destroy certain enemies that Sonic would not be able to destroy otherwise. Finally, when Super Sonic destroys a Badnik, the player receives 400 points instead of the standard 100.
The Chaos Emeralds can be collected by completing all levels in the Sonic Simulator, which requires gathering all 180 red rings from the levels. Once done, the option to use Super Sonic must be activated from the options menu. Sonic cannot use Wisps in this mode (except White Wisps - an alternate route appears in areas that absolutely need the powers of the other Wisps), and requires fifty rings to transform, but he gains bonus points every few seconds it's active and has infinite boost power. Super Sonic retains most of his old mannerisms in games like Sonic the Hedgehog 2 such as gliding when picking up speed (and the fact Sonic needs fifty rings to transform once more as usual). Like in many games, Super Sonic cannot be used in the Wii version when fighting bosses. In the DS version, Super Sonic is playable only to beat a secret, optional boss called Nega-Mother Wisp. With the exception of the DS version's optional boss, Sonic is completely invincible in the game like in Super Smash Bros. Brawl as he is immune to flinching like in past games in final boss battles, and is able to destroy most objects (like normal) and foes by merely walking into them no matter how slow he moves. When Super Sonic performs a trick after passing over a Trick Ramp, the announcer skips directly to "AMAZING!".
The Chaos Emeralds are earned after beating the bosses, rivals and for restoring Planet Wisp. Like in Sonic Heroes, the player needs to collect all the Chaos Emeralds in order to reach the final boss, who the player fight as Classic Super Sonic and Modern Super Sonic. Once the final boss is defeated, the player earns the Super Sonic skill, which costs all 100 points to equip and can be equipped to both Classic Sonic and Modern Sonic. When equipped, Sonic needs to collect 50 rings and press Y/Triangle to transform. Both Super Sonics gain the upgrades and limitations featured in the previous games, such as invincibility, quicker acceleration, a higher jump, and the ring drain. However, the transformation drains rings now at a rate of two per second compared to previous games' one, effectively halving the time Super Sonic may stay transformed. Modern Super Sonic, as well as the aforementioned characteristics, retains the infinite boost from Sonic Colors. However, in an area where progression is linear, activating the Boost will cause him to fly on the fastest route to the end of the level. Using this Boost will drain rings at a substantially faster rate though (roughly eight per second), a trait somewhat similar to Super Sonic's iteration in Sonic Riders: Zero Gravity and Sonic Free Riders. Unlike his iteration in Sonic Colors, it is possible to use Wisp powers with Super Sonic enabled in this game, although use of a Wisp Power will automatically de-transform Super Sonic to his normal form. If (normal) Sonic, has 50 or more rings, but has a Wisp Power, the Wisp Power will be activated first.
The 3DS version requires the player to obtain all 7 Chaos Emeralds from the Special Stages. Super Sonic is only available in the Time Eater fight in this version. The fight is unlocked once all other stages are cleared and the Emeralds obtained.
Super Sonic is unlocked the same way as in Episode I, via collecting every Emerald in the Special Stages. He still requires fifty rings to transform, but the form will deactivate when using the Rolling Combo, Copter Combo, or Submarine Combo. He will not, however, deactivate when the Tornado Boost is used. Additionally, Super Sonic can now be played during the Boss Battles, and now can do double damage to all of the bosses.
Super Sonic is usable in-game after either collecting all the Red Star Rings to get the Chaos Emeralds (Wii U) or beat the special stages to get the Chaos Emeralds (3DS). As usual, he retains his enhanced abilities, and can use his Super Sonic Boost instead of the Spin Dash freely for as long he likes. He also returns to losing only 1 Ring per second. He also has the ability to draw in rings like a magnet by running, making maintaining the form much more easier. He cannot use Color Powers in both versions, as he will de-transform like in Sonic Generations, and he can be used to fight the bosses sans the final boss (although the Nintendo 3DS allows the player to use Super Sonic during the final boss, save for the final blow). Unlike in previous games, he can de-transform at will in the Wii U version.
