Super Sonic (スーパーソニック Sūpā Sonikku?) is the Super State of Sonic the Hedgehog, achieved by harnessing the power of the seven Chaos Emeralds. Since Super Sonic's first appearance in Sonic the Hedgehog 2, this form has been Sonic's most commonly used transformation.
In the 2D games, he plays like Sonic, but can jump higher, is faster and is invincible. Nevertheless, he could still drown, die by falling off screen or get crushed against a wall. In his first appearance, Super Sonic bore no impact on the game's story, but would give the good ending if achieved. However, from Sonic & Knuckles onward, he usually has a greater impact on the story and is often part of the ending, or secret ending.
- Sonic the Hedgehog 2: When Super Sonic first appeared in Sonic the Hedgehog 2, he was almost the same as Sonic but he was gold instead of blue, his quills pointed upward and faster.
- Sonic 3 & Knuckles: Super Sonic's appearance was slightly altered so that his eyes changed from black to blue green, along with the upturned quills and gold coloration.
- Sonic the Fighters: Super Sonic appearance was very close to Sonic the Hedgehog 2, but in 3D.
- Sonic R: Super Sonic had the same appearance as in Sonic the Fighters, but in the graphic style of Sonic R.
- Sonic Adventure: Since Sonic had an updated character design, Super Sonic was also changed. Apart from the design changes shared with Sonic, Super Sonic now also had red eyes which were pointed at the corners similar to Shadow's. This is also the first game Super Sonic had a yellow aura. Note that his head spines tilt upwards a bit, similar to Shadow's, and the spikes on his back become longer. Also, while he had a metallic gold color, it was changed to an orange/yellow in Sonic Adventure DX: Director's Cut.
- Sonic Shuffle: Identical to Sonic Adventure (albeit cel shaded), except with the beta version of the Light Speed Shoes.
- Sonic Adventure 2: In this game, Super Sonic is mostly the same as his Sonic Adventure appearance, except he is a metallic gold color, but his aura stays yellow. The spikes on his back also do not change size, but are lifted up a bit, making him look identical to Shadow. This is the last main series 3D Sonic game where this appearance is seen, as all other ones after have Super Sonic's cranial quills turned completely upwards.
- Sonic Advance: The design of Super Sonic is mostly the same as in Sonic Adventure 2, for the entire series. Also, when he moves he leaves behind afterimages similar to Hyper Sonic in Sonic 3 & Knuckles.
- Sonic Heroes: In this game Sonic again had a metallic gold color like Sonic Adventure 2. His quills are also lifted entirely over his head.
- Sega Superstars: Super Sonic can be used by collecting all of the Chaos Emeralds in the "Sonic the Hedgehog" minigame. He appears identical to the Sonic Heroes look, but with an aura similar to Sonic Adventure.
- Sonic Rush series: When Super Sonic doesn't move, his design is the same as in Sonic Shuffle.
- Sonic the Hedgehog (2006): In this game, Super Sonic's appearance had become brilliant gold instead of metallic gold. The design of his quills is the same as in Sonic Heroes on his head but the top part of his hair was pointed upwards, but with Sonic the Hedgehog 2's design for his back. His arms and nose had a golden glow. From this point onward, his top quill would be upturned in CG scenes.
- Sega Superstars Tennis: In this game, Super Sonic appears as Sonic's Superstar move. He becomes a more brilliant yellow, and his quills are upturned like the Sonic Heroes style.
- Super Smash Bros. Brawl: In this game, Super Sonic appears as Sonic's Final Smash. He looks exactly like Sonic the Hedgehog (2006) except that his back's spikes are in Sonic Adventure 2 style.
- Sonic Chronicles: The Dark Brotherhood: Super Sonic's design in this game appears as a cross between his Brawl and Adventure appearance.
- Sonic Unleashed: Super Sonic looks similar to his appearance in Super Smash Bros. Brawl, but has a flaring fire-like golden aura. Super Sonic's fur has become a glossy gold.
- Sonic and Sega All - Stars Racing: Identical to his Sega Superstars Tennis appearance, but he leaves a gold fire-like aura behind him as he flies and attacks opponents.
