Not to be confused with the Monitor power-up with same name.
I would just glide to the Ice Cap, but then again I'm lazy enough

Knuckles with teleporter at Carnival Night Zone in Sonic the Hedgehog 3 & Knuckles.

Teleporters are devices and gimmicks in the Sonic the Hedgehog series, which are used to transport a playable character from one place to another, even though how they function or what their energy source is are unknown. In few games, teleporters have also been created and used by Dr. Eggman.

Game appearances

Sonic the Hedgehog (8-bit)

First time being used in the 8-bit version of Sonic the Hedgehog, teleporters are featured as one of gimmicks at the 8-bit counterpart of Scrap Brain Zone, where they are large transporting tubes with lot of sparkling energy between tubes. When Sonic enters the tube, it warps him to another teleporter, that can be located in another part of Zone. Scrap Brain Zone Act 2 and 3 are known to have teleporters, as both of acts are huge labyrinth halls with some of teleporters located behind closed doors.

After defeating the final boss in the end of Sky Base Zone Act 3, Doctor Robotnik then escapes to the closest teleporter inside the airship, that is larger than any ones previously seen at Scrap Brain Zone. While Sonic follows him after that, it transports them into Green Hill Zone, where Robotnik while already on his Egg Mobile escapes, Sonic appears out of nowhere and does the finish move into Egg Mobile, making to crash near by.

Sonic the Hedgehog 2 (8-bit)

In the 8-bit version of Sonic the Hedgehog 2, the only seen teleporter is featured after defeating the final boss in Crystal Egg Zone Act 3, where Robotnik escapes into teleporter, while Sonic is unable to follow him. When he thought everything is lost, previously kidnapped Tails shows up from the teleporter, while Sonic being confused all about this. It is unclear, where ever the teleporter transported Robotnik and where Tails came from.

Sonic the Hedgehog 3 & Knuckles

In the locked-on version of Sonic the Hedgehog 3 & Knuckles, it was used by Knuckles to get from Carnival Night Zone to IceCap Zone after completing the second act of the first-mentioned zone. Sonic and Tails did not use these teleporters, as they used a Cannon to get to the next zone. It's simple yellow plate with voltage heads in Carnival Night Zone, while in Icecap Zone it is colored as blue. Teleporter works similar as warp points in Hidden Palace Zone and Sky Sanctuary Zone.

Sonic Triple Trouble

In Sonic the Hedgehog Triple Trouble, only two teleporters are featured at the Atomic Destroyer Zone Act 3, as after defeating Metal Sonic again during their battle, small teleporter device is seen at near by of the arena and which transports to the another room and another teleporter, where the player has to progress to face very last bosses in the game.

Sonic Blast

Teleporters in Sonic Blast are seen as one of gimmicks at Silver Castle Zone, that is labyrinthine base similarly like Scrap Brain Zone. One teleporter also is seen at Act 3, that leads to the boss arena of Silver Castle Zone.

Sonic Adventure

Teleporters reappear in Sonic Adventure and Sonic Adventure DX: Director's Cut. They appear exclusively in the game's three Chao Gardens where the player can use them to teleport to the other Chao Gardens. They are called Warp Hole.

There are two teleporters per Chao Garden that each lead to one of the two other Chao Gardens in the game. Each teleporter has a multi-color platform with a hologram in the respective colors of the Chao Garden it leads to; blue for Station Square, green for Mystic Ruins Garden, and red for the the Egg Carrier. In addition to color, each hologram also shows an icon of the Chao Garden's name and its acronym, and has a neon arrow pointing at the platform. One notable difference between each version of the game though, is that the platform on the teleporter is silver in Sonic Adventure, and cyan in Sonic Adventure DX.

The teleporters become available without access requirement once the player has unlocked each Chao Garden location. To use them, the player has to stand on their platform. The teleporter will then stagger and emit a multi-color aura, and the player will be teleported to the selected garden. When using a teleporter, the player can bring a Chao, an egg, a fruit or an item with him/her.

There is an exclusive teleporter in the hidden room on the Egg Carrier, which serves as the entrance to and exit from the Egg Carrier Island. It looks like a red teleporter with the Eggman Empire logo on a red platform without an hologram, and with four neon arrows on each side.

Sonic Adventure 2

A space transporter is seen in cutscenes of Sonic Adventure 2,[1] which was possibly created by Dr. Eggman to transport from his hidden pyramid base to other places such as Space Colony ARK. It is placed at the main computer room of pyramid base. Shadow and Rouge have used it as well.

Sonic Chronicles: The Dark Brotherhood

A teleporter has also appeared in Sonic Chronicles: The Dark Brotherhood, where it appeared in the stronghold at Metropolis. When the team first arrived, Dr. Eggman said that it had not worked in years. Though later, Tails and Eggman used it to travel to Angel Island to help Sonic's team battle the Nocturnus Clan. Another teleporter appeared in the Voxai Colony Beta. The teleporter is the only way to the Voxai Colony Alpha.




See also


  1. Sonic Team (June 23, 2001). Sonic Adventure 2. Dreamcast. Sega. Cutscene: Infiltrate Hidden Base. "Rouge: *gasp* It's a space transporter! The destination has been set to... ARK?! Wasn't that space colony shut down, over fifty years ago? What's he doing up there, anyway? Doesn't matter. It's my mission to find out what he's up to!"
Navigation Templates to Teleporter (object)

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