On a Nintendo Treehouse Day 2 Livestream during E3 in 2014 of Super Smash Bros for Nintendo Wii U, as part of a E3 Demo, one of the players demonstrating the game and playing as Sonic captured a Smash Ball, unleashing Sonic's Final Smash, Super Sonic. Like Super Smash Bros. Brawl, Sonic in Super Smash Bros. for Nintendo 3DS/Wii U will retain his final smash. It's unknown how long his final smash will last.
Appearances in Other Media
Sonic the Comic
In Sonic the Comic (STC), the UK publication by Fleetway Editions, Super Sonic was again a powered-up form of Sonic's, but in this series he was also portrayed as an evil entity, bent on destruction. Sonic frequently battled to prevent his transformations into Super Sonic, since this put innocent people (including Sonic's friends) in great danger. Sonic is able to transform into Super Sonic when he's either exposed to Chaos Energy or when he's under extreme stress/anger.
During the series, Sonic was separated from Super Sonic, who unwittingly contributed to the downfall of Doctor Robotnik in issue #100. Shortly after this, Super Sonic lost his memory and his powers, becoming peaceful for a time. Eventually, however, he regained his memory and powers again, and returned to his evil self. Sonic was forced to re-merge with Super Sonic in order to keep the demon under control.
In the Archie Comics' Sonic the Hedgehog comic book series and its spin-off comics, Super Sonic is Sonic the Hedgehog's super form, which he can assume when absorbing seven Chaos Emeralds or something equivalent to it.
Super Sonic's first appearance in the comics was in Sonic the Hedgehog #4 to battle the Universalamander, a giant roboticized salamander. Earlier comics had him collecting 50 rings to access the special zone, wherein collecting 50 more rings would allow him transform, but that was eventually phased out to just the requirement of Chaos Emeralds.
In the fight against Master Mogul, Sonic, Knuckles, and Tails were able to combine the energies of the rings they had previously gathered with the energy of Mogul's attacks to achieve their super transformations. This was the first instance of Sonic transforming without the use of a Chaos Emerald.
When Sonic was thrust into deep space, he mentions that he is able to transform into Super Sonic using only six green emeralds, and is able to do so on an alien planet that also plays host to Chaos Emeralds, only these alien emeralds are red. His transformation when using red emeralds, however, has a very different outcome. Rather than transforming into Super Sonic, his powered-up form exists as a separate entity, and his actions are unpredictable because this Super Sonic doesn't believe in "good or evil," only "power" and the acquisition of such. His time, however, just like the green emerald Super Sonic, is limited, and he vanishes before he causes any real damage. The red emerald version of Super Sonic has not been seen since.
Super Sonic also makes an appearance when he fought the new Enerjak. This transformation was accomplished in another unusual way, as Sonic transformed by standing atop the Master Emerald and absorbing its energy, much in the same way as Mecha Sonic transformed by standing atop the Master Emerald in Sonic 3 & Knuckles.
Super Sonic's latest appearance in the comics is during Operation: Clean Sweep, in which Sonic, during a battle against Dr.Eggman on the Death Egg Mark 2. Sonic used the Chaos Emerald energy flowing in a damaged cable to transform into Super Sonic. After defeating Eggman, he tapped into the Chaos Emerald energy again and reset the world back to its original state using Chaos Control.
In Sonic X, Super Sonic seems to have healing powers such as when he healed his friend Chris Thorndyke's wounds in episode 26. He also knows Chaos Regeneration in Sonic X which keeps someone from dying, as instead of dying Cosmo turned into a seed.
- "Open Your Heart" by Crush 40 - Played during the final battle of Sonic Adventure against Perfect Chaos. The song describes the rage of Chaos.
- "Live and Learn" by Crush 40 - Played during the final battle of Sonic Adventure 2 against Finalhazard. It can also be described as the shared theme of both Super Sonic and Super Shadow.
- "What I'm Made Of..." by Crush 40 - Played during the final battle of Sonic Heroes against Metal Overlord, Although considered a theme for Metal Sonic, the song clearly references both characters. Such lines as "my energy" refers to Metal Sonic copying Sonic's (as well as the other members of each teams in Sonic Heroes) energy and transforms into Super Sonic to show Metal Sonic, exactly what he is made of, hence the title of the song.