- Sonic the Hedgehog 4: Episode I: Identical to the look but cel-shaded, and with a more flaring aura. The spines in the center of his head return to a down-pointed state like in Sonic Adventure 2, but are still more raised than the others.
- Sonic Free Riders: Identical to Sonic the Hedgehog 4: Episode I.
- Sonic Colors: Identical to Sonic 4 and Sonic Unleashed, but his aura is much smoother, with faint sparks all around him.
- Sonic Generations: Modern is identical to Sonic Colors, and Classic is similar to his original form except that his quills are more upturned like Shadow's quills, and his fur is the same as his Modern self.
- Sonic the Hedgehog 4: Episode II: Identical to its predecessor's version, except with an even larger flaring aura and noticeable lightning and sparks surrounding him.
- Sonic the Hedgehog (2013): Identical appearance to that of Sonic the Hedgehog 2.
- Sonic Lost World: Identical to Sonic Generations, but his aura is smoother and less detailed, and he also has small golden sparkles surrounding him similar to an invincibility power-up.
Powers and abilities
While in his Super State, Sonic is easily one of the most powerful beings in the series, having defeated titanic robots, fearsome monsters, forces of nature, other Super State users and even all-powerful deities. As another testament to his power, Super Sonic has never been defeated or tied with anyone in battle.
As Super Sonic, Sonic's innate abilities far surpasses his normal ones. His strength has been increased to such levels that he can plow through large robots, barriers and Eggman’s space armada without slowing down, break enormous metal restraints without effort, and even knock back Perfect Dark Gaia whose size is on par with a mountain. His trademark super speed has been enhanced as well, as he is beyond the speed of light. He also has improved reflexes to match his increased movement and can jump higher as well. Besides his enhanced abilities, Super Sonic has gained new ones as well. He is capable of high-speed flight through midair and in space, and he is virtually invulnerable to harm, only taking damage from attacks from the most powerful foes in the series such as Solaris, Perfect Dark Gaia and the Egg Salamander.
Super Sonic is able to freely perform several different Chaos Powers, such as shields that can deflect the enemy’s attacks and Chaos Control, the latter of which is powerful enough to let him teleport objects as large as the Space Colony ARK with Super Shadow's help. He can also project chaos energy as highly destructive waves of golden energy and more. However, he rarely uses these powers unless absolutely necessary, and relies more on his speed and strength to defeat his enemies.
Super Sonic's trademark attack is the Super Sonic Boost, an attack where he cloaks himself in a fiery aura and rams into the opponent. Alternately, he can use this attack to launch the enemy's projectiles back at them or protect himself from harm by boosting through attacks. Over time, he has developed variants of the Super Sonic Boost, like the Arrow of Light, where he arguments his attack by absorbing light, and the Super Sonic Missile.
Due to the positive chaos energy which empowers Super Sonic, he is able to neutralize negative chaos energy and turn people possessed by pure rage back to normal, like when he reverted Perfect Chaos back to normal while purifying it of its anger and rage.
Super Sonic's only known weakness is that he can only remain in his Super State for a short time, as this form consumes tremendous amounts of energy and requires Ring energy to be maintained.  If he remains in this form for too long without sustainment, Sonic will run out of energy and revert back to normal. However, this is in gameplay only as he can remain this form for as long as he want to as shown in Sonic Advance.
Once the player has collected all seven Chaos Emeralds from the Special Stages, Sonic can transform into Super Sonic automatically once he jumped with at least fifty rings. It is possible for Super Sonic to appear in the game's 2P Play by causing a Game Over or completing the game and then selecting 2P via the Options menu (any Chaos Emeralds the player has in the previous game will be carried over) although his sprite will appear to be messy.
In the 2013 re-release of this game, Sonic transforms into Super Sonic once the jump button was tapped again during a jump instead.
Like in the previous game, Sonic requires all of the seven Chaos Emeralds and has 50 Rings in hand before being able to transform into Super Sonic with the Insta-Shield.
Super Sonic can be played but only for the second match against Metal Sonic and the fight against Eggman. To play as Super Sonic, the player must not lose and enter hyper mode. The Chaos Emeralds are automatically collected after each fight.
