Fandom

Sonic News Network

Swing’m Spikez

12,272pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

The Swing’m Spikez[1] (ツインハンマー Tsuin Hanmā?, lit. "Twin Hammer") is a sub-boss that appears in Sonic the Hedgehog 3. It is encountered in the end of Launch Base Zone Act 1 and takes six hits to be defeated. When playing as Sonic and/or Tails the player faces a single Swing’m Spikez, but when playing as Knuckles, the player will face twin Swing’m Spikez.

Swing’m Spikez are circular robots created by Dr. Robotnik, which have two swinging spiked balls as its main weapons, which are attached with two smaller balls. The three known ones were stored in yellow metallic crates in the Launch Base Zone.

Overview

Sonic and Tails' Version

Inside the last tower section of Launch Base Zone Act 1, Dr. Robotnik is carrying a yellow crate below the Egg Mobile when he notices Sonic and Tails, and escapes upwardly. After exiting the tower section, Knuckles throws a bomb into the tower, that makes it crumble. After Sonic and Tails get out of the tower, they follow Robotnik into another building, where the doctor releases Swing’m Spikez from the crate and escapes from the arena.

From the beginning, Swing’m Spikez will follow the player while rotating its spiked balls. It will sometimes take a short break and then repeat the same pattern. This is usually the best change for the player to hit it. However, once the player does a Spin Jump, Swing’m Spikez tries to retreat further away so it cannot get hit. The player therefore has to be close enough to reach Swing’m Spikez before it retreats to a safe distance.

Swing’m Spikez requires six hits to be destroyed. Hitting Swing’m Spikez three times will destroy one of its spiked ball attachments. Hitting it the last three times will destroy the other spiked ball and Swing’m Spikez itself.

Knuckles' Version

Not messing around

Knuckles's fight against two Swing’m Spikez.

In Sonic the Hedgehog 3 & Knuckles, Knuckles enters a different section due to him destroying the tower section earlier. After going above the ruins of tower, the player will scale through the walls to find a hole in a higher wall leading to another part of the base. There, Knuckles ends in a pit where he is faced by two Swing’m Spikez, making it more difficult to proceed.

During the battle. Knuckles' reduced jump height makes it impossible to reach the Swing’m Spikez when they are high up, so the player must wait until the robots are very low before he can land a hit. The player can also use climbing to reach the Swing’m Spikez easier. Both Swing’m Spikez take normally six hits and after destroying them, the floor crumbles away and Knuckles drops to a lower level where the Signpost appears.

Trivia

  • The battle can be made easier if one has a Lightning Shield as Sonic as it enables a Double Jump.
  • Later in Launch Base Zone Act 2, several yellow metallic crates (which might possibly contain Swing’m Spikez) are seen as platforms where pulleys are attached to.

Gallery

References

Sonic the Hedgehog 3 & Knuckles

Main articles (Sonic 3, Sonic & Knuckles, Sonic 3 & Knuckles) | Gallery (Sonic 3, Sonic & Knuckles) | Beta elements | Staff (Sonic 3, Sonic & Knuckles)

Also on Fandom

Random Wiki