- "His World" (instrumental version) Played during the final battle of Sonic the Hedgehog (2006) against Solaris Phase 2. It also describes what it would be like to be Sonic.
- "Endless Possibility" (instrumental version) composed by Tomoya Ohtani and sung by Bowling for Soup's lead singer Jaret Reddick - Played during the final battle of Sonic Unleashed against Dark Gaia. It can also be described as Sonic's view on the world.
- "Reach For The Stars" (instrumental version) composed by Tomoya Ohtani and sung by Cash Cash. - Played whenever Sonic transforms into Super Sonic in Sonic Colors. A remixed instrumental played when Super Sonic is fighting the Nega-Mother Wisp.
- "Super Sonic Racing" - Played when playing as Super Sonic in Radiant Emerald in Sonic R.
- "Hey, I'll play with you some other time." - Super Sonic, after defeating Perfect Chaos.
- "Where does he get all that power? Is this the power of the Chaos Emeralds?" - Super Sonic comments the Finalhazard's incredible power.
- "Yeah! Take that you creep." - Super Sonic attacking the Finalhazard
- "We almost got him." - Super Sonic, when the Finalhazard is on his last legs.
- "Did you really think you had a chance?" - Super Sonic, after defeating the Finalhazard.
- "Here we come! You all ready?" - Super Sonic, after the second Team Blast on Metal Overlord.
- "Hmph! You actually thought you could defeat me by transforming into a monster?!" - Super Sonic mocking Metal Overlord's attempt to defeat him.
- "It's not over yet! Let's show him what we're made of!" - Super Sonic, after the fourth Team Blast on Metal Overlord.
- "Too bad it's all over... FOR YOU!" - Super Sonic, after defeating Metal Overlord.
- "Now I'll show you!" - Sonic as he transforms into Super Sonic in Super Smash Bros. Brawl.
- "Blaze, it's closing in on you!" - Super Sonic when Eggman Nega goes after Burning Blaze.
- "I'll see you, again." - Super Sonic promising to see Blaze again.
- "For the fate of the world... (...) LET'S GO!" - Super Sonic as he begins the fight with the Egg Wizard, alongside Burning Blaze.
- "Thank you, Elise." - Super Sonic, after being revived from the dead.
- "All right, it's my turn! Let's have some fun, Solaris!" - Super Sonic when it is his turn to fight Solaris.
- "The present day... The here and now that you've stolen... Time to take it back!" - Super Sonic attacking Solaris in the present.
- "Hey, do you still have ring energy? Use the Triangle/Y button to switch with me!" - Super Sonic when Super Silver is about to run of rings.
- "Let's see how long you can keep up that big attitude!" - Super Sonic taunting Solaris.
- "I guess it's not gonna be that easy." - Super Sonic seeing Solaris' second form.
- "That was incredible!" - Super Sonic getting a S-rank after beating Solaris.
- "Now I'm serious!" - Super Sonic in Sonic & SEGA All-Stars Racing.
- "Playtime's over!" - Alternate line - Sonic & SEGA All-Stars Racing.
- "Well, this is new. Showing remorse, Eggman?" - Super Sonic in the intro of Sonic Unleashed.
- "All right, Chip! Time for the big finish!" - Super Sonic and the Gaia Colossus confronting Perfect Dark Gaia.
- "Chip, I... You were... Wow!" - Super Sonic is left speechless after witnessing the Gaia Colossus break through Perfect Dark Gaia's shield.
- "CHIP! Be right there!" - Super Sonic freeing the Gaia Colossus from Perfect Dark Gaia's grip.
- "Heeere's Sonic!" - One of Super Sonic's lines before finishing Perfect Dark Gaia.
- "I've got this one covered!" - One of Super Sonic's lines before finishing Perfect Dark Gaia.
- "This one's all mine!" - One of Super Sonic's lines before finishing Perfect Dark Gaia.
- "As it should be!" - Super Sonic winning a race in Sonic Riders and Sonic Riders: Zero Gravity.
- "What happened?" - Super Sonic losing a race in Sonic Riders and Sonic Riders: Zero Gravity.