Super Sonic can be played after finding all seven Chaos Emeralds in the game. He can then be selected to be used on any track. Unlike most of his other appearances, Super Sonic is not limited by a ring count and can even race alongside Sonic, as the two are considered separate characters in this game.
Sonic Adventure series
The Chaos Emeralds are an essential part of the plot and as such are already collected at the end of the game as part of the story. Super Sonic is only playable for the final boss, with the final stage unlocked by clearing all the other characters stories.
Sonic Advance/Sonic Rush series and Sonic Heroes
The Chaos Emeralds have to be collected throughout the game by clearing Special Stages, but unlike the Mega Drive/Genesis games, Super Sonic is only playable for the final boss.
Super Sonic can be used on any board in the vs mode. The player must first clear the single player campaign as Sonic, and then buy the bottom right picture in Sonic's Album in the Sonic Room. Super Sonic plays identical to Sonic, but with stronger attacks. In addition, his "Light Speed Dash" move can be chained indefinitely.
Sega Superstars series
Super Sonic is Sonic's powered up move. He gains super speed, invulnerability, and, in the tennis games, the ability to serve zigzagged tennis balls.
Sonic Riders series
Super Sonic is obtained by achieving gold emblem for all of Team Babylon missions in Sonic Riders. Then the Chaos Emerald Extreme gear is unlocked and when used by Sonic, he will become Super Sonic while he has rings. He is unlocked in a similar manner in Sonic Riders: Zero Gravity by clearing all missions with the Extreme rank. He can also be unlocked in Sonic Free Riders by getting "S" ranks on all missions of World Grand Prix.
Super Sonic is unlocked in the same way as the Sonic Adventure series and again is only playable for the last boss fight against Solaris.
Sonic again becomes Super Sonic for the final fight. Due to the RPG nature of the game, Super Sonic is not bound by a ring count. Sonic gains a vast increase in HP as Super Sonic (several thousand compared to the several hundred or so of his regular form) and only attacks with the Super Sonic POW Move, which requires a long series of stylus commands, but can inflict over 9999 damage.
Sonic becomes Super Sonic in the game's opening, demolishing Eggman's armada and cornering the scientist. Unfortunately, Eggman traps Super Sonic and uses his power to awaken Dark Gaia (and accidentally create Sonic the Werehog). When all the Chaos Emeralds are empowered again, Super Sonic reappears for the boss fight against Perfect Dark Gaia. For the Wii/PS2 version, Super Sonic starts with only 12 rings, requiring the player to gather them to fill the boost gauge. In the Xbox 360/PlayStation 3 version, he doesn't lose rings, but possesses a life gauge in that form and uses rings to fill it. Also, Super Sonic fights alongside Gaia Colossus in the Xbox 360/PS3 version.
Super Sonic is Sonic's Final Smash. Upon activation, he shouts "Now I'll show you!" before transforming, the Chaos Emeralds briefly appearing before the transformation. He was not bound by a ring count (since there are no rings), but a 15-second time limit. When Sonic goes super, he can fly around, almost uncontrollably, hitting every opponent that comes into contact. Unlike in other games, Super Sonic is also invulnerable to the Blast Zone and thus cannot be KOed via suicide. In addition, Super Sonic is available as a collectible Trophy and Sticker.
|Trophy||Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time.|
|Sticker||Sonic the Hedgehog 2||[Electric] - Resistance +27|
Super Sonic makes a return as playable in most stages in Sonic 4 by collecting all of the Chaos Emeralds in the Special Stages. While it still requires 50 rings to transform, the transformation is now activated by a different button than the Jump Button. He possesses all of the powers he possessed in Sonic the Hedgehog 3, but now can breathe underwater, force the slot machines to come up as Jackpots and light up dark areas. In addition, his aura enhances the Spin Dash, which allows him to destroy certain enemies that Sonic would not be able to destroy otherwise. Finally, when Super Sonic destroys a Badnik, the player receives 400 points instead of the standard 100.
The Chaos Emeralds can be collected by completing all levels in the Sonic Simulator, which requires gathering all 180 Red Star Rings from the levels. Once done, the option to use Super Sonic must be activated from the options menu. Sonic cannot use Wisps in this mode (except White Wisps - an alternate route appears in areas that absolutely need the powers of the other Wisps), and requires fifty rings to transform, but he gains bonus points every few seconds it's active and has infinite boost power. Super Sonic retains most of his old mannerisms in games like Sonic the Hedgehog 2 such as gliding when picking up speed (and the fact Sonic needs fifty rings to transform once more as usual). Like in many games, Super Sonic cannot be used in the Wii version when fighting bosses. In the DS version, Super Sonic is playable only to beat a secret, optional boss called Nega-Mother Wisp. With the exception of the DS version's optional boss, Sonic is completely invincible in the game like in Super Smash Bros. Brawl as he is immune to flinching like in past games in final boss battles, and is able to destroy most objects (like normal) and foes by merely walking into them no matter how slow he moves. When Super Sonic performs a trick after passing over a Trick Ramp, the announcer skips directly to "AMAZING!".
The Chaos Emeralds are earned after beating the bosses, rivals and for restoring Planet Wisp. Like in Sonic Heroes, the player needs to collect all the Chaos Emeralds in order to reach the Time Eater, who the player fights it as Classic Super Sonic and Modern Super Sonic. Once the final boss is defeated, the player earns the Super Sonic Skill which when equipped, it allows Sonic needs to collect 50 rings and press Y/Triangle to transform. Both Super Sonics gain the upgrades and limitations featured in the previous games, such as invincibility, quicker acceleration, a higher jump, and the ring drain. However, the transformation drains rings now at a rate of two per second compared to previous games' one, effectively halving the time Super Sonic may stay transformed. Modern Super Sonic, as well as the aforementioned characteristics, retains the infinite boost from Sonic Colors. However, in an area where progression is linear, activating the Boost will cause him to fly on the fastest route to the end of the level. Using this Boost will drain rings at a substantially faster rate though (roughly eight per second), a trait somewhat similar to Super Sonic's iteration in Sonic Riders: Zero Gravity and Sonic Free Riders. Unlike his iteration in Sonic Colors, it is possible to use Wisp powers with Super Sonic enabled in this game, although use of a Wisp Power will automatically de-transform Super Sonic to his normal form. If (normal) Sonic, has 50 or more rings, but has a Wisp Power, the Wisp Power will be activated first.
The 3DS version requires the player to obtain all 7 Chaos Emeralds from the Special Stages. Super Sonic is only available in the Time Eater fight in this version. The fight is unlocked once all other stages are cleared and the Emeralds obtained.
Super Sonic is unlocked the same way as in Sonic the Hedgehog 4: Episode I, via collecting every Chaos Emerald in the Special Stages. He still requires fifty rings to transform, but the form will deactivate when using the Rolling Combo, Copter Combo, or Submarine Combo. He will not, however, deactivate when the Tornado Boost is used in Acts that feature the Tornado. Additionally, Super Sonic can now be played during boss battles (the first time to do so since Sonic 3 & Knuckles), and now can do double damage to all of the bosses.
Super Sonic only appears in the 2013 re-release of the original Sonic the Hedgehog. Once the player enables the Max Emeralds to seven in the Level Select menu, the conditions of unlocking Super Sonic is the same to that of the Mega Drive titles (collect all seven Chaos Emeralds from the Special Stages and press the jump button during a jump with 50 rings in hand). Additionally, the player can instantly transform into Super Sonic by breaking the S monitor placed in Debug Mode.
Super Sonic is usable in-game after either collecting all the Red Star Rings to get the Chaos Emeralds (Wii U) or beat the special stages to get the Chaos Emeralds (3DS). As usual, he retains his enhanced abilities, and can use his Super Sonic Boost instead of the Spin Dash freely for as long he likes. He also has the ability to draw in rings like a magnet by running, making maintaining the form much more easier. He cannot use Color Powers in both versions, as he will de-transform like in Sonic Generations, and he can be used to fight the bosses sans the final boss (although the Nintendo 3DS allows the player to use Super Sonic during the final boss, save for the final blow). Unlike most previous games, he can de-transform at will in the Wii U version.