- "No one can keep up with me!" - Super Sonic winning a race in Sonic Free Riders.
- Super Sonic is widely believed to be a homage to the Super Saiyan transformation from Akira Toriyama's Dragon Ball series. Both transformations cause a massive increase in power and the wielder's hair/spines to become golden and stand on end, both transformations also appear to be malevolent, but bent to good uses. In addition, When Sonic transformed into Super Sonic in Sonic the Hedgehog 2, Sonic's arms and chest appear to be bigger, giving the impression of Sonic being more muscular in this form. Also, in Sonic the Hedgehog 3 and Sonic & Knuckles, Sonic's eyes would turn to a green-turquoise color, similar to that of a Super Saiyan.
- Sonic Adventure and Sonic Unleashed are the only main 3D games to have Super Sonic fight the final boss without the assistance of another super-character.
- The name of this form is play on the term, "supersonic."
- There is a glitch in Sonic the Hedgehog 2 when Sonic finishes an Act after passing the Goal Plate or opening the Capsule. If he jumps while having 50 Rings, he will do Super Sonic transformation animation but he does not transform and will instead do a running animation in the air without go on. Some times the results screen will not appear and the player have to restart the game.
- In the video games, Sonic usually needs the seven Chaos Emeralds to transform into his super form. However in Sonic the Fighters, he needed all eight emeralds, and without losing a fight until the start of the second round when facing off against Metal Sonic.
- Super Sonic was the first character to have different eye color once the transformation was achieved: In Sonic the Hedgehog 3, Sonic's eyes would turn a green/turquoise color whilst in super form. In modern games, regular Sonic has green eyes, so Super Sonic now has red eyes.
- In Sonic Adventure, when Sonic transforms into Super Sonic his Crystal Ring disappears off his wrist and in Sonic Adventure 2 while he's transforming to Super Sonic his Flame Ring, Bounce Bracelet, and Magic Hand disappears, strangely the only visible upgrades in Sonic Adventure are the Light Speed Shoes and in Sonic Adventure 2 the Light Shoes, respectively.
- In the Archie Comics, an evil Super Sonic appeared as a separate entity by use of Red Chaos Emeralds on an alien planet named Thoraxia. This Super Sonic battled the original Sonic while he was helping an alien race there, mimicking the Super Sonic in Sonic the Comic.
- In Sonic X, Super Sonic does not need Rings to stay in super form. It is unknown how long he can maintain his super form.
- Though Super Sonic is usually dependent on Rings to maintain this form, Sonic Chronicles and Sonic Unleashed (PS3/Xbox360) give Super Sonic a life bar and do not have his rings gradually drain with each second. Though it could be because of Chip's power "emanating during the battle."
- In the Wii/PS2 versions of Sonic Unleashed, Super Sonic starts off with twelve Rings, making it one of the only times Sonic has transformed without the usual requirements (fifty Rings). This may be another case of Chip's powers empowering Sonic during the battle.
- Even though it was stated earlier that Sonic merges with the Emeralds, in the introduction to Sonic 3, Sonic drops the Emeralds and Knuckles takes the chance to steal them.
- There is an achievement/trophy called "Golden Flash" for the Xbox 360 and PS3 versions of Sonic the Hedgehog 4, which requires all Zones to be completed with Super Sonic. It is also present in Episode 2, though its requirements have been changed: all bosses must be cleared with Super Sonic.
- Super Sonic's 3D Sonic Channel design is similar to his 2D design.
- Sonic Colors marks the first time Super Sonic is playable in a 3D Platformer on any stage. Previously, Super Sonic was only used for the final boss. But Super Sonic is still reserved for the true final boss, the Nega-Mother Wisp, in the DS version.
- In the Wii version of Sonic Colors ironically, you can use Super Sonic in every stage but the bosses, which is ironic with Super Sonic being reserved for the final boss in all other 3D games, while Sonic Colors is the only 3D game that cannot use Super Sonic on any boss.
- A Super Sonic 3-inch figure was released by Jazwares, although the figure has black lines going down his eyes, in the the actual games he does not have the black lines. Later releases of this figure, though, had those lines removed.