Apperances in other media
Sonic the Comic
In Sonic the Comic (STC), the UK publication by Fleetway Editions, Super Sonic was again a powered-up form of Sonic's, but in this series he was also portrayed as an evil entity, bent on destruction. Sonic frequently battled to prevent his transformations into Super Sonic, since this put innocent people (including Sonic's friends) in great danger. Sonic is able to transform into Super Sonic when he's either exposed to chaos energy or when he's under extreme stress/anger.
During the series, Sonic was separated from Super Sonic, who unwittingly contributed to the downfall of Doctor Robotnik in issue #100. Shortly after this, Super Sonic lost his memory and his powers, becoming peaceful for a time. Eventually, however, he regained his memory and powers again, and returned to his evil self. Sonic was forced to re-merge with Super Sonic in order to keep the demon under control.
In the Archie Comics' Sonic the Hedgehog comic book series and its spin-off comics, Super Sonic is Sonic the Hedgehog's super form, which he can assume when absorbing seven Chaos Emeralds or something equivalent to it.
Super Sonic's first appearance in the comics was in Sonic the Hedgehog #4 to battle the Universalamander, a giant roboticized salamander. Earlier comics had him collecting 50 rings to access the special zone, wherein collecting 50 more rings would allow him transform, but that was eventually phased out to just the requirement of Chaos Emeralds.
In the fight against Master Mogul, Sonic, Knuckles, and Tails were able to combine the energies of the rings they had previously gathered with the energy of Mogul's attacks to achieve their super transformations. This was the first instance of Sonic transforming without the use of a Chaos Emerald.
When Sonic was thrust into deep space, he mentions that he is able to transform into Super Sonic using only six green emeralds, and is able to do so on an alien planet that also plays host to Chaos Emeralds, only these alien emeralds are red. His transformation when using red emeralds, however, has a very different outcome. Rather than transforming into Super Sonic, his powered-up form exists as a separate entity, and his actions are unpredictable because this Super Sonic doesn't believe in "good or evil," only "power" and the acquisition of such. His time, however, just like the green emerald Super Sonic, is limited, and he vanishes before he causes any real damage. The red emerald version of Super Sonic has not been seen since.
Super Sonic also makes an appearance when he fought the new Enerjak. This transformation was accomplished in another unusual way, as Sonic transformed by standing atop the Master Emerald and absorbing its energy, much in the same way as Mecha Sonic transformed by standing atop the Master Emerald in Sonic the Hedgehog 3 & Knuckles.
Super Sonic's latest appearance in the comics is during Operation: Clean Sweep, in which Sonic, during a battle against Dr.Eggman on the Death Egg Mark 2. Sonic used the Chaos Emerald energy flowing in a damaged cable to transform into Super Sonic. After defeating Eggman, he tapped into the Chaos Emerald energy again and reset the world back to its original state using Chaos Control.
In the anime series Sonic X and its comic series published by Archie Comics, Sonic can transform into Super Sonic using only the seven Chaos Emeralds. In this media, Super Sonic's appearance is very similar to his game counterpart's, except his eyes are orange instead of red, and displays healing powers.
Sonic's first transformation into Super Sonic occurred during his fight with the E-99 Eggsterminator. When Sonic was beaten to a pulp, Chris ensured Sonic got all seven Chaos Emeralds, which let him turn into Super Sonic and make short work of the Eggsterminator. Sonic would transform into Super Sonic three more times after that, first to defeat Perfect Chaos, then to stop the Space Colony ARK from impacting the earth with Super Shadow, and finally to return to his home dimension. Back home, Sonic would become Super Sonic three times more to battle Dark Oak and his legions of Metarex before finally defeating them in their deceive battle alongside Super Shadow.
- "Open Your Heart" by Crush 40 - Played during the final battle of Sonic Adventure against Perfect Chaos. The song describes the rage of Chaos.
- "Live and Learn" by Crush 40 - Played during the final battle of Sonic Adventure 2 against Finalhazard. It can also be described as the shared theme of both Super Sonic and Super Shadow.
- "What I'm Made Of..." by Crush 40 - Played during the final battle of Sonic Heroes against Metal Overlord. Although considered a theme for Metal Sonic, the song clearly references both characters. Such lines as "my energy" refers to Metal Sonic copying Sonic's (as well as the other members of each teams in Sonic Heroes) energy and transforms into Super Sonic to show Metal Sonic, exactly what he is made of, hence the title of the song.
- "His World" (instrumental version) Played during the final battle of Sonic the Hedgehog (2006) against Solaris Phase 2.
- "Endless Possibility" (instrumental version) composed by Tomoya Ohtani - Played during the final battle of Sonic Unleashed against Dark Gaia.
- "Reach For The Stars" (instrumental version) composed by Tomoya Ohtani and sung by Cash Cash. - Played whenever Sonic transforms into Super Sonic in Sonic Colors. A remixed instrumental played when Super Sonic is fighting the Nega-Mother Wisp.
- "Super Sonic Racing" - Played when playing as Super Sonic in Radiant Emerald in Sonic R.
- "Hey, I'll play with you some other time."
- —Super Sonic, after defeating Perfect Chaos.
- "Where does he get all that power? Is this the power of the Chaos Emeralds?"
- — Super Sonic comments the Finalhazard's incredible power.
- "Yeah! Take that you creep."
- —Super Sonic attacking the Finalhazard.
- "We almost got him."
- —Super Sonic, when the Finalhazard is on his last legs.
- "Did you really think you had a chance?"
- —Super Sonic, after defeating the Finalhazard.
- "Hmph! You actually thought you could defeat me by transforming into a monster?!"
- —Super Sonic mocking Metal Overlord's attempt to defeat him.
- "It's not over yet! Let's show him what we're made of!"
- —Super Sonic, after the fourth Team Blast on Metal Overlord.
- "Too bad it's all over... FOR YOU!"
- —Super Sonic, after defeating Metal Overlord.
- "Now I'll show you!"
- —Sonic as he transforms into Super Sonic in Super Smash Bros. Brawl.
- "I'll see you, again."
- —Super Sonic promising to see Blaze again.
- "For the fate of the world... (...) LET'S GO!"
- —Super Sonic as he begins the fight with the Egg Wizard, alongside Burning Blaze.
- "Thank you, Elise."
- —Super Sonic, after being revived from the dead.
- "All right, it's my turn! Let's have some fun, Solaris!"
- —Super Sonic when it is his turn to fight Solaris
- "The present day... The here and now that you've stolen... Time to take it back!"
- —Super Sonic attacking Solaris in the present.
- "Let's see how long you can keep up that big attitude!"
- —Super Sonic taunting Solaris.
- "I guess it's not gonna be that easy."
- —Super Sonic seeing Solaris' second form.
- "That was incredible!"
- —Super Sonic getting a S-rank after beating Solaris.
- "Now I'm serious!"
- —Super Sonic in Sonic & Sega All-Stars Racing.
- "Playtime's over!"
- —Super Sonic's alternate line in Sonic & Sega All-Stars Racing.
- "Well, this is new. Showing remorse, Eggman? If you played nice, I wouldn't have to break all your toys."
- —Super Sonic in the intro of Sonic Unleashed.
- "Chip, I... You were... Wow!"
- —Super Sonic is left speechless after witnessing the Gaia Colossus break through Perfect Dark Gaia's shield.
- "CHIP! Be right there!"
- —Super Sonic freeing the Gaia Colossus from Perfect Dark Gaia's grip.
- "Heeere's Sonic!"
- —One of Super Sonic's lines before finishing Perfect Dark Gaia.
- "I've got this one covered!"
- —One of Super Sonic's lines before finishing Perfect Dark Gaia.
- "This one's all mine!"
- —One of Super Sonic's lines before finishing Perfect Dark Gaia.
- "No one can keep up with me!"
- —Super Sonic winning a race in Sonic Free Riders.