- In the beta version of Sonic Colors (Wii version), there was going to be a special music track for playing the final boss with Super Sonic. However, it was dis-included in the final version, as Super Sonic didn't make it as playable in bosses. However, the music is programmed in the system.
- Sonic Adventure was originally going to have Super Sonic playable in every stage, but was scrapped. .
- Sonic the Hedgehog (2006) originally had a gem in which you could transform into Super Sonic. The gem wasn't included in the game's final release.
- In Sonic Colors, you get points for even standing still as Super Sonic. It is called "Super Sonic Bonus" in the score history.
- Sonic Generations is the first game since Sonic & Knuckles to feature Super Sonic as a bonus character and make him relevant to the plot. It is also the first mainstream game without a dedicated theme for Super Sonic (although Sonic 4's theme plays when the two Sonics transform in the cutscene before the final fight against the Time Eater and before defeating him with their final attack ).
- In Sonic 4: Ep II, Super Sonic can be used within boss fights, making this the first since Sonic & Knuckles to do so. The "Golden Flash" achievement from the game is awarded when all bosses are cleared with Super Sonic. However, it is actually very difficult to do so, due to the bosses all having elaborate attack patterns that only allow Sonic to strike at a certain time. Additionally, using Tails will cause Sonic to de-transform, making him vulnerable. Boss stages usually give Sonic the bare minimum of 50 rings required to transform; if he gets hurt even once, transforming becomes impossible.
- Although the sticker image in Super Smash Bros. Brawl is from Sonic Channel, it says it's from Sonic the Hedgehog 2, probably in reference to Super Sonic's first appearance.
- In Sonic Colors, Sonic Generations and Super Smash Bros. Brawl Sonic would transform into Super Sonic before the Chaos Emeralds enter his body.
- In most Sonic games, Sonic gets an extra life for gaining 100 rings. As the ring-draining mechanic while using Super Sonic allows for the player to "reach" the 100 ring mark multiple times, the games don't allow Sonic to get an extra life from the same 100 after once.
- Example: In Sonic 3, Super Sonic will get an extra life after gaining 100 rings. If the player tries to get another one by waiting for the ring count to drop to 99, then gaining another ring, it won't work.
- Only three games make it possible for the player to de-transform from Super Sonic by will. These are Sonic Generations, Sonic 4: Ep II, and Sonic Lost World. In Generations and Lost World (3DS), it is only possible by using a Wisp's Color power while in the super state. In Sonic 4:2, it can be done anytime simply by performing a tag action with Tails. In Lost World, it can be done anytime, with or without using a Color power. De-transforming is useful in that it allows the player to conserve rings.
- However in Sonic 3 (and its lock-on with Sonic and Knuckles), when Super Sonic enters a bonus stage (as long as he has at least 50 [Sonic 3 only]/20 rings when touching a star point), he also de-transforms to his normal form.
- Super Sonic's ring loss rate made a notable increase in speed in Sonic Generations, possibly meant to jab at those who would break the game with such an ability as it is now more riskier to use. It could possibly have been implemented because it is relatively easy to gain the emeralds in the game, the skill is automatically unlocked after defeating the final boss, and it has new abilities, such as automatically flying over obstacles. Of course, mods are available that restore the original rate; using them does in fact "break" the game in most cases.
- Out of all the games, Super Sonic is referred to by name only three times; by Tails at the end of Sonic Adventure, Tails again before the fight against Ix in his Super State in Sonic Chronicles, and Sonic himself before transforming alongside his Classic self before fighting the Time Eater boss in Sonic Generations.
- In Sonic Generations, there is unused text for a bio of Super Sonic, reserved for the characters section of the gallery. It is unknown why it was not used.
- Strangely in Sonic the Hedgehog 4: Episode I, Super Sonic cannot earn an extra life by collecting 100 Rings.
- Despite being powered by the Chaos Emeralds with good intentions, Super Sonic is usually seen frowning. He does smile at times though. This is probably because Sonic is put in a position where he has to use his super form and as such he is taking the situation more serious.
- In Sonic Lost World there is an unnoticed error leaving Super Sonic with two mouths.