- Super Sonic is widely believed to be a homage to the Super Saiyan transformation from Akira Toriyama's Dragon Ball series. Both transformations cause a massive increase in power and the wielder's hair/spines to become golden and stand on end, both transformations also appear to be malevolent, but bent to good uses. In addition, When Sonic transformed into Super Sonic in Sonic the Hedgehog 2, Sonic's arms and chest appear to be bigger, giving the impression of Sonic being more muscular in this form. Also, in Sonic the Hedgehog 3 and Sonic & Knuckles, Sonic's eyes would turn to a green-turquoise color, similar to that of a Super Saiyan.
- Sonic Adventure and Sonic Unleashed are the only main 3D games to have Super Sonic fight the final boss without the assistance of another super-character.
- The name of this form is play on the term, "supersonic."
- There is a glitch in Sonic the Hedgehog 2 when Sonic finishes an Act after passing the Goal Plate or opening the Capsule. If he jumps while having 50 Rings, he will do Super Sonic transformation animation but he does not transform and will instead do a running animation in the air without go on. Some times the results screen will not appear and the player have to restart the game.
- In the video games, Sonic usually needs the seven Chaos Emeralds to transform into his super form. However in Sonic the Fighters, he needed all eight emeralds, and without losing a fight until the start of the second round when facing off against Metal Sonic.
- Super Sonic was the first character to have different eye color once the transformation was achieved: In Sonic the Hedgehog 3, Sonic's eyes would turn a green/turquoise color whilst in super form. In modern games, regular Sonic has green eyes, so Super Sonic now has red eyes.
- In Sonic Adventure, when Sonic transforms into Super Sonic his Crystal Ring disappears off his wrist and in Sonic Adventure 2 while he's transforming to Super Sonic his Flame Ring, Bounce Bracelet, and Magic Hand disappears, strangely the only visible upgrades in Sonic Adventure are the Light Speed Shoes and in Sonic Adventure 2 the Light Shoes, respectively.
- Though Super Sonic is usually dependent on Rings to maintain this form, Sonic Chronicles: The Dark Brotherhood and Sonic Unleashed (PS3/Xbox 360) give Super Sonic a life bar and do not have his rings gradually drain with each second.
- In the Wii/PS2 versions of Sonic Unleashed, Super Sonic starts off with twelve Rings, making it one of the only times Sonic has transformed without the usual requirements (fifty Rings).
- Even though it was stated earlier that Sonic merges with the Emeralds, in the introduction to Sonic 3, Sonic drops the Emeralds and Knuckles takes the chance to steal them.
- There is an achievement/trophy called "Golden Flash" for the Xbox 360 and PS3 versions of Sonic the Hedgehog 4, which requires all Zones to be completed with Super Sonic. It is also present in Episode 2, though its requirements have been changed: all bosses must be cleared with Super Sonic.
- Super Sonic's 3D Sonic Channel design is similar to his 2D design.
- Sonic Colors marks the first time Super Sonic is playable in a 3D Platformer on any stage. Previously, Super Sonic was only used for the final boss. But Super Sonic is still reserved for the true final boss, the Nega-Mother Wisp, in the DS version.
- In the Wii version of Sonic Colors ironically, you can use Super Sonic in every stage but the bosses, which is ironic with Super Sonic being reserved for the final boss in all other 3D games, while Sonic Colors is the only 3D game that cannot use Super Sonic on any boss.
- A Super Sonic 3-inch figure was released by Jazwares, although the figure has black lines going down his eyes, in the the actual games he does not have the black lines. Later releases of this figure, though, had those lines removed.
- In the beta version of Sonic Colors (Wii version), there was going to be a special music track for playing the final boss with Super Sonic. However, it was dis-included in the final version, as Super Sonic didn't make it as playable in bosses. However, the music is programmed in the system.
- Sonic Adventure was originally going to have Super Sonic playable in every stage, but was scrapped.
- Sonic the Hedgehog (2006) originally had a gem in which could transform Sonic into Super Sonic. The gem was not included in the game's final release.
- In Sonic Colors, you get points for even standing still as Super Sonic. It is called "Super Sonic Bonus" in the score history.
- Sonic Generations is the first game since Sonic & Knuckles to feature Super Sonic as a bonus character and make him relevant to the plot. It is also the first mainstream game without a dedicated theme for Super Sonic (although Sonic 4's theme plays when the two Sonics transform in the cutscene before the final fight against the Time Eater and before defeating him with their final attack ).
- In Sonic The Hedgehog 4: Episode II, Super Sonic can be used within boss fights, making this the first since Sonic & Knuckles to do so. The "Golden Flash" achievement from the game is awarded when all bosses are cleared with Super Sonic. However, it is actually very difficult to do so, due to the bosses all having elaborate attack patterns that only allow Sonic to strike at a certain time. Additionally, using Tails will cause Sonic to de-transform, making him vulnerable. Boss stages usually give Sonic the bare minimum of 50 rings required to transform; if he gets hurt even once, transforming becomes impossible.
- Although the sticker image in Super Smash Bros. Brawl is from Sonic Channel, it says it's from Sonic the Hedgehog 2, probably in reference to Super Sonic's first appearance.
- In Sonic Colors, Sonic Generations and Super Smash Bros. Brawl Sonic would transform into Super Sonic before the Chaos Emeralds enter his body.
- In most Sonic games, Sonic gets an extra life for gaining 100 rings. As the ring-draining mechanic while using Super Sonic allows for the player to "reach" the 100 ring mark multiple times, the games don't allow Sonic to get an extra life from the same 100 after once.
- Example: In Sonic 3, Super Sonic will get an extra life after gaining 100 rings. If the player tries to get another one by waiting for the ring count to drop to 99, then gaining another ring, it won't work.
- Only three games make it possible for the player to de-transform from Super Sonic by will. These are Sonic Generations, Sonic 4: Ep II, and Sonic Lost World. In Generations and Lost World (3DS), it is only possible by using a Wisp's Color power while in the super state. In Sonic 4:2, it can be done anytime simply by performing a tag action with Tails. In Lost World, it can be done anytime, with or without using a Color power. De-transforming is useful in that it allows the player to conserve rings.
- However in Sonic 3 (and its lock-on with Sonic and Knuckles), when Super Sonic enters a bonus stage (as long as he has at least 50 [Sonic 3 only]/20 rings when touching a star point), he also de-transforms to his normal form.
- Super Sonic's ring loss rate made a notable increase in speed in Sonic Generations, possibly meant to jab at those who would break the game with such an ability as it is now more riskier to use. It could possibly have been implemented because it is relatively easy to gain the emeralds in the game, the skill is automatically unlocked after defeating the final boss, and it has new abilities, such as automatically flying over obstacles. Of course, mods are available that restore the original rate; using them does in fact "break" the game in some cases.
- Out of all the games, Super Sonic is referred to by name only three times; by Tails at the end of Sonic Adventure, Tails again before the fight against Ix in his Super State in Sonic Chronicles: The Dark Bortherhood, and Sonic himself before fighting the Time Eater in Sonic Generations.
- In Sonic Generations, there is unused text for a bio of Super Sonic, reserved for the characters section of the gallery. It is unknown why it was not used.
- Strangely in Sonic the Hedgehog 4: Episode I, Super Sonic cannot earn an extra life by collecting 100 Rings.
- Despite being powered by the Chaos Emeralds with good intentions, Super Sonic is usually seen frowning. This is probably because Sonic is put in a position where he has to use his super form and as such he is taking the situation more serious.
- In Sonic Lost World there is an unnoticed error leaving Super Sonic with two mouths.
- ↑ "The Final Battle" cutscene in the console/PC version of Sonic Generations.
- ↑ 2.0 2.1 2.2 2.3 Sonic Team. Super Sonic's official character profile from Sonic Team. Sega of America. Archived from the original on 2008-07-01. Retrieved on 2008-06-25.
- ↑ 3.0 3.1 Super Smash Bros. Brawl (2008). In-game description of the "Super Sonic" trophy.
- ↑ Sonic Team (June 27, 2003). Sonic Adventure. GameCube. Sega. Area/Level: Last Story. "Knuckles: Chaos has changed again. This time for the better. / Tails: Yeah! Super Sonic must have neutralized it, so it's nice again."
- ↑ http://www.youtube.com/watch?v=sYMLLB8R4hs